Entanglement devices are a form of defence used by competitors in Robot Wars. First originating in and later banned from the 1994-1997 US competitions, their use in televised competitions was first legalised in Series 10, to counter the dominance of spinning weapons in Series 9.
Despite also being considered illegal in the original UK show, certain devices made limited appearances in earlier series, as well as televised US versions including Robot Wars: Extreme Warriors (Season 2) and Nickelodeon Robot Wars.
Entanglement devices come in various forms, including loose ropes, wires and chains, plus prohibited types including cloths and nets. They are primarily designed to immobilise spinning weapons, protecting the wielder from those weapon types.
Definition[]
In its modern definition, an entanglement device is a sacrificial addition to a robot which is easily absorbed by spinning weapons, and can consist of forms such as rope and cloth. If the entanglement device is successful, it should cease the function of spinning weapons such as discs, bar spinners and drums upon contact by jamming it, or absorbing blows from said weaponry. However, it cannot consist of low-tech devices such as a fishing net, cables or mesh. Legal entanglement devices cannot exceed 1m in length, nor can they attach the wielding robot to their opponents. The entanglement device must be designed specifically to combat spinning weapons.
Prior to the Revival run, the purpose of entanglement devices extended beyond simply incapacitating spinning weapons. Competitors from the 1994, 1995 and 1996 US events relied on a variety of devices to snare and completely immobilise opponents, including nets, tape and chains. The mousetrap hazards, in use for the aforementioned events, also contained nets for this purpose. The 1997 competition introduced a blanket ban on all 'fiber weaponry and construction' types, with the notable exception of fibres used in composite armour materials. Tape was also outlawed as a type of liquid-based weaponry.[1][2]
While the original UK ruleset was adapted from the general rules for the 1997 US competition, a ban on entanglement devices was not explicitly mentioned in any build rules or guides issued for the Classic Series.[3][4][5][6] However, woven or threaded devices such as 'webbing', nets and mesh were still considered to be outlawed in the televised show during this period, with additional factors including entanglement on arena hazards based around cutting discs or angle grinders.
Restrictions[]
The following restrictions on entanglement devices were outlined in the Series 10 build rules:
- Separation: "Entanglement devices must not cause two or more robots to be entangled together to the point where a battle requires intervention in order for it to continue."[7]
- Materials & Construction Type: "Any entanglement devices constructed with rope, wire, chain and similar materials may not be interlaced or woven. Nets, cloth, chainmail and similar are prohibited."[7]
- Maximum Length: "The maximum permitted length of rope, wire, chain and any similar materials is 1m."[7]
Advantages and Disadvantages[]
Advantages
- Entanglement devices, when successfully used, directly counter one of the most successful and damaging weapon types in modern Robot Wars - spinners. They can result in the spinner jamming if they are snagged, rendering the weapon ineffective, such as when the steel hoops of Thor disabled the bar spinner of Cathadh.
- The absorption of entanglement devices can cause other kinds of damage beyond spinner failure. For example, Gabriel 2's ropes succeeded in seizing Aftershock's weapon motor and ripping out some of its internal wiring once the latter's disc snagged them.[8]
- Devices such as rope and chains can be applied to a robot externally, making them easily to affix and replace.
- Being an inactive addition to a robot, potentially made from soft material, entanglement devices do not contribute heavily to a robot's weight.
- Most entanglement devices are inexpensive, and require little-to-no engineering to apply.
- There are occasions where entanglement devices can be used offensively; the bolts applied to Gabriel 2's entanglement device immobilised Big Nipper in battle.
- Entanglement devices were a new addition to robotic combat, and are generally not applied to robots in battles that do not involve spinners, adding a surprise factor to each device.
- The debris created by entanglement devices can halt the movement of the opponent's wheels on the arena floor, as seen when Iron-Awe 6's entanglement cannons left enough debris on the floor to immobilise Tauron.
Disadvantages
- Entanglement devices designed to combat one form of spinner, such as a horizontal flywheel, may not work for different spinners such as a vertical disc.
- The rules on entanglement devices are stringent, leading to the potential rejection of devices, or penalties for unapproved usage. Bulldog Breed was penalised in Series 7 for placing mesh underneath its flipper to protect its valves, which fell out during battle.
- An entanglement device used by a robot with a spinner of its own risks jamming their own weapon. As a preventative measure, Team Ballistix removed the straw hair from Donald Thump before battles due to concerns that it would get caught by the robot's bar spinner.
- Robots and weapons designed purely to entangle spinners, such as Skye, have little in the way of offensive output.
- Certain entanglement devices, such as the hair of Milly-Ann Bug, are flammable.
- The effectiveness of entanglement devices can be compromised by the durability of the mechanisms holding them. For example, the devices attached to Crackers could not entangle any spinners, as the metal its chains were attached to could be easily ripped away by vertical spinners, such as the discs of Aftershock and Big Nipper.
- Although the debris created by entanglement devices can hinder the movement of opponents, a similar threat is posed to the initial user of the device.
- "If someone uses entanglement against us and it doesn't work, then they'll be punished accordingly."
- — Dave Moulds in the Series 10 Grand Final
List of robots with entanglement devices[]
Robots are listed alphabetically.
DESKTOP MODE ONLY: Robots from the 1994-1996 US competitions are highlighted in purple.
Robot | Series Appearances with Entanglement devices | Entanglement device | Image |
---|---|---|---|
4x4 | Series 6 | Cloth was applied to the robot to snag the flywheel of Hypno-Disc, but could not entangle Barber-Ous 2. Was not disciplined for usage despite entangling devices being illegal at the time. | |
Andy Roid | 1994-1995 US Championships | Rear-facing devices used to snare opponents. In 1994, this consisted of a small device which unravelled pieces of string. The 1995 incarnation exchanged this for a net launcher, fired from three yellow 'guns' at the back. 1994 Lightweight Face-Off runner-up. | |
Cobra | Series 10 | Thin wire hooks were hung from Cobra's rear-mounted HARDOX wedge ahead of its World Series battle with the drum spinner of Sabretooth. | |
Crackers 'n' Smash | Series 10 | Four chains were hung from Crackers, to be absorbed by vertical spinners. | |
Diotoir | Series 5 | Although Diotoir's fur coat was largely decorative and was in most series not an entanglement device, slits were intentionally cut into its fur ahead of Diotoir's battle with Tornado[9], successfully snagging its opponent's drum. Diotoir had also previously entangled the blade of Pussycat in the Series 4 Celebrity Special. | |
Donald Thump | Series 10 | Straw hair placed atop Donald Thump's top armour, to reference the blonde hair of Donald Trump. Unused on television out of the team's fear of jamming their own weapon. | |
Eruption | Series 10 | In the World Series only, Eruption applied a metal hoop to its flipper in order to combat the bar spinner of Cathadh. | |
Evil Weevil | Series 3 | Had strips of velcro on the armour, to snag chainsaws. Not used again in Series 4. | |
Fuzzy Yum Yum | 1995 US Championship | Tape-snagging device placed at the back of the robot. 1995 Super Lightweight Melee Finalist. Later became part of Triple Redundancy. | |
Gabriel 2 | Series 10 | Could use an interchangeable mace polearm with hanging ropes attached, to dangle the ropes in the direction of spinners. | |
Gemini | Series 4 | For the Celebrity Special only, both halves sported decorative Kevlar hair under the captaincy of Anthea and Wendy Turner. Though not explicitly intended to function as an entanglement device, Jonathan Pearce commented on the hair's potential to 'mesh up' internals and rotating weapons during its Semi-Final against Diotoir. | |
Iron-Awe 6 | Series 10 | Had removable sets of 'entanglement cannons' mounted on either side of the robot's chassis, containing compressed air and debris, which is released upon contact with spinners. Interchangeable with a line of maces to use when the cannons could not be used. | |
Kitty Puff Puff | 1995 US Championship | Rear tape dispenser. 1995 Lightweight Melee Champion. | |
Lightning Tracks | US Season 2 | Equipped loose chains and ropes at the rear of the robot in an effort to entangle the spinning disc of Destructive Criticism. | |
Marvin | 1996 US Championship | Could be used as a flail; chains were added to entangle any spinner it would come across. | |
Milly-Ann Bug | Series 2, 4 | Had Kevlar hair which was intended to snag chainsaws and other spinning weapons. The hair was not present in Series 3. First robot, in the TV show, to use an entanglement device. | |
My Little Pony | 1996 US Championship | Featherweight armed with tape reels. Each reel had a 'rare earth magnet' attached to one end to stick onto and snare opponents with metal components. Thick foam used as armour to prevent it from getting entangled itself.[10] | |
Push to Exit | Series 10 | Loose flails at the back of the robot, and fixed wires on the sides were both applied. | |
Rapid | Series 10 | For its Grand Final Redemption battle against Carbide, Team RPD added a chain to Rapid's right-hand side, with the sole purpose of snagging the defending champion's bar spinner. | |
Roach | 1996 US Championship | Featherweight walker; blue plastic tarpaulin sheets attached to the top, front and side frames. The latter were bottom-hinged and could swing down to snare opponents via a winch mechanism. A large net also featured at one end.[11][12] | |
S.P.S. #2 | 1995 US Championship | Super Lightweight entry (featherweight). First and only flying robot; a large net would be suspended beneath the machine and dropped to entangle opponents below. Recipient of the 1995 'Strangest' award.[13] | |
Satoru Special 3 | 1996 US Championship | Middleweight; used twin 'spring-loaded launchers' within a wooden turret to fire out an approximately 10ft-long net. Cited for entanglement "fibre" weapon bans in American Robot Wars 1996. | |
Scrappy | 1996 US Championship | Middleweight; sides of the robot featured nets mounted on poles as part of the 'junk' attached to its bodyshell. Used to snag Agamemnon's twin sawblades, in a Face-Off match not highlighted in American Robot Wars 1996.[14][15] | |
Snookums | US Season 2 | The sacrificial rear tail was used to entangle Medusa Oblongotta and Ninjitsu. | |
SPS3 | 1996 US Championship | Used a series of nets and sponge balls as a way to entangle opponents and their weapons. Cited for entanglement "fibre" weapon bans in American Robot Wars 1996. | |
Terrorhurtz | Series 10 | Two small chains were attached to the front wedge of Terrorhurtz during the 10 Robot Rumble to snag the drum spinners of Concussion and Sabretooth. | |
The Revolutionist | Nickelodeon | Ropes were added to the top of The Revolutionist to entangle the blade of Propeller-Head. | |
The Swarm | Series 10 | One part of the clusterbot, Skye, was designed purely to combat spinners, featuring an 'overhead windmill structure' with six pieces of tyre surrounding the robot. | |
Thor | Series 10 | For its Heat Final against Magnetar, several steel ropes were added to Thor's front end in an attempt to snag Magnetar's drum and damage its weapon belt. For the World Series, a pair of hoop-like attachments were added to the front, each featuring steel cables which succeeded in snagging Cathadh's bar spinner. | |
Trilobyte | US Season 2 | Cloth and ropes were applied to Trilobyte, successfully jamming the drum of Mad Cow Bot. | |
Triple Redundancy | 1996 US Championship | Featherweight clusterbot, incorporating 1995 entrant Fuzzy Yum Yum. Used reels of tape which were attached to all three clusterbot segments; the tape strands would unravel, snare and wrap up around opponents. Cited for entanglement weapon bans in American Robot Wars 1996. |
Trivia[]
- The Fur of Nemesis, Diotoir, Killerkat and Bee-Capitator had the ability to entangle spinners, but did not officially qualify as entanglement devices, as they were purely decorative by intention.
- The coil found in the centre of MouseTrap was also added only for aesthetic purposes, but briefly disabled the vertical spinner of S3 after its absorption.
- In Series 2 - as further explained in Robot Wars Revealed - GroundHog was equipped with an optional net attached beneath its main body by yellow straps within its legs. This was intended purely to allow the robot to handle the ball in the Football Trial, thus it would not have been used as an entanglement device in combat.
- Although a purely functional addition to the robot, essential to the use of its weaponry, the hydraulic cables of Eleven nevertheless entangled the spinner of 3 Stegs 2 Heaven and caused both robots to become locked together.
- The Robot Wars website claims that the hand-shaped lifter of HIGH-5 could entangle spinners, but this was not proven when given the opportunity.
- Destruct-A-Bubble intended to use a "hairnet" as an entanglement device, but this was illegal at the time, and could not use the hairnet.
- The Series 7 incarnation of Bulldog Breed initially had a mesh bundle placed inside as protection for its pneumatic cylinders. During its Round 1 melee - also involving drum spinner Infernal Contraption - the untethered mesh fell out, prompting controversy amidst concerns that it was potentially an 'illegal' entanglement weapon. The Judges, while taking the mesh into account, ultimately deemed that it had no impact on Bulldog Breed's progression into the second round. Following an explanation by the Bulldog Breed team, the mesh was removed and the team given an 'official warning' from Derek Foxwell not to use it again.
References[]
- ↑ 'General Rules 1997', Robot Wars US website (archived 2 May 1997)
- ↑ 'RW94 Rules', Marc Thorpe/Robot Wars, reproduced on the Team Minus Zero website (archived)
- ↑ 'How To Be A Warrior', Robot Wars Club Newsletter, Issue 1 (1998), pp.6-7
- ↑ '1997 Guide: How to build a robot', Mat Irvine (reproduced on the Dangerous Machines website, archived 29 October 2000)
- ↑ 'Robot Wars UK 1998 RULES AND GUIDELINES' [Series 2], reproduced on the Team Run Amok website
- ↑ ROBOT WARS 2003 Rules & Regulations (archived)
- ↑ 7.0 7.1 7.2 Robot Wars Build Rules Version 3.3 [Series 10]
- ↑ Team Aftershock Reddit AMA, 30th October 2017
- ↑ https://www.facebook.com/MechatronsIM/videos/1800793396618944/
- ↑ 'MY LITTLE PONY', Team Spike website (archived)
- ↑ '1996 Roach and Snickers 2', Grayson DuRaine's website (archived June 27 2001)
- ↑ 'ROACH', Team Spike website (archived)
- ↑ 'ROBOT WARS ® Photos -- 1995 Winners', US Robot Wars website (archived 2 May 1997)
- ↑ 'SCRAPPY', Team Spike website (archived)
- ↑ 'Robot Wars 1996 - Agamemnon vs Scrappy', diabolicalmachine (YouTube), uploaded July 19 2008
- ↑ http://www.teamtornado.co.uk/rwd15.htm
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