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Forums: Index > International Series 6 > International Series 6 Heat D


Series 5 proved to be another time where Hypno-Disc came so damn close to winning the title only for it to falter, this time losing to Bigger Brother despite causing so much damage. Alas, the Rose family want to put this failure behind them and finally prove that their machine is truly capable of earning the UK crown. Nonetheless, it has major competition in this heat, including a robot that previously beat it in Behemoth, another powerful spinner in Supernova, and a walkerbot sequel to 101 called Anarchy. Very much a stacked heat, then! So, LET THE WARS BEGIN!

Round 1

Hypno-Disc (7) vs Behemoth vs Mighty Mouse vs Hannibal

Hypno-Disc
HypnoDisc
Votes
  1. Hypno-Disc and Mighty Mouse. Business will certainly pick up in this heat, and I will start by shockingly deciding that the surprise Audited Series 6 package is exiting early on! Indeed, despite previously beating Hypno-Disc, Behemoth may actually be in a world of trouble here. Its real-life melee provides evidence; notice how Behemoth ignores the dangerous spinner in favour of a machine that is easier to flip? Hannibal could be Derek 2 under these circumstances. Meanwhile, Mighty Mouse will be too scared to go anywhere close to the action because of Hypno-Disc, and will generally run away. Hypno-Disc is in contrast too slow to focus on Mighty Mouse. So what better than to attack Behemoth's sides while the latter is distracted against Hannibal? That will certainly take out the drives. Hannibal's flat sides make it an easy opponent for Hypno-Disc to deal with also. So in all honesty, Hypno-Disc should be capable of taking out all three opponents, it is just that Mighty Mouse retreating at the start should give it protection, unlike the others. SpaceManiac888 (Talk) 08:31, July 15, 2020 (UTC)
  2. Hypno-Disc and Behemoth. Behemoth is still going to be able to deflect Hypno-Disc at this time, and both of those robots will probably keep away from each other, knowing their respective strengths against each other. Hannibal will be chucked into the side by Behemoth and torn apart while vulnerable by Hypno-Disc. Mighty Mouse can be caught by Behemoth and held there, with Behemoth feeding it to Hypno-Disc in much the same way Barbaric Response did. Jimlaad43(talk) 08:52, July 15, 2020 (UTC)
    Would Hypno-Disc really be scared of Behemoth, though? If anything, the loss to the yellow and black machine would probably entice the Rose family to target it first, achieving revenge for that All-Stars loss. Plus, despite full well knowing of Disc-O-Inferno's success and damage potential, Behemoth left itself vulnerable to that spinner. Hypno-Disc won't pass up the opportunity of eliminating Behemoth early, that is for sure! SpaceManiac888 (Talk) 09:00, July 15, 2020 (UTC)
  3. Hypno-Disc and Mighty Mouse - Behemoth took a LOT of damage from Disc-O-Inferno at this point and was very lucky to get through. I agree that Behemoth will go for Hannibal first - non-threatening, easier than Mighty Mouse to catch, and the sole American in the battle to boot - which will allow Hypno-Disc to spin up and attack Behemoth's side or rear. Hypno-Disc doesn't have as much power as Disc-O-Inferno, but given that a single hit left Behemoth immobile on one side it shouldn't take much more for Hypno-Disc to do the same. Hannibal's flat sides and slow speed make it the next target for Hypno-Disc, and Mighty Mouse gets through by fleeing. Combatwombat555 (talk) 10:26, July 15, 2020 (UTC)
  4. Hypno-Disc and Mighty Mouse : Let's talk about how crap Behemoth was during Series 6-7. For some reason, this era for Behemoth really wasn't its best. Look through each three of these series and notice how Behemoth lost very early on and was KO'd through a rather similar way in Series 6, Extreme 2 and then Series 7. That similar way: A big hit. In Series 6 all it took was Disc-O's disc, which wasn't as reliable as Hypno's. Extreme 2, C.V. hit it with an axe and an impact from Shunt killed it. Series 7, Mute landed on top. All three were caused by a big impact. Now in the chaos of the fight, Mighty Mouse will run away and Hannibal will be very vulnerable easily killed sadly. Behemoth is going to be distracted or will be caught off guard, allowing for the "big impact" to kill off Behemoth. Not only that, despite the popular belief that "Hypno-Disc was weak in Series 6" It was still extremely powerful and damaging in battle, so that is off the cards.Diotoir the son of nemesis (talk) 10:29, July 15, 2020 (UTC)
  5. Hypno-Disc and Behemoth Utterly staggered at the backing of Mighty Mouse so far. In a melee environment, Mighty Mouse is ridiculously vulnerable to all kinds of attacks and has less space to manoeuvre. In Series 7, Mighty Mouse was thrown over by Thermidor 2 quite early on, while in Series 6 it drove straight into Chaos 2’s flipper in round 1, only surviving because Chaos 2’s flipper seemed to give up the ghost quite early on; Behemoth’s improved pace for Series 6 means it will have a couple of opportunities to catch Mighty Mouse off guard and turn it over easily. Hypno-Disc can also cause severe damage to the Mouse in one or two hits, perhaps in similar fashion to Disc-O-Inferno to Velocirippa in Extreme 1. Behemoth may have had issues against Hypno-Disc and Disc-O-Inferno too, but I can’t see Mighty Mouse evading every single attack. Oh yeah, Hannibal is in this melee too, Hypno-Disc will batter them for sure. Raz3r(talk) 10:40, July 15, 2020 (UTC)
    Just wanted to point out that both times you've mentioned Mighty Mouse getting into trouble were after it was already through in both battles - and even if Behemoth can catch it Mighty Mouse does have the roll-hoop so it probably wouldn't be an instant KO. Combatwombat555 (talk) 11:07, July 15, 2020 (UTC)
    That’s true, but in the case of the Chaos 2 melee, Mighty Mouse wasn’t even running away at all like so many votes are gambling on for its victory, at least not until it was only it and Chaos 2 left; it was right in the thick of the action beforehand. Destructosaur’s incredibly early overturning could have just as easily been Mighty Mouse. The Series 7 melee is fair enough, but again, it shows that Mighty Mouse can be quite easily caught if targeted, and Thermidor 2 only needed the one flip to KO it there. Raz3r(talk) 11:37, July 15, 2020 (UTC)
  6. Hypno-Disc and Behemoth I have little to add beyond Raz3Rs vote, noting the vulnerability of Mighty Mouse to a deadly spinner. Toon Ganondorf (t c) 11:02, July 15, 2020 (UTC)
  7. Hypno-Disc & Behemoth. I understand the logic in voting Mighty Mouse through over Behemoth and I don't fault anyone for thinking that way, it's entertaining and feasible enough to go for, but I'm picking the safe option. Yes we saw what Disc-O-Inferno did to Behemoth in Round 1 of Series 6, but what Disc-O-Inferno did to Velocirippa was far worse. Honestly we could have a direct combinatino of the Disc-O-Inferno and Hypno-Disc melees from Series 6 here, Hypno-Disc could kill off half of Behemoth's drive à la Disc-O-Inferno and this may happen before Mighty Mouse even goes out, but Hypno-Disc showed in Series 6 that it was willing to go for the third kill, and I can see Mighty Mouse taking Tridentate levels of damage and being the one to fall while Behemoth either luckily or controversially advances. TOAST 11:26, July 15, 2020 (UTC)
  8. Hypno-Disc and Behemoth. I don't get why people are looking to vote out Behemoth - the logic makes no sense. We know for a fact it can withstand Hypno-Disc. Hypno-Disc knows this too. Wouldn't it make so much more sense for it to avoid causing itself any issues by taking out the far weaker (or rather, more vulnerable) Mighty Mouse and Hannibal first? CrashBash (talk) 15:42, July 15, 2020 (UTC)
    Counterpoint - Hypno-Disc knows that Behemoth can beat it one-on-one, so why not try to eliminate Behemoth here whilst there's other robots to distract it and Hypno-Disc can more easily get to the vulnerable sides? It's the same logic that we've seen in the Annihilators time and time again - try to take out the biggest threats first so you don't have to face them alone later. Combatwombat555 (talk) 15:49, July 15, 2020 (UTC)
    Because there's no reason to suspect that Hypno-Disc would be able to do the same critical damage as the heavier and faster disc of Disc-O-Inferno did. That and I'm fairly sure the teeth of the two discs act differently anyway. CrashBash (talk) 18:42, July 15, 2020 (UTC)
  9. Hypno-Disc and Behemoth. The two favourites will be all over Hannibal, and Mighty Mouse will put up a fair fight too, but ultimately fall too. Hogwild94 (talk) 17:44, July 15, 2020 (UTC)
  10. Hypno-Disc and Behemoth I understand the logic for Behemoth going out, but I see two dominant performances, both ultimately KOing Hannibal and Mighty Mouse. Adster1005 18:39, July 15, 2020 (UTC)
  11. Hypno-Disc and Behemoth. I'm completely lost as to why Mighty Mouse is even getting votes, because it is utterly useless at any form of offense. All it really did was run away and do rams that never really did much to hinder its opponents. Sure, Behemoth and Hypno-Disc might have a scrap, but after a bit all that'll happen is that they'll just instead turn around and focus their efforts on the Mouse to take it out of the competition. Meanwhile... Hannibal exists. Or did, until it got destroyed by Hypno-Disc, at least. --TheyCallMeDoot (*doot doot*) 21:02, July 15, 2020 (UTC)
    He he, that's the whole point of Mighty Mouse! It runs away in melees, allowing the scary robots like Hypno-Disc and Behemoth to beat each other out, and progressing with the winner. Surprised that a lot of people are ignoring just how many Disc-O-Inferno vs Behemoth vibes there are here. Mighty Mouse is Tridentate, the robot targeted last by the spinner, Hannibal is Derek 2, being the one bullied by everyone, and Hypno-Disc is Disc-O-Inferno, one that can easily beat a distracted Behemoth. SpaceManiac888 (Talk) 21:05, July 15, 2020 (UTC)
    Except Hypno has the slower and lighter disc with the different-styled teeth, so there's not even a guarantee it'll do what Disc-O did. CrashBash (talk) 21:18, July 15, 2020 (UTC)
    Well, see, it beat Bulldog Breed by taking out its foe's internals quite nicely, so I pretty confident Hypno-Disc is capable of damaging Behemoth's drives enough for a knockout. Indeed, Series 6 Hypno-Disc is probably underrated in terms of internal damage potential. SpaceManiac888 (Talk) 21:28, July 15, 2020 (UTC)
    Lighter, definitely, but speed is debatable - I think Hypno-Disc's tip-speed is actually higher than Disc-O-Inferno's, thanks to the disc being larger. Regardless, I doubt any robot wants to take a full-speed Hypno-Disc to the side. Combatwombat555 (talk) 21:47, July 15, 2020 (UTC)
  12. Hypno-Disc and Behemoth - Mighty Mouse fleed in battles, but it was still utterly dominated and was on the receiving end of attacks. Thermidor 2, Kronic, Dantomkia and more threw it about consistently despite the mouse trying to escape, and there's little chance it's not suffering a hit or flips from Hypno-Disc and Behemoth. NJGW (talk) 23:19, July 15, 2020 (UTC)
  13. Hypno-Disc and Behemoth - Mighty Mouse will be an easy picking for Hypno-Disc, I can see a similar scenario to Disc-O-Inferno and Velocirippa, Hypno-Disc rips into Mighty Mouse from the side and immobilises it. Hannibal will also get the same treatment, those tiny forks won't bother Hypno-Disc and they'll be immobilised too. Behemoth will get a few shoves here and there but Hypno-Disc won't get a dent on them, as we saw in the Extreme 1 All-Stars tournament. RobotManiac (talk) 14:08, July 16, 2020 (UTC)
Behemoth
Behemoth 6
Mighty Mouse
MightyMouseCrop
Hannibal
Hannibal US
Results Qualified: Hypno-Disc and Behemoth Score: 13-10-3-0

G-Force vs Supernova vs Snake Bite vs Anarchy

G-Force
Gforce
Votes
  1. Supernova and Anarchy. Did consider eliminating the walker, since its mechanics look a tad vulnerable to being ruined by a good blow from Supernova. However, the initial thinking assumed Snake Bite would be fast and agile enough to avoid the spinner for the most part. Alas, rewatching Snake Bite's battles disappointed me, because the machine simply was quite sluggish despite its six-wheel drive. The damage Snake Bite suffered against Matilda and later in the House Robot Rebellion indicates to me that Snake Bite likely will suffer some decent damage against Supernova and Anarchy. Ultimately, it will probably conk out first before Anarchy does. G-Force will be aggressive, but one good Supernova blow will be enough for it to cease movement. SpaceManiac888 (Talk) 08:31, July 15, 2020 (UTC)
  2. Supernova and Snake Bite. Anarchy is screwed in this heat unfortunately, and those legs are just a prime target for Supernova's disc to tear through. Anarchy are first to go, with Snake Bite more likely to survive hits than G-Force making that the reason I voted this way. Jimlaad43(talk) 08:54, July 15, 2020 (UTC)
  3. Supernova and G-Force - I have to ask, what's the logic for that gif as Anarchy's representative? Now this is a tough fight. Supernova is through, all these opponents are easy to kill off in their own ways. Anarchy has legs, and that powerful flywheel will tear into the shields and destroy the legs, rendering immobility. Snake Bite is essentially a brick in the arena, it was slow and its armour was heavily damaged by fire...So why pick G-Force, a weak robot that could die in one hit? Well, it comes down to two things, size and speed. Being smaller, it can dodge the flywheel and being speedier only helps it further to dodge. Tough one.Diotoir the son of nemesis (talk) 10:34, July 15, 2020 (UTC)
    Especially given that the GIF completely freezes once it's played, obscuring Anarchy altogether. CrashBash (talk) 16:03, July 15, 2020 (UTC)
    Oh yeah! Wow that's something. I think this is a lesson to NEVER use moving gifs in the arena again (seriously what's wrong with either of the official or arena shots?) Diotoir the son of nemesis (talk) 16:09, July 15, 2020 (UTC)
    Ha ha, I thought an experiment could be conducted here. Indeed, I would love there to be more relevant gifs on the Arena Forums, just to showcase a robot or two's attributes like speed and control. Alas, I guess it hasn't worked. Mind you, the gif appears to be glitched beyond the Arena Forums, might want to replace it sometime. SpaceManiac888 (Talk) 17:14, July 15, 2020 (UTC)
    It is? I'll have to check it out. Speaking of experiments in the Arena, I did think about using stat boards as an idea (it has the stuff you need to know) but I doubt that would have been good. Diotoir the son of nemesis (talk) 18:42, July 15, 2020 (UTC)
  4. Supernova & Anarchy. Another safe choice from me, but much like its Series 9 melee, Supernova has the complete freedom to kill off whoever it wants here and I think they'll leave Anarchy alone. Although Supernova could likely win that head-to-head, the greater weight of Anarchy poses a little more risk to Supernova's recoil and Suren is best off keeping clear. I'd love to vote G-Force through but they died too often. Anarchy can in theory lose a few legs and carry on working, but Snake Bite will likely suffer the most once Supernova discovers how deceptively poor its armour is. For the fun of it though, alternate timeline: Supernova hits Snake Bite's wedge at an awkward angle and rides its disc along the arena floor until it's trapped against the side wall where it tries to dig through the wooden floor. Refbot tries and fails to count it out, so Supernova is instead freed while Snake Bite is stacked on an angle grinder by Shunt. Anarchy fails to OotA it, putting Snake Bite back on its wheels, which then slowly pushes Supernova into Sir Killalot's tracks which cuts through but doesn't really have the momentum to blast Supernova away, causing relatively expensive damage to Sir Killalot but not the worst the producers have ever seen. TOAST 11:27, July 15, 2020 (UTC)
  5. Supernova and Anarchy - Tricky for me, but I think Toast's hit the nail on the head. Snake Bite's armour was pretty poor; G-Force was unreliable; Anarchy's thick polycarb and heavy weight makes it most likely to survive or ward off Supernova's attacks. Combatwombat555 (talk) 15:43, July 15, 2020 (UTC)
  6. Supernova and Anarchy. Another fairly straight forward case of two obviously superior robots dominating a fight, while the two underdogs put up a fair fight before ultimately falling. Hogwild94 (talk) 17:49, July 15, 2020 (UTC)
  7. Supernova and Anarchy. Please don't use that gif again, Space. The fact it won't even loop is annoying. CrashBash (talk) 18:43, July 15, 2020 (UTC)
  8. Supernova and Anarchy. Anarchy is more likely to be able to survive blows from Supernova, and the others are going to suffer at the hands at both of Supernova and Anarchy, considering G-Force wasn't died a bit, and Snake Bite is just a weaker Storm II, and we the panel coming off is going to be similar, except it'll be more of the body. Adster1005 19:23, July 15, 2020 (UTC)
  9. Supernova and Anarchy. Supernova may honestly be the one doing all the heavy lifting in this, tearing into G-Force while leaving massive welts in Snake Bite's armour. Anarchy gets to skate through thanks to its more offensive weaponry and better overall armour being a walker, but I'm not gonna be so kind to it next round... --TheyCallMeDoot (*doot doot*) 21:04, July 15, 2020 (UTC)
  10. Supernova and Anarchy - G-Force to come in with a wedgey-pacey drive on Supernova, before being immediately crippled afterwards. Snake Bite could hang in for a good portion of the fight, but it would be able to chain together any meaningful amount of points. NJGW (talk) 23:21, July 15, 2020 (UTC)
  11. Supernova and Anarchy - Similar to the first melee, G-Force and Snake Bite will be easily immobilised by Supernova. Neither have any damaging weapons, so they don't have much means of defense. Anarchy will be able to take a few hits from Supernova using its front scoop, but they could be in trouble if Supernova gets them from the side, but I still think G-Force and Snake Bite will go first. RobotManiac (talk) 14:16, July 16, 2020 (UTC)
Supernova
Supernova S6
Snake Bite
Snake Bite US
Anarchy
Anarchy walking arena
Results Qualified: Supernova and Anarchy Score: 1-11-1-9

Round 2

Hypno-Disc (7) vs Anarchy

Hypno-Disc Anarchy
HypnoDisc
Anarchy
Votes for Hypno-Disc
  1. This was a pretty bad heat for Anarchy, all things considered. Would certainly back Behemoth and Supernova against it, and I see no reason why Hypno-Disc cannot take out the walker either. It may take a few hits, but eventually Hypno-Disc is going to break some of those legs, preventing Anarchy from avenging 101's loss to the spinner. SpaceManiac888 (Talk) 08:05, July 17, 2020 (UTC)
  2. Anarchy should heave been blown up by Supernova, so now it's Hypno-Disc's turn to rip some legs off again. Jimlaad43(talk) 09:12, July 17, 2020 (UTC)
  3. The Rose's will certainly be wary of Anarchy's heavy weaponry. But its own flywheel is still more than capable of carving into its opponent here. NJGW (talk) 09:51, July 17, 2020 (UTC)
  4. Flashbacks to Anarchy vs Chip in a previous Ragnabot! Either Hypno-Disc breaks down or it wins, and I think we're being generous during the heat. TOAST 10:03, July 17, 2020 (UTC)
  5. Not much to add,it's gonna lose a leg.Diotoir the son of nemesis (talk) 10:35, July 17, 2020 (UTC)
  6. Gutted for Anarchy, and as much I as I want to vote for it, its got the wrong weaponry to deal with it. Hypno-Disc to rip into the sides to take the win. Adster1005 12:32, July 17, 2020 (UTC)
  7. I mean, Anarachy was never going to beat anyone. I even had a rant set-up for why it wouldn't be able to beat even Behemoth because I suspected some people would use the Shunt-link argument...oh well, guess I won't need to now. CrashBash (talk) 15:45, July 17, 2020 (UTC)
  8. Anarchy got dealt a bad hand here in this heat, but I can see it lasting a respectable amount of time before the damage becomes too much for it. Raz3r(talk) 16:40, July 17, 2020 (UTC)
  9. All Hypno-Disc has to do is to hit Anarchy on the sides over and over again and its basically wrapped this fight up. --TheyCallMeDoot (*doot doot*) 17:07, July 17, 2020 (UTC)
Votes for Anarchy
Winner:

Behemoth vs Supernova

Behemoth Supernova
Behemoth 6
Supernova S6
Votes for Behemoth
  1. I wholeheartedly disagree. Supernova's performance in S5 is way overblown for me. It manages one really nice attack, but nothing after that, with Behemoth carrying out the other attacks of note. Supernova's improvements for S6 shouldn't carry much weight. Its fundamentals were improved for a more durable chassis and the like, but the spinner itself? Seemingly identical to S5. Certainly, the S5 version would've also beat Short Circuit and Ming 3. I also disagree on these versions of Behemoth being more fragile. It had a removable link issue on top, but only faced one spinner battle, so hardly conclusive. There, it was stunned by a Derek 2 attack, which then allowed an opportunistic and crippling side attack from Disc-O-Inferno - which also, I disagree that it is weaker than Supernova, it acheived better bite much more consistently than Supernova, with hardly any less power in those hits. Nevertheless, Behemoth here is faster than its S5 encounter, and Supernova hasn't improved enough over its base design to convince me things will change. I just see Behemoth being on top of it, its scoop taking a couple of hits but remaining rigid, and it ultimately dictating the pace of the fight. NJGW (talk) 10:02, July 17, 2020 (UTC)
  2. Nick has hit the nail on the head. It frustrates me a lot to see Series 6 Supernova pegged as a direct upgrade from Series 5 when it was just new paint and a kinder draw. Supernova was leading against Behemoth but as soon as the teeth came off, it was done for. That was still happening in Series 7 and 8 so it's very likely to happen here. Like Nick says, Behemoth only improved for Series 6 and is in no way a downgrade. I would probably vote for Supernova if these two never fought, but they did, and little changes here. TOAST 09:59, July 17, 2020 (UTC)
  3. Maybe Behemoth was crippled by Derek, but I'd still argue that was a very situational scenario, where being in a melee didn't help matters. By contrast, it's facing Supernova head-to-head for a second time. We know it can withstand Supernova's blows and we know Supernova takes very little for it to immobilise itself - supposedly it was that tiny little flick at the beginning of its fight against Spawn Again that knocked it out. CrashBash (talk) 15:44, July 17, 2020 (UTC)
  4. Supernova had some good moments against Behemoth in their Series 5 encounter, but Behemoth’s scoop held up to the hits well enough to help it achieve victory in the end. Supernova isn’t any more nimble or powerful in terms of weaponry compared to Series 5, so I don’t believe it’ll be able to get round Behemoth’s sides and cause the sort of damage Derek 2 and Disc-O-Inferno did. Behemoth’s KO losses in the University Challenge and Series 7 were both freaks of nature which I’m willing to forgive, and Behemoth was improved enough in other areas, having a more powerful scoop and more manoeuvrability than in Series 5. The idea that Supernova’s drive into the wall proving a turning point is one I don’t really agree with; Supernova may have been overturned Space, but it was clearly put the right side up again straight away, because in the next shot Supernova’s top panel is the same plain yellow as when it started the fight, instead of the more chequered underside, so it can be easily pushed around either way up. This fight feels like a Chaos 2 vs Crushtacean situation for me, where one robot looked stronger at the start, before the other machine slowly but surely gained the upper hand, until a fatal error cost the promising starter, an error which I don’t believe would have changed the outcome of either fight. Behemoth was getting on top against Supernova, who seemed to be slowing down and taking some internal damage over time, and I think the same sort of thing could well happen again, with Behemoth’s improved weapon power and mobility helping it achieve the same result as in Series 5. Supernova’s minor improvements aren’t enough to convince me it can change this result, certainly it could take Behemoth out in a melee scenario when it’s not completely focusing on Supernova, but head-to-head? I don’t trust it. Raz3r(talk) 17:02, July 17, 2020 (UTC)
Votes for Supernova
  1. To be fair, Supernova was winning that Series 5 matchup quite nicely. That was until it had a lapse in control which enabled Behemoth to overturn it, making it easier to push around. Now, providing that Supernova maintains its composure throughout, I actually think it could achieve a knockout. I do agree with Diotoir that Behemoth Evo 5 had a problem compared to Evo 4, in that it really could not withstand hard knocks. I am not really confident it can really withstand a hard hit that Supernova most certainly can deliver. SpaceManiac888 (Talk) 08:05, July 17, 2020 (UTC)
  2. Unsure at first, but completely agree with Space now. Adster1005 08:15, July 17, 2020 (UTC)
  3. Supernova improved after Series 5, while Behemoth's spinner-resistance was tested by the weaker Disc-O-Inferno, where it failed. Supernova should deal out slightly more damage this time, won't be as threatened by being overturned and can keep its armour on long enough to take victory in the end. Jimlaad43(talk) 09:17, July 17, 2020 (UTC)
  4. This is actually a surprisingly tough one. One good hit on Behemoth’s side and it’s done for, anything but a full frontal assault and it’s done for, and at this stage in the competition, Supernova was hitting Ming 3 full force multiple times and sending itself gyro-ing across the arena multiple times so I think it has the durability at least at this stage. Will it lose a tooth? Possibly, I think it happened in series 7 once but not this series. This is so close. I think if we ran this battle 5 times Supernova would win 3 of them, so I’m gonna have to go for them. Behemoth has to sustain multiple hits on the front whilst at the same time being disorientatingly spun away, at which point I think Supernova can take advantage at least once. From then it’s just beating a dead horse til Refbot says stop. RelicRaider (talk) 10:37, July 17, 2020 (UTC)
  5. As I mentioned in the previous vote, Behemoth in Series 6-7 was bad for heavy knocks. What makes this worse is the recent discovery that DEREK! was most likely the one to knock Behemoth's side out. Now to be fair, Behemoth could fight back by simply pushing, however, in three different series, Behemoth died from multiple heavy blows, that seem trivial compared so Series 5/Extreme 1 where it faced far worse competition. Supernova will break the scoop as we saw in Series 5, it will most likely cripple Behemoth in the process, I can't see it fighting back very well and this time I doubt the House Robots will intervene. I just can't see Behemoth surviving given the awful reliability issues from past. Diotoir the son of nemesis (talk) 10:44, July 17, 2020 (UTC)
Winner:
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