Arenas of DestructionEdit
In Arenas of Destruction, Beckatron's weapons are small lifting spikes at the front and a large spike at the rear, and it is armoured in steel. It cannot self-right.
When fighting with Beckatron, try to go for the sides of robots and push them from here, as most robots do not have side weapons. Try to avoid flippers if possible, though.
With Beckatron's unimpressive weaponry coupled with a high ground clearance, it leaves the robot vulnerable to flippers and low wedges. The flat top is also vulnerable to axes and crushers.
In Extreme Destruction, Beckatron's lifting spikes are replaced with a scoop and the rear spike is replaced with two smaller spikes, and the wheels are moved to the inside. It still cannot self-right.
Similar tactics should apply if you are fighting as Beckatron in Extreme Destruction. Avoid flippers and use pushing power to capitalize on the sides of robots, though flipping is no longer possible with the wide scoop in the way.
Similar weaknesses apply, though Beckatron's wheels are inside the robot. As it cannot self-right, you can flip the robot to win or push from the sides, as Beckatron has slab sides perfect for pushing.