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#Not much to say, I think the above responses are a good enough excuse.[[User:Diotoir the son of nemesis|<font color="red">Diotoir</font><font color="black"> the</font><font color="red"> son</font><font color="black"> of</font><font color="red"> nemesis</font>]] ([[User talk:Diotoir the son of nemesis|talk]]) 08:49, March 14, 2018 (UTC) |
#Not much to say, I think the above responses are a good enough excuse.[[User:Diotoir the son of nemesis|<font color="red">Diotoir</font><font color="black"> the</font><font color="red"> son</font><font color="black"> of</font><font color="red"> nemesis</font>]] ([[User talk:Diotoir the son of nemesis|talk]]) 08:49, March 14, 2018 (UTC) |
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+ | |Winner: Shockwave (1-4) |
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#This was the stage of Coyote's limp breakdown in Series 10, and that was without a spinner beat-down. Push to Exit should be unthreatened in spite of its own issues. <span style="font-family:Pirulen; font-size:10pt">[[User:ToastUltimatum|<font color="maroon">'''T'''</font><font color="ff8c00">'''OAS'''</font>]][[User talk:ToastUltimatum|<font color="maroon">'''T'''</font>]]</span> 02:39, March 14, 2018 (UTC) |
#This was the stage of Coyote's limp breakdown in Series 10, and that was without a spinner beat-down. Push to Exit should be unthreatened in spite of its own issues. <span style="font-family:Pirulen; font-size:10pt">[[User:ToastUltimatum|<font color="maroon">'''T'''</font><font color="ff8c00">'''OAS'''</font>]][[User talk:ToastUltimatum|<font color="maroon">'''T'''</font>]]</span> 02:39, March 14, 2018 (UTC) |
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#After being decimated in pretty much every one of its battle, I'd say PtE (for once in its life) will be able to win! A flip or two should finish the Coyote off.[[User:Diotoir the son of nemesis|<font color="red">Diotoir</font><font color="black"> the</font><font color="red"> son</font><font color="black"> of</font><font color="red"> nemesis</font>]] ([[User talk:Diotoir the son of nemesis|talk]]) 08:54, March 14, 2018 (UTC) |
#After being decimated in pretty much every one of its battle, I'd say PtE (for once in its life) will be able to win! A flip or two should finish the Coyote off.[[User:Diotoir the son of nemesis|<font color="red">Diotoir</font><font color="black"> the</font><font color="red"> son</font><font color="black"> of</font><font color="red"> nemesis</font>]] ([[User talk:Diotoir the son of nemesis|talk]]) 08:54, March 14, 2018 (UTC) |
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− | #Well, from what I understand, Push to Exit's only issue against Expulsion was a cut speed wire. That is unlikely to happen here, enabling Push to Exit to finally showcase its abilities, dominating Coyote. I doubt Push to Exit will do well in the Rumble, ha ha. [[User:SpaceManiac888|<span style="color:#B7410E">SpaceManiac888</span>]] [[User Talk:SpaceManiac888|<span style="color:#228B22">(Talk)</span>]] 09:02, March 14, 2018 (UTC) |
+ | #Well, from what I understand, Push to Exit's only issue against Expulsion was a cut speed wire. That is unlikely to happen here, enabling Push to Exit to finally showcase its abilities, dominating Coyote. I doubt Push to Exit will do well in the Rumble, ha ha. [[User:SpaceManiac888|<span style="color:#B7410E">SpaceManiac888</span>]] [[User Talk:SpaceManiac888|<span style="color:#228B22">(Talk)</span>]] 09:02, March 14, 2018 (UTC) |
+ | #When I'm voting for Push to Exit, you know something is off. This will be a romp. [[User:Nweston8|Nweston8]] ([[User talk:Nweston8|talk]]) 09:37, March 14, 2018 (UTC) |
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+ | |Winner: Push to Exit (6-0) |
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#Oh Nick how right you were. I'd like to use my vote to point out that Aftershock's spin up time is next to nothing and Nuts 2's is quite significant. It's entirely possible that Nuts 2 would be KO'd before it even had a chance to be competitive. The relative light weight of Nuts 2 will see it going airborne and that'll increase the spin up lag. Aftershock will wipe the floor with it here. '''[[User:Toon Ganondorf|<span style="color:#00693E">Toon Ganondorf</span> ]] [[User Talk:Toon Ganondorf|<span style="color:#D4AF37">(t</span>]] [[Special:Contributions/Toon Ganondorf|<span style="color:#D4AF37">c)</span>]]''' 06:23, March 14, 2018 (UTC) |
#Oh Nick how right you were. I'd like to use my vote to point out that Aftershock's spin up time is next to nothing and Nuts 2's is quite significant. It's entirely possible that Nuts 2 would be KO'd before it even had a chance to be competitive. The relative light weight of Nuts 2 will see it going airborne and that'll increase the spin up lag. Aftershock will wipe the floor with it here. '''[[User:Toon Ganondorf|<span style="color:#00693E">Toon Ganondorf</span> ]] [[User Talk:Toon Ganondorf|<span style="color:#D4AF37">(t</span>]] [[Special:Contributions/Toon Ganondorf|<span style="color:#D4AF37">c)</span>]]''' 06:23, March 14, 2018 (UTC) |
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#So I see that Nuts 2 is truly going down the Gabriel 2 route of 'pretend I'm underrated so that I could convince people to give me votes against virtually every machine. Nus 2's Series 10 was a dream story. It was great to see i work properly, and it provided variety and freshness. However, Nuts 2 also faced the ''exact'' set of opponents that it could beat. There's a good half of Series 10 that I could see Nuts 2 struggling with, and Aftershock is one of these. Aftershock is a virtually confined, and destructive machine. Its spin up is quick, its weapon is chunky, its damage potential is big, and very importantly: it cannot be beached by the minibots. I can't see Nuts 2 scoring a knockout, and again: if it doesn't score a KO, Nuts 2 as a machine isn't able to score aggression points. Sitting and spinning isn't an aggressive action, so the minibots will have to score points in that regard, which they probably won't because it's very hard to chase Aftershock around like Carbide - with the latter a much easier robot to beach. Aftershock to charge into Nuts 2 directly from the off, and the nutty boys will on the backfoot for the majority of the time from then on. [[User:Nweston8|Nweston8]] ([[User talk:Nweston8|talk]]) 09:36, March 14, 2018 (UTC) |
#So I see that Nuts 2 is truly going down the Gabriel 2 route of 'pretend I'm underrated so that I could convince people to give me votes against virtually every machine. Nus 2's Series 10 was a dream story. It was great to see i work properly, and it provided variety and freshness. However, Nuts 2 also faced the ''exact'' set of opponents that it could beat. There's a good half of Series 10 that I could see Nuts 2 struggling with, and Aftershock is one of these. Aftershock is a virtually confined, and destructive machine. Its spin up is quick, its weapon is chunky, its damage potential is big, and very importantly: it cannot be beached by the minibots. I can't see Nuts 2 scoring a knockout, and again: if it doesn't score a KO, Nuts 2 as a machine isn't able to score aggression points. Sitting and spinning isn't an aggressive action, so the minibots will have to score points in that regard, which they probably won't because it's very hard to chase Aftershock around like Carbide - with the latter a much easier robot to beach. Aftershock to charge into Nuts 2 directly from the off, and the nutty boys will on the backfoot for the majority of the time from then on. [[User:Nweston8|Nweston8]] ([[User talk:Nweston8|talk]]) 09:36, March 14, 2018 (UTC) |
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+ | #With either of its bar spinners installed, Aftershock has already circumvented the issue of Nuts 2's chains getting through the holes in its discs. Furthermore, given its gung-ho approach against Carbide, it is likely that it will charge straight into Nuts 2 before the flails have had the chance to spin up properly, thus ensuring that it can cause damage to the ring, wheels and chassis from the start. There is a strong possibility of Aftershock sustaining damage to its armour and weapon mount (the ends of the axle holding the bars/discs in place look particularly vulnerable), or having its weapon belt broken/dislodged, but providing that the whole machine is still left functioning after Nuts 2's initial blows, it will go nuts on the main robot and its minibots for sure. [[User:VulcansHowl|<font color="green">'''Vulcans'''</font>]][[User talk:VulcansHowl|<font color="#5d8aa8">'''Howl'''</font>]] 10:11, March 14, 2018 (UTC) |
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#''"Lets be honest, Nuts is only going to win a battle if the opponents is severely limited in terms of movement." - Jimlaad43, Ragnabot 2 qualifers.'' Let's ask Concussion (x2), Androne 4000, Behemoth and ''Carbide!!!'' that question now! Oh how wrong I was. Oh how wrong quite a lot of us were in Ragnabot 2 about some of the Series 8 robots *cough Eruption cough* xD. Anyway, back to this doozy of a battle. From the super-slow mo's we saw, Nuts 2 had the reach and speed of spinning that if your robot has something vulnerable at the correct height, it '''will''' hit it. Aftershock's vulnerability? The holes in the flywheel. Designed to increase the inertia of the flywheel, they are great in every battle expect this one, where the chain is going to spin through that hole. As it gets ripped around, the chain will smash into the top of Aftershock, being a much more effective entanglement device than any other ever used, as the force of it stopping the flywheel will be massive to the internals of Aftershock, which we've seen can be a bit suspect to hard hits. Nuts 2 might lose that chain, but the other one can swing in and hit Aftershock again as it likely implodes with the force of the hit. Nuts might become a bit imbalanced when it loses one chain, but against an immobilised Aftershock, that isn't an issue. [[User:Jimlaad43|<font color="black">J</font><font color="gold">im<font color="black">laa</font><font color="gold">d4</font></font><font color="black">3</font>]]([[User talk:Jimlaad43|talk]]) 21:58, March 13, 2018 (UTC) |
#''"Lets be honest, Nuts is only going to win a battle if the opponents is severely limited in terms of movement." - Jimlaad43, Ragnabot 2 qualifers.'' Let's ask Concussion (x2), Androne 4000, Behemoth and ''Carbide!!!'' that question now! Oh how wrong I was. Oh how wrong quite a lot of us were in Ragnabot 2 about some of the Series 8 robots *cough Eruption cough* xD. Anyway, back to this doozy of a battle. From the super-slow mo's we saw, Nuts 2 had the reach and speed of spinning that if your robot has something vulnerable at the correct height, it '''will''' hit it. Aftershock's vulnerability? The holes in the flywheel. Designed to increase the inertia of the flywheel, they are great in every battle expect this one, where the chain is going to spin through that hole. As it gets ripped around, the chain will smash into the top of Aftershock, being a much more effective entanglement device than any other ever used, as the force of it stopping the flywheel will be massive to the internals of Aftershock, which we've seen can be a bit suspect to hard hits. Nuts 2 might lose that chain, but the other one can swing in and hit Aftershock again as it likely implodes with the force of the hit. Nuts might become a bit imbalanced when it loses one chain, but against an immobilised Aftershock, that isn't an issue. [[User:Jimlaad43|<font color="black">J</font><font color="gold">im<font color="black">laa</font><font color="gold">d4</font></font><font color="black">3</font>]]([[User talk:Jimlaad43|talk]]) 21:58, March 13, 2018 (UTC) |
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#I actually think Aftershock will lose... by a shockwave. Yup, providing the collisions between the two spinners does not result in Nuts 2 losing its chains and ring, the internal damage that will be caused by the shock of the collisions will take out Aftershock's spinner, regardless of which one it uses. Nuts 2 (or more likely, its minibots), can go to work from there. One thing is for sure: if Nuts 2 ends up in the Rumble, Carbide is doomed, I tell you. [[User:SpaceManiac888|<span style="color:#B7410E">SpaceManiac888</span>]] [[User Talk:SpaceManiac888|<span style="color:#228B22">(Talk)</span>]] 09:02, March 14, 2018 (UTC) |
#I actually think Aftershock will lose... by a shockwave. Yup, providing the collisions between the two spinners does not result in Nuts 2 losing its chains and ring, the internal damage that will be caused by the shock of the collisions will take out Aftershock's spinner, regardless of which one it uses. Nuts 2 (or more likely, its minibots), can go to work from there. One thing is for sure: if Nuts 2 ends up in the Rumble, Carbide is doomed, I tell you. [[User:SpaceManiac888|<span style="color:#B7410E">SpaceManiac888</span>]] [[User Talk:SpaceManiac888|<span style="color:#228B22">(Talk)</span>]] 09:02, March 14, 2018 (UTC) |
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Latest revision as of 13:23, 15 March 2018
Forums: Index > Audited Series 10 > Audited Series 10 - Heat 3
Last week, Eruption fought off tough competition in the form of Rapid, who were joined by a clusterbot in the 14 - sorry, 15 - Robot Rumble now. Destroyed Finalist last series, Aftershock, return trying to reach their third successive Grand Final. Will the competition be too stiff this series?
Round 1[]
Please start your vote with your result in bold, as shown here: 1: First, 2: Second, 3: Third.
Aftershock (3) vs Push to Exit vs Coyote[]
Aftershock | Push to Exit | Coyote |
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Votes
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1st: Aftershock, 2nd: Push to Exit, 3rd: Coyote |
Hobgoblin vs Terror Turtle vs Nuts 2[]
Hobgoblin | Terror Turtle | Nuts 2 |
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Votes
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1st: Nuts 2, 2nd: Hobgoblin, 3rd: Terror Turtle |
Redemption Round[]
Note: Terror Turtle suffered terminal damage in the first round and has been replaced with a reserve for the Redemption Round.
Push to Exit vs Harpy[]
Push to Exit | Harpy |
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Votes for Push to Exit
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Votes for Harpy
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Winner: |
Push to Exit vs Terror Turtle[]
Push to Exit | Terror Turtle |
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Votes for Push to Exit
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Votes for Terror Turtle
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Winner: Push to Exit (8-1) |
Hobgoblin vs Coyote[]
Hobgoblin | Coyote |
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Votes for Hobgoblin
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Votes for Coyote
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Winner: Coyote (3-7) |
Semi-Finals[]
Aftershock (3) vs Push to Exit[]
Aftershock | Push to Exit |
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Votes for Aftershock
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Votes for Push to Exit |
Winner: Aftershock (11-0) |
Nuts 2 vs Coyote[]
Nuts 2 | Coyote |
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Votes for Nuts 2
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Votes for Coyote |
Winner: Nuts 2 (10-1) |
History Corner[]
Here at Robot Wars, we want to surprise you. We've found a tape from the qualifiers which was recorded as a camera test. What the producers didn't expect was such a close battle. So here it is! Enjoy.
Cataclysmic Variabot vs Shockwave[]
Cataclysmic Variabot | Shockwave |
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Votes for Cataclysmic Variabot
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Votes for Shockwave
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Winner: Shockwave (1-4) |
3rd Place Playoff[]
Push to Exit vs Coyote[]
Push to Exit | Coyote |
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Votes for Push to Exit
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Votes for Coyote |
Winner: Push to Exit (6-0) |
Heat Final[]
Aftershock (3) vs Nuts 2[]
Aftershock | Nuts 2 |
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Votes for Aftershock
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Votes for Nuts 2
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Winner: Aftershock (5-4) |