User blog comment:RA2/Getting other people to post comments for me/@comment-1011118-20120619133159

Alternate Series 6 Grand Final

Anarchy vs Stinger: This wasn't an easy decision, I had to re-watch some fights before making the final call. In the end the pendulum swung towards Anarchy. I observed a spotless zero turning circle and decent looking speed in spite of being a walker. People put too much stock in top speed, it's acceleration that's key, again I sumbit Tornado who was fast as a bullet in spite of relatively low top speed. If a robot looked fast, that's more important than what's written on a card. If Mike and Amy are smart, which I don't think is an unreasonable assumption, they'll concentrate on racking up points with the flipper rather than the axe. And let's turn it around, what can Stinger do? Damage? I don't think so, Anarchy never took any great damage against 99kg's of Tornado ramming into it, and configured specifically to crack its weak point (polycarb side panels), Stigner is in all ways less potent than that. The axe, while ineffective, isn't an Achilles heel, that side has a scoop that may not catch and carry stinger, but will hamper its drive-reliant means of attack.

Chaos 2 vs Supernova: True, 13 Black took out Chaos 2, but let's be reasonable, it had help. In a one-on-one match, I'd support Chaos 2 in a heartbeat. But getting to the heart of the matter, the gyro forces of Supernova's disc constantly cause it to fly off in random directions, as if there are magnets in the arena wall. Its hammer blades, people are overrating them, you need a weapon that emphasizes sharpness when you want to break plycarbonante. Supernova lacks control, Chaos 2 will either side strand it or blast it out of the arena.