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== Appearance and Armament ==
 
== Appearance and Armament ==
[[File:Dead_Metal.png|thumb|left|Dead Metal in the Arena]]
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[[File:Dead Metal.png|thumb|left|Dead Metal in the Arena]]
Dead Metal and the other four House Robots made their second video game appearance during this game. The game is based on Robot Wars: The Fourth Wars, and Dead Metal's appearence was unchanged from the major overhaul he had had the previous series.
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Dead Metal and the other four House Robots made their second video game appearance during this game. The game is based on Robot Wars: The Fourth Wars, and Dead Metal's appearance was unchanged from the major overhaul he had had the previous series.
   
 
Dead Metal is a lot more detailed than his previous video game appearance, and he is no longer pink. It is clear in this game that Dead Metal is depicted as his later incarnation, from [[Robot Wars: The Third Wars]] onwards. Unfortunately in this game, Dead Metal's 'head' assembly does not slide forwards and backwards, with the saw simply spinning where it is. However his pincers do function like his real-life counterpart's, to grab hold of robots. His pincers no longer continually open and close during battles, only coming into use when he attacks a competitor robot. His method of attack is to activate both the pincers and the saw at the same time. Dead Metal's saw is one of the most powerful weapons in the game, capable of sending pieces of armour flying away from competitor robots in seconds. However, he is the easiest House Robot in the game to immobilise through flipping, as he can be stranded on his back. Dead Metal no longer turns to face robots as they pass his CPZ, as in the previous game.
 
Dead Metal is a lot more detailed than his previous video game appearance, and he is no longer pink. It is clear in this game that Dead Metal is depicted as his later incarnation, from [[Robot Wars: The Third Wars]] onwards. Unfortunately in this game, Dead Metal's 'head' assembly does not slide forwards and backwards, with the saw simply spinning where it is. However his pincers do function like his real-life counterpart's, to grab hold of robots. His pincers no longer continually open and close during battles, only coming into use when he attacks a competitor robot. His method of attack is to activate both the pincers and the saw at the same time. Dead Metal's saw is one of the most powerful weapons in the game, capable of sending pieces of armour flying away from competitor robots in seconds. However, he is the easiest House Robot in the game to immobilise through flipping, as he can be stranded on his back. Dead Metal no longer turns to face robots as they pass his CPZ, as in the previous game.

Revision as of 19:07, January 13, 2014

Dead Metal AOD Select Screen

Dead Metal

Dead Metal was a House Robot designed to resemble a scorpion. He was armed with a set of pneumatic pincers and a 3000 rpm circular saw, mounted on his 'head'. His method of attack was to first grab hold of a robot, then the 'head' assembly would slide forward, with the circular saw cutting into the robot. Notably though, the 'head' assembly could slide forward in only one of the Robot Wars games that Dead Metal appeared in. In all others, the head would be stationary, the saw simply spinning where it was. Dead Metal appeared in all five of the Robot Wars video games.

Appearance and Armament

Dead Metal

Dead Metal in the Arena

Dead Metal and the other four House Robots made their second video game appearance during this game. The game is based on Robot Wars: The Fourth Wars, and Dead Metal's appearance was unchanged from the major overhaul he had had the previous series.

Dead Metal is a lot more detailed than his previous video game appearance, and he is no longer pink. It is clear in this game that Dead Metal is depicted as his later incarnation, from Robot Wars: The Third Wars onwards. Unfortunately in this game, Dead Metal's 'head' assembly does not slide forwards and backwards, with the saw simply spinning where it is. However his pincers do function like his real-life counterpart's, to grab hold of robots. His pincers no longer continually open and close during battles, only coming into use when he attacks a competitor robot. His method of attack is to activate both the pincers and the saw at the same time. Dead Metal's saw is one of the most powerful weapons in the game, capable of sending pieces of armour flying away from competitor robots in seconds. However, he is the easiest House Robot in the game to immobilise through flipping, as he can be stranded on his back. Dead Metal no longer turns to face robots as they pass his CPZ, as in the previous game.

Differences from real life

  • Dead Metal is relatively easy to flip in the game, whereas in real life his wide shape prevented all but Gravity from flipping him over.
  • The saw assembly is static, and Dead Metal simply rams into opponents with the saw.
  • The pincers only close slightly.
  • The pincers are undersized in comparison to real life.
Dead Metal Stats AOD

Dead Metal's stats in Arenas of Destruction

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