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===Cherub vs Magnetar===
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===Cherub vs Rapid===
 
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#The angel will fly now. <span style="font-family: Courier">[[User:Adster1005|<font color="#191970">Adster</font>]][[User talk:Adster1005|<font color="#FF0000">1005</font>]]</span> 12:37, January 2, 2020 (UTC)
 
#The angel will fly now. <span style="font-family: Courier">[[User:Adster1005|<font color="#191970">Adster</font>]][[User talk:Adster1005|<font color="#FF0000">1005</font>]]</span> 12:37, January 2, 2020 (UTC)
 
#Might take longer to achieve than Eruption, but ultimately, RAPID will prove too much for Cherub here. Still, Cherub has had one of the most interesting Ragnabot runs of all-time, where I backed it against Drillzilla but felt it will fall to Gemini! [[User:SpaceManiac888|<span style="color:#B7410E">SpaceManiac888</span>]] [[User Talk:SpaceManiac888|<span style="color:#228B22">(Talk)</span>]] 12:45, January 2, 2020 (UTC)
 
#Might take longer to achieve than Eruption, but ultimately, RAPID will prove too much for Cherub here. Still, Cherub has had one of the most interesting Ragnabot runs of all-time, where I backed it against Drillzilla but felt it will fall to Gemini! [[User:SpaceManiac888|<span style="color:#B7410E">SpaceManiac888</span>]] [[User Talk:SpaceManiac888|<span style="color:#228B22">(Talk)</span>]] 12:45, January 2, 2020 (UTC)
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#I don't remember Magnetar looking like that. Anyway, easy. [[User:CrashBash|CrashBash]] ([[User talk:CrashBash|talk]]) 13:23, January 2, 2020 (UTC)
 
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Revision as of 13:23, 2 January 2020

Forums: Index > Ragnabot 3 > Ragnabot 3 Quarter-Final 1


Round of 64

Ironside3 vs Nuts 2

Ironside3 Nuts 2
Ironside3
Nuts 2 S10
Votes for Ironside3
  1. Ironside has a massive heavy and damaging spinner and no exposed chain or specific weakness that isn't protected by the spinner itself - with the angle it spins at being really useful if the chain was exposed. Ironside will kill Nuts in about 2 charges through the red ring and should start tearing wheels off like Carbide did in Series 8. Jimlaad43(talk) 00:23, December 29, 2019 (UTC)
  2. Hell yeah, Quarter-Final hype! Its such a shame for Nuts 2, though, because it simply isn't able to go much further against a rather vicious spinner like Ironside3, which has the weapon required to rip it a new one in a literal sense. The moment the ring gets broken, it'll be all over for Nuts 2, and the worst part is that Ironside3 has no weakspots to snipe in any form. --TheyCallMeDoot (*doot doot*) 00:42, December 29, 2019 (UTC)
  3. There’s very little exposed on Ironside 3 that Nuts 2 can really damage. Ironside 3 has good reach and should cause damage either the o the wheels, the flails or the ring after enough hits, and Nuts 2 can’t survive the onslaught forever. Raz3r(talk) 01:15, December 29, 2019 (UTC)
  4. As already mentioned, there's very little that Nuts 2 can exploit here. Meanwhile, Ironside3 should be able to dislodge the ring and leave Nuts 2 vulnerable to attacks that would eventually lead to a KO. SFCJack (talk) 03:02, December 29, 2019 (UTC)
  5. There's no exposed weapon chain for Nuts 2 to hit here, so it needs to either entangle Ironside3's blade or punch through its armour raw. I do think Nuts 2 can penetrate Ironside3's armour, but the reverse is far more applicable. A slightly sad affair where Ironside3 rips a flail from Nuts 2 and goes from there. At least the minibots might delay the proceedings. TOAST 03:38, December 29, 2019 (UTC)
  6. I'd say Nuts has a history with bar spinners, but all of them have been named Carbide. Its losses were still destructive and, unlike with Carbide, there's no exposed chain for it to snipe. Ironside will likely have a field day here. CrashBash (talk) 05:37, December 29, 2019 (UTC)
  7. I think this is more difficult than what's being said. Concussion wasn't exposed but still was heavily damaged by the chain whips and honestly Ironside3 is likely to be damaged. That said, the more compact build and protection should allow Ironside3 to charge in with a lot of bruises and batter Nuts once it gets close.Diotoir the son of nemesis (talk) 08:01, December 29, 2019 (UTC)
  8. Ironside's most vulnerable part is probably the srimech arm, but I don't think that's going to stop it from cracking Nuts open at some point. VulcansHowl 09:53, December 29, 2019 (UTC)
  9. Like Crash says, there's no weapon chain for Nuts 2 to snag here, meaning that all Nuts can do is try and get meaningful shots on the side, whereas Ironside3 can attack the ring of Nuts 2, and should it succeed in getting it off, then Ironside can attack the vital areas. Adster1005 10:39, December 29, 2019 (UTC)
  10. A protected weapon, plus a generally reliable machine, means that Ironside3 should be OK here, eventually meaning... Don't bring wheels into the arena count: 62. The Wheely Big Cheese one beforehand does not count. SpaceManiac888 (Talk) 17:58, December 29, 2019 (UTC)
  11. Ironside3 not the sort of spinner Nuts 2 would be effective against, it'll be all over it. Hogwild94 (talk) 19:10, December 29, 2019 (UTC)
  12. Unfortunately, this'll just go the same way as the Carbide rematch. The wheels will be fine, everything else will get unhappy. Combatwombat555 (talk) 21:39, December 29, 2019 (UTC)
Votes for Nuts 2
Winner: Ironside3 (12-0)

Androne 4000 vs Magnetar

Androne 4000 Magnetar
Androne-4000
Magnetar
Votes for Androne 4000 Votes for Magnetar
  1. I don't think there are any non-flippers I'd back against Magnetar - and Androne certainly isn't troubling me. Magnetar will win every battle of the ground clearances here, and it will only end badly for the Androne which was badly damaged by Tauron. Magnetar's weapon had a way of throwing opponents away when it collided with them, which will stop Androne being able to get its crusher in on the top of Magnetar to try and push it anywhere. If the crusher clips the drum it'll be absolutely game over for Androne as there is no way it's surviving that kind of punishment. Jimlaad43(talk) 00:23, December 29, 2019 (UTC)
  2. Magnetar is the favourite coming into QF1 right now and it'll take a very unlucky draw for it to fall in this bracket. Androne is the unlucky 'bot to face Magnetar and it is also very, very vulnerable to Magnetar's wedge and drisc that can absolutely rip welts inside of Androne's armour. However, I think this is a case where Magnetar manages the one-flip-and-done after the shock of getting walloped destroys Androne's hydraulic lines and renders it unable to self-right. --TheyCallMeDoot (*doot doot*) 00:45, December 29, 2019 (UTC)
  3. One hit from Magnetar will bend one of the front prongs on Androne 4000, and may well turn it over. I don’t really trust Androne’s srimech, nor do I think it’ll withstand the punishment long if it does self-right anyway. Raz3r(talk) 01:15, December 29, 2019 (UTC)
  4. Magnetar will tear Androne's armour apart here. Tauron was able to cause visible damage to the crusher, so Magnetar should have no trouble causing the same level of damage, if not more. Meanwhile, Magnetar is too compact and well-armoured to need to worry about suffering internal damage from Androne 4000. That is, if they are to even get in a position to crush them. SFCJack (talk) 03:08, December 29, 2019 (UTC)
  5. It's been a successful but formulaic debut for Androne 4000. It beat the classic series robots, and lost to its reboot foe. Simple as that. Magnetar has plenty more fights to come. TOAST 03:33, December 29, 2019 (UTC)
  6. Lets hope Androne doesn't get itself all bent up again. CrashBash (talk) 05:38, December 29, 2019 (UTC)
  7. Ouch!Diotoir the son of nemesis (talk) 08:08, December 29, 2019 (UTC)
  8. Androne 4000 can be proud of getting this far, but its journey ends right here. Ellis doesn't need to do a Tauron-style thrashing - a one-flip KO from Magnetar should be enough. VulcansHowl 09:53, December 29, 2019 (UTC)
  9. This won't be pretty. Adster1005 10:39, December 29, 2019 (UTC)
  10. Apparently, Androne 4000 can self-right... not that it matters, as Magnetar will easily destroy it, by breaching the ground clearance and wrecking havoc on its opponent. SpaceManiac888 (Talk) 17:58, December 29, 2019 (UTC)
  11. Androne definitely getting wrecked by the spinner this time, with no classic series robot around to save it. Hogwild94 (talk) 19:11, December 29, 2019 (UTC)
  12. I don't trust Androne's front prongs to get underneath Magnetar, and if it can't breach Magnetar's ground clearance- which it can't- it stands no chance. Combatwombat555 (talk) 21:40, December 29, 2019 (UTC)
Winner: Magnetar (0-12)

Pinser vs Typhoon 2

Pinser Typhoon 2
Pinser
Typhoon 2
Votes for Pinser Votes for Typhoon 2
  1. Punching above your weight, meet a preboot high-hoper. Typhoon will not allow Pinser a chance to grab it with the crusher and will just stay away while it spins up before charging in and wearing the armour down until something critical breaks in Pinser - probably after the first big hit anyway. Jimlaad43(talk) 00:23, December 29, 2019 (UTC)
  2. Almost nothing in the preboot era's going to trouble Typhoon 2, especially a 0-2 'bot like Pinser. Honestly, Pinser should just self-combust on the flames so that Typhoon 2 doesn't have to make it a complete annihilation, but we all know that Pinser will be torn to pieces. A sad end to a plucky 'bot, though. --TheyCallMeDoot (*doot doot*) 00:47, December 29, 2019 (UTC)
  3. Pinser has done well to reach the Top 64, but against what I’d consider is unquestionably the best robot of the classic era leftin the contest, it stands no chance. Raz3r(talk) 01:15, December 29, 2019 (UTC)
  4. Typhoon 2 to cause gashes down the sides of Pinser before inevitably immobilising it. All credit for getting this far, but Pinser goes no further. SFCJack (talk) 03:09, December 29, 2019 (UTC)
  5. Let it be known that in Ragnabot 3, Pinser has outplaced Tiberius 3, Razer, Soldier Ant, Kan-Opener D-spec, Mantis, Ming III, and tied with Androne 4000. This surely makes it themost successful crusher of the tournament, unless Kan-Opener J-spec goes further. Or you could count Cobra, I guess. Typhoon 2 has been fortunate to avoid HARDOX thus far, and will continue its pure classic series run for now. Bets on it getting GBH 2 next! TOAST 03:25, December 29, 2019 (UTC)
  6. It's Pinser. It's going to die on the flame pit even if Typhoon 2 doesn't spin up. CrashBash (talk) 05:40, December 29, 2019 (UTC)
  7. Pinser's done well but here it's outclassed.Diotoir the son of nemesis (talk) 08:11, December 29, 2019 (UTC)
  8. Hold up... Pinser was armoured in titanium. Series 7 Storm 2 was armoured in titanium, and Typhoon 2 didn't seem able to cut through those panels in their Grand Final. Depending on how thick Pinser's armour is, I can only see Typhoon 2 being able to throw out sparks - and plenty of them - when it strikes the sides and rear. On appearance alone, Pinser also looks like an ideal sort of robot to get underneath, grab and pierce the cone if it can get an attack in early. However, considering how ponderous it looked in its main Series 7 melee, I'm not sure it can capitalise on Typhoon 2's weaknesses before the cone reaches maximum speed. Typhoon 2 will come out the more aggressive machine through its spark displays, and may very well cause severe trauma to Pinser's internals in the process. VulcansHowl 09:53, December 29, 2019 (UTC)
  9. Typhoon 2 to control the fight quite easily here, coming in for constant, relentless attacks, and should eventually end up knocking Pinser out. Adster1005 10:41, December 29, 2019 (UTC)
  10. Crushers are the worst type of robot to face Typhoon 2, henceforth making this an easy victory for the Series 7 champion. SpaceManiac888 (Talk) 17:58, December 29, 2019 (UTC)
  11. Typhoon 3 will blow Pinser away quite handily. Hogwild94 (talk) 19:11, December 29, 2019 (UTC)
  12. Typhoon 2 will probably struggle to do much to Pinser- the armour was decent and the shape is excellent for deflecting spinners away- but it'll at least be landing attacks and being aggressive, which is more than Pinser can do. Pinser is likely to just die under repeated hits. Combatwombat555 (talk) 21:43, December 29, 2019 (UTC)
Winner: Typhoon 2 (0-12)

Reptirron the Second vs GBH 2

Reptirron the Second GBH 2
Reptirron the second
GBH 2
Votes for Reptirron the Second
  1. In its only battle, GBH 2 displayed incompetency for a large portion of the fight. It drove timidly and imprecisely, and in terms of attacks it did so little for most of the part. It even managed to get itself snagged on an angle grinder in the background while ICU was getting counted out. GBH 2 is a machine that has its flaws forgotten about due to the rest of the chaos being distracting enough, and its strong last 20 seconds being given far too much weight. Reptirron The Second is a better version of GBH 2. It's faster, it has a balanced four-wheel drive system, which compared to GBH 2's two-wheel drive helps offer much more precise manouevres, and it has a lifter with much higher reach than GBH 2's - which typically needed multiple lifts in a row, or opportunistic attacks on distracted machines to take advantage. The fact GBH 2 failed to qualify in a melee environment is a big negative, because being the type of machine it is, it should've completed more attack on distracted, but no its flaws and poor manouevrability hurt it too much. One on one, against a better driven robot which it can't attack opportunistically, and equipped a weapon which struggles to flip opponents, it won't get much of a sniff. I think Reptirron The Second wins this handily, and no matter the result for this result I urge people to rewatch GBH 2's melee and focus on GBH 2 itself throughout. If you still vote GBH 2 here after watching it, then fair enough, but GBH 2 still seems to be a machine with a very inflated ceiling, that I do not think it warrants at all, and I'd at least urge for its flaws to be examined closer for future fights if it does continue to progress. NJGW (talk) 01:10, December 29, 2019 (UTC)
    Wait, hold on a moment there sonny! So, I fully agree with you regarding GBH 2, but come on man. These are the exact same criticisms I have for Steg 2 and why I feel that robot is very overrated. Yet, whereas you think GBH 2 has a "very inflated ceiling", the moment I say that Steg 2 is overrated, you essentially end up saying in your blog "yeah, it has all these flaws, but nah it is not overrated, and probably will be underrated in the future". How that does work? If you seriously believe GBH 2 is overrated, then you should make a section for it, while at the same time changing Steg 2's status from "Not overrated" to "Overrated", especially since it somehow got two votes for it to go through the melees in this tournament! That way, balance will be restored. ;) SpaceManiac888 (Talk) 17:58, December 29, 2019 (UTC)
    The main difference was that the opinion on Steg 2 swayed over massively the moment we were given the full, unedited fight against Iron-Awe - with the fundamental flaws of Steg 2 evident and getting attention in an unedited, five minute fight. Both machines have their flaws, Steg 2's just typically get more attention. Not that I'm keen on using terms like 'Overrated' much these days either, though. NJGW (talk) 18:41, December 29, 2019 (UTC)
  2. Ive gotten back on the Reptirron 2 hype train, it was really fast on its wheels and I don’t at all think that Gbh 2 is going to overturn it with that rear scoop. Toon Ganondorf (t c) 06:52, December 29, 2019 (UTC)
Votes for GBH 2
  1. GBH has the better flipper and is more likely to self-right if overturned. Reptirron will be left flailing on its back at some point and GBH to proceed. Jimlaad43(talk) 00:23, December 29, 2019 (UTC)
  2. Speaking of "punching above your own weight", here are the darlings of Wikia Series 8 fighting each other! I had this draw when I did my own Ragnabot, and I think GBH 2's faster attacking power will well and truly overwhelm Reptirron the Second as it manages to topple Reptirron constantly. Eventually Reptirron's gonna lose all of its gas trying to self-right and that will be the end for it as GBH throws Reptirron into the pit. Side note, the disc could be used as an argument for damage considering GBH's weak armour, but I honestly can't trust that as it never did anything, so as far as I'm concerned Reptirron has a flipper and that's it. --TheyCallMeDoot (*doot doot*) 00:49, December 29, 2019 (UTC)
  3. GBH 2 should demonstrate more aggression, and we know for sure it can self-right. I suspect Reptirron the Second may get an attack or two in, but the unknown srimech ability and the mixed reliability suggests it won’t last the whole fight against an aggressive flipper. Raz3r(talk) 01:15, December 29, 2019 (UTC)
  4. I understand Nick's argument, though I feel GBH 2 will fair better in a 1v1 battle with one sole opponent to battle, as opposed to the chaotic melee that proved to be its only fight. Reptirron the Second wasn't able to self-right in the only fight it had with a front-hinged flipper and while GBH 2 is no Firestorm 5, I don't have enough faith to back Reptirron here unfortunately. SFCJack (talk) 03:17, December 29, 2019 (UTC)
  5. Everything Nick brings up is true, and Reptirron the Second will probably build up an early lead. But it can't self-right, man. GBH 2 should be plenty capable of getting the one flip it needs, especially using the rear scoop. One of these Wikia Series 8 overperformers must overperform again, and that'll be the actual Wikia Series 8 finalist, GBH 2. TOAST 03:28, December 29, 2019 (UTC)
  6. At the end of the day, GBH only needs to get in one flip, and any aggression Reptirron does at the beginning will be irrelevant. CrashBash (talk) 05:40, December 29, 2019 (UTC)
  7. For me it comes down to a few things. For starters, speed and power: Reptirron wasn't slow but it felt cumbersome, even when it was doing well there was just this feeling of it wasn't able to to truly show great potential as its opponents often were quicker off the mark and smashed their way into them. GBH has speed and power on its side. The second thing is a lack of self righting. If GBH gets a good lift/flip, then it's over. So it's either gonna get bullied relentlessly or flipped.Diotoir the son of nemesis (talk) 08:14, December 29, 2019 (UTC)
  8. Reptirron might start out the more aggressive machine, but when all's said and done, its self-righting capabilities leave a lot to be desired. GBH 2 will treat this battle like an endurance race before getting the one-flip KO it needs. VulcansHowl 09:53, December 29, 2019 (UTC)
  9. GBH 2 will get a killer flip in eventually, as it may only achieve a few flicks at first, and although Reptiroon might start the stronger, GBH will bide it's time before delivering that killer flip. Adster1005 10:43, December 29, 2019 (UTC)
  10. I was thinking that these two would fight each other, and here we are. Agree with the above, Reptirron the Second's self-righting issues will really cost it here. SpaceManiac888 (Talk) 17:58, December 29, 2019 (UTC)
  11. G.B.H. 2 is so much more reliable and consistent than Reptirron the Second (even if we do only have one battle to judge it on), I fancy it to flip and win here. Hogwild94 (talk) 19:12, December 29, 2019 (UTC)
  12. I entirely agree with Nick, and I'd back Reptirron in a heartbeat if it could self-right. As it is, it can't, and my vote must go to GBH 2. Combatwombat555 (talk) 21:45, December 29, 2019 (UTC)
Winner: GBH 2 (2-12)

Drillzilla vs Cherub

Drillzilla Cherub
DZ
Cherub S9
Votes for Drillzilla
  1. In a battle of pushing robots, go for the one with the weight, power and grip advantage, and for the one which has shown pushing prowess before. Cherub's forks will only delay the inevitable if it manages to pick Drillzilla up for a few seconds. I can't see Cherub ever pushing Drillzilla back if it somehow manages to lift it up to get the shufflers off the ground. It won't be able to keep Drillzilla balanced on the forks long enough to get anywhere meaningful, meaning Drillzilla can fall back off and just shove Cherub into the pit. Jimlaad43(talk) 22:45, December 30, 2019 (UTC)
  2. Cherub to get bulldozed all over the place by the vibrating brick. Hogwild94 (talk) 22:55, December 30, 2019 (UTC)
  3. Unless Cherub can perfectly snag Drillzilla's banks, its run ends here unfortunately. I need to really think about the other two. CrashBash (talk) 23:25, December 30, 2019 (UTC)
  4. Overall, Cherub needs perfect attacks on the banks, and I think it's range just isn't great enough here to achieve that. Drillzilla to push Cherub around the arena relentlessly. Adster1005 23:35, December 30, 2019 (UTC)
  5. Four really tough fights here. This is is difficult because it can realistically go either way, Cherub can get its forks in to disrupt Drillzilla and Drillzilla was slow at turning on some occasions but what really sways this for me is the shape of all things. Looking at Drillzilla's front seems to determine that it can "clasp" around Cherub and ram them around , but I also think if it gets behind Cherub where the wheels are more vulnerable then the ramming attacks will seem more aggressive and damaging. A close Judges Decision. Diotoir the son of nemesis (talk) 09:06, December 31, 2019 (UTC)
  6. I'm not convinced by the argument regarding the forks. I'd like to look in greater detail at the Tornado vs Cherub fights that have been touted a lot. I've found three such fights online: two melees and a Head-to-Head fight. In one of their melees it was Turbulence who overturned tornado and later stranded it on the side wall, nothing that Cherub did caused tornado to lose. In the other melee, Tornado won the judges' decision. From my own observations, Cherub did indeed get a few good individual attacks, and ONCE (across three fights) came very close to overturning it once it shoved Tornado into the vertical wall. Yet it still wasn't able to, and I think Tornado still had a greater, or at least very similar, volume of successful attacks on Cherub than vice versa, even when they came together head-on, especially in their head-to-head clash. The walls are more sloped in the reboot arena, not to mention Drillzilla is lower, heavier and wider than Tornado, so I think an overturn is impossible on Drillzilla unless it gets fed to something like Matilda. Even firestorm 3 wasn't able to breach Drillzilla enough to get close to a flip from the front or the sides. Another thing to point out is that the driver of Cherub in those Tornado fights was not Toby, who is driving it in this case. Toby isn't a bad driver, but I think robots like Drillzilla and Tornado are far more likely to be able to outmanoeuvre him than if Mark were at the controls. Behemoth in its crusher form was able to shove Cherub around several times from the side, I just can't see Cherub not getting controlled by the heavier, better driven robot that is Drillzilla. Drillzilla was even able to get round the back of Firestorm 3 a couple of times in the Second World Championship when it was just the two of them left in the battle, so I'm sure it will be able to do the same to Cherub. Drillzilla to take the judges' decision on aggression and control. Raz3r(talk) 17:17, December 31, 2019 (UTC)
  7. I might've given Cherub the edge on front ground clearance, but seeing how well zilla dealt with the far nippier Firestorm by charging it from behind, even when they were the only two still running, I'll give it to the yank. Datovidny (talk) 17:57, December 31, 2019 (UTC)
  8. I think DrillZilla is too heavy for Cherub to properly lift, and Cherub is going to have to work harder to get it up the wedge than Razer did to properly immobilize it. Badnik96 (talk) 09:33, January 1, 2020 (UTC)
Votes for Cherub
  1. Now here is the thing: I think Tornado would edge out Drillzilla in a pushing battle. It seems to have the greater raw pace thanks to having wheels, while also containing a low ground clearance scoop that can wedge underneath its opponent. Why is this important? Because based on analysing a fight or two between Tornado and Cherub, it appears the latter had the measure of its foe, not only holding up the Series 6 champion, but also wedging underneath and controlling the red and black robot for a decent amount of time. Drillzilla's main weakness is its lack of wedge; Cherub should be more than capable of getting underneath and shoving its foe around. On another note, does anyone know how much weight Cherub's forks can actually lift? Even if they cannot lift the full 160kg, they should still do their bit in making Drillzilla somewhat unbalanced, making it easier for Cherub to push its opponent. Ultimately, no matter what some critics of Cherub claim, the white machine is no pushover, and I think it will prove it here, holding up and controlling the shufflebot for long periods of time, winning a Judges' decision on aggression and control. SpaceManiac888 (Talk) 23:26, December 30, 2019 (UTC)
  2. I think Drillzilla gets a little too much credit for pushing. It was certainly good, but it's not the best pusher in Robot Wars history. It was actually quite handily matched by Manta in their fight, and while Da Claw from Robotica was a different weight class, that was quite easily overpowered. Additionally, wedging the robot even slightly off the floor negated its traction entirely, hence the easy win from Razer. Cherub's wedge shape and lifting forks will make it all too easy to lever Drillzilla off the ground and then control the pushing match quite easily. Drillzilla can't start any sort of push from the front, so it would be forced to somehow catch Cherub side-on, which Toby Colliass simply won't allow. After enough times beating Tornado on the live circuit, Drillzilla will be child's play. And of course, if I'm allowed to use the arena floor correctly instead of pretending there's some wooden spotlight under Drillzilla at all times, then Cherub can just slide the vibrating brick around like a bar of soap. TOAST 23:35, December 30, 2019 (UTC)
    I really think people are choosing to ignore the fact that Drillzilla couldn't outpush Manta when they were both going at it, so allow me to chuck in another point which might help people. Did you know that simply by being wedged off the floor a little, Drillzilla was charged across the arena by Conquering Clown? Whether you rate Cherub's forks is kinda irrelevant - either the forks lift Drillzilla up a bit and contribute to the pushing, or the lifters don't help and Cherub remains an effective wedge on its own. Certainly as effective as Conquering Clown, to say the least. TOAST 18:32, December 31, 2019 (UTC)
    Actually, no, most of us for not "choosing to ignore the fact that Drillzilla couldn't outpush Manta", or that Drillzilla could be easily beached on a wedge. Read the votes and you'll see that many of them are based on the fact that Drillzilla was able to outflank and get around Firestorm of all machines, even when the two were the only robots left in their fight. There's a difference. CrashBash (talk) 06:24, January 1, 2020 (UTC)
  3. Yeah, Drillzilla's pushing often gets too much credit, and Cherub's forks get dismissed too easily when they're very handy and nifty - especially in a fight against a machine which long flat angles all around. I fancy Cherub to lift Drillzilla up at some point quite handily. And with Drillzilla's lack of invertibility it can even be partially lifted up, followed by Cherub moving forward while it's off the floor, and complete Drillzilla's complete fall over. I trust Cherub here. NJGW (talk) 23:42, December 30, 2019 (UTC)
    How are those tiny forks supposed to turn a really side robot over? You're saying a 200kg pusher is getting too much credit, but then make this overestimation of tiny forks? The forks are lifters, not flippers and there is no way it can overturn a robot just by pushing it. How have you come to that conclusion? Jimlaad43(talk) 23:55, December 30, 2019 (UTC)
    Lifters can prise a robot off the floor and into a position for a push to complete a topple. Panic Attack, for example, so often lifted a machine up, then bumped it fully over with a drive once the opponent was at a vulnerable height. NJGW (talk) 00:04, December 31, 2019 (UTC)
    Panic Attack's lifters were much longer, and most of those topples were on much shorter machines. Drillzilla is much wider than the full height Cherub can lift its lifters, which is the problem here. It's like trying to overturn a box of chocolates with the short side of an allan key, it just won't work. All it'll do is slide under (bounce off the shufflers anyway) and either land on top and drive off or just fall off the tiny prongs anyway. The physics of the dimensions of the whole situation have been ignored. Jimlaad43(talk) 00:24, December 31, 2019 (UTC)
  4. No surprises here, I'm going with the 'bot that has been constantly looked down upon throughout this entire tournament. I don't get it, Cherub isn't a wedge that's completely useless and incapable of doing anything. If anything, Drillzilla is the one in major trouble in this fight. Cherub's pushing power is probably more than enough to actually overwhelm Drillzilla now, helped especially by the forks that it can use to lift its opponent up and prevent them from pushing well. --TheyCallMeDoot (*doot doot*) 01:02, December 31, 2019 (UTC)
  5. In the Second World Championship final, Drillzilla showed itself to be completely outmatched by a slower machine with a wedge and excellent driving skills - Razer. Now, it’s not to suggest that Cherub is quite in the same league as Extreme 1 Razer in terms of armament, but it has a slightly higher top speed, an effective wedge and a skilled driver, all of which should be enough for it to get underneath and control Drillzilla towards the CPZs and hazards. The forks should be able to hook the shuffling mechanisms occasionally, but like Razer’s beak I don’t think they’ll play a massive part here. All Cherub needs to do is get under the front and sides, and steer Drillzilla into danger for a well-earned Judges’ decision. VulcansHowl 13:20, December 31, 2019 (UTC)
  6. The moment Cherub gets Drillzilla's front off the floor, the American shuffler is in trouble - see their battle with Razer for reference of how easily Drillzilla can be dominated when it rides up a wedge and it can't make contact with the floor. If Manta can go toe-to-toe with Drillzilla in a pushing match, then I don't feel Cherub achieving the same feat at minimum is an impossible task. SFCJack (talk) 17:44, December 31, 2019 (UTC)
  7. Cherub to get under Drillzilla and pit it, easily with the much larger pit series 8-10 had. Sam (BAZINGA) 01:25, January 1, 2020 (UTC)
  8. I'm liking these arguments more; provided that Cherub can keep the wedge pointed at Drillzilla (which isn't necessarily an easy task, but Toby managed to avoid exposing the rear to Cherub's other opponents, so I have faith) it should be able to break its traction and get in some long pushes across the arena. I agree that Cherub won't overturn Drillzilla, but it doesn't need to do so to win this. Combatwombat555 (talk) 12:01, January 1, 2020 (UTC)
Winner: Cherub (8-8) 1-2 Judges' Decision

Rapid vs Sabretooth (10)

Rapid Sabretooth (10)
RAPID
Sabretooth
Votes for Rapid
  1. Another pair of strong reboot robots. Sabretooth's ground clearance will be an issue, allowing Rapid to slide under whenever, bully Sabretooth into danger and just generally push and flip the yellow robot around willy-nilly until it is pitted, House Roboted or OotA'd. Jimlaad43(talk) 22:45, December 30, 2019 (UTC)
  2. A good contest, but, ultimately, I feel this version of Rapid is strong enough to withstand Sabretooth and flip to win. Hogwild94 (talk) 22:55, December 30, 2019 (UTC)
  3. A close fought battle, but despite Sabretooth's damage, I think Sabretooth's ground clearance will allow RAPID to get more flips in, and if it doesn't end up out of the arena quite late on, RAPID will take the victory on a Judges' Decision. Adster1005 23:36, December 30, 2019 (UTC)
  4. I needed some time to think about this one as I'd genuinely be OK with either outcome, but I think I've arrived at the safer option. RAPID will only get one or two flips in the whole match, but one very well could be an OotA - Sabretooth in return lacks the knockout power for me. My main issue with Sabretooth here is its lack of wedgelets, which prevent it from getting under RAPID head-on or indeed get much of a bite anywhere, and this also means RAPID can charge under Sabretooth from any angle without worry. I think RAPID can scoop up Sabretooth and take it to the arena wall, but still perfectly at peace with Sabretooth winning. TOAST 18:53, December 31, 2019 (UTC)
  5. Sabretooth has no way to get underneath Rapid to hit it properly. If you remember its fight in the USA vs World episodes against Cobra, it simply could do nothing against that wedge, and I'm backing the same principles here. Rapid won't give it a second chance to get a hit once the first attack fails. Badnik96 (talk) 09:33, January 1, 2020 (UTC)
  6. Given how much Sabretooth struggled with Cobra (although Gabe did spend a long time pratting around trying to gyro-dance Sabretooth back over that I doubt he'd do here, so small pinch of salt) and Apollo, I just think Rapid would be as difficult for it. Toast's hit the nail on the head in that Sabretooth's lack of wedgelets will hurt it badly. Combatwombat555 (talk) 12:07, January 1, 2020 (UTC)
  7. This won't make a difference but I am swapping sides. Having the previous votes refer to the Cobra fight is quite important. If the drum of Sabretooth was unable to scrap or damage Cobra then what can it do to a similar wedge in Rapid (who may be even lower!) Although, Rapid could struggle to shut the flipper down and may miss an opportunity here and there I can't help but also remember that Apollo managed to chuck Sabretooth easily, twice (once with a non working spinner and the other with a working spinner causing damage in the rumble!) So I do now think it's highly likely for an OOtA to occour, even if this won't make a difference.Diotoir the son of nemesis (talk) 12:31, January 1, 2020 (UTC)
  8. Oh yes Diotoir, your vote does make a difference. I’ve stalled on this fight for a considerable amount of time. My initial thought was Rapid, and after rewatching a fair number of fights for both robots I’m still voting Rapid. While Sabretooth is a fast machine, Rapid is even quicker, and I think it’ll be able to keep up and shovel Sabretooth around the arena thanks to Sabretooth’s high ground clearance all around. Rapid is driven better, and I like the argument about the lack of wedgelets on Sabretooth counting against it. Rapid’s three losses to spinners were against the three most powerful spinners in Robot Wars, and the two vertical ones it lost to had good wedges to help dig underneath Rapid. Sabretooth will prove unable to do this I think Rapid will control Sabretooth for long enough that it’ll eventually get an opportunity to throw Sabretooth out of the arena. Raz3r(talk) 12:56, January 1, 2020 (UTC)
Votes for Sabretooth (10)
  1. You have to remember just how powerful, agile and relentless Sabretooth was. Indeed, let's not forget the times it overturned Behemoth and also knocked out the eventual Grand Finalist with a hard hit. Of course RAPID is going to achieve more flips, but it honestly was never really that tough against spinners, like Aftershock, Carbide and Magnetar proved. I feel that a good hit or two from Sabretooth's drum is going to wreck havoc on RAPID's vulnerable internals and flipper. Providing that Sabretooth can provide the pressure that it is capable of, I see it eventually turning the tide of battle, ultimately breaking RAPID's flipper or just delivering a fatal blow that causes its opponent to grind to a halt. SpaceManiac888 (Talk) 23:16, December 30, 2019 (UTC)
  2. Yeah, I back Sabretooth too. As stated above, it's super quick, and it also keeps up that pace throughout fights. Even when RAPID gets under Sabretooth, Sabretooth will likely be doing its trademark fast skidding at an angle so it could shoot off the shallow sides of RAPID, and Andy Hibberd isn't exactly one to try off-the-cuff, improvised flips - which he might need to catch Sabretooth in its weaker moments. I'll go Sabretooth to win this. Both machines to be proper aggressive, Sabretooth to cause the damage if anybody, and Control could either see RAPID edge it or lose the category if Sabretooth's fast, skidding style works effectively throughout. NJGW (talk) 23:52, December 30, 2019 (UTC)
  3. Tough. Very, very tough fight, this. My initial thought was "haha RAPID will curbstomp this fight easily" but now that I think about it more, I find myself agreeing more and more with Space and Nick in this. RAPID was not exactly the most explosive machine - if anything, it was very ponderous, though calculated in its flips, which will be a total problem against the fast and erratic Sabretooth VI. The drum had some power to it as well in its fights, managing to take out Behemoth despite going down and dealing some decent impacts with its drum in the World Series. The major problem that sets back RAPID is its overly complicated machinery, which would most likely seize up at some point after Sabretooth VI whacks RAPID hard enough to leave it limping or KO'd. --TheyCallMeDoot (*doot doot*) 01:17, December 31, 2019 (UTC)
  4. This is a great bout and very tough. I had Sabretooth pegged as a dark horse to beat Apollo in Series 10, so I can't not give it the victory over Rapid. Rapid's flipper takes forever to retract and Sabretooth is invertible, so it'll come back for revenge while Rapid's flipper is slightly open and in prime space to hit. Rapid also showed a complete lack of ability to make a comeback against a spinner, bottling all three fights upon taking its first hit from a spinner. Toon Ganondorf (t c) 05:06, December 31, 2019 (UTC)
  5. Logically, Rapid should be able to do the same things to Sabretooth that Apollo did in its Series 10 Heat Semi-Final. That being said, it blew its chances to throw Aftershock or Carbide out of the arena despite coming very close to doing so and was utterly dominated by Magnetar in that one Group Battle. Can see Rapid trying to do an Apollo, but eventually coming a cropper by overflipping and breaking the flipper/bungee, or by sustaining terminal damage from Sabretooth’s drum. VulcansHowl 13:20, December 31, 2019 (UTC)
  6. Sabretooth could easily be hurled OOTA if Gabe gets careless around the sides of the arena, but I can't see that happening. I have more reason to believe a mistimed RAPID attack will lead to Sabretooth rendering the flipper useless and getting vital hits on their vulnerable sides. SFCJack (talk) 17:48, December 31, 2019 (UTC)
  7. In the fights we saw, I just wasn't as convinced by Rapid's armour, not enough to stand off a robot capable of KO'ing Behemoth and Terrorhurtz. Datovidny (talk) 17:57, December 31, 2019 (UTC)
  8. I can't really argue with these statements. It's an interesting fight, certainly - we know Rapid is weak to spinners, but Sabretooth looks like it should be weak to flippers, given how small and compact it is. So we've essentially got a flipper that hates spinners fighting a spinner that hates flippers...this could have made for an interesting grudge match. CrashBash (talk) 06:21, January 1, 2020 (UTC)
Winner: Rapid (8-8) 2-1 Judges' Decision

Spawn of Scutter vs Texas Tornado

Spawn of Scutter Texas Tornado
Spawnofscutter
TexasTornado
Votes for Spawn of Scutter
  1. When the two robots meet, one of two things will happen. 1: Spawn gets under Texas Tornado, lifts it onto the wedge and either pushes it into danger, the pit or flips it over with the spike - which will cause Texas Tornado to lose. Or 2: Spawn goes over Texas Tornado, bends and breaks the aerial and TT stops moving. Spawn is just such a large robot that TT will take damage to the notably vulnerable aerial in this situation. Whichever robot wins the battle of the ground clearance only determines the fashion in which Texas Tornado loses, not which robot loses, because it's win-win for Spawn. Jimlaad43(talk) 22:45, December 30, 2019 (UTC)
  2. If Spawn of Scutter can get at the side of Texas Tornado, where the gap is, and charges at it, it can ram it into a wall or into a house robot, then chances are it'll end up KOed, and I can see that happening within 3 minutes. Adster1005 23:38, December 30, 2019 (UTC)
  3. With the wheels being so big on Spawn I almost don't think the ground clearance will be an issue, because TT is so small, all four wheels should remain on the ground. If it comes down to which has the grunt thereafter, I'll back Scutter with its spiked wheels. Datovidny (talk) 18:02, December 31, 2019 (UTC)
Votes for Texas Tornado
  1. Like Bolt from the Blue, we must be careful not to overrate Texas Tornado solely on its ground clearance, but here, I honestly feel it will give it the upper hand and pushing power over Spawn of Scutter. Hogwild94 (talk) 22:57, December 30, 2019 (UTC)
  2. I am backing Texas Tornado for one factor that it is stronger over than Spawn of Scutter: Its lifter. That lifter is very low to the ground, and I can see it breaching Spawn of Scutter's ground clearance each time. Also, unlike awkward machines like Unibite 2.0 or Black Widow, Spawn of Scutter's somewhat boxy shape will make it easier for Texas Tornado to control its opponent's movements without Spawn of Scutter driving off. In the Classic Arena, I would suggest an outcome similar to Panic Attack's victory in Series 4. In the Reboot Arena, not so much due to the slopped arena wall sides. That said, while Spawn of Scutter has greater power, Texas Tornado should be more capable of holding its opponent through lifting it off the ground and pushing it. This should result in a Judges' decision victory or even a pitting. SpaceManiac888 (Talk) 23:34, December 30, 2019 (UTC)
  3. Before we get to the real vote, let me just say that Texas Tornado's aerial issues are blown way out of proportion. During the Tag Team Terror, Trackzilla sat directly on top of Texas Tornado, visibly flattened the aerial, and then Texas Tornado carried on unharmed. Texas Tornado was also fully mobile in the battle where it lost via the aerial attack, it just needed to be moved out of the spot where it came to a standstill. One knock from Spawn of Scutter would free Texas Tornado even if lightning did strike twice, which I don't think it will. Putting these robots together at their best, Texas Tornado's lower clearance via the lifter, and the light possibility of prodding some holes into Spawn of Scutter using the same lifter, all point in Texas Tornado's favour. 17th place for Texas Tornado would be magnificent, and we're so close - let's have it! TOAST 00:33, December 31, 2019 (UTC)
  4. Yeah, I'm down with this side. I honestly don't rate either of the first two Team Scutterbots machine too highly, and a machine like Texas Tornado will prove to be an irritant throughout. I fancy Texas Tornado to pace itself better across the fight and take this one. NJGW (talk)
  5. One of these 2 'bots are gonna make up the Top 32, whoda thunk it? As for who it'll be, I think Texas Tornado's very low ground clearance and lifting thingy can breach Spawn of Scutter far easier than the other way around for SoS's spike. The fight will mostly come down to Texas Tornado getting under SoS constantly and using its lifter to control the fight and win on the judges'. Texas Tornado best Tornado, baby! --TheyCallMeDoot (*doot doot*) 01:11, December 31, 2019 (UTC)
  6. Where did all the love from Texas Tornado come from anyways? The issue I see is that Spawn of Scutter, whilst a fine robot, died under little pressure from both Razer and Panic Attack. In the Heat it managed to survive by dominating its opponents but as soon as it was lifted by Panic Attack and pecked by Razer it seemed the best of the Spawn machines was rather unreliable and easy to KO. All Texas Tornado has to do is lift it once to seemingly kill it, which doesn't seem like much thinking about it...Diotoir the son of nemesis (talk) 09:24, December 31, 2019 (UTC)
  7. To be fair to Spawn of Scutter, it does have a higher top speed and a good front wedge, but the hinged skirts on Texas Tornado are going to give it a few problems trying to get underneath. If it wasn’t for that, or Spawn’s vulnerability against conventional lifters like Panic Attack, Behemoth and Onslaught, I would have backed Team Scutterbots easily. But, considering that Texas Tornado looked to have great torque and traction when pushing opponents, and how much more dominant it looked in its main US Season 2 melee than the Tag Team tournament, I can honestly see it making more use of its arm than Spawn would with its spike. A shove over the floor spikes or CPZs would also spell curtains if Spawn of Scutter’s armour and chassis take severe damage this way. VulcansHowl 13:20, December 31, 2019 (UTC)
  8. Having had a think, I'm not sure either will be able to do much to the other, at least weapon wise. I'm going to say that Texas Tornado is able to land more meaningful attacks, though. Just. CrashBash (talk) 17:37, December 31, 2019 (UTC)
  9. Not convinced either robot has KO potential but with Texas Tornado being lower and having hinged skirts rather than static wedges, I have reason to back them to be the more offensive machine in this battle. SFCJack (talk) 17:51, December 31, 2019 (UTC)
  10. Yeah Texas tornado seems a lot lower all round than Spawn of Scutter, and the Series 4 machine is unlikely to utilise its weapon effectively. Texas Tornado should prove itself the better pusher, the lower machine and ultimately end up being the more aggressive one too. Raz3r(talk) 18:35, December 31, 2019 (UTC)
Winner: Texas Tornado (3-10)

Crushtacean vs Wheely Big Cheese

Crushtacean Wheely Big Cheese
Crushtacean S9
Wheely Big Cheese
Votes for Crushtacean
  1. Go on then, I might as well make another controversial vote. Yes, Wheely Big Cheese easily defeated Crushtacean in Series 5. But that was Series 5, and Crushtacean was upgraded by Series 9. What upgrades has made Crushtacean better? Well, aside from no longer lacking an exposed aerial, Crushtacean now has greater speed. Yeah, I think the problem with Crushtacean in Series 5 was not so much the ground clearance, but because it was too damn sluggish against the cumbersome Wheely Big Cheese. Now, with greater reliability (in the form of no exposed aerial!), and a speed increase from 12mph to 20mph, Crushtacean is going to do better at dodging Wheely Big Cheese's flipper. The weakpoint is the rear of Wheely Big Cheese, where it is not only unprotected, but seems pretty easy pickings for Crushtacean. I see it grabbing the cheese from the rear, perhaps even the wheel axles and controlling its movements. What happens if Wheely Big Cheese flips? It will land on top of Crushtacean, trapped by the crab, enabling a grab and pit to occur. SpaceManiac888 (Talk) 23:43, December 30, 2019 (UTC)
  2. I don't know. The Heat Final is seen as a dominant Wheely Big Cheese win, but before Crushtacean's aerial had issues, nothing really happened in the fight. It was just both machines manouevering, Wheely Big Cheese missing a couple of flips, then completing a flip which basically killed Crushtacean and then allowed for Wheely Big Cheese's follow-up visual-pleasing flips which we all remember well. With its killer weakness now eliminated, and in a nicer arena to manipulate its opponent, I think Crushtacean can slowly irritate Wheely Big Cheese as the fight develops, and then take over completely once Wheely Big Cheese starts to tire. Good fight though, Wheely Big Cheese could fairly deserve the edge, but it's nice to rule out an exact replica of what we saw through a fundamental upgrade to the losing machine which didn't actually change its core design. Gives more food for thought. NJGW (talk) 00:46, December 31, 2019 (UTC)
  3. This Crushtacean isn't gonna go down to a 'bot that I have constantly criticized throughout multiple competitions. Wheely Big Cheese is a 'bot with massive power, but with that it also has almost no form of speed, reliability, maneuverability or anything worthy that'll make it a force to be reckoned with. If Crushtacean gets around the back of WBC, then its game over. --TheyCallMeDoot (*doot doot*) 01:08, December 31, 2019 (UTC)
  4. Not much has changed in the robots, yes, but I do believe that Crushtacean surviving for three minutes means that Wheely Big Cheese will find a way to bottle the fight. Crushtacean has always felt like Wheely Big Cheese's weirdest win, being neither an OOTA, a controversy nor an incompetent foe. Toon Ganondorf (t c) 05:09, December 31, 2019 (UTC)
  5. One could say see it here, and you'd be right and I am tempted to back Wheely Big Cheese here, but I feel Space and Nick has managed to somehow convince me. I agree that it is faster and it can dodge Wheely Big Cheese, if flipped it should keep coming back. Wheely Big Cheese also has a clear target for being "pinched" via the wheel axles and maybe even the front end of the flipper! Being a constant nuisance and avoiding the flipper should then allow Crushtacean to win methinks. Diotoir the son of nemesis (talk) 09:28, December 31, 2019 (UTC)
  6. It's easy to dismiss Crushtacean based off the Series 5 heat final but let's remember, it was just that. I personally don't find it fair to bunch Crushtacean's debut campaign with the improved iteration we saw (albeit only briefly) 15 years on. Crushy could hit 20mph versus 12mph in the classic series, as well as no longer having an exposed aerial, which proved its demise in Series 5. Also, this is still very much the same Wheely Big Cheese that conked out against Dominator 2 and the likes, so I do believe Crushtacean has a stronger case than people are giving it credit for. Crushy should have the agility to get around the back of WBC and grab between its wheels and flipper. Whether it can then pit the Cheese is up for debate, but I'd trust it to take the win in this battle. SFCJack (talk) 18:02, December 31, 2019 (UTC)
Votes for Wheely Big Cheese
  1. Even being a reboot robot, this Crushtacean is functionally exactly the same as the robot which Wheely Big Cheese beat quite easily in Series 5. Nothing has changed to help Crushty here, it's claws still will struggle to grip Wheely Big Cheese, and the large ground clearance will just allow the flipper under whenever. Plus, reboot Crushty died from its first hit by a spinning-up Ironside3, so a knock from a high Wheely Big Cheese flip, or at least repeated ones, could OHKO Crushty on the landing. Jimlaad43(talk) 22:45, December 30, 2019 (UTC)
    It wouldn't be correct to say Crushtacean is functionally the same. In fact, the whole reason it lost to WBC is now gone. Crushtacean lost that encounter because its exposed aerial fell off upon landing. Reboot Crushtacean does not use an exposed aerial and instead has a modern day speed controller which won't lose signal. I hardly think a flip from WBC is comparable to a direct hit from Ironside3. TOAST 22:51, December 30, 2019 (UTC)
    Fair enough, but my vote will stay this side due to my middle sentence beginning "Nothing has...". Jimlaad43(talk) 22:57, December 30, 2019 (UTC)
  2. It may be a decade and a half older than when they actually fought, but I don't think Crushtacean has changed enough to make any difference. Hogwild94 (talk) 22:59, December 30, 2019 (UTC)
  3. What killed Crushtacean may have gone, but it still has that insanely high ground clearance that left it vulnerable to Wheely Big Cheese, and virtually every other flipper since then, in the first place. CrashBash (talk) 23:20, December 30, 2019 (UTC)
  4. To Wheely Big Cheese, Crushtacean can't do much, and the ground clearance is still pretty fatal, as WBC can get underneath the claws and fling it in the air, repeatedly, until something breaks, or is thrown into the House Robots, where they will end up doing the fatal damage. Adster1005 23:40, December 30, 2019 (UTC)
  5. If we didn't see the actual battle between the two in Series 5, I'd go with Crushtacean very quickly, in a win that I would've thought similar to the Suicidal Tendencies battle. Indeed, Crushtacean was doing better than people let on during the Series 5 encounter, and we can also write off the possibility of Crushtacean losing via its aerial (just as we can for Texas Tornado?), so it could be primed for a win. I very nearly backed Space, but I'm cautious of the fact Crushtacean had a new driver in Series 9. We never got to see how effective Dominic Visser was behind the sticks, but Crushtacean is entirely dependent on good control, so it might struggle without Ian Visser's controls. I'm assuming Dominic must have been driving in the fight where I watched Crushtacean beat Kill-E-Crank-E live, which would suggest he's pretty good, but not quite enough for my confident vote. TOAST 00:37, December 31, 2019 (UTC)
  6. Rewatching the Series 5 Heat H final tells me one thing I needed to know about Crushtacean’s driving there: it was far from perfect. Spinning around, going into Dead Metal’s CPZ and catching an angle grinder twice don’t suggest the superior control and aggression that others claim, neither does the one time where it drove directly up the front of Wheely Big Cheese before being thrown over. Don’t get me wrong, I’m sure that the aerial issues were resolved in later years, but even so I still can’t see Crushtacean being able to get a meaningful attack in here. Indeed, it still had a tendency to spin round uncontrollably in later series, which ironically sealed its fate against Ironside3 in Series 9! Would agree that the axle shafts are probably the best places for Crushtacean to grab Wheely Big Cheese, but even back in Series 5 Roger Plant was quick to get his machine moving away before the Vissers had a chance to take that opportunity. Can guarantee that both robots will survive to the Judges this time, but Wheely Big Cheese to emphatically win on aggression through its display of spectacular flips. VulcansHowl 13:20, December 31, 2019 (UTC)
  7. Of course I'd look to back my boy, but in fairness I will argue that Crushtacean didn't really evolve to the point where the tide of this battle would change. You can argue that the armour may be tougher or the aerial wouldn't come off this time, but it's not like in the Series 5 heat final that the newbie was winning before its issues, with the cheese being the ideal shape to slip under and chuck it around. Datovidny (talk) 17:57, December 31, 2019 (UTC)
  8. Crushtacean's increased speed should help it in theory against a relatively cumbersome machine, but you know another robot that boasted speeds of 20mph? Dominator 2. Wheely Big Cheese had no problem with them before its random breakdown, and while Crushtacean is faster and doesn't have an exposed aerial anymore, it still has the same gaping ground clearance as before, and had a relatively inexperienced driver at the wheel for Series 9. Couple that with the shorter fight time and I'm quite confident both robots can survive to a Judges' Decision, it's not like Wheely Big Cheese was incapable of surviving a whole 5 minute fight with just one wheel left working against Tornado or after being flipped everywhere by Chaos 2. While Crushtacean may get round the back a couple of times, the flips produced by Wheely Big Cheese should be more than enough to convince the judges. I don't there will be many, but it'll be more impressive than anything Crushtacean can reply with. Raz3r(talk) 18:53, December 31, 2019 (UTC)
  9. Even if Crushstacean is faster, what does it grab on Wheely Big Cheese to control the fight? Certainly not the wheels, as it needs to drive right up the wedge to do that. WBC is just the wrong shape for Crushstacean to fight. Badnik96 (talk) 09:33, January 1, 2020 (UTC)
Winner: Wheely Big Cheese (6-9)

Round of 32

Typhoon 2 vs Texas Tornado

Typhoon 2 Texas Tornado
Typhoon 2
TexasTornado
Votes for Typhoon 2
  1. Texas Tornado is a leading contender for the "how the hell did it get that far" award, but its nice run ends pretty destructively against the Series 7 chanpions. Jimlaad43(talk) 12:35, January 2, 2020 (UTC)
  2. Yeah rip and tear for sure.Diotoir the son of nemesis (talk) 12:36, January 2, 2020 (UTC)
  3. Typhoon 2 will destroy Texas Tornado here. Adster1005 12:36, January 2, 2020 (UTC)
  4. Well done Kerry Von Erich for getting this far, but for Texas Tornado, the run ends here in painful fashion. SpaceManiac888 (Talk) 12:45, January 2, 2020 (UTC)
Votes for Texas Tornado
Winner:

Cherub vs Rapid

Cherub Rapid
Cherub S9
RAPID
Votes for Cherub Votes for Rapid
  1. One way ticket to the trenches in record time. Jimlaad43(talk) 12:35, January 2, 2020 (UTC)
  2. See Eruption vs Cherub.Diotoir the son of nemesis (talk) 12:36, January 2, 2020 (UTC)
  3. The angel will fly now. Adster1005 12:37, January 2, 2020 (UTC)
  4. Might take longer to achieve than Eruption, but ultimately, RAPID will prove too much for Cherub here. Still, Cherub has had one of the most interesting Ragnabot runs of all-time, where I backed it against Drillzilla but felt it will fall to Gemini! SpaceManiac888 (Talk) 12:45, January 2, 2020 (UTC)
  5. I don't remember Magnetar looking like that. Anyway, easy. CrashBash (talk) 13:23, January 2, 2020 (UTC)
Winner:

Magnetar vs Ironside3

Magnetar Ironside3
Magnetar
Ironside3
Votes for Magnetar
  1. Magnetar was designed to take out Ironside3 in perhaps one of the closest rivalries in Robot Wars. With its reliability issues sorted out from the Pulsar days, and the spinner turned up to 11, Magnetar should have this sorted within a few massive hits. This is probably the closest non-spinner to have a chance of stopping Magnetar. Jimlaad43(talk) 12:35, January 2, 2020 (UTC)
  2. If this was Pulsar, then I'd give it to Ironside, but it's Magnetar, and that seemed to have sorted out Pulsar's issues with reliability, and given a few seconds, I see Ironside3 being flung over the arena, and Ironside struggles to self-right. Adster1005 12:38, January 2, 2020 (UTC)
  3. This is a tough fight because as we've seen it can in fact go both ways. I think people are being too nice towards the so called improved reliability, as we saw the Grand Final proved that the robot isn't too reliable and especially when flipped. Ironside3 can wrap round and take out the wheels and cause more damage on top. That said Magnetar was more deadly than Pulsar and could smash into Ironside3 and do what has happened before.Diotoir the son of nemesis (talk) 12:47, January 2, 2020 (UTC)
  4. Ultimately, if Pulsar proved a decent match for Ironside3, Magnetar is going to run rings over its opponent. Some hits early on should give Magnetar the advantage. SpaceManiac888 (Talk) 12:46, January 2, 2020 (UTC)
Votes for Ironside3
Winner:

Wheely Big Cheese vs GBH 2

Wheely Big Cheese GBH 2
Wheely Big Cheese
GBH 2
Votes for Wheely Big Cheese
  1. GBH is such an easy box shape to flip over all the time for Wheely. GBH will struggle to flip the awkward Wheely Big Cheese over - and what's that going to achieve. Wheely just needs to get GBH in a CPZ to finish the job off, unless it gets lucky with a flip and GBH is catapulted over the wall. Jimlaad43(talk) 12:35, January 2, 2020 (UTC)
  2. Yeah, GBH is an easy box to flip, it might even go OOTA, but if it doesn't it'll be flung around the arena quite easily. Adster1005 12:40, January 2, 2020 (UTC)
  3. Diotoir would make a good point if GBH 2 had decent control. As I have mentioned since, well, last Ragnabot when it faced Sir Force a Lot, GBH 2's control really wasn't that great. Wheely Big Cheese will probably punish these lapses in control, resulting in a Judges' decision victory and a place in the Last 16. SpaceManiac888 (Talk) 12:45, January 2, 2020 (UTC)
Votes for GBH 2
  1. I can see Wheely Big Cheese winning this...but I can also see GBH 2 being quicker and low enough to dart around WBC and using its lifting scoops lift and carry WBC about the place earning control and aggression points.Diotoir the son of nemesis (talk) 12:40, January 2, 2020 (UTC)
Winner: