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Round 1

Raging Reality vs X-Terminator

Raging Reality X-Terminator
Raging reality
X-terminator 7 arena
Road to the Semi-Finals
  • Qualifiers: Beat Namazu (12-0)
  • Heat, Round 1: Beat Robogeddon (13-0)
  • Heat, Round 2: Beat Constrictor (11-0)
  • Heat, Round 3: Beat X-Terminator 2 (8-6)
  • Quarter-Final, Round 1: Beat √3 (11-2)
  • Quarter-Final, Round 2: Beat Corkscrew Two (11-2)
Road to the Semi-Finals
  • Qualifiers: Beat Victor 2 (11-0)
  • Heat, Round 1: Beat Killertron (11-0)
  • Heat, Round 2: Beat Thermidor 2 (11-0)
  • Heat, Round 3: Beat King of Diamonds (12-0)
  • Quarter-Final, Round 1: Beat Hydra (9-2)
  • Quarter-Final, Round 2: Beat St. Agro (12-0)
Votes for Raging Reality Votes for X-Terminator
  1. Raging Reality does not have the flipper to turn X-Terminator over completely, so it can right itself. RR is suspect to being shredded by the disc, and seeing as X-Terminator dealt with St Agro and Bulldog Breed easily, RR will not be any trouble. Jimlaad43(talk) 10:57, March 11, 2017 (UTC)
  2. That armour will get shredded. CaliforniaKingsnake (talk) 11:06, March 11, 2017 (UTC)
  3. I'll go with that. X-Terminator to avenge its predecessor. Combatwombat555 (talk) 11:32, March 11, 2017 (UTC)
  4. Well, I said Raging Reality was one of the weaker robots left in the competition, and BOOM, it gets thrown against X-Terminator. The only way it'll win is if it gets a very very lucky flip. CrashBash (talk) 11:49, March 11, 2017 (UTC)
  5. The harsh reality for Raging Reality is that it already had its sides torn apart once by Matilda's flywheel. With that in mind, X-Terminator is going to rip it a new one! VulcansHowl 13:10, March 11, 2017 (UTC)
  6. This could very well be a battle where Raging Reality's narrow flipper lip really helps it. Unfortunately though, Raging Reality will need an incredibly precise attack at the perfect angle to topple X-Terminator over. If X-Terminator catches Raging Reality side on, I can imagine that rendering it immobile instantly. Nweston8 (talk) 13:49, March 11, 2017 (UTC)
  7. Can you imagine if we'd gotten an X-Terminator vs X-Terminator fight? Reality sinks in for Team Knightmare here though, they're going to be torn apart here. Not sure on what X-Terminator can do in the next round though... Raz3r(talk) 14:33, March 11, 2017 (UTC)
  8. X-Terminator 3 will be able to avenge its older variation, by having Raging Reality's flipper buckled at the start, before ruining the locomotion and eventually cutting through the thin armour of its opponent. SpaceManiac888 (Talk) 17:46, March 11, 2017 (UTC)
  9. Welp, the ban has now been lifted. Woo. Anyways, X-Terminator 3 is going to absolutely decimate Raging Reality here, seeing as the latter has hideously weak armour and a small flipper surface that can screw the entire robot if the flipper gets buckled up badly. --Demon Of Tomorrow 19:25, March 11, 2017 (UTC)
  10. Wrong flipper for dealing with X-Terminator. Raging Reality pwned. Hogwild94 (talk) 19:55, March 11, 2017 (UTC)
  11. This will be the fourth time in a row I have voted against Raging Reality, and the second time I've voted for X-Terminator to beat it. By my definition, X-Terminator just made the Grand Final, as even if they fall short of the Top 4, they'll still enter the play-off. TOAST 00:58, March 12, 2017 (UTC)
  12. Smeg, my final sweepstake is eliminated. Sam (BAZINGA) 01:19, March 12, 2017 (UTC)
  13. Nothing else to say really. --Voyanuitoa (talk) 10:39, March 12, 2017 (UTC)
  14. This time Raging Reality can't escape the reality of this battle outcome...It'll be torn like it was by Matilda.Diotoir the son of nemesis (talk) 15:54, March 12, 2017 (UTC)
Winner: X-Terminator (0-14)

Atomic vs Anarchy

Atomic Anarchy
AtomicHQ
Anarchy
Road to the Semi-Finals
  • Qualifiers: Beat Trouble 'n' Strife (12-1)
  • Heat, Round 1: Beat Facet (12-0)
  • Heat, Round 2: Beat Mazakari (11-0)
  • Heat, Round 3: Beat Panic Attack (11-1)
  • Quarter-Final, Round 1: Beat PulverizeR (11-0)
  • Quarter-Final, Round 2: Beat Das Gepäck (12-0)
Road to the Semi-Finals
  • Qualifiers: Bye
  • Heat, Round 1: Beat Haardvark (13-0)
  • Heat, Round 2: Beat UFO 1 (10-2)
  • Heat, Round 3: Beat Bonk (10-1)
  • Quarter-Final, Round 1: Beat King B Remix (10-3)
  • Quarter-Final, Round 2: Beat Suicidal Tendencies (9-4)
Votes for Atomic
  1. It's nice to see a walker come so far, but it was inevitably going to stop here. Atomic cruise through to the top 8 again. Jimlaad43(talk) 10:57, March 11, 2017 (UTC)
  2. Flip. CaliforniaKingsnake (talk) 11:06, March 11, 2017 (UTC)
  3. Against a weaker flipper, those half-circles near the top of Anarchy's body might stop it going right over and enable it to recover. Atomic is not a weak flipper, Anarchy's going right over. Combatwombat555 (talk) 11:33, March 11, 2017 (UTC)
  4. There is no excuse. There is simply no excuse for Anarchy anymore. Atomic is, once again, on a roll. CrashBash (talk) 11:50, March 11, 2017 (UTC)
  5. It would be a miracle if Anarchy's axe could self-right, but its weight, flipper and scoop would probably prevent it from doing so. Atomic's flipper is large and powerful enough to scoop under Anarchy and throw it over, after which Mike Franklin's campaign finally comes to an end. VulcansHowl 13:10, March 11, 2017 (UTC)
  6. Thank goodness Anarchy is gone. Great machine, but I didn't want it to get its way past a machine like Atomic just through things such as its weight etc. Nweston8 (talk) 13:49, March 11, 2017 (UTC)
  7. End of the road for the last of my sweepstakes, who had a pretty lucky Quarter Final draw. Frankly, I'm happy to get any points at all from when I saw the draw, but Atomic is the far superior machine in almost every aspect. Raz3r(talk) 14:36, March 11, 2017 (UTC)
  8. Fifth time in a row I have voted againt Anarchy, especially since I cannot see it having any answer to Atomic's relentless flips. SpaceManiac888 (Talk) 17:46, March 11, 2017 (UTC)
  9. Well, at least logic can appear when Atomic battles Anarchy, because I was expecting some excuse along the lines of "no baseplate to flip" or something. Atomic will dispose of the walking 'bot easily. --Demon Of Tomorrow 19:27, March 11, 2017 (UTC)
  10. Again, I don't think this would be as one sided as yous make out, but Atomic should still be able to find a way through via an eventual side-stranding. Hogwild94 (talk) 19:55, March 11, 2017 (UTC)
  11. According to Craig Danby (I think), An Arch Y would nowadays be considered a shufflebot, as the legs lack a certain degree of freedom. It's going to shuffle on out of here. TOAST 01:03, March 12, 2017 (UTC)
  12. Little chance of Anarchy self-righting against a flipper of that prowess. --Voyanuitoa (talk) 10:41, March 12, 2017 (UTC)
  13. Easy outcome here.Diotoir the son of nemesis (talk) 15:55, March 12, 2017 (UTC)
  14. I actually think Anarchy may be able to self-right; the little plastic bits on the sides are supposedly there to prevent side-stranding, and it seems to me like that would be pointless if it couldn't self-right from its top anyway. Even so, Atomic wins on the basis that it is much faster and more maneuverable and has a much better flipper. Judoska (talk) 16:52, March 12, 2017 (UTC)
Votes for Anarchy
Winner: Atomic (14-0)

Typhoon 2 vs Tornado

Typhoon 2 Tornado
Typhoon 2
Tornado
Road to the Semi-Finals
  • Qualifiers: Beat Elvis (12-0)
  • Heat, Round 1: Beat Crusader 2 (14-0)
  • Heat, Round 2: Beat IG-88 (11-0)
  • Heat, Round 3: Beat Spirit of Scorpion (0-11)
  • Quarter-Final, Round 1: Beat S.M.I.D.S.Y. (12-1)
  • Quarter-Final, Round 2: Beat Tetanus Booster (12-0)
Road to the Semi-Finals
  • Qualifiers: Bye
  • Heat, Round 1: Beat Disruptor (10-0)
  • Heat, Round 2: Beat The General (11-0)
  • Heat, Round 3: Beat Wild Thing 2 (12-0)
  • Quarter-Final, Round 1: Beat Dominator 2 (12-0)
  • Quarter-Final, Round 2: Beat Cedric Slammer (12-0)
Votes for Typhoon 2
  1. Oh wow, Series 7 vs Series 6 champs. This is a very interesting battle. There are a few battles to consider before choosing. Tornado vs Hypno-Disc, Tornado pushed it around and survived the hits. Typhoon 2 vs Storm 2, Typhoon was able to avoid being fully bullied by the pusher, who proved itself to be better than Tornado multiple times. Typhoon 2 vs Iron-Awe 2.1, Once spinning up, the wedge of Iron-Awe could not get close, it just kept being spun away. Overall, I think that Tornado cannot push Typhoon for long enough to cause it problems. It'll survive a few hits, but it isn't as armoured as Storm 2 was, so damage will start to cause it problems as the battle wears on. Typhon 2 for me. Jimlaad43(talk) 10:57, March 11, 2017 (UTC)
  2. Typhoon 2 can get up to speed faster than Tornado can catch it. CaliforniaKingsnake (talk) 11:06, March 11, 2017 (UTC)
  3. Typhoon 2 was exceptionally driven, enough to get away from the much faster Storm 2 and hold its own. Tornado is not fast enough to catch it before it spins up, and it'll just keep getting spun away on contact, so it can't bully its opponent as it usually does. Those side panels were also not up to the strength of the much thicker scoop, so one good shot there and Tornado could be in serious trouble. Combatwombat555 (talk) 11:37, March 11, 2017 (UTC)
  4. Well this is a tremendously pleasant surprise and I hope it's unanimous. Tornado was a lesser Storm 2 in every way and controversy aside, Typhoon 2 did break armour off Storm 2. Tornado has vulnerable sides (King B Powerworks showed that) and a deadly spinner will wreck havoc. Toon Ganondorf (t c) 11:43, March 11, 2017 (UTC)
  5. Tornado has no chance of catching Typhoon 2 as it gets its spinner going, and at heart is a much slower, much less durable Storm 2. It will most likely end up immobilised by Typhoon 2's blows, with its sides, chassis and wheels looking very worse for wear. VulcansHowl 13:10, March 11, 2017 (UTC)
  6. If there was one Pre-Series 8 machine I thought could beat Tornado, it was Typhoon 2. Tornado doesn't have the speed that Storm 2 did, nor is its armour as resilient. The control on Typhoon 2 should allow them to get up to enough speed to cause some severe damage to Tornado, either on its scoop or its sides. Has Typhoon 2 been the most improved robot in terms of the stage they lost at in Ragnabot 1 compared to Ragnabot 2? It's certainly up there; all of the others left (not including Anarchy or Raging Reality; they're going out) bar S3 and the new machines reached at least the Quarter Finals. Raz3r(talk) 14:44, March 11, 2017 (UTC)
    Typhoon 2 fell in the heat final last Ragnabot, whilst S3 fell in Round 2. Assuming Typhoon wins this, they'll be tied. It depends on what happens to Typhoon in the next round, and also what happens to S3 in the next semi-final. CrashBash (talk) 14:59, March 11, 2017 (UTC)
  7. I see the arguments for both sides, but when you get down to it, if Storm 2 was having severe troubles with Typhoon and lost, then I see no reason for Typhoon not to win this again, especially seeing as I think Tornado has weaker armour if I remember correctly. --Demon Of Tomorrow 19:42, March 11, 2017 (UTC)
  8. This is a battle I've pondered many times, and in the past I would've voted for Tornado, but my final opinion is Typhoon 2. I formed this after reading Andrew Marchant's reasoning for not entering Series 8 - Tornado's chassis is made of mild steel. Easy pickings for Typhoon 2 then, and even with aggression taking priority over damage now, chassis damage is just too hard to overcome - see Rapid's withdrawal. I'd also like to add more to this, because yes, Tornado quite visibly dominated Hypno-Disc... or at least that's how it comes across to the viewers at home. While I'm sure it still won on points by a significant margin, Tornado's scoop was reportedly gashed by Hypno-Disc, and took a lot of repairs to fix. Tornado's active weapons on the scoop in Series 7 will actually hinder it here - I imagine they'll equip the lifter and try to flip Typhoon, but being a lifting plate, that's not going to be nearly as solid as the Series 6 scoop, meaning that Typhoon 2 will be able to inflict major damage just about anywhere. TOAST 01:10, March 12, 2017 (UTC)
Votes for Tornado
  1. Ouch. Fun fact - I did a test line-up of the Ragnabot semi-finalists, and these two got drawn together. Who did I pick? Well....I think it's obvious from my vote here. But hear me out. Yes, Storm 2 did take damage from Typhoon 2, but there's two factors here. First, it took a long time for that damage to be caused. Second, that damage largely occured because Storm 2, because of its lifter, had essentially panels. Tornado, with its full-length scoop, doesn't have that issue, so in theory, it should weather Typhoon a little better with the trade-off of perhaps having a few dents. Also, it's possible, once it gets under, the flail could cause some minor issues. That last one is me going off on a limb, but I think Tornado will just take it. CrashBash (talk) 11:55, March 11, 2017 (UTC)
  2. You know, I totally understand what CrashBash means, and what completely swings it for me is that Typhoon 2 will be retreating for most of the battle. With aggression carrying the most weight now, Typhoon 2 would have to cause catastrophic damage to override Tornado, and although I can see it sustaining cuts and gouges to its body on occasion, Andrew Marchant's driving should protect Tornado for the majority of the battle. I totally understand voting for Typhoon 2, but I think Tornado deserves a portion of the backing at the very least. Nweston8 (talk) 13:49, March 11, 2017 (UTC)
  3. Whilst Typhoon 2 is powerful, remember that Hypno-Disc was notably powerful too and its disc could only cause a few gashes to the sides of Tornado. Also, I should note that Storm 2 theoretically won that battle against Typhoon 2, and its damage appeared to be down to its own slams (plus, as mentioned above, Tornado's scoop is more robust than Storm 2's). I think Tornado could survive the slams of Typhoon 2 and push it around; but more importantly, I would argue that Typhoon 2 may struggle in this dangerous new arena. Pretty much, any of the house robots could cause notable harm to it, more so than to Tornado, the flipper fires automaticlly, which could overturn the srimechless full-body spinner and the arena is more damaging too. Maybe the system will fail this time, allowing Tornado to dominate to either win a Judges' decision or pit Typhoon 2. SpaceManiac888 (Talk) 17:46, March 11, 2017 (UTC)
  4. I so want to give this to Typhoon 2, but I'm reminded of how it arguably only won over Storm 2 because of the panel that fell off (ignoring TPTB's tampering), and I just can't see something like that happening to Tornado whichever weapon it uses. Even the anti-Razer frame would be good for fending off Storm 2. But hey, I'm fine with whichever robot wins this one. Hogwild94 (talk) 19:59, March 11, 2017 (UTC)
  5. I'm convinced by SpaceManiac888's argument. Tornado should survive long enough to use the arena to its advantage. The new massive pit is a much larger danger to Tyhpoon 2's tendency to ricochet and the flipper and spike are a serious threat. --Voyanuitoa (talk) 10:44, March 12, 2017 (UTC)
  6. Tough call, I can see a rambot defeating a spinner quite easily through speed and control, it managed to fend off Hypno-Disc as well as other spinners because of this so, I can see the same with Typhoon 2, who I've seen in the RoboGames struggle against rambots and ramming blade/scoops, so that's my reasoning.Diotoir the son of nemesis (talk) 16:09, March 12, 2017 (UTC)
Winner: Typhoon 2 (8-6)

Terrorhurtz vs Eruption

Terrorhurtz Eruption
Terrorhurtz 2016
Eruption 2016
Road to the Semi-Finals
  • Qualifiers: Bye
  • Heat, Round 1: Beat Bulldog Breed (10-1)
  • Heat, Round 2: Beat Ripper (9-2)
  • Heat, Round 3: Beat Disc-O-Inferno (11-0)
  • Quarter-Final, Round 1: Beat Twisted Metal Evo (14-0)
  • Quarter-Final, Round 2: Beat Spawn Again (13-0)
Road to the Semi-Finals
  • Qualifiers: Bye
  • Heat, Round 1: Beat Barry (11-0)
  • Heat, Round 2: Beat Lightning Tracks (12-0)
  • Heat, Round 3: Beat Thor 2016 (13-1)
  • Quarter-Final, Round 1: Beat Tiberius 3 (13-0)
  • Quarter-Final, Round 2: Beat Ironside3 (10-3)
Votes for Terrorhurtz Votes for Eruption
  1. Terrorhurtz's problem in Series 8 was the hit-and-miss nature of whether the axe was working. It cost them against the only flipper they faced - Behemoth. It was very good at pushing back, but Eruption's flipper will deflect the pressure sometimes. However, if the axe is working, I don't think it will cause damage to Eruption. Therefore, it will only be used as a srimech, and that's the issue this Terrorhurtz has. Jimlaad43(talk) 10:57, March 11, 2017 (UTC)
  2. The axe wasn't reliable enough for me to back it. CaliforniaKingsnake (talk) 11:06, March 11, 2017 (UTC)
  3. Terrorhurtz doesn't do well bringing its axe to bear against big wedges - it's battle with Spawn a Again was a combination of luck and SA barely being able to put up a good fight. Eruption will be able to keep its front pointed the right way and with a wedge underneath Terrorhurtzs weapon will hit only air. Justice for Bulldog Breed and ripper, a fellow flipper has taken Terrorhurtz out. Toon Ganondorf (t c) 11:45, March 11, 2017 (UTC)
  4. This battle came out during my Audited 2016 series. I wasn't sure at the time, so I did a search on YouTube to see if the two robots had actually ever fought. Turns out, they had, and the battle lasted all of about 20 seconds, in Eruption's favour. That was enough to convince me. CrashBash (talk) 11:57, March 11, 2017 (UTC)
    I counted 10 seconds :P. Raz3r(talk)
  5. A strong draw, but even while discounting the reliability issues of its axe, I still feel that Terrorhurtz will struggle to knock Eruption out as the latter keeps flipping it. Eventually, Terrorhurtz's gas supply will run out before Eruption's, and its reign of terror will come to a sorry end. By the way, Crash, is this the battle you're referring to? Seems like a trenching is also a possibility based on the evidence of that. VulcansHowl 13:10, March 11, 2017 (UTC)
  6. John will want Nick to preserve the axe for the majority of the time, so it will resort to shoving Eruption around. It'll have a successful period, but with Terrorhurtz's shape being so tall and weighty, vertically, when its in the process of being turned over, Eruption could follow up with a subsequent attack and topple Terrorhurtz forward and out of the arena if it times it right. Terrorhurtz will try, and will have its periods, but Eruption's flips will clinch it. Nweston8 (talk) 13:49, March 11, 2017 (UTC)
  7. Yeah, like CrashBash, I watched footage of a previous fight between them, and that was enough to sway me. I don't think Terrorhurtz is capable of landing a KO like PP3D did, and that will cost them here. Raz3r(talk) 14:57, March 11, 2017 (UTC)
  8. Eruption's I believe will outweigh Terrorhurtz's attacks, and because I doubt that the axe will be able to survive the relentless slams to the ground, Terrorhurtz will eventually be unable to self-right. SpaceManiac888 (Talk) 17:46, March 11, 2017 (UTC)
  9. I think if there is one robot that can breeze to the finals easily, it will be Eruption. With TR2 having robots like Apollo (again), Carbide, Shockwave and Storm 2, I'm getting increasingly worried about my final sweepstake... --Demon Of Tomorrow 19:50, March 11, 2017 (UTC)
  10. Eruption shouldn't have any big problems here; for all its improvements over the thirteen years, Terrorhurtz still isn't quite there in terms of going all the way. Hogwild94 (talk) 20:00, March 11, 2017 (UTC)
  11. If we hadn't seen Series 9's first episode, I probably would've given this to Terrorhurtz under the assumption that, with a working axe, it would be the beast we knew and loved/feared. Eruption does not yet have its vertical spinner, so the newly highlighted weakness is irrelevant, but it has to be said that while my younger self was afraid of the manic Terrorhurtz from S6-EX2, the new "wait WAIT for a good hit!!" Terrorhurtz is just not the same. I'd understand that methodology with Beta, but unless Terrorhurtz goes all out like it used to - and ideally regains that impassable ground clearance - I can't see it doing anything significant to Eruption. TOAST 01:18, March 12, 2017 (UTC)
  12. Nothing else to add. --Voyanuitoa (talk) 10:46, March 12, 2017 (UTC)
  13. Terrorhurtz is great but it won't last here.Diotoir the son of nemesis (talk) 15:56, March 12, 2017 (UTC)
  14. EX2 Terrorhurtz M I G H T have managed this, but much like Beta, this Terrohurtz seems more geared towards dealing the damage in single, isolated blows rather than the onslaughts of the EX2 variant. Therefore, I can see the fairly nippy Eruption surviving/dodging the blows and flipping THurtz around the arena, until it either can't self-right, goes OotA or loses on a Judges' decision. Judoska (talk) 18:48, March 12, 2017 (UTC)
Winner: Eruption (0-14)

Round 2

Atomic vs X-Terminator

Atomic X-Terminator
AtomicHQ
X-terminator 7 arena
Road to the Semi-Finals
  • Qualifiers: Beat Trouble 'n' Strife (12-1)
  • Heat, Round 1: Beat Facet (12-0)
  • Heat, Round 2: Beat Mazakari (11-0)
  • Heat, Round 3: Beat Panic Attack (11-1)
  • Quarter-Final, Round 1: Beat PulverizeR (11-0)
  • Quarter-Final, Round 2: Beat Das Gepäck (12-0)
  • Semi-Final, Round 1: Beat Anarchy (14-0)
Road to the Semi-Finals
  • Qualifiers: Beat Victor 2 (11-0)
  • Heat, Round 1: Beat Killertron (11-0)
  • Heat, Round 2: Beat Thermidor 2 (11-0)
  • Heat, Round 3: Beat King of Diamonds (12-0-)
  • Quarter-Final, Round 1: Beat Hydra (9-2)
  • Quarter-Final, Round 2: Beat X-Terminator (12-0)
  • Semi-Final, Round 1: Beat Raging Reality (14-0)
Votes for Atomic
  1. X-Terminator has the qualities that can defeat flippers, they puller Bulldog Breed apart easily, but I think Atomic is more like Tsunami in this regard. Firstly, we know that Atomic was very good at getting on the attack straight away, which in such a small arena will won't take long. Secondly, The Atomic flipper is made of strong stuff, and is at a great angle to avoid the disc if they go front on. A good flip will tip X-Terminator over, and with such a large machine, I can see Atomic tipping it out of the Arena. Atomic won't suffer as much damage as they did against Hypno-Disc because it's too well driven to take as many hits from the smaller disc of X-Terminator. Jimlaad43(talk) 14:58, March 13, 2017 (UTC)
  2. Atomic has the major advantage of having the flipper being as long and as thick as it is. I can't see X-Terminator buckling the lip so it no longer works, like it did with St Agro or Bulldog Breed. Also, whilst the Series 5 Atomic was trashed by Hypno-Disc, true, the Series 7 Atomic is far stronger, able to weather blows from the much more capable and destructive Typhoon 2, so it should withstand a smaller disc. With this, it's only a matter of time before X-Terminator gets flipped onto its back and, unlike Tsunami, left there. CrashBash (talk) 15:06, March 13, 2017 (UTC)
  3. The armoured wedge could put up, Atomic will need speed and avoid getting hits from behind and from the side, it needs to stay head on and constantly flip without hesitation to win.Diotoir the son of nemesis (talk) 15:45, March 13, 2017 (UTC)
  4. sigh... I cannot fault the logic for Atomic here, though. The thing was designed like a tank and should be easily capable of launching around X-Terminator 3. Probably not an OotA due to the huge size of X-Terminator, but a KO via a flip. And would ya believe it, Atomic may be the only pre-2016 robot to go through to the final! --Demon Of Tomorrow 15:46, March 13, 2017 (UTC)
  5. I should note that Atomic was more robust than what it appears to be, so its flipper should survive some collisions with X-Terminator's disc of doom. Eventually, I can see Atomic either exploiting X-Terminator's ground clearance at the front, or its slow speed to get to the back, and win with a flip of doom. SpaceManiac888 (Talk) 15:55, March 13, 2017 (UTC)
  6. Atomic's large flipper blade looks sturdier and more protective than Bulldog Breed or St. Agro's, and X-Terminator in Series 7 proved very vulnerable when faced against the similarly-powerful Tsunami. Atomic to scoop under X-Terminator from the sides and chuck it over, after which X-Terminator's flywheel will do nothing but carry it towards the wall or one of the CPZs. X-Terminator... X-Terminated! VulcansHowl 16:14, March 13, 2017 (UTC)
  7. Let's be honest, X-Terminator weren't going to win any of these matchups. I hope it does well in the play offs. Well done to Atomic for making the Grand Final, they won't make the same mistakes as Tsunami or Bulldog Breed. Raz3r(talk) 16:25, March 13, 2017 (UTC)
  8. Yeah... CaliforniaKingsnake (talk) 16:31, March 13, 2017 (UTC)
  9. Assuming Atomic doesn't beat itself again, then I should say it'll get X-Terminator over and not make the same mistake as Tsunami. Hogwild94 (talk) 18:28, March 13, 2017 (UTC)
  10. Atomic to do as Tsunami did, and I trust the team to leave it for dead. Combatwombat555 (talk) 20:48, March 13, 2017 (UTC)
  11. For me, even if X-Terminator managed to buckle part of the lip, the lip itself is very wide, and X-Terminator would need to render it useless with multiple attacks in different areas along the front of Atomic, which would require precise readjusting before coming in with another precise attack. Against other flippers, X-Terminator has shattered narrower, more limited flippers in terms of their fronts, whereas Atomic can adjust to the situation. Honestly, even if the front was damaged slightly, the front itself is so steep and the robot is so fast that an aggressive enough drive could easily plant X-Terminator flush onto the front of Atomic, allowing it to throw from there. X-Terminator is a great machine which did adapt in fights it seemed to have a disadvantage in, but Atomic is too smart, versatile and aggressive to throw this away. Nweston8 (talk) 03:12, March 14, 2017 (UTC)
Votes for X-Terminator
  1. Actually I have slightly more belief in the lower side of the alphabet. X-Terminator's front wedge was proven, expertly so - nothing ever breached it from Series 6 onwards, not even Firestorm. Atomic's flipper may be wide, but that doesn't mean they'll sustain one cut and then have an effective wedge elsewhere, the whole thing will warp and become useless. Maybe Atomic could land a flip or two before this happens, but Atomic often lifted a robot high without lifting it over, I think XT will land on its wheels. Once the damage takes place, it will be critical, and just like Bulldog Breed before it, Atomic will have no way back. TOAST 17:28, March 13, 2017 (UTC)
    As much as I'd love to agree with you on sending X-Terminator through, Tsunami breached X-Terminator by flipping from the corner at the front. I can see Atomic doing something similar, or simply constantly getting flips from the side. Raz3r(talk) 17:40, March 13, 2017 (UTC)
Winner:

Typhoon 2 vs Eruption

Typhoon 2 Eruption
Typhoon 2
Eruption 2016
Road to the Semi-Finals
  • Qualifiers: Beat Elvis (12-0)
  • Heat, Round 1: Beat Crusader 2 (14-0)
  • Heat, Round 2: Beat IG-88 (11-0)
  • Heat, Round 3: Beat Spirit of Scorpion (0-11)
  • Quarter-Final, Round 1: Beat S.M.I.D.S.Y. (12-1)
  • Quarter-Final, Round 2: Beat Tetanus Booster (12-0)
  • Semi-Final, Round 1: Beat Tornado (8-6)
Road to the Semi-Finals
  • Qualifiers: Bye
  • Heat, Round 1: Beat Barry (11-0)
  • Heat, Round 2: Beat Lightning Tracks (12-0)
  • Heat, Round 3: Beat Thor 2016 (13-1)
  • Quarter-Final, Round 1: Beat Tiberius 3 (13-0)
  • Quarter-Final, Round 2: Beat Ironside3 (10-3)
  • Semi-Final, Round 1: Beat Terrorhurtz (14-0)
Votes for Typhoon 2
  1. Now, especially after the episode last night, this is going to be a monstrous debate. Who wins out of these two? The 2016 variant of Eruption lost against Gary Cairns' other robot - PP3D, but beat it in Series 9 (albeit, with PP3D's disc not really working). So, it's 1 apiece, and Typhoon 2 is not quite as powerful as PP3D is. However, the decider for me is reliability. Once Typhoon's disc was spinning, it never stopped, even after a load of hits. This is going to cause Eruption problems. PP3D ripped the plates off Eruption and buckled the wheels. Typhoon may take an extra hit or two to do that, but unlike PP3D, it will be able to do that. Watch Typhoon in all its battles, even after powerful hits, it didn't get deflected away much, their opponent was an Typhoon 2 stayed put and in control. Eruption won't get a chance to get a flip in early, no matter how hard they try, and by that point, they've missed their chance. Typhoon 2 can do what they want until Eruption is finished. On a side note, I want to hear Gary Cairns say "It's up to speed now, boy!" on a loop. For me, that's even better than the "Don't Bring Wheels into the Arena" quote, I loved that moment xD Jimlaad43(talk) 14:58, March 13, 2017 (UTC)
    Probably my new favourite bit of dialogue from Robot Wars, especially the way he said it! XD Raz3r(talk) 17:29, March 13, 2017 (UTC)
    Exactly, there was no way I wasn't going to hear the quote again and again as I did the write up! Jimlaad43(talk) 00:35, March 14, 2017 (UTC)
  2. If this was the Series 9 version of Eruption, sure, I'd argue against the above points, but I do see where Jim is coming from. Eruption simply isn't the spinner absorber here...not yet anyway. Crucially, I can't see Eruption being able to disrupt Typhoon's rhythm....I know I say this a lot, but to beat a robot like Typhoon, that's what you absolutely NEED to do. But a few more series time, and I'll have a lot more faith in Eruption...will the score ever be settled? CrashBash (talk) 15:09, March 13, 2017 (UTC)
  3. Holy moly. Revenge is a dish best served volcanic. I'm actually really pleased we got this battle because virtually all other battles would have been very one-sided, and we can have a close battle here. Unfortunately, for me, Typhoon 2 has the edge, and this is another case of head vs heart, and also another case of a battle which happened in my drawn out version of the Last 64, and it was at the same stage too. I'm confident Typhoon 2 can avoid Eruption for long enough to speed up the weapon. Once that happens, I simply don't see how Typhoon 2 can be stopped by Eruption. It may take longer to get a KO, but I trust they can get it eventually. Eruption reared up and bounced on impact with some robots too, which Typhoon 2 can exploit. Raz3r(talk) 17:29, March 13, 2017 (UTC)
  4. Ooh, this is a tough choice, bearing in mind this is Eruption from last year rather than last night. With that in mind, I'm inclined to say Typhoon 2 will, just, be able to get up to speed before Eruption can sweep in with a killer flip, and from that point on, its practically untouchable. Literally. Hogwild94 (talk) 18:30, March 13, 2017 (UTC)
  5. Ooof... I think Typhoon 2 just about has this. Blows from PP3D caused Eruption to lose drive, and whilst Typhoon 2's shell might not have the same weight or as much speed, it can still deal the hits and, as it's been said, it doesn't stop. Eruption has one chance to get a flip in at the start before it spins up, and Gary Cairns drove it exceptionally, it just won't close the distance in time. Next Ragnabot though, with a Series 9 Eruption, it could be very different. Combatwombat555 (talk) 20:55, March 13, 2017 (UTC)
  6. If I had a dollar every time Typhoon 2 should've lost by being flipped, I'd be able to buy my name onto PP3D's disc. Eruption should be able to do it, but so should Iron Awe, and Thermidor, and XTerminator, and Storm 2. Gah! I'm voting Typhoon 2. Typhoon 2 to being flipped is what napalm is to losing battles in round 1 - it should happen, but just doesn't somehow. Toon Ganondorf (t c) 06:54, March 14, 2017 (UTC)
Votes for Eruption
  1. No. nonononononono. No. Typhoon 2 might have a full body spinner, but I bet ya 10 quid it isn't nearly as powerful as that of PP3D. Also a problem is the fact that Eruption has a flipper, which is more than capable of killing Typhoon and considering the overall prowess of the driver, I have great faith in Michael "Vertigo" Oates to get a killer flip on Typhoon 2 and take it out of the running. It might not be spinner killer yet, but I'm not so sure Typhoon 2 is able to cause catastrophic damage to knock out Eruption before t'other way around. I mean, Raging Reality managed it, so why shouldn't a more modern machine? --Demon Of Tomorrow 15:43, March 13, 2017 (UTC)
    To answer all your questions, read my vote. Raging Reality and Bigger Brother turned Typhoon over when it wasn't spinning at all. Just watch all of Typhoon's battles and tell me when the disc stopped after hitting something? It didn't. Once up to speed, it wasn't stopping, so it would take a lot of controlled pressure to turn it over, which even Eruption isn't going to do. Storm 2 was one of the only robots with a realistic chance of defeating it. Jimlaad43(talk) 15:51, March 13, 2017 (UTC)
    The reason why Raging Reality flipped Typhoon was because its rhythm had been disrupted, by Kan-Opener, and it didn't have time to recover. This is the only way I feel you can really beat Typhoon 2. CrashBash (talk) 18:02, March 13, 2017 (UTC)
  2. I think one of the team members of PP3D mentioned that a lot of upgrading would have to be done to Typhoon 2 for it to stand a chance against the modern machines. However, it was not upgraded, so it is going to struggle against the quick, agile and powerful flippers found in Series 8 and 9. Somehow, I actually think some flip of dooms will do here, since Eruption is not only one of the quickest robots, therefore being able to reach Typhoon 2 before it is at its full power (I should note that Typhoon 2 is unstable at low speeds), but is also to flip Typhoon 2 into various hazards, such as the arena flipper and the house robots. I am confident that eventually Typhoon 2 will be flipped over, and suffer severe damage from the power of said flips too. SpaceManiac888 (Talk) 15:55, March 13, 2017 (UTC)
  3. My big decider is always: "can X get to Typhoon 2 before it spins up?" That answer when it comes to Eruption, is yes. CaliforniaKingsnake (talk) 16:31, March 13, 2017 (UTC)
  4. Honestly this vote is subject to change as it's really damn tight, but I've factored in a never-before-used reason in this vote when comparing the reboot to the old series. Previously, robots drove into the arena and started from wherever they wanted. In the new idea, the robots are manually loaded, and have specific starting positions, like in Series 3. Eruption and Typhoon 2 are already very close together, and Eruption need only drive in a straight line to reach its target. If they do it fast enough, their steep bevelled shape will also off-set Typhoon, and tip it up to stop the momentum of the accelerating spinner, so even if Eruption misses the killer flip, Typhoon won't be able to keep spinning as easily as it did when fighting Storm II. This could absolutely be won by a fleeing Typhoon that deals heavy blows to the more vulnerable Series 8 Eruption, but the floor flipper/spikes will also cause problems, so I'm narrowly siding with Eruption. TOAST 17:48, March 13, 2017 (UTC)
    You got me to rewatch Atomic vs Typhoon 2 and PP3D vs Eruption for this. Personally, I think the distance between PP3D and Eruption was bigger. Raz3r(talk) 18:00, March 13, 2017 (UTC)
  5. Boy oh boy, this is a tough one to call. The Series 9 Eruption proved last night that it has the capacity to withstand spinners well, even if PP3D was poorly by the time they fought each other then. The Series 8 incarnation, on the other hand, was left battered and partially immobilised after each hit from PP3D's disc, which will cause some cause for concern when Typhoon 2 evades Eruption at the start to get its spinner up to speed. Even so, Typhoon 2's spinner took much longer to spin up than PP3D's disc, and the Grand Final against Storm 2 proved that it could still be deflected away upon impact with stronger wedges when the weapon was at up to full speed. If Eruption repeats its gung-ho approach against PP3D here, I feel it could deflect the slower-spinning Typhoon 2, corner it into a CPZ and flip it over. Atomic almost made that tactic work, so there's no reason why Eruption shouldn't achieve a one-flip KO here. VulcansHowl 17:51, March 13, 2017 (UTC)
  6. The key for this one for me is that Typhoon 2 is constantly on the retreat in order to not be toppled and to get up to speed, whereas PP3D came in with the hits on Eruption. As a result, Typhoon 2 will struggle to ever damage anything on Eruption other than causing minor damage to its flipper, because the front of Eruption is, on most occasions, what will make contact with Typhoon 2 whenever Eruption closes in on it. Also, the square shape of the new arena will probably haunt Typhoon 2. In the old, rectangular arena, Typhoon 2 could go on long vertical drives up or down the arena before changing its angle, whereas here, Gary Cairns will be required to carry out sharper turns more often without Typhoon 2 being able to build up speed (not the weapon, but the machine itself) to move away as fast. I see Eruption comfortably dealing with a couple of contacts, before stopping Typhoon 2's spin by resting it on its steep front and then chucking it over. Nweston8 (talk) 03:12, March 14, 2017 (UTC)
  7. I know that Eruption is one of my sweepstakes (if this causes any issues, feel free to say) so I'll try to make my case. I really think that Typhoon 2 will struggle against the flipper of Eruption. In fact, you could see this as far back as Extreme 2 where it got defeated relatively easily by Raging Reality. A lack of a srimech could mean this is all over in one flip. If it came down to hits then I think that Eruption could take the damage long enough to either flip Typhoon 2 over or hurl them out of the arena. This'll be a quick fight. StalwartUK 09:00, March 14, 2017 (UTC)
Winner:
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