Talk:Flails

Correction and discussion point
"The flailing motion of the flail objects increases the amount of kinetic energy they can carry. This allows them to cause more damage than an equivalent rigid spinning weapon." This is simply not true in the slightest. A rigid bar and a flail with matching MOI and RPM carry the same energy. A flail then imparts less of this energy due to the non rigid nature of its attachment to the mounting and the lack of energy transfer from its balancing counterpart (the 'second tooth'. However this lack or rigidity also can be a plus meaning a spinner doesn't fully stop on a hit maintaining some RPM and effectively shock mounts the weapon.

The other point (and this is VERY common in the weapons pages) is that the advantages disadvantages section which discusses characteristics of a weapon is often muddied by specific implementations being presented as broad characteristics. See the 'Flails are prone to being damaged or broken off very easily.' point, this is purely an implementation point rather than an inherent disadvantage, (for now I'm just glossing over the fact 'while Nuts' flail ring detached from the robot completely during its Series 8' is presented as a disadvantage of flails... when that bit was fine, it was a failure in the lifter setup securing the ring that the flails then attached onto.) TeamShakey (talk) 19:24, November 19, 2017 (UTC)