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For the unrelated featherweight, see Anarchy (Featherweight).

"...it's going to be mayhem on legs. Robot 101 is good, it's very reliable, but let's face it, despite its pneumatic stabber, it's not nearly nasty enough. Anarchy on the other hand is a walking weapon! Twice the weight limit means 4 times the weapons capability..."
— Mike Franklin on the Team 101 website[1]

Anarchy was a heavyweight walkerbot which exclusively competed in Series 6 of Robot Wars. Designed, built and entered by Team 101, it was by far the most successful walkerbot to ever compete on the show. Anarchy reached the Heat Final in its first and only appearance, while also receiving the 'Best Engineered' award in the same series.

Design[]

"The design of Anarchy combines the proven walking mechanism of Scuttle (Technogames world battery sprint champion), with the durability of Robot 101, then adds some real offensive weaponry. With that kind of design there might even be enough of the weight limit left to add some Razor proof armour."
— Mike Franklin[1]
Anarchy internals

Anarchy with its armour removed

Anarchy walking arena

Anarchy enters the arena

Anarchy was a grey box-shaped robot with eight legs, driven by a series of sprockets, gears and chains of varying sizes. The robot was essentially a heavyweight version of Team 101's Techno Games entrant Scuttle, but with a revised walking mechanism more suitable for combat. Each leg was driven by two cranks, the top one moving the leg up and down without pushing it from side to side, and the other one vice versa. Two pairs of legs would move at a time, increasing stability at its top speed of 5mph, while both sides enabled independent control for turning.[2] This system enabled Anarchy to demonstrate excellent balance while manoeuvring across the Robot Wars Arena - as noted by Jonathan Pearce during its first-round battle - as well as a zero-degree turning circle. The robot was powered by two Bosch 750 Watt motors, giving a relatively high top speed of 5mph, the highest achieved by a traditional walking robot in Robot Wars.[3]

"You don't want a 160kg fighting robot to run at 10m/second - it's just too fast. But if you've only got one leg on the floor and you're going slower, you'll be unstable. So I made Anarchy so that pairs of legs moved. Each side works independentally [sic], and you steer by making the legs on one side go faster than the other."
— Mike Franklin explains how Anarchy walks in Ultimate Real Robots magazine[2]
Anarchy S6

The axe end of Anarchy

Anarchy Arena

Anarchy in the arena, flipper-side

Anarchy's legs were made out of 6082 T6 aircraft-grade aluminium, hardcoat anodised to improve their durability. The process involves adding a 30 micron thick layer of aluminium oxide via an electric current, forming a 'glass hard, gore free surface' which prevents the legs from being easily scratched or cut.[2] Feet made from short cuts of rubber hose enabled the legs to grip the arena floor and contribute to Anarchy's strong traction during its Series 6 performance. Thick 12mm[4] layers of polycarbonate were added on both sides of Anarchy as extra protection, including horizontally-placed semi-circular plates on top to prevent it from being side-stranded. The chassis itself was also machined out of 12mm 6082 T6 aluminium alloy and held together with clinch nuts, adding to the robot's durability.[2][5]

Taking advantage of its increased weight allowance, Anarchy also featured three weapons - a static front scoop with angled sides, a pneumatic axe and a rear-mounted pneumatic flipper.

"We've got the equivalent of Chaos 2's flipper behind our chopper! So, it's very powerful, it'll go through 14mm of polycarbonate!"
— Mike Franklin before Round 1
AnarchyInsides

The insides of Anarchy, shown in Ultimate Real Robots

With a working pressure of 800psi and 2,400lbs of thrust from their custom rams, both of the latter weapons proved very potent. Both weapons had their own separate supply of CO2, and were controlled by 8 custom high pressure valves with digitally controlled pneumatic pilots[6]. Anarchy's axe was able to cause tremendous damage and was capable of puncturing 14mm of polycarbonate, or 4mm of steel, as quoted by Mike Franklin. The axe used a four-bar link design, the same type used by Shunt[7]. This was even with concerns from Mike Franklin himself, surrounding its potential to destroy the robot with the top panel removed.[2] Meanwhile, the flipper consistently proved powerful enough to throw heavyweight opponents over multiple times in a single battle, at one point coming close to flipping Inshredable out of the arena. Each were made of case-hardened EN8 steel (axe) and mild steel (front scoop and flipper) respectively. The scoop was attached to the front with rubber shock mounts.[5][2]

The robot's custom electronics system incorporated two Bosch 750W motors, batteries mounted in 'floating' rubber trays and two 4QD Parallax speed controllers, from Milford Instruments; one of which automatically controlled Anarchy's weapons, enabling only short bursts of CO2 to be used when the axe or flipper fired; Mike Franklin revealed in Ultimate Real Robots magazine that Anarchy was able to last its Heat Final battle without using up its entire gas supply. The other converted the digital PWM signal from the receiver to an analogue signal for the speed controllers[5][8]

The Team[]

Main article: Team 101
Team101Series6

Team 101 in Series 6

Anarchy was the third and final entry into Robot Wars by Team 101. Team captain Mike Franklin designed and built the robot, and he was joined by his daughter Amy and Steve Bickle when entering the machine. Mike controlled the robot and operated the weapons, whilst Bickle was the team's mechanic.

Qualification[]

The building of Anarchy started with the drawing of preliminary designs in January 2001. By March, the design was completed and the parts were ordered. Work on Anarchy was suspended in June so that 101 could be prepared for the first series of Robot Wars Extreme.[9]

Anarchy was only just finished in time to enter Series 6, leaving very little time for Mike Franklin to practice with it. At the qualifiers for the series, Anarchy was drawn in a melee battle with Mr Nasty, Brutus Maximus and Ruf Ruf Dougal. The winner of the battle is as yet unknown, however all four participants would go on to qualify for the main competition, despite two robots becoming immobilised.[10].

"Needless to say we didn't win our fight but we were still going unlike 2 others..."
— Ruf Ruf Dougal website on the Series 6 qualifier

Team 101 initially entered Series 7, but the rules were changed so that members of the crew could not enter robots whilst working on the show. As such, Mike Franklin chose to withdraw.

"I was entered in the 7th series, but was then told I could not work on the show and compete, so gave up my place. Then the budget was reduced and the crew. So ended not working on the show either. After that was to [sic] busy working, along with 4 young children, so no free time."
— Mike Franklin on Facebook[11]

Team 101 confirmed that they would have liked to enter Anarchy into Series 8 of Robot WarsCitation? , but the reduced weight limit for walkerbots, from 200kg to 135kg, meant that Anarchy would have been too heavy to compete.

Robot History[]

Series 6[]

Philippa Forrester: "Why are you most worried about them?"
Paul Blakeman: "It's just heavy."
— The Judge Shred team express concerns about Anarchy's weight - it was heavier than Judge Shred 2½'s reported maximum flipping capacity of 130kg

Anarchy fought in Heat G of The Sixth Wars. It faced newcomers Thor and Revolution 2, as well as the experienced Judge Shred 2½, in its first-round battle. Even before the robot had entered the arena for the melee, Anarchy's weight and weaponry had already been recognised as its key strengths in combat.

Philippa Forrester: "Mike, they're all worried about you! Because do you want to know who you're up against? Revolution, Judge Shred, and Thor the Vikings."
Mike Franklin: "Oh, well that's not too bad."
Philippa Forrester: "No, they're quite axeable. You're very just heavy."
Mike Franklin: "171 kilos."
Philippa Forrester: "Yeah, I think that's what they're all worried about!"
— Pre-Round 1 interview
AnarchyandThorattackJudgeShred

Anarchy and Thor attack Judge Shred 2½

Anarchy started by scuttling towards Thor, whilst Judge Shred 2½ attacked Revolution 2. A tentative standoff resulted in it dodging an early hammer attack from Jason Marston's machine. Anarchy drove into Thor's front claws and fired the axe, but the axe narrowly missed due to the left claw stopping it from getting close enough to its opponent's body. Thor turned away, and Anarchy reversed to the arena centre, before turning, walking into and axing the top of Judge Shred 2½. As it did so, its scoop crossed over onto Judge Shred 2½'s front flipper, and Judge Shred 2½ flicked it up. Anarchy fell back and tried to line up its next attack, while avoiding another missed strike from Thor's hammer. Its ground clearance was again breached as it tried pushing Judge Shred 2½ from the front, and Judge Shred 2½ flicked it up a second time.

Anarchy reversed, and changed targets to Revolution 2, whose blades were still caught in the side of Judge Shred 2½. Upon firing the axe, the weapon head and shaft directly hit Revolution 2's top-left blade, then its top armour with reduced force. As this happened, Judge Shred 2½ got its flipper under Anarchy's left-hand side and flipped. It could not turn Anarchy completely over, however, and Anarchy was held off the floor for several seconds until Thor got behind and hit Judge Shred 2½ with the hammer. Judge Shred 2½ lowered its flipper, dropping Anarchy back onto the floor, with Revolution 2 also finally managing to pull free from the former. Anarchy next drove around to Judge Shred 2½'s side as Thor hammered it, landing an axe blow on Judge Shred 2½'s flipper.

"Judge Shred takes a blow there from Thor... Also, Anarchy in there with a couple of blows, and they're all having a go at the Judge!"
— Jonathan Pearce as Thor hammers and Anarchy axes Judge Shred 2½
AnarchyflipsRevolution2

Anarchy flips Revolution 2 to try and separate it from Judge Shred 2½

A few seconds later, Judge Shred 2½ reversed out from between the two, proceeding to flip Revolution 2. Anarchy also reversed and axed Judge Shred 2½ a second time, only to be pushed back as Thor closed in once again. It turned and drove across the arena, holding back as Thor and Revolution 2 each attacked Judge Shred 2½ further. Anarchy drove around to the back of Revolution 2, which stood on a flame jet after spearing itself on Judge Shred 2½'s armour again. It too moved over the same jet, and found itself enveloped in flames as it remained in place for a few seconds. Anarchy reversed away, but left behind a fiery trail as flames kept flickering from inside it. These flames quickly died down, as it turned around, reversed and flicked Judge Shred 2½, which was still lodged in Revolution 2's left-most blade.

"That's Anarchy in trouble on the Flame Pit, but turning away. The walker... ponderous, but nonetheless effective."
— Jonathan Pearce as Anarchy gets off the flame jet and attacks Judge Shred 2½
Anarchy vs Judge Shred

Anarchy threatens a weary Judge Shred 2½

Anarchy proceeded to drive behind Revolution 2 as the latter pushed Judge Shred 2½. It tried to get the flipper underneath Revolution 2's back, but this gave Revolution 2 a chance to turn around the pit boundaries. When Anarchy flipped, it only flicked Revolution 2 up a little, not managing to separate it from Judge Shred 2½. Anarchy drove at Thor, as did Judge Shred 2½, forcing its scoop under one of the front claws as Thor was lifted up by the latter. While seemingly lining up another axe attack, Mike Franklin mistakenly fired the flipper first, only correcting this error after both Judge Shred 2½ and Thor started to retreat. Anarchy next teamed up with Thor to pin Judge Shred 2½ from either side over the closed pit. From the left, it attempted to strike Judge Shred 2½ again with the axe, but retracted the weapon mid-swing, whilst Revolution 2 pulled itself free from the latter.

"This is very even. Very, very even at the moment."
— Jonathan Pearce

As Revolution 2 attacked and got itself stuck to Judge Shred 2½ again, Anarchy took a side-on blow from Thor's hammer. It turned around and tried to line up an attack from Thor's right-hand side, but missed as Thor reversed away before it could fire the axe. Anarchy next reversed into the side of Judge Shred 2½, pushing it free of Revolution 2 and flipping it before it could escape from Dead Metal's CPZ. Resting against the bottom arena wall, Judge Shred 2½ used its srimech to throw itself off the wall panel, then turn itself back over.

"...and that was a good attack by Anarchy, a brilliantly-designed robot by Mike Franklin!"
— Jonathan Pearce on Anarchy's flip of Judge Shred 2½
Anarchy vs Judge Shred 2 vs Thor

Anarchy is flicked up by Judge Shred 2½

Anarchy held back from its opponents for a short time as Dead Metal, having left his CPZ, stood in its way. It and Refbot simultaneously drove into the back of Dead Metal, the latter to warn him to return to the CPZ. Anarchy backed out into the arena centre while Thor drove around it; Thor turned to get at Anarchy's side, then reversed away. Mike Franklin's machine turned around to use its flipper, and followed Thor back down towards the bottom-left corner. There, Anarchy flicked Revolution 2 up, the latter having been inverted and left stuck on its blades due to a lack of top castors. It proceeded to drive around Judge Shred 2½, which then took another hammer blow from Thor.

"If you look through the innards, there, you can see eight legs independently walking, but barely a wobble, in the movement of Anarchy. It's the first time we've seen a walker in the history of Robot Wars so balanced."
— Jonathan Pearce, impressed by Anarchy's engineering and design as it attacks Revolution 2

Judge Shred 2½ turned at Anarchy, once more getting the edge of its flipper under its front scoop and flicking it up. Anarchy weathered another side-on charge and hammer attack by Thor, which in turn was flicked up against its right-hand side by Judge Shred 2½. Judge Shred 2½ tried to drive between Thor and Anarchy, but Thor landed on top of it. Anarchy axed Thor, whilst Refbot counted Revolution 2 out. 'Cease' was called, and the remaining three competitors survived to a Judges' decision.

"Anarchy, very good throughout, I felt. They've done enough, surely?"
— Jonathan Pearce shares his complete first impression of Anarchy during post-battle highlights

The Judges ruled that Anarchy would progress to the second round along with Thor.

There, Anarchy faced newcomer Inshredable. Both robots required repairs following their opening rounds, with Mike Franklin revealing that its drive motors had 'melted'. While Franklin admitted that this could not be rectified in time, Anarchy still entered the fight with an advantage. The more severely damaged Inshredable had not been completely repaired either, and was lacking a functional spinner.

Philippa Forrester: "You're tightening bolts, but is there anything more serious to be done?"
Mike Franklin: "No, well nothing we can do in the time we've got available. The motors are a bit... melted, but we'll see how we get on."
Philippa Forrester: "OK. So you've both got a little bit of damage, it should be quite exciting, I think!"
— Interview prior to Anarchy's Round 2 battle
Anarchyaxe

Anarchy punches through Inshredable

At the start of the battle, Anarchy walked towards Inshredable, which briefly circled over to the Floor Spinner. The two competitors turned to face each other, then Inshredable turned away and drove up the arena, stopping by the Floor Flipper and turning around. Anarchy held back as Inshredable turned a little, then stopped. By the time it walked over to Inshredable, it became apparent that the Uxbridge machine was not moving. After a phase where it got behind and started a pushing match with Inshredable, Anarchy cleaved through its opponent's back panel with the axe. Inshredable suddenly turned away from Anarchy, only to stop again. Anarchy walked up to Inshredable's side, axing it twice more while pushing it past the Floor Flipper.

"Got to admit, I'm intrigued by Anarchy. It's not the slowest walker we've seen either, in Robot Wars history. Inshredable... those tyres look very exposed, and I wonder whether Peter Willmott, Martin Campbell and Kris Brooks have the experience against Mike Franklin."
— Jonathan Pearce in the early moments of the battle

Inshredable regained mobility again, turning and driving away from Anarchy, into the path of Growler. Anarchy turned around and reversed towards Inshredable. Inshredable turned to face Anarchy with its flywheel, but Anarchy got under the flywheel with its flipper, and threw Inshredable completely over. Inshredable rolled over to the edge of Sgt. Bash's CPZ. Anarchy quickly got beside it and flipped it again, tossing it end-over-end in front of Sgt. Bash.

"The flipper, in underneath Inshredable! Exposing the one-centimetre ground clearance... and Anarchy has weight, and weaponry to match this time! And you could be looking at a robot to go all the way! I'm not talking about Inshredable, 'cause they're not going to go a lot further now that Sgt. Bash... has them in his grips!"
— Jonathan Pearce as Anarchy flips Inshredable to Sgt. Bash
Anarchy Inshredable

Anarchy attacks Inshredable

Whilst Sgt. Bash grabbed Inshredable's frame, Anarchy walked around and into Inshredable in an attempt to use its flipper. As it got close, it mistakenly fired the axe instead of the flipper, and Sgt. Bash dragged Inshredable back into his CPZ. Sgt. Bash blasted Inshredable with his flamethrower, after which Anarchy got underneath Inshredable and flicked it upwards. This attack left Inshredable being held almost upright in Sgt. Bash's top pincer, as it was torched, then released by the House Robot. Inshredable was now fully immobile; Anarchy walked up to it and fired the axe, but missed, the spiked head going over the top of Inshredable's flywheel. Anarchy pushed Inshredable against Sgt. Bash, then reversed to line itself up for another attack. It walked back at Inshredable, hitting the top with its axe, then reversed.

"Anarchy, with another blow. You see the legs there moving? Scuttling! Down comes the axe blade of Anarchy. Just watch this design, potential roboteers!"
— Jonathan Pearce heaps further praise on Anarchy's design as it attacks Inshredable
AnarchyFlipsInshredable

Anarchy flips Inshredable

Anarchy turned around, then reversed into Inshredable, getting the flipper under the flywheel and throwing the whole robot up against the top arena wall. It escaped from Sgt. Bash's CPZ as Inshredable was attacked by Growler. Sgt. Bash eventually pushed Inshredable off the wall, after which Anarchy reversed into it. Rather than use the flipper, Anarchy turned around and started hitting it with the axe, while Refbot drove in front of and started counting Inshredable out. Anarchy turned around again and got its flipper under Inshredable. After accidentally firing the axe instead of the flipper, it flipped Inshredable onto Refbot's front, causing both robots to become stuck together. Anarchy flicked Inshredable a second time against Refbot, the impact knocking off the House Robot's camera and seemingly immobilising him.

"And Inshredable about to be counted out... and into a little piece of peace and quiet, I would imagine. Invertible, that won't worry it, being flicked like that. Smashing against the Refbot, and counted out! Anarchy look very good, don't they? The Refbot shrugs aside Inshredable with ease, why, with the ease that... Anarchy did so as well!"
— Jonathan Pearce as Inshredable is counted out
Anarchy vs Inshredable

Anarchy flips Inshredable just as it is counted out

With Refbot's count complete, Anarchy crawled away as Growler prised Refbot and Inshredable apart. It kept clear as Growler proceeded to grab, spin, and hold its defeated opponent over the Flame Pit; Sgt. Bash pressed the pit release button to enable Inshredable to be pitted. Following this, Anarchy emerged the winner and went through to the Heat Final, the first time a walker had ever reached that stage.

Craig Charles: "This is the most successful walker ever in Robot Wars, really!"
Mike Franklin: "I think it is, yeah, and it's certainly got some decent weapons on, which the other walkers haven't."
Craig Charles: "The axe is... woo!"
Mike Franklin: "It's pretty good, innit? Yeah, it's not up to full power yet, but I think when we get up to full power, it'll be really, really lethal!"
Craig Charles: "Why did you move from 101... to a walker?"
Mike Franklin: "I wanted to build something different. 101 was getting tired. It was fine for the early series when it was built for, but everything's moved on to... new heights, and I just wanted something that showed off what I could do engineering-wise and was different!"
— Post-battle interview

There, Anarchy faced the twelfth seed Tornado, which had been equipped with a large static spike in an attempt to puncture its protective side panels and damage its legs. Mike Franklin expressed his fear of the Series 4 Semi-Finalist before the battle, claiming it was "the sort of robot we don't really want" to fight due to its speed and acceleration. Assuming that Tornado would be armed with its standard drum spinner, Steve Bickle conversely suggested that the thickness of Anarchy's polycarbonate would have made it difficult to be damaged quickly. In a pre-match interview between Jonathan Pearce and Judge Martin Smith, it was suggested that an early flip would be crucial for Anarchy to succeed, with Pearce choosing to back the powerful and ever-evolving Tornado.

Philippa Forrester: "What are you most worried about from Tornado?"
Steve Bickle: "Erm, they've got that nasty shreddy thing on the front and we've got all these legs, so..."
Philippa Forrester: "Yeah, and they're only covered by plastic, that's been my worry all along."
Steve Bickle: "Yeah, it's not thin plastic, yeah, its nice big... chunky plastic. So, if they spend enough time wearing it away, we should do something to him."
— Steve Bickle and Philippa Forrester assess Anarchy's durability before the Heat Final
Anarchy Tornado

Both robots clash together near the Flame Pit

Tornado had the much quicker start, charging across the arena. Anarchy turned to face Tornado, its scoop holding up against the latter's spike, but missed with its first axe attack. It absorbed another head-on ram from Tornado, which targeted the side of the scoop. Before Anarchy could do anything in retaliation, Tornado reversed for another charge, then rammed back into Anarchy. Anarchy again tried to axe Tornado, without success, as the red and black machine reversed before the weapon had even fired. It walked towards Tornado, taking another battering to the front, while narrowly avoiding the spike.

Anarchy tried to follow Tornado's movements as it sped past, only to receive another jab and miss its third consecutive axe strike. Following an aborted fourth attack, it was pushed back from the left-hand side into the upper arena wall, with Tornado trying unsuccessfully to pierce through the tough polycarbonate layer. During this moment, Anarchy crawled forwards and turned to get its flipper underneath Tornado's spike. This set up its first flip of the battle, flicking Tornado completely over.

"Anarchy, almost twice the weight [of Tornado]. Not as manoeuvrable, we know that. And can the spike spear through... that heavy-duty PLASTIC ARMOUR?! They flicked Tornado! It's invertible. Won't hurt them there! It needs to be closer to the arena side walls, for a flick to be effective..."
— Jonathan Pearce as Anarchy lands its first two flips while being pressured by Tornado
Tornado vs Anarchy

Tornado drives its spike into Anarchy's internal panels

Anarchy rapidly followed this attack with a second flip, while Tornado tried to line its spike up along the side of its flipper. Tornado turned around, then drove past and up the flipper itself. Anarchy tossed Tornado upside-down before it could reverse off, and repositioned itself in the upper perimeter to prepare for a fourth attack. On this occasion, Tornado stopped short before Anarchy fired the flipper. With the flipper still raised - and the polycarbonate panel within now vulnerable - Anarchy was speared, pushed and pinned against the middle entry gate by Tornado, being held there for a few seconds.

"Ooh, and have [Anarchy] exposed THEMSELVES THERE, TRYING TO FLICK AGAIN! THEY HAVE! Tornado with the spike, RIGHT IN, to the very machinery of Anarchy! And as they went to flick Tornado... once too often, so they left themselves exposed! What damage has been caused now?"
— Jonathan Pearce as Anarchy is speared under the flipper and pinned against the entry gate
Anarchy walking

Anarchy pushes Tornado back

Seemingly unaffected by this, Anarchy began pushing Tornado back as it walked away from the gate. Both robots started to separate as it turned to the left, during which Tornado Tornado tried to push Anarchy from the left-hand side. Anarchy kept turning, so Tornado reversed, turned, and drove into the arena centre. Now running scoop-first, Anarchy walked after and into Tornado, tanking another head-on ram in the process. After being circled around, it headed over the Floor Spinner as Tornado pressed the pit release button, then started trying to push it again from the side. Anarchy resisted, prompting Tornado to back out as it could not get any traction. Anarchy turned to use its flipper, which Tornado charged up over before reversing away. Similarly to before, Anarchy fired its flipper too late, giving Tornado another opportunity to charge into the space beneath it.

"Anarchy, with Tornado... centre of the arena. There's the spike AGAIN! There's the attempted attack by Anarchy and ONCE AGAIN, Tornado driving in with the spike! Amy looks concerned and why not? Tornado, I think... are the more aggressive and destructive of the two. And that's key should it go to the Judges."
— Jonathan Pearce as Anarchy mistimes two more flips
Anarchy vs Tornado

Anarchy flips Tornado during the late stages of the Heat Final

Anarchy was pushed forwards as a result, but kept walking and turned left to disrupt Tornado's movements. Crawling at a slower pace than before, it attempted to follow Tornado across the inner-right perimeter, only to be slammed from the right-hand side by Tornado's smaller rear spikes. Anarchy was slowly pushed around in circles, but released directly opposite the Flame Pit. Having made its way over to the Drop Zone marker, it again mistimed a couple of flips on Tornado, while continuing to be rammed and shoved directly opposite the pit.

"...is that flicker, flipper still working? It is! Down it comes, but for me, Tornado has the measure, now, of Anarchy. You see there, the quicker across the arena floor. They can move away from any potential attack - clear the danger, and come again on an onslaught. And I think Mike Franklin... will be the first to realise that."
— Jonathan Pearce, as Anarchy is again speared and outmanoeuvred by Tornado
DeadMetalattacksAnarchy

Dead Metal attacks Anarchy

Another series of head-to-head collisions followed, with Anarchy again being outpaced as Tornado eventually rammed it from the front-right corner. Anarchy responded by flipping Tornado back upright after the latter drove up its flipper panel again, only for Tornado to again drive beneath the flipper and push it into the wall opposite Dead Metal's CPZ. While not fully in the CPZ, Anarchy was pounced on and grazed by Dead Metal's circular saw as it tried to crawl back. The House Robot released Anarchy, which missed two more axe swings as it was rammed several more times by Tornado.

"Despite our intentions, the spike wouldn't do any real damage to Anarchy's side armour. The best damage we did to them was to drive the spike underneath their flipper when it was raised, although even under there Anarchy was well armoured and we did no serious damage."
— Andrew Marchant of Team Tornado[12]

During the last few seconds, Anarchy was steered towards the bottom-left CPZ by Tornado, which again unsuccessfully tried to spear through its side. 'Cease' was soon called, after which Dead Metal was seen appearing to grab Anarchy opposite the pit release bumper.

"...another very good performance by Tornado. Doesn't matter that they were pushed and rolled by Anarchy. There, they got in and caused damage, and again, and were on top throughout for me. Anarchy, good machine, very good machine, splendid design."
— Jonathan Pearce reviews the Heat Final highlights

The battle went to a Judges' decision; after a lengthy deliberation, the decision ruled against Anarchy, to the disappointment of Amy Franklin. While satisfied that Anarchy had given Team Tornado 'a good run for their money', Mike Franklin cited his lack of precise weapon control - which had affected Anarchy's performance throughout its run - as the main reason for its loss.

"We've had no practice with it. It was only finished the night before we came, and there was no time to practice... axing things and flipping things."
— Mike Franklin on Anarchy's out-of-sync weapons control

As a result, Anarchy was eliminated from The Sixth Wars. Its design, weapons and walking mechanism, however, earned praise from Jonathan Pearce throughout the televised Heat G, and also enabled it to receive the 'Best Engineered' award at the end of the series.

Results[]

ANARCHY - RESULTS
Series 6
The Sixth Wars - UK Championship
Heat Final
Heat G, Round 1 vs. Judge Shred 2½, Revolution 2, Thor Qualified
Heat G, Round 2 vs. Inshredable Won
Heat G, Final vs. Tornado (12) Lost

Wins/Losses[]

  • Wins: 2
  • Losses: 1

Series Record[]

Main Series Anarchy Series Record
The First Wars Did not enter
The Second Wars Entered with Robo Doc
The Third Wars Entered with 101
The Fourth Wars Entered with 101
The Fifth Wars Entered with 101
The Sixth Wars Heat Final
The Seventh Wars Withdrew
Series 8 Did not enter
Series 9 Did not enter
Series 10 Did not enter
Robot Wars Extreme Appearances
Series 1 Entered with 101
Series 2 Did not enter

Outside Robot Wars[]

Scuttle B Squared

Anarchy as Scuttle B² at Techno Games

Like many other Robot Wars competitors, Team 101 entered Techno Games with a weaponless version of Anarchy, called Scuttle B², which they entered and won the Heavyweight Sprint competition with in Techno Games 2002 and 2003. In 2002, Scuttle B² went up against Critter in Round 1, and broke the world record at just 15.19 seconds. In Round 2, it went up against Black Widow, and broke the world record again, finishing in 13.06 seconds to reach the final. There, it fought Team Nemesis' walking robot Ulysses, and set a third world record shortest time in a row, at just 11.60 seconds.

Scuttle B² returned the following year, and won again. Only the final was televised, with Scuttle B² winning again, beating Cyborg, entered by the same team that entered Critter in a more modest 16.68 seconds.

The team also won gold in the Battery/Lightweight Sprint events at Techno Games 2001 and 2002 with the original Scuttle, which Scuttle B² was an upgraded version of, despite being disqualified from this event in Techno Games 2000 after most of Scuttle's legs fell off.

AnarchyNoShell

Anarchy without its top or side armour at a live event

A partially-finished Anarchy also attended the November 2001 Oundle Mill event, organised by Martin Gutkowski of Anarchic Engineering[13], where it demonstrated its walking mechanism and at one point pushed King B Powerworks over a short distance.[14]

Trivia[]

"It's not just walking, it's stalking!"
— The tagline for Anarchy, from the Team 101 website[15]
  • Anarchy was one of only two walking robots to progress beyond the first round of the main UK series, the other being Clawed Hopper.
  • It was also the fastest walking robot to compete on the show, with a top speed of 5mph.
  • Anarchy was the lightest walkerbot to enter the UK series since the weight limit was increased to 200kg, at 167kg, although Mike Franklin of Team 101 quoted its weight as being 171kg.
  • Anarchy was one of only three robots to damage Refbot by knocking off his camera. The other two robots to do so was Inshredable and DisConstructor.
    • Coincidentally, both Anarchy and Inshredable met each other in Series 6, and Mike Franklin was also the driver of Refbot in various Series 6 fights.
  • Of the House Robots present at the time of Series 6, Mr. Psycho and Shunt were the only ones not to appear in a battle with Anarchy.

Honours[]


Honour
Best performing walkerbot in the UK Series


References[]

See Also[]

External Links[]

Navigation[]

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