User blog:Jimlaad43/Ranking every Out of the Arena in Robot Wars

Throwing an opponent Out of the Arena (OotA) is one of the most iconic ways of defeating an opponent in Robot Wars history, and is almost a rite of passage for strong robots. There is a lot of kudos associated with being a robot that has thrown a robot out. However, with so many spectacular moments, it's obvious that some will be better than others. With 105 televised in total, this is going to be a long list, so let's cut the chat and get on with it. Oh yeah, the House Robots also count in this one.

The ranking will be determined by a scoring system, as was my last ranking, but I may keep the actual scores confidential this time (unless there's enough demand to see them).

What I will be scoring them by:
 * Killshot or Coup de Gras? - A simple Yes or No answer. Did it immobilise a working robot, or was it a final BM on a defeated robot? Killshot scores points, Coup de Gras doesn't.
 * Start of attack distance - How far away from the point where it went over the wall did attack that caused the OotA begin?
 * Height - How high did the robot go over the wall? Did it fly well over the top, graze over it on its way, or did it only just topple over?
 * Inevitability - Was the OotA something that had been laboured and attempted loads of times before it happened, or was it out of nowhere?
 * Against the grain? - Did the robot that scored the OotA look like the one that would have? Were they winning the battle, or was it a turnaround in fortunes?
 * Shock result? - Did the OotA end up giving the result expected before the battle or not? Was the OotA a massive coup for the robot that scored it?
 * Jim's modifier - This is the reason I am hesitant about sharing the scores. This ranking of the scores is great for the "run of the mill" OotA's I don't have a massive reaction to, but it may throw some I really enjoy too far down the list, or overrate some I don't care about. At the end of the day, this is my opinions of the OotA's, so I do want to change some positions, as my favourite OotA might not score very well. Most moments will have a x1 modifier, but I hold the power to change this for any OotA where it suits.