Votes for Cobra (Belgian)
- Cobra will shove P2E around everywhere, will be immune to the flipper and will outlast P2E with ease. Jimlaad43(talk) 09:21, December 6, 2019 (UTC)
- There is literally no way Push To Exit can win this. Cobra can easily get it into a House Robot and surely that will cause one of PTE's random breakdowns. CrashBash (talk) 09:26, December 6, 2019 (UTC)
- Also just throwing this out here, I know NJGW and Toast have stated that PTE could win because "Cobra doesn't have a spinner, so PTE doesn't have to worry about that", but that in itself is easily counterable in and of itself. Cobra wasn't afraid to shove its opponents into the House Robots. What if the House Robot in question is Matilda? She has a spinner. Problem solved. CrashBash (talk) 15:37, December 6, 2019 (UTC)
- Exactly. Still, ramming will cause just as much issues for PtE regardless of if Matilda decides to appear. --TheyCallMeDoot (*doot doot*) 16:39, December 6, 2019 (UTC)
- I can see NJGW's points, and Cobra might get flipped a few times, but I can just see Cobra getting to Push to Exit's long sides and carrying it into walls and House Robots so much more than that, especially given PtE's high ground clearance there. Even if those slams don't kill PtE, Cobra's going to be well ahead on points. Combatwombat555 (talk) 10:18, December 6, 2019 (UTC)
- I see where Toast and Nick are coming from, but Cobra is likely to come back from Push’s attacks and vice versa gives me doubts. Toon Ganondorf (t c) 12:22, December 6, 2019 (UTC)
- All right, let's do this: I was willing to change my vote for Barbaric Response last round, but here, Push to Exit's chances are completely over. Its true that it got KO'd by spinners, but both of those cases were just OHKO's and the third breakdown was against Expulsion of all 'bots. Meanwhile, Cobra was horribly unlucky to fight Behemoth and Eruption and fought hard anyway, doing the same thing in the World Series against Apollo and Gabriel in a 2v1 while it managed to deal with Sabretooth VI effectively, all without having any kind of breakdown happening in the process of those 3 3-minute fights, And yes, spinner impacts are more effective, but ramming is still capable of shaking something loose inside of 'bots, which is what is going to happen in this fight as Push to Exit's fast speed won't help it in any way as Cobra suffocates it and drives it around the arena regardless of what orientation its in. The fact that PtE is even getting votes is infuriating in the first place, and I find Toast and Nick are really overrating PtE considering its horrendous reliability... --TheyCallMeDoot (*doot doot*) 14:35, December 6, 2019 (UTC)
- God, Imagine Apex vs PtE...Well this is an interesting one because, although I feel Cobra has this easily I can see where Nick's points. Cobra's biggest weakness is flippers...but I also feel Cobra is the better controlled robot and is far faster (or at least appears so) PtE suffers from being easily outweighed by aggression and based on Series 10, it was easy to beat by doing very little (see Expulsion, and yes the flipper wasn't working...) it seemed awkward when turning,swinging about while Cobra is far more controlled and aggressive, too much for PtE.Diotoir the son of nemesis (talk) 14:51, December 6, 2019 (UTC)
- Don't take this the wrong way, but if this was Apex vs Push To Exit, I think you would have exploded. CrashBash (talk) 20:24, December 6, 2019 (UTC)
- Cobra will ram Push to Exit around the arena and into the House Robots where they can do the major damage. Adster1005 17:22, December 6, 2019 (UTC)
- Cobra is solid enough to match Push to Exit, avoid ending up in a position to be flipped, and ultimately slam it hard enough that something eventually goes wrong. Hogwild94 (talk) 18:46, December 6, 2019 (UTC)
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Votes for Push to Exit
- I started my Cobra vote. I should've continued it. But oh well, I'm well and truly on the darkside now. I like Cobra a lot. I do. But I do think it gets a very strange amount of praise for its fighting capabilities considering the main thing you can take from its fights was it being 'plucky'. It beat Sabretooth handily, but it got comfortably dominated by flippers, and suffers traction and wedge issues when inverted because of its own weapon protruding. Push to Exit is so fast and aggressive, and I think that on a few occasions where Cobra is carrying out a push, Push to Exit will likely be able to compose itself and use its pace to dart away. Both machines will have attacks, but I do think PTE can be okay again without any spinners around, and I'm somebody who is super critical on unreliable bots normally. NJGW (talk) 09:36, December 6, 2019 (UTC)
- I too will be supporting Push to Exit on what could well be yet another comeback crusade. Let's go over reliability again, just so it's off the table. Push to Exit was NOT a reliable machine in a reboot context, and sure enough it is facing a reboot competitor here, but I will again be giving Push to Exit the benefit of the doubt. The hit that PP3D delivered to KO Push felt anticlimactic on TV with the way it was captured on film, but I've no doubt the hit was far more powerful than we were led to believe, certainly more damaging than Cobra's rams. Magnetar was next, and I think we can all concede a hit like that would disable 90% of competitors. The one which really tarnished Push's reputation was Expulsion, but even here, I think there's a little more context to explore. I was at Series 10 filming for both of Push's fights, and I can verifiably say that the beatdown from Magnetar and the "beatdown" from Expulsion took place no more than 3 hours apart, which Jim would happily verify too. Repairing damage of that level in such a short amount of time will never lead to a complete job, just ask Aftershock. Or rather, ask a member of the PtE team, which I did with my good pal Anthony Murney, who was quite happy to verify that the team had almost no time for electrical maintenance as their top priority was fixing their structural damage. With all three breakdowns either the fault of a top tier spinner (directly or through lasting damage), I think it's reasonable to assume Cobra won't ram it to death. Bringing things to the fight itself, I think PtE's design is a hard counter to Cobra's approach. If you think of Cobra's main strengths, those would be its bricky defensive nature, its ability to wedge under other robots, and charge at them with great speed. However, all of these strengths to me feel nullified by Push; it won't be delivering damage in the first place for Cobra to resist, and PtE then has just higher stats on the other two. The wedge of Push to Exit should be lower than Cobra's from appearance alone, and while Cobra is a quick rambot, Push to Exit is capable of carrying out the same attacks at an even greater pace. That's not to say I think Push to Exit is a better machine than Cobra, the much higher defence of Cobra makes it generally superior, especially for fights against spinners, but it's PtE that holds the cards here for me. Cobra certainly COULD ram its way to victory, but I keep flicking back to Push's big slam on Cherub to think it could do the same thing to Cobra before even involving the flipper, which would of course put Cobra on its back where it's stuck relying on two-wheel drive while its crusher gets in the way. If all PtE needs is a bit of decent driving without breaking down, I reckon it'll get there. TOAST 15:00, December 6, 2019 (UTC)
- I admit this is close, but as Nick says it wasn't smooth sailing against flippers, and PtE was very direct. Reliability aside, I think this comes down to ground clearance, so I'd go with PtE on a hunch. Datovidny (talk) 20:20, December 6, 2019 (UTC)
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