(→List of Robots with Flails: Another weapon article that needed pictures) Tag: sourceedit |
(Extensive rewrite of this page is needed, so I decided to do so.) Tag: sourceedit |
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− | [[File:Mace leighviathan.JPG|thumb|Mace's flail]] |
+ | [[File:Mace leighviathan.JPG|thumb|Mace's flail damages Leighviathan]] |
'''Flails''' are a loose hanging type of rotating weapon. |
'''Flails''' are a loose hanging type of rotating weapon. |
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==Advantages and Disadvantages== |
==Advantages and Disadvantages== |
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'''Advantages''' |
'''Advantages''' |
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+ | [[File:Mace_chaos.JPG|thumb|Mace uses their flail to further damage the immobile Chaos]] |
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*The flailing motion of the blades increases the amount of kinetic energy they carry. This allows them to cause more damage than an equivalent rigid weapon. |
*The flailing motion of the blades increases the amount of kinetic energy they carry. This allows them to cause more damage than an equivalent rigid weapon. |
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− | *Flails absorb shocks better than rigid blades. |
+ | *Flails absorb shocks better than rigid blades, allowing them to continually attack instead of jam up like chainsaws. |
+ | *Flails can be attached to large discs, increasing their damage output. This was best demonstrated by Jackson Wallop in Series 7 |
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+ | *They can be incorporated into an invertible design, as demonstrated by [[Nuts]]. |
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+ | *Flails have a wide damage radius, which helps to keep robots at bay. This was the logic behind Nuts' tactic before the Head-to-Head battle against [[Carbide]] |
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'''Disadvantages''' |
'''Disadvantages''' |
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+ | [[File:Chaos_2_vs_Mace_2.JPG|thumb|Mace is flipped over, unable to self-right due to the flail weaponry]] |
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− | *Flails are prone to breakage, which could leave the robot spinning wildly off-balance. Mauler was infamous for flipping itself due to stability issues. |
+ | *Flails are prone to breakage, which could leave the robot spinning wildly off-balance. Mauler was infamous for flipping itself due to stability issues. [[Inquisitor]]'s battle against [[Razer]] in Series 2 also demonstrated this weakness, as the flail was irreparable for its next fight. |
− | *A dangling flail can often restrict a robot's ability to self right. |
+ | *A dangling flail can often restrict a robot's ability to self right. This was best demonstrated by [[Mace|Mace 2]] in its fight with Chaos 2. |
==List of Robots with Flails== |
==List of Robots with Flails== |
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Robots are listed alphabetically. |
Robots are listed alphabetically. |
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− | [[File: |
+ | [[File:Caliban.jpg|thumb|Caliban, the pioneer of flails]] |
+ | [[File:Jackson_wallop.JPG|thumb|Jackson Wallop]] |
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[[File:Mace_2_offical_image.png|thumb|Mace 2]] |
[[File:Mace_2_offical_image.png|thumb|Mace 2]] |
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+ | [[File:Marauder.jpg|thumb|Marauder]] |
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[[File:Nuts_2016.jpg|thumb|Nuts, the most recent flail user]] |
[[File:Nuts_2016.jpg|thumb|Nuts, the most recent flail user]] |
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Revision as of 13:51, 16 January 2017
Flails are a loose hanging type of rotating weapon.
Definition
- A flail is a spinning weapon that dangles loosely, usually by a chain. When it gets up to speed, it "flails" around, hence the name. Flails were sometimes used in conjunction with Full-body spinners, their flexible designs helped prevent backlash to the robot's shell.
Advantages and Disadvantages
Advantages
- The flailing motion of the blades increases the amount of kinetic energy they carry. This allows them to cause more damage than an equivalent rigid weapon.
- Flails absorb shocks better than rigid blades, allowing them to continually attack instead of jam up like chainsaws.
- Flails can be attached to large discs, increasing their damage output. This was best demonstrated by Jackson Wallop in Series 7
- They can be incorporated into an invertible design, as demonstrated by Nuts.
- Flails have a wide damage radius, which helps to keep robots at bay. This was the logic behind Nuts' tactic before the Head-to-Head battle against Carbide
Disadvantages
- Flails are prone to breakage, which could leave the robot spinning wildly off-balance. Mauler was infamous for flipping itself due to stability issues. Inquisitor's battle against Razer in Series 2 also demonstrated this weakness, as the flail was irreparable for its next fight.
- A dangling flail can often restrict a robot's ability to self right. This was best demonstrated by Mace 2 in its fight with Chaos 2.
List of Robots with Flails
Robots are listed alphabetically.
Robot | Series Appearances with Flails | Notes |
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Caliban | Series 2 | Pioneer of flails. Interchangeable with a full-body spinner |
Hoot | Dutch Series 2, Nickelodeon | Loanerbot |
Humdrum | US Season 1, Nickelodeon | Loanerbot |
Inquisitor | Series 2 | Was destroyed by Razer before it had the chance to be used. |
Jackson Wallop | Series 7 | Attached to a spinning disc. Largest body-to-weapon ratio allowed |
Joker | US Season 2, Nickelodeon | Attached to an angled spinning disc |
Mace | Series 2-3 | The flail weapon prevented Mace 2 from self-righting in the Semi-Finals. |
Marauder | US Season 2 | |
Mauler | Series 3 | Not allowed to compete due to safety concerns. |
Nuts | 2016 series | Primarily a sit-and-spin robot, but the flails can move independently. |
Tantrum | Series 2 | |
The Parthian Shot | Series 2 | Never made it into the arena |
Tornado | Series 7 | One of its interchangeable weapons |
Victor 2 | Series 3 | Interchangeable with a lawnmower blade |
Whirling Dervish | Series 2 | |
Whirlpool 70 | Extreme 1 | Built from a swimming pool cleaner |
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