Forums: Index > Audited Series 10 > Audited Series 10 - Heat 3

Last week, Eruption fought off tough competition in the form of Rapid, who were joined by a clusterbot in the 14 - sorry, 15 - Robot Rumble now. Destroyed Finalist last series, Aftershock, return trying to reach their third successive Grand Final. Will the competition be too stiff this series?

Round 1Edit

Please start your vote with your result in bold, as shown here: 1: First, 2: Second, 3: Third.

Aftershock (3) vs Push to Exit vs CoyoteEdit

Aftershock Push to Exit Coyote
Aftershock 10
Push to Exit
Coyote 10
  1. 1: Aftershock, 2: Coyote, 3: Push to Exit. I just can't trust PtE to survive any hits from Aftershock, while I can expect Coyote to at least absorb one - albeit minus some piping. Regardless, neither of these will trouble Aftershock. Jimlaad43(talk) 00:12, March 8, 2018 (UTC)
  2. 1: Aftershock, 2: Coyote, 3: Push To Exit Aftershock will cause the most damage of course. PtE is clearly the weak link least Coyote can perform some offense. BizarroKing (talk) 02:06, March 8, 2018 (UTC)
  3. 1: Aftershock, 2: Coyote, 3: Push To Exit Aftershock will white wash the two but at least Coyote won't die in one hit (maybe two).Diotoir the son of nemesis (talk) 06:57, March 8, 2018 (UTC)
  4. 1: Aftershock, 50 feet of crap, 2. Push to Exit, 3. Coyote. Are these heats getting weaker? Aftershock will kill both robots in seconds. Tragically both have lost to Expulsion so they're both fragile as all get out, but Coyote's exposed wheels give me a sense that it's going to be immobilised first. Toon Ganondorf (t c) 08:14, March 8, 2018 (UTC)
    Other than the seeds, there's actually very few robots which could compete for a Heat Final. Unfortunately, three of them got drawn in the same melee in Heat 1, which does make the rest a bit worse. Every sees should be challenged by maybe one robot at least though, so don't be too disheartened. Jimlaad43(talk) 10:44, March 8, 2018 (UTC)
  5. 1: Aftershock, 2: Coyote, 3: Push to Exit. This is going to play out more or less the same as Push to Exit's real Group Battle - it will land a solid flip on Coyote which breaks the chainsaw and leaves it on its back, only to be KO'd after bearing the brunt of Aftershock's disc. From there, Coyote's fragile pipework will become the least of its problems... VulcansHowl 12:16, March 8, 2018 (UTC)
  6. 1. Aftershock, 2: Push to Exit, 3: Coyote Aftershock can and will rip these bots to pieces, and while PtE had issues they did show pretty strongly against Hob. I expect them to at least try and get a flip in before getting hit. CaliforniaKingsnake (talk) 12:25, March 8, 2018 (UTC)
  7. 1: Aftershock, 2: Push to Exit, 3: Coyote: Don't bring wheels into the arena count: 3. I will be honest, Push to Exit's reliability was not actually that bad in Series 10. Its drives were still working after being hit by Magnetar several times, whilst a speed controller wire was cut, possibly by its own team accidentally, which was the real reason it lost to Expulsion. Henceforth, when also considering that Aftershock will probably have to tear through some of Push to Exit's entanglement before flipping it, leads me to think it will have an easier time taking out Coyote and its exposed wheels. Aftershock will eventually damage Push to Exit's flipper, however, I cannot defend its failure against Magnetar. SpaceManiac888 (Talk) 13:27, March 8, 2018 (UTC)
  8. 1: Aftershock, 2: Push to Exit, 3: Coyote. Push to Exit is unreliable. Coyote is worse. On Robot Wars, it suffered sudden breakdowns under no pressure against Crackers 'n' Smash AND Expulsion - compare that to only one random breakdown from PtE, also against Expulsion. Coyote then continued to break down in most battles it had at Mechatrons, against King Buxton 20, Harpy, and even Dozer. The pipework will not protect the wheels at all, Coyote dies first. TOAST 15:32, March 8, 2018 (UTC)
  9. 1. Aftershock, 2. Push to Exit, 3. Coyote. Aftershock will avoid the risk of being flipped and go after Coyote. That doesn't make Push to Exit anymore durable than Coyote though - its entire chassis becomes a write off whenever it gets hit. Nweston8 (talk) 15:46, March 8, 2018 (UTC)
  10. 1: Aftershock, 2: Push to Exit, 3: Coyote. Coyote, with its exposed wheels and vulnerable framework, is a more obvious target for Aftershock, so it will fall first before Push to Exit's inevitable pwning. Hogwild94 (talk) 18:27, March 8, 2018 (UTC)
  11. 1: Aftershock, 2: Push to Exit, 3: Coyote - What swings it for me is that Push to Exit's wheels were still moving after taking a massive blow from Magnetar, whereas Coyote's wheels are massive targets and only protected by pipes that sheared off at the slightest provocation. Coyote stood up to Thor really well but Aftershock's just not a good opponent for it. Combatwombat555 (talk) 20:36, March 8, 2018 (UTC)
1st: Aftershock, 2nd: Push to Exit, 3rd: Coyote

Hobgoblin vs Terror Turtle vs Nuts 2Edit

Hobgoblin Terror Turtle Nuts 2
Hobgoblin S10
Terror Turtle
Nuts 2 S10
  1. 1: Hobgoblin, 2: Nuts 2, 3: Terror Turtle. Now, because it was a reserve, this next statement is probably invalid, but still. If you're going to bring Hobgoblin back, try to put it in a melee without a flipper so we can actually see it do something. Here, its sides are great for deflecting Nuts 2's flails, and the eggbeater is actually perfect for sliding under the spinning Nuts and throwing it up when it connects with the wheels. Nuts or Hobgoblin may have KO'd Terror Turtle by this point. I know, voting Hobgoblin to win a fight against a Grand Finalist xD Jimlaad43(talk) 00:12, March 8, 2018 (UTC)
    Are you actually voting Terror Turtle over Nuts despite the fact that you've presumed Terror Turtle to be KO'd by Nuts? Toon Ganondorf (t c) 08:16, March 8, 2018 (UTC)
    No, I completely screwed up xD Jimlaad43(talk) 10:39, March 8, 2018 (UTC)
  2. 1: Nuts 2, 2: Hobgoblin, 3: Terror Turtle: Whether or not the flails are deflected, i feel Nuts can still score points with the judges though Hobgoblin will indeed put up a good fight. And Terror Turtle meanwhile...well, I don't see them doing anything noteworthy here. BizarroKing (talk) 02:06, March 8, 2018 (UTC)
  3. 1: Nuts 2, 2: Hobgoblin, 3: Terror Turtle. Terror Turtle dies in one blow, Hobgoblin dies on its own. Simple as. CrashBash (talk) 06:14, March 8, 2018 (UTC)
  4. 1: Nuts 2, 2: Hobgoblin, 3: Terror Turtle The problem with HobGoblin is it was rather unreliable in battle the eggbeater would need a good area to hit, with Terror Turtle that's easy, with Nuts not so much as it is faster and awkward in shape. The flails will get the wheels on HobGoblin or at least gets knocked a few times causing internal damage.Diotoir the son of nemesis (talk) 07:05, March 8, 2018 (UTC)
  5. 1. Nuts 2, 2. Hobgoblin, 3. Terror Turtle: Hobgoblin's weapon will chew up the chain and honestly I could see it jamming. Terror Turtle could probably be immobilised by a dry sneeze. Toon Ganondorf (t c) 08:16, March 8, 2018 (UTC)
  6. 1st. Hobgoblin. 2nd. Nuts 2. 3rd. Terror Turtle. I was hopeful for some convincing arguments as to why Nuts 2 would win this other than "it's a Grand Finalist" but I have left disappointed with only TG providing something viable. So when did Hobgoblin display this "unreliability" then? An immobilisation after a sustained battle with Coyote? I'll forgive that. In every other battle, it was flipped over, no danger of that here. Hobgoblin's main issue was that it's poor choice of batteries gave it miserable movement and a lack of control, but that's not an issue here at all because Terror Turtle moves at a glacial pace, while Nuts 2 "moves" as a formality, hardly leaving it's starting square. Hobgoblin has the power to OHKO Terror Turtle and collect free points, whereas Nuts 2 would only penetrate it. That gives Hobgoblin an immediate lead, and it also lacks weak points for Nuts to slap. The beater would absolutely, undeniably, cause damage to Nuts 2 upon impact. Smh. TOAST 10:40, March 8, 2018 (UTC)
  7. 1: Nuts 2, 2: Hobgoblin, 3: Terror Turtle. Has everyone forgotten about Nuts 2's minibots? Even with the main robot's traction issues, there's nothing to stop them from disrupting its opponents' movements while the flails get up to speed. As TG says, there is also the possibility of Nuts 2 jamming Hobgoblin's beater with the flails - although further research convinces me that it could also aim for the exposed links on Hobgoblin's left-hand side. Don't believe me? Check out Harry Hills' blog for photos and a better explanation. I'm not denying that Hobgoblin stands a good chance of pulling off a first victory - indeed, it could easily KO Terror Turtle and at least one of the minibots - but given that Nuts 2's speciality is in stealthily exploiting opponents' weak spots, a hit to the link housing could spell instant disaster for the Goblin if it isn't careful. VulcansHowl 12:16, March 8, 2018 (UTC)
    The exposed link is on the left? OK. If you look at Nuts, it always spins clockwise, which means it will only hit Hobgoblin's link if it is reversing into Nuts. As it can choose it's time to move in, it will go in weapon first, meaning Nuts harmlessly hits the sloped side without a link underneath. What happens when the beater hits Nuts' wheels? Nothing good to Nuts, that's for sure. Jimlaad43(talk) 12:32, March 8, 2018 (UTC)
    If Hobgoblin exposes its left-hand side to Nuts 2 while driving forwards, then it's still possible for the flails to hit the area close to the links, right? Nevertheless, point taken. VulcansHowl 15:36, March 8, 2018 (UTC)
    Matt Smith is a tactical driver and beetleweight champion who shouldn't male these kinds of mistakes. An example: Smith intentionally drove Hobgoblin backwards against Coyote so that it's jaws would clamp directly onto the beater. The only thing holding Hobgoblin back was it's bad batteries, offering poor movement already experienced by Nuts 2. I'm convinced as far as this fight is concerned. TOAST 15:49, March 8, 2018 (UTC)
  8. 1. Hobgoblin, 2: Nuts 2, 3. Terror Turtle You know what? Toast's argument has convinced me too. As Nuts 2 gets up tae speed now, Hobgoblin gets the OHKO on the Turtle which (at least from I know of judges' decisions) already puts it higher in favour. The sloped sides are another point to bring up, as Nuts' weapon isn't too good with sloped sides, but rather more vertical sides. The link could be hit, yes, but what's stopping Hob from driving in after Nuts hits it and needs to speed up again to damage the wheels to win a judges' decision. CaliforniaKingsnake (talk) 12:25, March 8, 2018 (UTC)
  9. 1: Nuts 2, 2: Hobgoblin, 3: Terror Turtle: Don't bring wheels into the arena count: 4. I see Terror Turtle's wheels being heavily damaged against either opponent, leaving Nuts 2 and Hobgoblin to battle alone. I actually see Nuts 2's flails hitting the slighlty exposed front wheels of its opponent, compromising Hobgoblin's mobility. It could then take out one of the rear wheels at the rear, enabling itself and its minibots to dodge Hobgoblin's beater bar and just cause some decent damage to it. If Hobgoblin faces Coyote, I am not going to be lenient towards it. SpaceManiac888 (Talk) 13:27, March 8, 2018 (UTC)
  10. 1. Nuts 2, 2. Hobgoblin, 3. Terror Turtle: If Hobgoblin worked properly, I'd absolutely give it this win - especially if it went to the Judges' decision. Nuts 2 doesn't score aggression points. Its sit and spin tactic means that it doesn't take the battle to the opposition. Believe it or not, Nuts 2 only narrowly won the Judges' decision in the Grand Final Group Battle, and that was because the Nuts 2 minibots scored enough aggression points to do so. Anyhow, after all of this rambling, it doesn't really matter for this fight, because I simply can't give Hobgoblin the benefit of the doubt for its general movement, as much as I want to. The Judges' decision criteria is something to note for the future at least, though. Nweston8 (talk) 15:50, March 8, 2018 (UTC)
  11. 1: Nuts 2, 2: Hobgoblin, 3: Terror Turtle. Hobgoblin is fairly solid and steady enough to withstand Nuts 2, at least long enough for Terror Turtle to predecease it. Hogwild94 (talk) 18:29, March 8, 2018 (UTC)
  12. 1: Nuts 2, 2: Hobgoblin, 3: Terror Turtle - Hobgoblin's ground clearance is very vulnerable to the Nuts 2 minibots wedging underneath and holding it in place whilst Nuts 2 goes to town. Was Nuts 2 unable to spin anti-clockwise, or was it just preference? I'd claim that Rory Mangles would be able to get Nuts 2 to spin the other way- even if it wasn't just able to do so, he was quite happy to update the software between fights, and spinning the other direction is not a difficult change (probably just adding a minus sign), especially if he noticed a whacking great target like Hobgoblin's links. And that's not taking into account Hobgoblin's unreliability. Combatwombat555 (talk) 21:00, March 8, 2018 (UTC)
1st: Nuts 2, 2nd: Hobgoblin, 3rd: Terror Turtle

Redemption RoundEdit

Note: Terror Turtle suffered terminal damage in the first round and has been replaced with a reserve for the Redemption Round.

Push to Exit vs HarpyEdit

Push to Exit Harpy
Push to Exit
Votes for Push to Exit
  1. Y-Y-Y...You can't do that! Concussion was better than Hobgoblin, and Terror Turtle still came back for more against Big Nipper! I... oh never mind, Harpy would win this with the flipper, but I think they'll be keen to show off the axe on their debut and bugger their chances. TOAST 00:56, March 10, 2018 (UTC)
    I'll expand on this. Many veterans needed a gimmick in order to qualify for a second season. Eruption's drum. Apex's guitar. Cobra's crusher. These weapons were all used in the first round, and then substituted. Harpy will follow this trend, and contribute very little with its axe. TOAST 16:47, March 10, 2018 (UTC)
  2. Consider this my protest vote until we can decide how to proceed. Toon Ganondorf (t c) 06:57, March 11, 2018 (UTC)
Votes for Harpy
  1. Push to Exit lost the power in its flipper easily, and when facign another good flipper, that will only spell trouble for the team that should have just stuck with Dantomkia. Jimlaad43(talk) 23:21, March 9, 2018 (UTC)
    I am sorry, but I have to object to this. There is no evidence to suggest that Terror Turtle would have suffered terminal damage, for all we know the only damage it suffered was some hits on the wheels. Considering that The Kegs were still able to compete in spite taking severe damage against Tauron in real life, as well as the fact that Rabid M8 and Cathadh were allowed to compete in this round despite facing Carbide, I really do not think this is fair. Plus, in a battle between Terror Turtle and Push to Exit, I was actually going to vote for the latter, meaning that Push to Exit is possibly being cheated out of a victory here. SpaceManiac888 (Talk) 09:28, March 10, 2018 (UTC)
    My vote for Push to Exit was going to have been "Is anyone else regretting including Terror Turtle in this?", and then I thought Yes, it isn't contributing at all. I made the decision to go for a reserve as a break from tradition and to do something different for once. Push to Exit isn't being cheated out if a win at all. You could say the same thing for Ironside3 and Beast in Series 8 being cheated out of wins against Chompalot when Pulsar was reinstated. It's part of the game, sometimes robots get replaced. What we've gone from is a battle between two robots that were one hit away from dying in their second battle, to a potential barnstormer between two flippers. When I made the decision to do the swap, I was expecting this to be Infernal Contraption until I did a recount t of the votes anyway. I'm sticking to my decision to make the swap because it's something that could easily happen in the real series. I mean, two of the robots in this heat already were reserves... Jimlaad43(talk) 09:36, March 10, 2018 (UTC)
    I agree with SpaceManic here, it almost seems like Terror Turtle was kicked because you don't like. Sure it still wouldn't win but the argument for technical difficulties doesn't really feel realistic in the slightest considering what we know. As for PtE being cheated a win, perhaps, but even still I wouldn't say it would go beyond here so both robots were doomed in some ways. I thinks it's a silly decision, but it we're being forced then we may have to follow through, unless for whatever reason everyone protests and refuses to contribute (which clearly won't happen). :/ Diotoir the son of nemesis (talk) 09:49, March 10, 2018 (UTC)
    When I decided to withdraw (not kick) Terror Turtle, my initial thought was to replace it with Infernal Contraption. Does that sound like someone who doesn't like Terror Turtle, when the plan was the replace it with a robot I hate more? Terror Turtle and THE BASH are the only robots in the series I would even think of doing this to because people asked for them to be removed before the tournament started. Robots have withdrawn a load of times, just as Chompalot, Rapid, Suicidal Tendencies, Ultor, Vulture and Razer to name a few. What's stopping it happening in an Arena tournament. Terror Turtle showed itself to struggle against spinners, and Hobgoblin and Nuts are easily powerful enough to cause damage. John still has The Kegs left in the tournament, so its not like the team has disappeared. Jimlaad43(talk) 09:59, March 10, 2018 (UTC)
    I'm now legitimately half-expecting you to do this to THE BASH too, actually. CrashBash (talk) 14:50, March 10, 2018 (UTC)
    THE BASH will be judged on a case-by-case basis. Who says it's going to lose in round 1? Who says it's going to be up against anything destructive? I for one think it's withdrawal in the WS was purely so they could use Tough as Nails, rather than BASH being irreparable. If I were to do this again, THE BASH is the only robot that might disappear, but I can't guarantee anything either way. Jimlaad43(talk) 17:47, March 10, 2018 (UTC)
    I’m adding my voice to the chorus of those who aren’t okay with this. Putting aside that Push to Exit is being cheated out of a win, I’m concerned that if we let Jim as commentator make this call unilaterally, we set a dangerous precedent. What stops future commentators withdrawing Chompalot, Wyrm, Scar or Onslaught and subbing in whomever they want? Toon Ganondorf (t c) 18:40, March 10, 2018 (UTC)
    I think you mean Frostbite, not Wyrm. Either way, I doubt Jim will change his mind now, so I think all we can do is see where this goes. CrashBash (talk) 19:02, March 10, 2018 (UTC)
    Without continuing this controversy, I do somewhat agree with Toon Ganondorf in the sense that this may set a dangerous precedent, especially as I know Jim is the type of person to get quite angry himself over similar matters took place. I also want to reply to Jim's reply and say that, I think the whole "replacing a robot" idea should probably have been implemented as it would have eliminated this controversy in the first place, I doubt anyone would have added Terror Turtle and probably replaced it with someone else, what makes it problematic is that Terror Turtle elimination was done purely over subjective basis that it would in disrepair (which as we've seen in real life never happened despite how badly it got beaten up). I can understand the reasoning but why even have it here in the first place if you're just going get rid of it just like that? With THE BASH argument, I'm sure it would have gone the same route but since CrashBash brought it up, I doubt that'll happen.Diotoir the son of nemesis (talk) 19:46, March 10, 2018 (UTC)
    Let me be more blunt. Four people are against it at least, including both admins, I think this should be pulled back. Toon Ganondorf (t c) 20:07, March 10, 2018 (UTC)
    OK, guys, look, I know you're all upset, but at this stage, I really doubt Jim is going to change his mind right now. Let him just do what he wants right now and keep this in mind for potential future discussions. CrashBash (talk) 20:36, March 10, 2018 (UTC)
    I'm annoyed that this discussion turned into a personal attack on me, which is really not what should be going on. Decision was made and will not change. If you disagree with the change, feel free to vote for Push to Exit. That is an extremely simple way to right s so-called "wrong". Toast has come up with a wholly valid argument about why Push to Exit will win this. If you want PtE to win, vote for it, but I am sticking by my decision to make a swap for a reserve because it adds that little bit of realism to the Audited Wars. We've seen robots withdraw all the time, what's wrong with a robot that was asked to be binned being binned? Pretty much nothing, except that it was unexpected and against what's happened in the arena before. Complaints were being lodged that these heats were getting boring - well it sure as hell isn't now is it? Experimenting with the format of tournaments is what we're supposed to do to work out if our format is correct. Look at History corner. I wanted something different there, and a complete tangent of a special event was chosen. Maybe my wording of why Terror Turtle withdrew was wrong. But how else would it withdraw? I can't say it withdrew for unknown reasons can I? Anyway, be honest. How many of you would have written a vote in PtE vs TT that was longer than 2 sentences? We have an intriguing battle between two flippers rather than a formality. Spice it up. Jimlaad43(talk) 21:17, March 10, 2018 (UTC)
    No one is attacking you. We have a serious problem with the commentator picking exactly which robot withdraws and when. I’m fine with slicing it up but it should be part of a process. This is an Arena tournament, not a fan tournament. It isn’t as simple as I decide and get over it. Toon Ganondorf (t c) 13:44, March 11, 2018 (UTC)
  2. It was probably John Frizell who caused the breakdown again. That's two knockouts for him now! Anyhow, in this fight, I fancy Harpy. Push to Exit is a cool robot in theory, but in practice its too reckless, not precise, and very fragile. A knockout via an inability to self-right, or a House Robot blow, me thinks. Nweston8 (talk) 23:49, March 9, 2018 (UTC)
  3. I find getting rid of Terror Turtle to be a little silly but if we are to be dictated this way I guess it leaves me no choice but to vote for the replacement as PtE was rather unreliable and flipper power was ether broken or poor.Diotoir the son of nemesis (talk) 06:50, March 10, 2018 (UTC)
  4. Harpy beats PtE in pretty much everything. I can see either the House Robots finishing off Push to Exit OR Harpy pitting Push to Exit.Adster1005 (talk) 12:43, March 10, 2018 (UTC)
  5. I'm voting Harpy, but only if they use their just flipper configuration since PtE has been rather damaged by Aftershock. If Harpy decided to use Flipper + axe then it'd be closer, but Harpy could edge it. Maybe.... CaliforniaKingsnake (talk) 14:02, March 10, 2018 (UTC)
  6. I'm disappointed in Terror Turtle withdrawing more so because Push To Exit would have actually won a battle more than anything. Otherwise, I really don't have a problem with this. If Harpy is essentially a better Beast, it'll probably outlast PTE. HashtagPrayForPush. CrashBash (talk) 14:50, March 10, 2018 (UTC)
  7. Oh come on, Terror Turtle wouldn't be that badly damaged against Nuts 2 or Hobgoblin! Never mind, Harpy will make good use of this opportunity. Hogwild94 (talk) 19:06, March 10, 2018 (UTC)
  8. Personally I like the idea though I can understand why some may not but either way I feel Harpy's going through on this one. BizarroKing (talk) 22:11, March 10, 2018 (UTC)
  9. Regardless of what I think about the controversy surrounding Harpy's inclusion, I genuinely think that without its reliability issues at play, Push to Exit has a chance to succeed here. With the flipper, I am not convinced that Harpy is as effective at getting underneath opponents as others claim it to be, and I'd say that from studying footage of it at live events, it is more vulnerable to getting scooped up by Push to Exit than vice-versa. Its axe, from what I've seen, could rack up a lot of aggression points, but has proven to be fragile in combat, and doesn't quite have the precision to continuously land the blows it needs. This audience POV confirms that Push to Exit did fire its flipper at least once during its battle against Expulsion, and I'd say that it would be able to get a flip in if it drives underneath Harpy immediately. However, given the intermittent lost of drive it had in the aforementioned battle, I am hesitant to assume that Push to Exit will survive the full distance here without becoming immobile for prolonged periods and counted out at some point. Harpy to win purely on the basis of it being generally more reliable. VulcansHowl 13:28, March 11, 2018 (UTC)

Push to Exit vs Terror TurtleEdit

Push to Exit Terror Turtle
Push to Exit
Terror Turtle
Votes for Push to Exit
  1. I'm conceding, but not admitting, defeat here. I still stand by my decision to make the swap, but it seems to have been overwhelmingly unpopular. Now let's just get on with this, which will be over in one flip - as that's all PtE is going to be able to do. But, against Terror Turtle, which has just suffered a pummeling from two spinners, will be enough to knock it out. I'm only keeping this battle open for a short time so we can move away from that mess ASAP. Jimlaad43(talk) 16:41, March 11, 2018 (UTC)
  2. One flip is all PTE really needs. Or perhaps more realistically one flip and then one shove into a house robot. Either way Terror Turtle will die. CrashBash (talk) 16:50, March 11, 2018 (UTC)
  3. I actually like Vulcan's reasoning there, considering that, despite how many would see Terror Turtle as "useless" it has been shown to survive for long periods of time whereas PtE, once heavily damaged, struggled to survive. That said I still think the speed and aggression from PtE should knock Terror Turtle the wrong way and a flip can cause some problems, yes it's invertable but it often struggled to work while inverted. It could last to a judges decision but I feel teh fast pace aggression from PtE may just swing it.Diotoir the son of nemesis (talk) 17:33, March 11, 2018 (UTC)
  4. I was honestly really torn about this one, given how I thought Push to Exit was suffering massive problems against Expulsion as a result of the Magnetar fight and that Aftershock would lightly cripple it in the same way... But, seeing Stephen McCulla's video, it was apparently just a receiver wire that came loose and caused the mobility and flipper issues. That's a complete fluke in my mind. Push to Exit would therefore be as responsive and aggressive as it was at the start of the melee, charging into Terror Turtle and getting flips in, and a relatively easy victory. Combatwombat555 (talk) 17:45, March 11, 2018 (UTC)
  5. I also agree that Terror Turtle stands a real chance of victory, as its bar spinner looked a clear improvement over the cutting disc it used in the past, and it could deliver a surprise knockout. However, it's just too slow, with too high of a ground clearance for me to let it beat the speedy Push to Exit. TOAST 18:22, March 11, 2018 (UTC)
  6. It depends greatly on two aspects; firstly, how reliable Push to Exit is and secondly how resistant Terror Turtle is to flips. Well, when considering the only reason for Push to Exit's breakdown against Expulsion was due to a cut in a speed controller wire (which may have been accidental), it should be OK here. Terror Turtle will certainly cause some damage, but I feel that its high ground clearance will just enable the speedy Push to Exit to outscore it on aggression and control. SpaceManiac888 (Talk) 18:27, March 11, 2018 (UTC)
  7. Even if Push to Exit can't get its weapon working again, I doubt Terror Turtle is the sort to take advantage. Hogwild94 (talk) 19:24, March 11, 2018 (UTC)
  8. PtE to flip Terror Turtle over. Not much to say about this one really. BizarroKing (talk) 21:23, March 11, 2018 (UTC)
Votes for Terror Turtle
  1. Just to spice things up here, I genuinely think that Terror Turtle could win this one. It survived for a long time in its Series 8 Group Battle before Eruption threw it out, and was able to withstand rams from Storm 2 back then without having an instant breakdown. Even in the World Series, it survived for (marginally) longer against Big Nipper than against Concussion, and there's always the prospect of Push to Exit being affected by whatever damage Aftershock inflicted to it in its own Group Battle. Sure, Push to Exit might land the crucial flip in and ram an inverted Terror Turtle a lot, but who's to say that it won't succumb to the same technical issues that cost it against Expulsion? If Push to Exit doesn't finish Terror Turtle off quickly - and going by the Expulsion battle, it's unlikely to with the damage and reliability issues at hand - then I can see the Turtle ending its losing streak in a very surprising fashion. VulcansHowl 17:22, March 11, 2018 (UTC)
Winner: Push to Exit (8-1)

Hobgoblin vs CoyoteEdit

Hobgoblin Coyote
Hobgoblin S10
Coyote 10
Votes for Hobgoblin
  1. I may have seen this fight in person, but I feel like the circumstances are completely different. Coyote has just been brutally murdered by Aftershock and Hobgoblin should be able to counter this by hitting the same exposed bits and killing Coyote on the repaired parts. If the beater can remove Shunt's axe, it can remove damaged pipes and tyres on a limping robot. We saw Coyote limp to a defeat while dying against Expulsion, so it has previous. Jimlaad43(talk) 23:21, March 9, 2018 (UTC)
  2. Okay is it just me or are people seriously underestimating Hobgoblin here? Sure the "happened" rule could be put in place but much like Jim I'm going to go with how the previous battle has shown. Coyote and PtE have both been mullered by Aftershock whereas Hobgoblin more than likely lasted to a judges' decision against Nuts 2. Hob has much less repairs to do and as such the battery drop in power is far less likely, and their spinner should do quite a bit of damage to a crippled Coyote. CaliforniaKingsnake (talk) 14:02, March 10, 2018 (UTC)
  3. I'll also say that, after a clash with Aftershock, Coyote's signature breakdowns are even more likely to occur now. TOAST 18:24, March 11, 2018 (UTC)
Votes for Coyote
  1. I'm going to have to back Coyote again. Just like in the Group Battle I do want to back Hobgoblin, but if it showed an inability to work properly in the arena, then sadly that's all I can go with. I see Hobgoblin winning this fight though probably. Nweston8 (talk) 23:50, March 9, 2018 (UTC)
  2. HobGoblin is one of these robots that look good on paper but in battle never really performs. Its weapon needs to get a hit but unfortunately it's build means that weapon has a small radius of attack, made worse by the front pannel (in fact in all of its battles I don't think its weapon has ever connected with another robot unless it's Shunt who AIMED at the spinner) Not only that HobGoblin was rather pitifully slow (which is possibly why it got flipped twice in two round 1s) and as mention unrelible (remember it's meant to be invertable but it can't drive invertably) Diotoir the son of nemesis (talk) 06:54, March 10, 2018 (UTC)
  3. That may be true, but I still think that Coyote has the ability to grab Hobgoblin and shake it around before that important drive belt slips out. It can then control the battle from there. SpaceManiac888 (Talk) 09:28, March 10, 2018 (UTC)
  4. I think Coyote can grab Hobgoblin and just drag it around, maybe feed it to the House Robots, or pit it. Adster1005 (talk) 14:27, March 10, 2018 (UTC)
  5. I really can't shake the "Happened" rule here. It's in the same spot too. CrashBash (talk) 14:51, March 10, 2018 (UTC)
  6. We had this in actual S10, didn't we? So I must go along with that. Hogwild94 (talk) 19:07, March 10, 2018 (UTC)
  7. Yea apologies all but I am going with the 'happened' rule here. BizarroKing (talk) 22:11, March 10, 2018 (UTC)
Winner: Coyote (3-7)


Aftershock (3) vs Push to ExitEdit

Aftershock Push to Exit
Aftershock 10
Push to Exit
Votes for Aftershock
  1. The problem with both robots from a melee qualifying is that one has to face the robot that has already beaten it. I see this going no different to the melee. Jimlaad43(talk) 08:50, March 12, 2018 (UTC)
  2. Push to Exit will be shown the exit after being torn to pieces by Aftershock's disc. VulcansHowl 09:12, March 12, 2018 (UTC)
  3. Push to Exit may get one decent flip in, but Aftershock will easily recover. Really, the outcome I see occurring is Aftershock eventually flipping over Push to Exit several times, enough for a knockout. SpaceManiac888 (Talk) 09:14, March 12, 2018 (UTC)
  4. Simple semi-final, but sets up a quality third place playoff. TOAST 09:16, March 12, 2018 (UTC)
  5. It's dead.Diotoir the son of nemesis (talk) 10:28, March 12, 2018 (UTC)
  6. Aftershock will make some robo-tears out of some roboteers. --Headbanger14/The Hardcore Kid 13:01, March 12, 2018 (UTC)
  7. Very easy. Hogwild94 (talk) 18:25, March 12, 2018 (UTC)
  8. Aftershock would win this without its weapon working. Nweston8 (talk) 18:38, March 12, 2018 (UTC)
  9. No difference here. BizarroKing (talk) 21:14, March 12, 2018 (UTC)
  10. No contest. Combatwombat555 (talk) 23:51, March 12, 2018 (UTC)
  11. This round is more or less a formality. Although it does lead to a potentially interesting playoff...CrashBash (talk) 06:36, March 13, 2018 (UTC)
Votes for Push to Exit
Winner: Aftershock (11-0)

Nuts 2 vs CoyoteEdit

Nuts 2 Coyote
Nuts 2 S10
Coyote 10
Votes for Nuts 2
  1. Coyote has lots of nice bits that Nuts can tear off. I can't see the jaws doing anything to a spinning Nuts, except being ripped off. Jimlaad43(talk) 08:50, March 12, 2018 (UTC)
  2. Coyote's pipes are not only fragile, but also make it much more susceptible to having its wheels damaged by Nuts 2's flails. The jaw is likely to be smashed as well, while the minibots will also prove to be a nuisance. Coyote might try to respond with a few pushes and shoves, but the damage it sustains will prove decisive in the ensuing Judge's decision, should it make it to the end of this battle without breaking down on its own accord. VulcansHowl 09:12, March 12, 2018 (UTC)
  3. Don't bring wheels into the arena count: 5. Yeah, I can see Nuts 2 being able to easily tear off the pipes that protect the wheels, before hitting the wheels themselves. The jaws will be jammed, enabling Nuts 2 to easily win. I am looking forward to the next two battles, however. SpaceManiac888 (Talk) 09:14, March 12, 2018 (UTC)
  4. Coyote's weapon is absolutely ideal to fight Nuts 2, and something like Bucky the Robot or Grabber Behemoth stands a great chance of winning. However, Coyote's wheels and pipes are just too vulnerable, in addition to its general unreliability. Nuts 2 to prevail. TOAST 09:18, March 12, 2018 (UTC)
  5. I don't think Coyote has any chance at all! Easy win for Nuts as it can smash and thwack Coyote to death.Diotoir the son of nemesis (talk) 10:27, March 12, 2018 (UTC)
  6. Ditto. Hogwild94 (talk) 18:26, March 12, 2018 (UTC)
  7. I see Nuts tearing Coyote apart...well OK maybe not tearing it to pieces but definitely getting the win on points. BizarroKing (talk) 21:14, March 12, 2018 (UTC)
  8. Most of Coyote's front end will stand up pretty well to the flails, it's the pipework that disintegrated at the drop of a hat and the massively exposed wheels that'll be damaged. Combatwombat555 (talk) 23:51, March 12, 2018 (UTC)
  9. Apologies to Headbanger and Hogwild, I was trying to cook dinner for Toast and he voted on my behalf in an unfunny way, and his revert removed the votes. Coyote has as much chance of beating Nuts as Toast has of boiling spaghetti without burning it (by the way, this is zero). Toon Ganondorf (t c) 05:59, March 13, 2018 (UTC)
  10. ...and an EXTREMELY interesting final. CrashBash (talk) 06:37, March 13, 2018 (UTC)
Votes for Coyote
  1. Nuts 2 won't one-hit KO Coyote, which can then keep it down to speeds that aren't threatening enough. Coyote gets it. Nweston8 (talk) 18:39, March 12, 2018 (UTC)
Winner: Nuts 2 (10-1)

History CornerEdit

Here at Robot Wars, we want to surprise you. We've found a tape from the qualifiers which was recorded as a camera test. What the producers didn't expect was such a close battle. So here it is! Enjoy.

Cataclysmic Variabot vs ShockwaveEdit

Cataclysmic Variabot Shockwave
Votes for Cataclysmic Variabot
  1. Got to disagree. Based on its only battle, Shockwave's spinner LOOKED impressive, but its only real damage was a couple of scratches at Sub-Version, which really is not enough to take out Cataclysmic Variabot. More importantly, however, Shockwave tended to use its spikes instead, which I actually feel would be a mistake using them against C.V., because the purple machine's axe can easily hit the large body of its opponent. Not to mention, Shockwave was quicker, but by no means the greatest in terms of control, so I believe the hits from Cataclysmic Variabot's axe will be enough to sway the Judges in the end. SpaceManiac888 (Talk) 09:02, March 14, 2018 (UTC)
Votes for Shockwave
  1. Shockwave and Aftershock in the same episode? Oh wait, not that Shockwave. Anyway, I had to put this battle in this episode, especially as I think this will be the first revisited battle that could be close to a judges' decision again. Shockwave had a decent spinner that looked potent enough. C.V. never did anything really impressive and I can see a few shreds on the side being enough to swing a decision in their favour. Jimlaad43(talk) 21:58, March 13, 2018 (UTC)
  2. Shockwave didn't break down very randomly. Hogwild94 (talk) 22:54, March 13, 2018 (UTC)
  3. CV's break down was explained, Panzer sliced through its link, while it remained mobile in Extreme 2, but regardless Shockwave can deliver a bigger impact. I better check which way I voted in Ragnabot 1... TOAST 02:41, March 14, 2018 (UTC)
  4. Not much to say, I think the above responses are a good enough excuse.Diotoir the son of nemesis (talk) 08:49, March 14, 2018 (UTC)
Winner: Shockwave (1-4)

3rd Place PlayoffEdit

Push to Exit vs CoyoteEdit

Push to Exit Coyote
Push to Exit
Coyote 10
Votes for Push to Exit
  1. Coyote to be flipped over pretty quickly. With both robots in a state of pain after the last rounds, this will be enough. Jimlaad43(talk) 21:58, March 13, 2018 (UTC)
  2. Yeah, Coyote will be virtually incapacitated after facing three spinners in a row, so Push to Exit will likely win this even if it does have to Storm 2 it. Hogwild94 (talk) 22:55, March 13, 2018 (UTC)
  3. This was the stage of Coyote's limp breakdown in Series 10, and that was without a spinner beat-down. Push to Exit should be unthreatened in spite of its own issues. TOAST 02:39, March 14, 2018 (UTC)
  4. After being decimated in pretty much every one of its battle, I'd say PtE (for once in its life) will be able to win! A flip or two should finish the Coyote off.Diotoir the son of nemesis (talk) 08:54, March 14, 2018 (UTC)
  5. Well, from what I understand, Push to Exit's only issue against Expulsion was a cut speed wire. That is unlikely to happen here, enabling Push to Exit to finally showcase its abilities, dominating Coyote. I doubt Push to Exit will do well in the Rumble, ha ha. SpaceManiac888 (Talk) 09:02, March 14, 2018 (UTC)
  6. When I'm voting for Push to Exit, you know something is off. This will be a romp. Nweston8 (talk) 09:37, March 14, 2018 (UTC)
Votes for Coyote
Winner: Push to Exit (6-0)

Heat FinalEdit

Aftershock (3) vs Nuts 2Edit

Aftershock Nuts 2
Aftershock 10
Nuts 2 S10
Votes for Aftershock
  1. To be fair Jimlaad, you did say at a time when Nuts' only 'victory' was on the back of Razer hibsing it. The new improved Nuts 2 certainly has a good chance of catching Aftershock unawares, but I fancy it won't manage to neutralize Aftershock in time before the spinner catches it and manages to knock the bar out. So Aftershock through, but only just. Good fight whatever the case. Hogwild94 (talk) 22:58, March 13, 2018 (UTC)
    To defend Nuts, it actually did very well in the 2015 World Championship in Colchester. I know that, because I was lucky enough to be there! SpaceManiac888 (Talk) 09:02, March 14, 2018 (UTC)
  2. Oh dear, I predicted a few votes for Nuts 2, but not a win, which it's currently heading for. Firstly, Aftershock is using the bar spinner, after discovering mobility issues while turning with the 30kg disc, also exposing less points to entangle. Even if an entanglement briefly took place, what happens when the solid flail falls out of the spinner? S3 vs Mousetrap says it starts back up again. Nuts 2 cannot KO Aftershock, while Aftershock can KO Nuts 2. Let's not use it's third place finish to overrated the machine, please remember that it defeated only three robots through direct contact, one of which defeated it in a rematch. TOAST 02:19, March 14, 2018 (UTC)
    To defend Nuts 2, Carbide only won the re-match because of its Nut Guard, which was only available courtesy of Rapid. SpaceManiac888 (Talk) 09:02, March 14, 2018 (UTC)
  3. Oh Nick how right you were. I'd like to use my vote to point out that Aftershock's spin up time is next to nothing and Nuts 2's is quite significant. It's entirely possible that Nuts 2 would be KO'd before it even had a chance to be competitive. The relative light weight of Nuts 2 will see it going airborne and that'll increase the spin up lag. Aftershock will wipe the floor with it here. Toon Ganondorf (t c) 06:23, March 14, 2018 (UTC)
  4. So I see that Nuts 2 is truly going down the Gabriel 2 route of 'pretend I'm underrated so that I could convince people to give me votes against virtually every machine. Nus 2's Series 10 was a dream story. It was great to see i work properly, and it provided variety and freshness. However, Nuts 2 also faced the exact set of opponents that it could beat. There's a good half of Series 10 that I could see Nuts 2 struggling with, and Aftershock is one of these. Aftershock is a virtually confined, and destructive machine. Its spin up is quick, its weapon is chunky, its damage potential is big, and very importantly: it cannot be beached by the minibots. I can't see Nuts 2 scoring a knockout, and again: if it doesn't score a KO, Nuts 2 as a machine isn't able to score aggression points. Sitting and spinning isn't an aggressive action, so the minibots will have to score points in that regard, which they probably won't because it's very hard to chase Aftershock around like Carbide - with the latter a much easier robot to beach. Aftershock to charge into Nuts 2 directly from the off, and the nutty boys will on the backfoot for the majority of the time from then on. Nweston8 (talk) 09:36, March 14, 2018 (UTC)
  5. With either of its bar spinners installed, Aftershock has already circumvented the issue of Nuts 2's chains getting through the holes in its discs. Furthermore, given its gung-ho approach against Carbide, it is likely that it will charge straight into Nuts 2 before the flails have had the chance to spin up properly, thus ensuring that it can cause damage to the ring, wheels and chassis from the start. There is a strong possibility of Aftershock sustaining damage to its armour and weapon mount (the ends of the axle holding the bars/discs in place look particularly vulnerable), or having its weapon belt broken/dislodged, but providing that the whole machine is still left functioning after Nuts 2's initial blows, it will go nuts on the main robot and its minibots for sure. VulcansHowl 10:11, March 14, 2018 (UTC)
Votes for Nuts 2
  1. "Lets be honest, Nuts is only going to win a battle if the opponents is severely limited in terms of movement." - Jimlaad43, Ragnabot 2 qualifers. Let's ask Concussion (x2), Androne 4000, Behemoth and Carbide!!! that question now! Oh how wrong I was. Oh how wrong quite a lot of us were in Ragnabot 2 about some of the Series 8 robots *cough Eruption cough* xD. Anyway, back to this doozy of a battle. From the super-slow mo's we saw, Nuts 2 had the reach and speed of spinning that if your robot has something vulnerable at the correct height, it will hit it. Aftershock's vulnerability? The holes in the flywheel. Designed to increase the inertia of the flywheel, they are great in every battle expect this one, where the chain is going to spin through that hole. As it gets ripped around, the chain will smash into the top of Aftershock, being a much more effective entanglement device than any other ever used, as the force of it stopping the flywheel will be massive to the internals of Aftershock, which we've seen can be a bit suspect to hard hits. Nuts 2 might lose that chain, but the other one can swing in and hit Aftershock again as it likely implodes with the force of the hit. Nuts might become a bit imbalanced when it loses one chain, but against an immobilised Aftershock, that isn't an issue. Jimlaad43(talk) 21:58, March 13, 2018 (UTC)
  2. There's a chance that Nuts 2 could strike Aftershock in just the right place to tear out Aftershock's drive belt, basically rendering Aftershock useless and vulnerable to Nuts' flails. There's also a chance that Aftershock could just negate that, charge in, tear Nuts apart and end it there. There's also a chance it could use its bar-spinner and extra armour, thus making it very difficult for Nuts to hit the weapon belt, but then there's a chance that Nuts could hit one of the wheels and immobilise it that way. Basically, a fight between these two means anything is possible. So why am I voting for Nuts? Because it finds a way. CrashBash (talk) 22:05, March 13, 2018 (UTC)
  3. I was all ready to write an essay on how Nuts 2 could absolutely wreck Aftershock... Only to find that Jim had the exact same idea and has written it better than I could. Despite not appearing much, Gabriel's entanglement actually killed Aftershock's weapon motor; if a chain gets lodged in the disc it's going to get annihilated. Combatwombat555 (talk) 23:48, March 13, 2018 (UTC)
  4. I actually think Aftershock will lose... by a shockwave. Yup, providing the collisions between the two spinners does not result in Nuts 2 losing its chains and ring, the internal damage that will be caused by the shock of the collisions will take out Aftershock's spinner, regardless of which one it uses. Nuts 2 (or more likely, its minibots), can go to work from there. One thing is for sure: if Nuts 2 ends up in the Rumble, Carbide is doomed, I tell you. SpaceManiac888 (Talk) 09:02, March 14, 2018 (UTC)
Winner: Aftershock (5-4)
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