Forums: Index > Audited Series 10 > Audited Series 10 - Heat 3

Last week, Eruption fought off tough competition in the form of Rapid, who were joined by a clusterbot in the 14 - sorry, 15 - Robot Rumble now. Destroyed Finalist last series, Aftershock, return trying to reach their third successive Grand Final. Will the competition be too stiff this series?

Round 1

Please start your vote with your result in bold, as shown here: 1: First, 2: Second, 3: Third.

Aftershock (3) vs Push to Exit vs Coyote

Aftershock Push to Exit Coyote
Aftershock 10
Push to Exit
Coyote 10
  1. 1: Aftershock, 2: Coyote, 3: Push to Exit. I just can't trust PtE to survive any hits from Aftershock, while I can expect Coyote to at least absorb one - albeit minus some piping. Regardless, neither of these will trouble Aftershock. Jimlaad43(talk) 00:12, March 8, 2018 (UTC)
  2. 1: Aftershock, 2: Coyote, 3: Push To Exit Aftershock will cause the most damage of course. PtE is clearly the weak link least Coyote can perform some offense. BizarroKing (talk) 02:06, March 8, 2018 (UTC)
  3. 1: Aftershock, 2: Coyote, 3: Push To Exit Aftershock will white wash the two but at least Coyote won't die in one hit (maybe two).Diotoir the son of nemesis (talk) 06:57, March 8, 2018 (UTC)
  4. 1: Aftershock, 50 feet of crap, 2. Push to Exit, 3. Coyote. Are these heats getting weaker? Aftershock will kill both robots in seconds. Tragically both have lost to Expulsion so they're both fragile as all get out, but Coyote's exposed wheels give me a sense that it's going to be immobilised first. Toon Ganondorf (t c) 08:14, March 8, 2018 (UTC)
    Other than the seeds, there's actually very few robots which could compete for a Heat Final. Unfortunately, three of them got drawn in the same melee in Heat 1, which does make the rest a bit worse. Every sees should be challenged by maybe one robot at least though, so don't be too disheartened. Jimlaad43(talk) 10:44, March 8, 2018 (UTC)
  5. 1: Aftershock, 2: Coyote, 3: Push to Exit. This is going to play out more or less the same as Push to Exit's real Group Battle - it will land a solid flip on Coyote which breaks the chainsaw and leaves it on its back, only to be KO'd after bearing the brunt of Aftershock's disc. From there, Coyote's fragile pipework will become the least of its problems... VulcansHowl 12:16, March 8, 2018 (UTC)
  6. 1. Aftershock, 2: Push to Exit, 3: Coyote Aftershock can and will rip these bots to pieces, and while PtE had issues they did show pretty strongly against Hob. I expect them to at least try and get a flip in before getting hit. CaliforniaKingsnake (talk) 12:25, March 8, 2018 (UTC)
1st: , 2nd: , 3rd:

Hobgoblin vs Terror Turtle vs Nuts 2

Hobgoblin Terror Turtle Nuts 2
Hobgoblin S10
Terror Turtle
Nuts 2 S10
  1. 1: Hobgoblin, 2: Nuts 2, 3: Terror Turtle. Now, because it was a reserve, this next statement is probably invalid, but still. If you're going to bring Hobgoblin back, try to put it in a melee without a flipper so we can actually see it do something. Here, its sides are great for deflecting Nuts 2's flails, and the eggbeater is actually perfect for sliding under the spinning Nuts and throwing it up when it connects with the wheels. Nuts or Hobgoblin may have KO'd Terror Turtle by this point. I know, voting Hobgoblin to win a fight against a Grand Finalist xD Jimlaad43(talk) 00:12, March 8, 2018 (UTC)
    Are you actually voting Terror Turtle over Nuts despite the fact that you've presumed Terror Turtle to be KO'd by Nuts? Toon Ganondorf (t c) 08:16, March 8, 2018 (UTC)
    No, I completely screwed up xD Jimlaad43(talk) 10:39, March 8, 2018 (UTC)
  2. 1: Nuts 2, 2: Hobgoblin, 3: Terror Turtle: Whether or not the flails are deflected, i feel Nuts can still score points with the judges though Hobgoblin will indeed put up a good fight. And Terror Turtle meanwhile...well, I don't see them doing anything noteworthy here. BizarroKing (talk) 02:06, March 8, 2018 (UTC)
  3. 1: Nuts 2, 2: Hobgoblin, 3: Terror Turtle. Terror Turtle dies in one blow, Hobgoblin dies on its own. Simple as. CrashBash (talk) 06:14, March 8, 2018 (UTC)
  4. 1: Nuts 2, 2: Hobgoblin, 3: Terror Turtle The problem with HobGoblin is it was rather unreliable in battle the eggbeater would need a good area to hit, with Terror Turtle that's easy, with Nuts not so much as it is faster and awkward in shape. The flails will get the wheels on HobGoblin or at least gets knocked a few times causing internal damage.Diotoir the son of nemesis (talk) 07:05, March 8, 2018 (UTC)
  5. 1. Nuts 2, 2. Hobgoblin, 3. Terror Turtle: Hobgoblin's weapon will chew up the chain and honestly I could see it jamming. Terror Turtle could probably be immobilised by a dry sneeze. Toon Ganondorf (t c) 08:16, March 8, 2018 (UTC)
  6. 1st. Hobgoblin. 2nd. Nuts 2. 3rd. Terror Turtle. I was hopeful for some convincing arguments as to why Nuts 2 would win this other than "it's a Grand Finalist" but I have left disappointed with only TG providing something viable. So when did Hobgoblin display this "unreliability" then? An immobilisation after a sustained battle with Coyote? I'll forgive that. In every other battle, it was flipped over, no danger of that here. Hobgoblin's main issue was that it's poor choice of batteries gave it miserable movement and a lack of control, but that's not an issue here at all because Terror Turtle moves at a glacial pace, while Nuts 2 "moves" as a formality, hardly leaving it's starting square. Hobgoblin has the power to OHKO Terror Turtle and collect free points, whereas Nuts 2 would only penetrate it. That gives Hobgoblin an immediate lead, and it also lacks weak points for Nuts to slap. The beater would absolutely, undeniably, cause damage to Nuts 2 upon impact. Smh. TOAST 10:40, March 8, 2018 (UTC)
  7. 1: Nuts 2, 2: Hobgoblin, 3: Terror Turtle. Has everyone forgotten about Nuts 2's minibots? Even with the main robot's traction issues, there's nothing to stop them from disrupting its opponents' movements while the flails get up to speed. As TG says, there is also the possibility of Nuts 2 jamming Hobgoblin's beater with the flails - although further research convinces me that it could also aim for the exposed links on Hobgoblin's left-hand side. Don't believe me? Check out Harry Hills' blog for photos and a better explanation. I'm not denying that Hobgoblin stands a good chance of pulling off a first victory - indeed, it could easily KO Terror Turtle and at least one of the minibots - but given that Nuts 2's speciality is in stealthily exploiting opponents' weak spots, a hit to the link housing could spell instant disaster for the Goblin if it isn't careful. VulcansHowl 12:16, March 8, 2018 (UTC)
  8. 1. Hobgoblin, 2: Nuts 2, 3. Terror Turtle You know what? Toast's argument has convinced me too. As Nuts 2 gets up tae speed now, Hobgoblin gets the OHKO on the Turtle which (at least from I know of judges' decisions) already puts it higher in favour. The sloped sides are another point to bring up, as Nuts' weapon isn't too good with sloped sides, but rather more vertical sides. The link could be hit, yes, but what's stopping Hob from driving in after Nuts hits it and needs to speed up again to damage the wheels to win a judges' decision. CaliforniaKingsnake (talk) 12:25, March 8, 2018 (UTC)
1st: , 2nd: , 3rd:
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