Forums: Index > Ragnabot 3 > Ragnabot 3 Quarter-Final 4

Round 1Edit

Cobra (Belgian) vs Storm 2Edit

Cobra (Belgian) Storm 2
Cobra S10
Votes for Cobra (Belgian)
  1. It'll be a tight battle for sure, but it's a battle I feel that Cobra will ultimately come out on top of. There's no way it wins the ground clearance war, that much is true, but seeing as it's considerably faster-paced, I'm not even sure if Storm 2 will have enough time to do anything before Cobra backs away and gets in another charge. BTW, my computer is going to get upgraded tomorrow (it's Windows 7), and who knows how long that'll take, so I won't have a chance to vote on anything else for a while. CrashBash (talk) 21:47, January 15, 2020 (UTC)
    I'm doing updates every 2 days, so you'll have until the evening of the 19th to get your votes in for the next round. Jimlaad43(talk) 21:52, January 15, 2020 (UTC)
  2. Storm2 has the ground clearance advantage, but that isn't really relevant. If Cobra just drives straight over Storm2, that still favours Cobra as it's being more aggressive. Storm2 in return cannot complete a good push on Cobra without the Belgian machine simply driving away scot-free. Cobra may not complete many actual pushes, but it'll still be far in the clear. TOAST 21:50, January 15, 2020 (UTC)
  3. Hmm, this is pretty tough. Ultimately I find myself won over by Toast's argument. Hogwild94 (talk) 21:55, January 15, 2020 (UTC)
  4. What annoys me about this fight is I think Series 7 Storm 2 wins this fight with ease, but the series 8 version loses hard. This Storm 2 doesn't have good pace on it, and didn't use its lifter offensively in any of its Series 8 fights, unlike the Series 7 version, so I don't see why it'll use it here. It does have better ground clearance than Cobra, but Cobra is much more agile and will showcase all of the aggression. Honestly, for future tournaments, I think we'd be better to use the Series 7 Storm 2 instead. I'd back it against the Series 8 version of itself, and I'd back it against Cobra, but without the speed or the confidence to use the lifter, storm 2 gets dominated here. Raz3r(talk) 22:25, January 15, 2020 (UTC)
  5. Cobra's my last hope for scoring big in the Ragnabot sweeps, and admittedly this seems like a hard one to decide. Storm 2's impregnable ground clearance is its massive advantage, but the S8 version really failed hard in the speed department, as it was often quite slow and the weaponry didn't have much impact in its fights, if any. While Cobra may have trouble running inverted, I don't think that Storm 2's lifter will be able to overturn Cobra reliably enough to capitalise on and win the battle. This will definitely go to the judges, but Cobra's more bombastic speed and pace will net it the overall wwin when it comes to aggression and control. --TheyCallMeDoot (*doot doot*) 23:37, January 15, 2020 (UTC)
  6. Agree with Raz3r, especially taking Schrödinger's Floor into account. While reboot Storm 2 could still be agile over short distances, it lacked the acceleration that classic Storm 2 was known for. Compare its attacks on Steel Avenger in Series 7 and Terror Turtle in Series 8 for example. Cobra should win the aggression points here as Storm 2's lower ground clearance appears would be negated by Cobra's ability to clamber over it. SFCJack (talk) 23:51, January 15, 2020 (UTC)
  7. Storm 2 just won't really be able to control Cobra's movements, which was pretty much its sole tactic in Series 8. Cobra charging at, up and over Storm 2 repeatedly is likely to carry a lot more weight than incomplete pushes- and I can't really see Storm 2 overturning Cobra with either lifter. Combatwombat555 (talk) 18:39, January 16, 2020 (UTC)
  8. Not much to say about this, other than that Cobra's stunt driving will prove more convincing to the Judges than Storm 2 acting like a ramp. If Storm 2 could use these moments to deliver a few lifts of its own, then fair game, but given how it fought in Series 8, there's more chance of Cobra getting its own lifter to good use at some stage. VulcansHowl 20:01, January 16, 2020 (UTC)
Votes for Storm 2
  1. An interesting battle between two reboot pushers, but this is easily Storm 2's battle. It has the ground clearance advantage to make sure it is the one going under Cobra at every opportunity. It can use its flipper to overturn Cobra, where the claw will get in its way while running inverted and reducing the effectiveness of the wedge. Storm will do the bullying here, not the other way around. Jimlaad43(talk) 21:42, January 15, 2020 (UTC)
  2. Yeah, Storm2 has the better ground clearance and can use the lifter to get Cobra over, an easy Judges Decision for Storm2 here. Adster1005 21:48, January 15, 2020 (UTC)
  3. In a battle against another pusher, Storm2 will use its lifter more. And it might only need to use it once, because the way both these machines operate while overturned is notable - with Cobra struggling for traction in periods after Apollo helped turn it over. Cobra, while exciting and explosive in certain moments, also has haphazard moments too, while Storm2 is a consistent presence across a fight. This should all help edge things for Storm2 . NJGW (talk) 22:38, January 15, 2020 (UTC)
  4. Although Cobra is definitely the faster machine, Storm 2 has both the ground clearance advantage and the weapon advantage (can't believe I'm actually stating weapons have a factor) you see Cobra's movements were erratic at best while Storm 2 was more smooth, Cobra will (not a matter of if) at some point get on top of Storm 2 and can be either lifted over or use the lifter as a way to hold Cobra still as it bashes it towards a pit of sidewall.Diotoir the son of nemesis (talk) 07:03, January 16, 2020 (UTC)
  5. I think this side has summed it up nicely, but I am OK with Cobra making it to the next round. SpaceManiac888 (Talk) 22:51, January 16, 2020 (UTC)
  6. As am I. Toon Ganondorf (t c) 23:43, January 16, 2020 (UTC)
Winner: Cobra (Belgian) (8-6)

Thor (10) vs HydraEdit

Thor (10) Hydra
Thor S10
Hydra S7
Votes for Thor (10)
  1. Thor will have to work for this, it needs the axe to come into play and pummel the top of Hydra relentlessly to stop Hydra's flipper from working because the axe wasn't the most reliable of srimechs on the red machine, and Hydra's flipper is certainly capable of flipping Thor over, but Thor should have the power to render the flipper broken at least and can keep Hydra at bay for the rest of the fight. Jimlaad43(talk) 21:42, January 15, 2020 (UTC)
  2. If old armour Hydra couldn't stand up to Dominator 2, I don't think even new armour Hydra could deal with Thor. CrashBash (talk) 21:48, January 15, 2020 (UTC)
  3. And there goes my final non-Carbide sweepstake. Hydra to be relentlessly hammered/axed away at, leading to an eventual KO. Adster1005 21:49, January 15, 2020 (UTC)
  4. Even if Hydra completed a flip, it would be worse off for it. Thor would just self-right and then whack it before Hydra's slow retract even completes. TOAST 21:53, January 15, 2020 (UTC)
  5. Thor has sufficient experience and driving ability to avoid getting flipped and get the axe into play enough to win on aggression. Hogwild94 (talk) 21:56, January 15, 2020 (UTC)
  6. Hey, it's a rematch! Hydra is probably going to fare even worse after this fight than in their Series 7 melee... Raz3r(talk) 22:27, January 15, 2020 (UTC)
  7. Very sad to see such a fun machine to vote on in Hydra, fall in such a no contest. On goes Thor though. NJGW (talk) 22:39, January 15, 2020 (UTC)
  8. Hydra's was effective and understated for its time, however it's surely no match for reboot Thor. SFCJack (talk) 23:53, January 15, 2020 (UTC)
  9. Can't really argue with the rest although I can see Hydra getting a flip in at some point. Not KO though.Diotoir the son of nemesis (talk) 07:04, January 16, 2020 (UTC)
  10. Hydra will get ruthlessly pummelled to death by Thor without any issue. Now 2019 Hydra, on the other hand... --TheyCallMeDoot (*doot doot*) 12:22, January 16, 2020 (UTC)
  11. Thor's got the better wedge, the better hammer/axe, and Hydra's flipper won't really worry it at all. Combatwombat555 (talk) 18:41, January 16, 2020 (UTC)
  12. Don't think the Series 7 upgrades will stop Hydra from getting pummelled. Having once fought them before at that time, Jason Marston finally gets to show the Leadbeaters that he has the better axebot. VulcansHowl 20:01, January 16, 2020 (UTC)
  13. Thor to disable Hydra's weapons, before just going for the kill through relentlessly pounding the top of its opponent. Surprised no one has noticed the Marvel connection here. Thor defeats Hydra. SpaceManiac888 (Talk) 22:51, January 16, 2020 (UTC)
Votes for Hydra
Winner: Thor (10) (13-0)

Chaos 2 vs 259Edit

Chaos 2 259
Chaos 2 S6
259 photo
Votes for Chaos 2
  1. 259 could certainly send Chaos 2 home in a bin bag, but George Francis is too good of a driver to allow this to happen and will just chuck 259 over within the first few seconds. Without a srimech and a weapon belt made of liquorice, a stranded 259 will be counted out. Jimlaad43(talk) 21:42, January 15, 2020 (UTC)
  2. 259 gets flipped over and the impact of its disc hitting the floor tears it off its frame immediately. And also knocks out a few drive belts for some reason. Basically this is a fight it just can't win purely because of how big of a glass canon it is. Also, so I really need to remind you guys that Chaos 2 is substantially faster than 259? All this talk about holding back and trying to figure out a specific angle to hit, but rather than being hit, he'll just dodge away from 259 and keep playing the waiting game. I thought we were all well past the stage of glorifying 259.... CrashBash (talk) 21:49, January 15, 2020 (UTC)
    Honestly, unless a machine is very slow, then machines being certain speeds isn't a gamechanger as far as I'm concerned. The thing that mostly matters is manoeuvring tightly while in at close-quarters, and an overall top speed doesn't affect that - it's about how quickly a machine can twitch on the spot, and 259 twitches left and right sharply to not be in a disadvantageous position. Also, this isn't about glorifying 259. I would have 259 lose to a lot of machines. But it's just about me believing that Chaos 2 is not suitable for this particular matchup against this type of opponent. 259 battered Wild Thing, which only survived because it's built densely and like a brick, while Fluffy beat 259 because it had a similarly destructive weapon capable of countering 259. Those are its losses, and it doesn't suggest opponents can easily get in on 259 and hurl it over with no fuss. If 259 was easily chucked over by a flipper or two, or Chaos 2 consistently proved its mettle against spinners, I'd be inclined to back Chaos 2, but with what we have at hand, I believe Chaos 2 is in trouble within only a couple of hits, and that's why I'm voting against it. NJGW (talk) 23:19, January 15, 2020 (UTC)
    OK, then allow me to make a quick counter. Judge Shred was able to get underneath 259's front and flick it upwards reasonably far, even after getting a part torn off. Considering the flipper is nowhere near as powerful as Chaos 2's or as structurally sound (I'd trust Chaos 2's flipper not to snap in half after one hit), then I feel confident that Chaos 2 could actually get the successful flip in. Also least we forget that 259 ended up breaking down during that fight anyway, which doesn't boost my confidence. CrashBash (talk) 23:32, January 15, 2020 (UTC)
  3. Yeag, George Francis will be far too controlled to let 259 deal damage to it. I sense a potential one flip and done, but it might not, but whatever happens, 259 is going over. Adster1005 21:50, January 15, 2020 (UTC)
  4. As CrashBash (I think, but it could've been RA2) said many years ago of a hypothetical fight of 259 vs Tsunami: "One flip, and 259 would probably self destruct". Hogwild94 (talk) 21:57, January 15, 2020 (UTC)
  5. I'm very much 50-50 on this one, and to be honest I'm probably going this way because Chaos 2 is behind at the moment more than anything else. Both machines could end this in a single attack, but my thinking is that it'll probably take more than one blow for 259 to kill Chaos 2 completely unless it hits a key spot, whereas Chaos 2 just needs to get underneath and it wins. I'm not convinced by 259's skirts- there still seems to be an exploitable ground clearance there- so Chaos 2 should be able to get the flip in from anywhere, and I think it can just about manage it before 259 ends it. Combatwombat555 (talk) 20:49, January 16, 2020 (UTC)
  6. Considering how close Judge Shred 2½ came to achieving a flip of doom on 259, I believe the more powerful Chaos 2 could do so. Reminds me of its win over Trident, where Chaos 2 could not get the flip done straight away, but did so through a barrage of flips at a crucial time. SpaceManiac888 (Talk) 22:51, January 16, 2020 (UTC)
Votes for 259
  1. George Francis is a good driver yes, but we never really saw him take on a proper spinner. The only examples we saw were Hypno-Disc (struggled to flip an immobile machine out of fear), and 13BLACK (lost). Next in line would be, like, Wild Thing or Stinger. I think George will panic and either overflip, lose his flipper in a bad collision, or lose part of his drive in a good hit from 259. TOAST 22:01, January 15, 2020 (UTC)
  2. Ive backed 259 to beat machines like Razer in the past, and it’s hard for me not to then say it’d beat Chaos 2. Chaos 2 isn’t a brick like Wild Thing, 259 will cut through and cause terminal damage before any recoil takes place on the weapon. Toon Ganondorf (t c) 22:06, January 15, 2020 (UTC)
  3. Chaos 2 is very poorly armoured, and for all of 259's faults, it was actually pretty well controlled alongside its destructive capabilities. Chaos 2 would be doomed in a head-on attack; 259 has enough reach to create a crevasse in Chaos 2's flipper, so Chaos 2 would have to try and get round the sides instead. That may well expose its own sides to the vertical spinner if timed wrong, and I think a couple of 259 hits could damage Chaos 2's side severely, killing it quickly. Raz3r(talk) 22:30, January 15, 2020 (UTC)
  4. George Francis has made it evident at times when he's scared of a weapon. And this will certainly be one. He'll hold back, try to find a specific angle to drive, but then be hit. The thing is, Chaos 2 is vulnerable all over. If 259 hits it at the front, the flipper panel is being split considering S.M.I.D.S.Y.'s spinner did similar. If it gets hit next to the flipper panel, then it's in and around the wheel area, and Chaos 2's tyres are so close to its own armour that a hit will likely jam them up and help Chaos 2 drop a drive chain. Then if 259 randomly hits around the back... yeah. Just cannot see Chaos 2 having an opportunity here. NJGW (talk) 22:42, January 15, 2020 (UTC)
  5. Chaos 2 to be torn apart. Sam (BAZINGA) 22:51, January 15, 2020 (UTC)
  6. In previous encounters with decent vertical weapons, Chaos 2 was damaged by Pussycat's blade (though Pussycat's ground clearance favoured Chaos 2 immensely), was immobilised by Matilda's flywheel hit in the Flipper Frenzy and was exposed both times against Tornado's drum. I feel 259's larger and more ferocious weapon would account for Adam Clark's inferior driving here and we'd see Chaos 2 in a sorry state by the end of the fight. SFCJack (talk) 23:58, January 15, 2020 (UTC)
  7. It's interesting to see so much support for Chaos 2 as I thought this would be easy for 259. 259 has skirts around the sides and back meaning Chaos 2 will struggle to get a flip in, as such the only area to flip is the front...Chaos 2 has also demonstrated in the past that spinners are capable of tearing it apart with only Series 3 Hypno-Disc being the one exception (Pussycat caused heavy damage to the back and front when it was spinning) and the BFW of 259 should then be capable of tearing apart Chaos 2 easily, the flipper will be torn, the back panel gone and mobility all but snuffed out.Diotoir the son of nemesis (talk) 07:10, January 16, 2020 (UTC)
  8. 259 is a total glass cannon and is very prone to being one-flip-and-done'd, but I don't think Chaos 2 can manage the task of throwing 259 over. The skirts are low enough to prevent Chaos 2 from getting under, so its only hope is going head on... and that means going head on with 259's flywheel. If 259's weapon catches Chaos 2, there's a very good chance that Chaos 2 will break down from the sheer impact alone seeing as its weakness to spinners is a massive deal, no matter how unreliable. --TheyCallMeDoot (*doot doot*) 12:25, January 16, 2020 (UTC)
  9. Say all you want about 259's speed and durability, but at least it almost always kept the disc pointing towards other competitors. Chaos 2's slower turning and tendency to overcorrect itself at full power will nullify the speed advantages it has in a straight line, and might end up working against it if these allow Adam Clark to get a few heavy blows in. A one-flip KO is possible - the hinged skirts still leave a reasonable clearance between 259 and the floor judging by battle shots - but will George Francis be able to do it? Given how much Chaos 2 suffered for not finishing 13 Black off when it had the right weapon to do so, I'm not convinced. VulcansHowl 20:01, January 16, 2020 (UTC)
    I do not think the 13 Black comparison is entirely fair. I feel that Chaos 2 tackled Razer first because the crusher had previously beaten the double champion, and would probably do so again. Plus, with 13 Black breaking the wings, this was probably Chaos 2's only chance at beating Razer. By contrast, I feel Chaos 2 would easily flip 13 Black over. SpaceManiac888 (Talk) 22:51, January 16, 2020 (UTC)
Winner: 259 (6-9)

Arena Cleaner vs Tricerabot 3.0Edit

Arena Cleaner Tricerabot 3.0
Arena cleaner
Tricerabot 3
Votes for Arena Cleaner
  1. Preboot US competitor vs Reboot overweight spinner? Bin Bag list fodder methinks. Jimlaad43(talk) 21:42, January 15, 2020 (UTC)
  2. If Arena Cleaner weighs 122kg (supposedly), then how much of that weight is in the blade? Because this is going to end very badly for Tricerabot, unless the cardboard somehow manages to gum the blade up...and I don't think cardboard works that way. CrashBash (talk) 21:51, January 15, 2020 (UTC)
    In fairness, they did manage to fit the same blade in weight for Cathadh, so it can't be too unreasonable, but then again even Last Rites fits in the weight limit somehow... TOAST 21:55, January 15, 2020 (UTC)
  3. We know what made the dinosaurs extinct. Arena Cleaner. Adster1005 21:52, January 15, 2020 (UTC)
  4. In principle, tanky American pusher should beat loanerbot spinner. In practice, Top 3 Strongest Spinners in Robot Wars causes major damage to 2002 Box. TOAST 21:55, January 15, 2020 (UTC)
  5. See, this is where having paper bags as armour is gonna cost you. Hogwild94 (talk) 21:58, January 15, 2020 (UTC)
  6. What actually is Tricerabot 3.0's armour made of? Whatever it is, it'll be reduced to dust in the air once Arena Cleaner connects with it. The dinosaur should evolve into a bird ASAP and just fly out of the arena to avoid any pain. Raz3r(talk) 22:34, January 15, 2020 (UTC)
    It's the wrong family for that. In fact, it's at completely the wrong end of the evolution scale - it's often said that "a dinosaur can be defined as Triceratops, the House Sparrow, their closest common ancestor and all their descendants.". Velocirippa would be the better bet there. CrashBash (talk) 22:42, January 15, 2020 (UTC)
  7. Aw, dammit, bye Tricerabot. Interesting to see what Arena Cleaner meets next, mind. NJGW (talk) 22:43, January 15, 2020 (UTC)
  8. Something something dinosaurs being extinct something something SFCJack (talk) 00:00, January 16, 2020 (UTC)
  9. Yep.Diotoir the son of nemesis (talk) 07:11, January 16, 2020 (UTC)
  10. I'll be kind to Tricerabot and say it'll survive to the judges' seeing as it was often very reliable. Still, it'll be left in a terrible state by Arena Cleaner's weapon. --TheyCallMeDoot (*doot doot*) 12:23, January 16, 2020 (UTC)
  11. I would say that Tricerabot survives to the end, but the side armour actually looks very thin and Arena Cleaner's spinner should be able to cleave through to the wheels. Combatwombat555 (talk) 18:43, January 16, 2020 (UTC)
  12. With a broader lifter/flipper, Tricerabot would have a really good chance of wearing Arena Cleaner down. As things are, however, the most it can do is ram Arena Cleaner while having its weapons cleaved off and its tyres and frames suffering similar amounts of punishment. Even if Team Juggerbot survive to the Judges, they are guaranteed to lose out on damage. VulcansHowl 20:01, January 16, 2020 (UTC)
  13. Not sure whether Tricerabot 3.0 will survive to the end or not, but regardless, Arena Cleaner has this. SpaceManiac888 (Talk) 22:51, January 16, 2020 (UTC)
Votes for Tricerabot 3.0
Winner: Arena Cleaner (13-0)

Scorpion (7) vs Big NipperEdit

Scorpion (7) Big Nipper
Big nipper 10
Votes for Scorpion (7) Votes for Big Nipper
  1. Big Nipper should really enter with the claws as it can just grab, lift and push Scorpion wherever it likes and dump it in the pit pretty easily. Jimlaad43(talk) 22:54, January 17, 2020 (UTC)
  2. Big Nipper will enter with the claws and lift and eventually pit Scorpion. Adster1005 22:55, January 17, 2020 (UTC)
  3. Better weaponry, better armour, Big Nipper cannot lose. Hogwild94 (talk) 23:12, January 17, 2020 (UTC)
  4. Big Nipper took a direct hit from Carbide's bar right at the end of its Series 10 melee (once it was already immobile), and, whilst it's a bit difficult to see, looked like it suffered very little visible damage. Granted, it wasn't at full speed, but Scorpion's disc just isn't of that calibre, and if it's struggling to cause damage Scorpion isn't winning this one. Combatwombat555 (talk) 23:13, January 17, 2020 (UTC)
  5. BIGNIPPERBOIS LETS GO. NJGW (talk) 23:39, January 17, 2020 (UTC)
  6. With this win, Big Nipper has officially never failed to reach the Round of 32 in a Ragnabot to my knowledge. Will it be able to finally go one further in this? Honestly, I think it's almost completely safe. Scorpion isn't, though. Big Nipper's flywheel will crack Scorpion to pieces and force a breakdown. --TheyCallMeDoot (*doot doot*) 00:34, January 18, 2020 (UTC)
  7. Big Nipper wins this with any configuration to be honest. Scorpion won't do much to the reboot machine with what glancing hits it can get, and will either be picked up and controlled or yeeted around the arena. SFCJack (talk) 01:57, January 18, 2020 (UTC)
  8. I really want Big Nipper to go through this and I think it has a chance (especially as I recently found a Live Events video of the modern Behemoth fighting modern Big Nipper with claws and getting its arse handed to it) but i fear it could end up drawing something like Apollo who could beat it. Hopeful for Big Nipper to survive.Diotoir the son of nemesis (talk) 07:42, January 18, 2020 (UTC)
  9. One or two collisions should be enough for the knockout. Either that, or Big Nipper does a Panic Attack-like move to pit its foe. SpaceManiac888 (Talk) 21:19, January 18, 2020 (UTC)
  10. Big Nipper can get away with using either weapon for this one. Its spinner alone should cause even greater trauma to Scorpion than IG-88's… VulcansHowl 23:39, January 18, 2020 (UTC)
  11. Even the Series 7 version of Big Nipper would probably sail through to the Top 32 in most Ragnabots. TOAST 00:31, January 19, 2020 (UTC)
  12. If Big Nipper enters with the claws, it can control Scorpion wherever it wants. If it goes in with the disc, it'll gut the arachnid. For all its power, Scorpion just seemed way too situational. CrashBash (talk) 14:01, January 19, 2020 (UTC)
Winner: Big Nipper (0-12)

Diotoir (10) vs BehemothEdit

Diotoir (10) Behemoth
Diotoir 10
Behemoth turntable
Votes for Diotoir (10)
  1. Behemoth was not equipped with its spinner-proof scoop against any of the other vertical spinners it faced (Donald Thump/Sabretooth, Magnetar, and to a lesser extent Hobgoblin), so I'm not expecting it here. Looking at Behemoth's record against vertical spinners, it's not great, with Sabretooth removing the link and Magnetar immobilising it on one side. Peter Redmond was a decent driver, and I can see him keeping the disc pointed at Behemoth, knocking it back and away, maybe getting side-on and rolling it over and over. Eventually, something's got to give. Even just removing one of the self-righting arms might decide it if Behemoth then lands on the wrong side. Combatwombat555 (talk) 23:25, January 17, 2020 (UTC)
  2. Yeah, I shall back Combatwombat on this one. Diotoir is probably better than Donald Thump, and we know therefore that vertical spinners probably are not great opponents for Behemoth to face (even if Diotoir and Donald Thump had different types of vertical spinners). Heck, it should be noted that, at least against a horizontal spinner, Behemoth's anti-spinner scoop suffered some decent damage. I think Diotoir is plucky enough to inflict the damage needed to compromise Behemoth's weapon and mobility. SpaceManiac888 (Talk) 21:19, January 18, 2020 (UTC)
  3. I can imagine this being a rather close fight between the two, and there’s no doubt in my mind that Behemoth will get plenty of lifts and shoves throughout. But – and this is a big but – will it last before the drive gets compromised? Keep in mind that Diotoir’s disc kept spinning after its initial hit on Terrorhurtz, even as it was in the process of being one-hit KO’d. Also keep in mind how often Behemoth rears up when the scoop opens, how it reared up a split-second after ploughing into Donald Thump’s bar or how many times it got flicked over by Magnetar when it tried to lift Ellis’s machine from the front. It was through bouncing and rearing up after a lift that Behemoth lost its right-side drive to Magnetar’s drum, and there’s a good chance of Diotoir pulling off a similar attack if this or a Donald Thump-style collision happens again. Once Behemoth is rendered half-immobile, Team Nemesis would be foolish not to go full-on Matilda from that point. What an amazing Vengeance battle this could turn out to be... VulcansHowl 23:39, January 18, 2020 (UTC)
Votes for Behemoth
  1. Behemoth using its spinner-proof scoop can basically run into Diotoir's disc and try to stop it. It won't, the scoop seemed to always take damage anyway, but it's a tank anyway, and the vertical direction of the spin shouldn't work to push Behemoth away like Horizontal Spinners did. Behemoth can basically run through Diotoir, taking the hits and shoving the fur-covered robot into walls and House Robots. Diotoir didn't take kindly to big hits, and if Behemoth can try to flip it up into the House Robots, it'll have to wriggle free awkwardly, which gives Behemoth chance to reset and Diotoir a chance to conk out if it bounces off something wrong. Behemoth to escape victorious, but damaged. Jimlaad43(talk) 22:54, January 17, 2020 (UTC)
  2. Behemoth can enter with the spinner-proof bucket, and can just ram and push Diotoir into whatever it chooses. It could potentially end with a side stranding, but being pushed into the pit is more likely. Adster1005 22:58, January 17, 2020 (UTC)
  3. Behemoth uses its anti spinner scoop and easily brushes aside its fellow long runner. Hogwild94 (talk) 23:12, January 17, 2020 (UTC)
  4. I just don't see Diotoir getting a lucky shot in at all to kill Behemoth. The more damning indictment of Ka-Diotoir-a Machina is that it broke down after just one swing from the axe of Terrorhurtz, which is not something good to have (okay the link wasn't secured but that still is a weak point if constantly attacked). If Behemoth constantly bullies Diotoir on the areas where the spinner can't reach, then something is bound to cause Diotoir to break down eventually. --TheyCallMeDoot (*doot doot*) 23:29, January 17, 2020 (UTC)
    Diotoir's link hadn't been properly secured in that Terrorhurtz loss. It did then survive a good long time getting bounced around the arena by Apollo (and only stopped when wedged against the wall in an awkward position), so I'd argue that's not particularly representative. Or indeed as damning as Behemoth losing its own link when going weapon-to-weapon with a vertical spinner. Combatwombat555 (talk) 23:37, January 17, 2020 (UTC)
  5. Expecting Behemoth to be fine. It'll take some cuts here and there, but should roll Diotoir around consistently. NJGW (talk) 23:41, January 17, 2020 (UTC)
  6. Yeah, my money's on Behemoth whether they opt for the traditional or anti-spinner scoop. I'd really love Diotoir to get as far as possible, but I can't see past Behemoth getting the more meaningful attacks in and controlling the pace of the fight. SFCJack (talk) 01:59, January 18, 2020 (UTC)
  7. I agree that Behemoth will use the traditional scoop but aside from a few cuts and scratches here and there but I can see it flipping Diotoir over and and blunting that spinner in the process. Good flips here and there.Diotoir the son of nemesis (talk) 07:45, January 18, 2020 (UTC)
  8. I don't think Diotoir 3 is really mobile enough to deliver the hits it needs to win this one. Behemoth to charge it back, and maybe even strand Diotoir on its front. TOAST 00:34, January 19, 2020 (UTC)
  9. The arguments for Diotoir Machina I feel would be valid were it not for two major issues. First, it's very easy to sidestrand as Apollo proved. Second, I don't actually recall it actually landing a single proper hit. The positioning of its disc meant it needed to hit exposed parts to really cause damage, and Behemoth's front scoop is more or less a smooth surface. Still, looks like this should be an easy romp for Behemoth, provided it avoids Apollo...which is FAR from a seen and done. CrashBash (talk) 14:04, January 19, 2020 (UTC)
Winner: Behemoth (3-9)

Twister (Dutch) (7) vs ApolloEdit

Twister (Dutch) (7) Apollo
Apollo S10
Votes for Twister (Dutch) (7) Votes for Apollo
  1. Twister will just be flipped mercilessly here. It won't run around enough for Apollo to have fun, as it'll just take a couple of flips to get Twister to bounce down into an awkward position it can't right from and can be left for dead there. Jimlaad43(talk) 22:54, January 17, 2020 (UTC)
  2. Apollo ends Twster's chances quite easily here, one flip and done to count the immobilisation down, then Twister is going to be flung around the arena relentlessly. Adster1005 23:01, January 17, 2020 (UTC)
  3. Apollo sends Twister into orbit. Hogwild94 (talk) 23:13, January 17, 2020 (UTC)
  4. Twister's not exactly Carbide. Combatwombat555 (talk) 23:26, January 17, 2020 (UTC)
  5. The Twister sails... over the arena wall... --TheyCallMeDoot (*doot doot*) 23:29, January 17, 2020 (UTC)
  6. Poor Twister, but still a fun ride. NJGW (talk) 23:43, January 17, 2020 (UTC)
  7. Twister will probably land somewhere in Amsterdam, possibly even Eidhoven. SFCJack (talk) 02:01, January 18, 2020 (UTC)
  8. Twister will twist in the air as it is chucked high up.Diotoir the son of nemesis (talk) 07:47, January 18, 2020 (UTC)
  9. Well, I need Apollo to win to stand any chance of winning anything from the sweepstake. Apollo to topple Twister several times, eventually either being pitted or is knocked out. SpaceManiac888 (Talk) 21:19, January 18, 2020 (UTC)
  10. Team MAD claims yet another international spinner. VulcansHowl 23:39, January 18, 2020 (UTC)
  11. A shallow end to the Twister Double Run. TOAST 00:35, January 19, 2020 (UTC)
  12. To be honest, I don't think Twister really had any hope of beating anyone in this batch of eight. CrashBash (talk) 14:05, January 19, 2020 (UTC)
Winner: Apollo (0-12)

Tetanus Booster vs Rosie the Riveter 2Edit

Tetanus Booster Rosie the Riveter 2
Tetanus booster
Rosie the Riveter II
Votes for Tetanus Booster
  1. Maybe it is just me, but I feel Tetanus Booster's drum is low enough to hit the tyres of Rosie the Riveter 2. The drum was capable of causing decent damage, so who knows, maybe it will burst a tyre or two or at least cause enough damage to compromise the American machine's mobility. Overtime, I see Rosie the Riveter 2's pushing power being nulified as it accumulates damage, enabling Tetanus Booster to dominate and win on a Judges' decision. SpaceManiac888 (Talk) 23:21, January 17, 2020 (UTC)
  2. I think Rosie the Riveter II is collecting a little too much credit for its armour, which was on the soft side. While Tornado's scoop resisted the drum perfectly, Rosie would gradually be taking more and more damage along the way. Eventually some decisive damage on Rosie's wheel arches will settle this for me. Fair play to Rosie moving on though, even if we nearly had a repeat of Cedric and Tetanus Booster in the Top 32! TOAST 00:37, January 19, 2020 (UTC)
Votes for Rosie the Riveter 2
  1. Rosie the Riveter has the wedge at the front, which will be the deciding factor as it can slide under Tetanus Booster and push it around at every opportunity. Jimlaad43(talk) 22:54, January 17, 2020 (UTC)
  2. Rosie can push Tetanus around the arena just be relentless in attacks, and this will give it the overall win on the Judges' Decision. Adster1005 23:04, January 17, 2020 (UTC)
  3. If Tetanus Booster was more reliable, I'd probably go for it here; as it is, Rosie will prtety much do a Tornado on it. Hogwild94 (talk) 23:14, January 17, 2020 (UTC)
  4. There might be a chance for yet another preboot 'bot to make it out of the Quarter-Finals, but of the two here Rosie seems to be the more secure when it comes to reliability, at least in this form. Tetanus Booster wasn't exactly the most reliable 'bot on the block, but its biggest issue is that Rosie's wedge can fully neutralize Tetanus' spinning drum, mainly because Tetanus has no leading wedge or anything to help get bite. It can cut away at the side bits, but that isn't going to help much. The fight will definitely go to the judges', but Rosie will edge this on better control and aggression. --TheyCallMeDoot (*doot doot*) 00:41, January 18, 2020 (UTC)
  5. I feel a bit for Tetanus Booster being the local(ish) lads for me, but I can't see beyond Rosie using its drive and wedge to control the fight. Reminds me of Storm 2 vs Cobra from earlier, except the bot with the lower ground clearance also has the greater opportunity to show aggression throughout. SFCJack (talk) 02:28, January 18, 2020 (UTC)
  6. Yeah, I can see Rosie ramming into Tetunus aggressively and pitting it easily.Diotoir the son of nemesis (talk) 07:48, January 18, 2020 (UTC)
  7. Tetanus Booster might have the more potent weapon, but its past loss to Tornado shows it was always going to come up short against a wedged machine. Rosie the Riveter should be no different when it comes to pushing Tetanus Booster into the hazards. VulcansHowl 23:39, January 18, 2020 (UTC)
  8. It'd be foolish to assume that Rosie's wedge is as durable as Tornado's, but it was admittedly able to withstand's more Tetanus' lack of staying power that concerns me. Come on, Rosie, you're my last hope at a decent sweepstake score! CrashBash (talk) 14:08, January 19, 2020 (UTC)
Winner: Rosie the Riveter 2 (2-8)

Round of 32Edit

Apollo vs Cobra (Belgian)Edit

Apollo Cobra (Belgian)
Apollo S10
Cobra S10
Votes for Apollo
  1. Apollo did most of the hard work in the fight they had, and Team UK would have won the judges' decision in that Tag Team even if TMHWK hadn't pitted itself, even with Gabriel being pretty much non-effective the whole battle. Apollo's flips are much more spectacular than Cobra's pushes, and seeing as both robots didn't really put the other in danger of an instant KO (OotA or Pit), it'll come down to which robot does most in the battle, and a few good charges from Apollo under Cobra followed by a powerful flip into a wall will do a world of good. This is the Apollo which dealt with Storm 2 (which is clearly superior to Cobra despite the bizzare result before) like it was nothing. Cobra won't be able to push enough in return to overturn any points Apollo scores with the flipper. Jimlaad43(talk) 23:57, January 19, 2020 (UTC)
  2. Damnit, I'm out of the sweepstakes! Sadly, Cobra's biggest weakness was always how easy it was to control and flip over. Apollo isn't exactly Eruption, but the flipper should cause Cobra a ton of grief and prevent it from getting anywhere in the match. The fight will go to the judges', but this will be a free win for Apollo. --TheyCallMeDoot (*doot doot*) 00:22, January 20, 2020 (UTC)
  3. Cobra driving over Storm 2 was considered pure aggression as the latter couldn't do much in return, but the same won't wash here. Apollo has the potency to really make Cobra struggle here with continued flips. And for as long as Cobra is upside down, they aren't getting an attack in that can worry Apollo. No KO, but Apollo to take the JD. SFCJack (talk) 01:56, January 20, 2020 (UTC)
  4. I suppose this technically counts as a "seen it". CrashBash (talk) 05:28, January 20, 2020 (UTC)
  5. Cobra will ram but as always will be flipped all over the place, it'll survive but it won't win.Diotoir the son of nemesis (talk) 06:45, January 20, 2020 (UTC)
  6. Apollo will flip Cobra all over the place, and Cobra can't do much in return. Apollo to take the Judges' Decision across all 3 categories. Adster1005 07:59, January 20, 2020 (UTC)
  7. At least Cobra was momentarily on top in its battle against Apollo, before... well the first flip, basically. A strong start from Cobra was quickly nullified, and although Cobra has a slight advantage this time around in that it doesn't have to run the crusher (and isn't burdened with TMHWK losing to Gabriel), it also has a more focused Apollo opponent who isn't wasting time on Dead Metal and indeed TMHWK. End of the line for the Belgians, I really had them pegged for the Top 16 too. TOAST 09:51, January 20, 2020 (UTC)
  8. If Apollo can flip and beat Storm 2, it can do the same with Cobra (which sounds off given that Cobra's just beaten Storm 2, but you get what I mean...). Hogwild94 (talk) 18:31, January 20, 2020 (UTC)
  9. Yeah, easy street, here. Kinda wish Cobra was given a battle that I would've potentially been annoyed about it getting votes in, lol. NJGW (talk) 20:19, January 20, 2020 (UTC)
  10. Can see this battle starting out similarly to their World Series encounter. Cobra will do all the stunt driving again, but Apollo will do all the flipping in return. Apollo to win the Judges' decision easily. VulcansHowl 20:45, January 20, 2020 (UTC)
  11. Technically a seen it, and while both robots should go the distance, Apollo’s flips will carry a lot more weight in terms of aggression. Raz3r(talk) 22:34, January 20, 2020 (UTC)
  12. Cobra's just quite an easy machine for Apollo (and most reboot flippers to be honest) to get underneath and launch. Combatwombat555 (talk) 22:37, January 20, 2020 (UTC)
  13. Summed up nicely, where Cobra will start out well, but will be flipped far too many times for it to win a Judges' decision. SpaceManiac888 (Talk) 00:35, January 21, 2020 (UTC)
Votes for Cobra (Belgian)
Winner: Apollo (13-0)

Big Nipper vs Thor (10)Edit

Big Nipper Thor (10)
Big nipper 10
Thor S10
Votes for Big Nipper
  1. Big Nipper needs to use the flywheel here, as Thor's history with spinners isn't the best. A good hit on the front lip of Thor could bend it up and make it harder to slide under and push, while Big Nipper should survive the axe if it hits. If Big Nipper can overturn Thor and keep the pressure on, the axe can vent gases and maybe evntually run out? It happened a lot to Thor and being flipped with no srimech isn't that useful. Jimlaad43(talk) 23:57, January 19, 2020 (UTC)
  2. To say Thor's history with spinning weapons is terrible is kind of an understatement. The only 'bots it took out that were spinners were MR Speed Squared (which had no weapon in both fights so that doesn't count) and Expulsion (which just faceplants if you so much as look at it funny). Other than that, its always struggled against good spinners. Big Nipper isn't exactly Magnetar, but that flywheel should cause some massive hits eventually that'll cause Thor to fire off all its gas and then prevent it from self-righting. Then one more hit will flip over Thor and leave it dead. Big Nipper finally makes the Semi-Finals, wahey! --TheyCallMeDoot (*doot doot*) 00:29, January 20, 2020 (UTC)
  3. Another one-sided battle for me unfortunately. While I don't think Thor would struggle as much as it did against other spinners, as I can see it getting a few clean hits on Big Nipper's top, I still believe Big Nipper with the flywheel would be too much for Jason. SFCJack (talk) 01:59, January 20, 2020 (UTC)
  4. Thor could probably win if Big Nipper used its claws, but that's not what we're judging this on. With its past spinner-history in mind, Big Nipper takes this. CrashBash (talk) 05:30, January 20, 2020 (UTC)
  5. Even with the claws, Big Nipper would be fine, it can get underneath and even use the claw as a "defence" against axe blows from above. But a flywheel is Thor's kriptonite as we've seen time and time again, so Big Nipper can batter the side or crumple the front scoop. Diotoir the son of nemesis (talk) 06:47, January 20, 2020 (UTC)
  6. Thor just didn't do spinners. Though, to be honest, even if the claws, I suspect Big Nipper would have the upper hand here thanks to its good armour. Hogwild94 (talk) 18:32, January 20, 2020 (UTC)
  7. I nearly vote for Thor, for reasons akin to Toast's. Do think Big Nipper will have enough to cause notable fundamental issues to Thor as things progress deeper though. NJGW (talk) 20:20, January 20, 2020 (UTC)
  8. Technically, these two have fought each other before in the 10 Robot Rumble, but aside from a few shoves and rams they didn't seem to trade many meaningful attacks between themselves. This is still a very interesting fight, however. We saw earlier on in Series 10 that Thor was able to make the axe last the full three minutes while getting a comfortable advantage over Coyote in their Group Battle. However, we also saw that against potent vertical spinners like Matilda and Magnetar, its pneumatics were vulnerable to rupturing if they took a hit in the wrong place. Big Nipper's Series 10 disc is similar in weight to Magnetar's drum but has a significantly lower tip speed; regardless, it still proved capable of causing considerable damage and flipping heavyweights over with the right amount of bite. Yes, the Nipper did have bouts of gyroscopic instability against Eruption, but by the time they fought Aftershock Team Titanium were able to mitigate those while consistently getting big hits on their opponent’s front end. To be honest, I'm not sure Big Nipper will take out the pneumatics system easily, but it will still score valuable points by regularly clipping Thor's wedge, sides and entanglement devices, perhaps even getting a flip or two in the process. Thor will no doubt hammer away at Big Nipper’s top in response, but if both robots survive to the Judges and turn out to be equally aggressive and controlled, then surely the more visible damage done by the disc will be more crucial? On that point alone, I believe Big Nipper has a slightly stronger chance of victory here. VulcansHowl 20:45, January 20, 2020 (UTC)
  9. If Thor drove an absolutely perfect fight, keeping the front pointed towards Big Nipper at all times and not opening up the sides to a hit, then maybe- but even then Jason has to hope that every single time the robots' front ends meet Thor's scoop is lower than Big Nipper's prongs, or Thor's getting lobbed over. I just can't see that happening for a whole fight. Combatwombat555 (talk) 22:44, January 20, 2020 (UTC)
  10. Combatwombat's vote sways me to this side. SpaceManiac888 (Talk) 00:35, January 21, 2020 (UTC)
Votes for Thor (10)
  1. To call Series 10's Thor vulnerable to spinners doesn't quite feel fair, the likes of Matilda and Magnetar are far more than any machine is reasonably built to escape unharmed. With the spinner equipped, Big Nipper is locked largely into head-on attacks, with its gyro forces being too great for it to be comfortable in delivering side-on attacks. This is why we saw it spend three minutes either running away from Eruption or running up its wedge. In frontal collisions, I think Thor is well-protected by its broad and curved HARDOX wedge, while the sides should remain untouched. I then think it's a case of Thor sweeping up Big Nipper and tour-guiding it around the arena while delivering axe blows. Big Nipper's titanium will be largely unaffected, and the damage category may slightly favour Big Nipper, but Thor will still earn a little bit of damage alongside lots of aggression. Barring anything like a link pop-out or a pneumatic failure, an on-form Thor has this for me. TOAST 09:57, January 20, 2020 (UTC)
  2. Yeah, Big Nipper can only really attack head on, and Thor seems able to survive the blows. Thor can push into Big Nipper and bring the axe down, and then shoving it around the arena. Thor can get good agression and damage points, as well as control, which Big Nipper might not score highly on as it might only go for the front. Thor to win the judges' decision. Adster1005 20:49, January 20, 2020 (UTC)
  3. Agreed with this side. Big Nipper didn’t seem to show a lot in terms of clever tactics when equipped with the spinner, and I think the front wedge of Thor should nullify Big Nipper’s setup for the most part, who I think will struggle to get a real bite. The axe will not do much damage, but I see Thor winning in terms of control and aggression with ease. Raz3r(talk) 22:34, January 20, 2020 (UTC)
Winner: Big Nipper (10-3)

259 vs Rosie the Riveter 2Edit

259 Rosie the Riveter 2
259 photo
Rosie the Riveter II
Votes for 259
  1. We're not quite going to get an equal number of preboot and reboot robots in the Semis, but at least this draw means QF4 isn't a reboot clean sweep. 259 has this here, with its large flywheel able to deal out some great damage to Rosie, likely overturning it like it did to Wild Thing 2. The crucial difference here is that a couple of overturning hits and whacks will come close to the tyres eventually, likely leading to a puncture. Plus, do I trust literally any other preboot robot other than Wild Thing to survive the kind of relentless punishment 259 gave out in the start of that fight? Not many, and Rosie isn't one. If 259 can come out all guns blazing, Rosie will be stuffed, especially as it doesn;t really have the right weaponry to cause 259 an early KO or weapon belt rip-off. Jimlaad43(talk) 23:57, January 19, 2020 (UTC)
  2. We're losing Cobra and Thor and yet somehow, through some sick joke, one of these machines can claim themselves to be a semi-finalist. I guess I shouldn't attempt to be a clairvoyant, huh? As for who that lucky machine is, I think 259's weapon has the bigger impact of the two 'bots here. The greatest issue Rosie has is that its massive ground clearance will be easily exploited to allow 259 some easy flips. Eventually, one of those hits shall cause major damage to a wheel that Rosie won't recover from, meaning that 259 can continue its frenzied onslaught and cause Rosie to either die at the end or take it to a judges' and win on pure damage alone. Just watch, we're gonna see Spawn Again somehow become a Grand Finalist... --TheyCallMeDoot (*doot doot*) 01:36, January 20, 2020 (UTC)
    Sick joke? I think it's wonderful that one of these gets to move on and keep the preboot-reboot balance intact. If you count TAN as classic series, then there's a perfectly even split in the Top 16. Sure, Rosie and 259 aren't really worthy of the Top 16, but it's a pleasant surprise. TOAST 10:00, January 20, 2020 (UTC)
  3. 259 may have been a glass cannon, but all it has to do is get one good hit on Rosie to invert it, and it has it beat, as I somehow doubt it would be that effective a pusher inverted. Hogwild94 (talk) 18:33, January 20, 2020 (UTC)
  4. Rosie just has a lot of nice things on it to damage and warp. I don't mind it winning, but I do think 259 will cause an impressive KO during the opening minute and a half here. NJGW (talk) 20:21, January 20, 2020 (UTC)
  5. 259 will probably cause decent cosmetic damage, as well as overturn Rosie the Riveter 2 to nullify its opponent's pushing and ground clearance advantages. It can then generally control the battle from there. SpaceManiac888 (Talk) 00:35, January 21, 2020 (UTC)
Votes for Rosie the Riveter 2
  1. I'll give Rosie the benefit here and say enough repeated attacks to the side and over the angled skirts of 259 will dislodge the weapon belt in time, making this a pushing match I believe Rosie can win. And in the off chance that 259 is overturned by a Rosie attack, it would be immobilised with or without a functioning weapon. SFCJack (talk) 02:02, January 20, 2020 (UTC)
  2. It's not simply a case of me defending my last remaining sweepstake robot, it's also a case of me genuinely thinking that Rosie can win this. Given how aggressive Rosie was, I wouldn't be surprised if it was able to get underneath 259 quite quickly. Yes, the wedge will take damage, but likely it'll only be the body of the wedge and the wedge tip itself. Once it's done that, 259 will be slammed into the arena wall, or maybe even a CPZ and who knows how long it'll take for something to come lose? 259 ended up immobile in three of its four fights, after all. CrashBash (talk) 05:27, January 20, 2020 (UTC)
  3. Rosie was quite aggressive, and I can see it getting in front of the disc and ramming it into side walls, but I can also see it getting behind and pushing it on to the flames and the spikes. 259 takes damage, but Rosie takes aggression and control. Adster1005 08:02, January 20, 2020 (UTC)
  4. Oh this is sweet. Manta was a nice enough Extreme Warriors representative in the Top 16, but amazingly it looks set to have company! I reckon Rosie the Riveter II would beat Manta as well, so a path to the Top 8 remains open, however shrouded it may be! The first point of call is to beat 259, who itself is quite a challenge for Rosie, but one she can overcome. Once again I must stress how little of a weakness Rosie's wheels are. These aren't inflatable tyres that pop upon impact, they're sturdy tyres (likely solid or foam-filled) that stood up well even to Pussycat - Rosie's immobility in that fight was more down to Matilda, framework damage and Rosie 1's general unreliability. I don't deny that 259 is plenty capable of recreating Pussycat's notable framework damage, but I don't think it will get the chance. Think back to just how long Rosie was dominating Pussycat, and then recall that we're now under a three-minute time limit. If the same time limit applied to the War of Independence, Rosie likely would've won. I think Rosie can hang on for three minutes with 259, especially if it breaks the disc's belt along the way. 259 should be fine for mobility breakdowns, it didn't melt against Wild Thing until 4.5 minutes had passed, although the Judge Shred win does count against it. With or without a breakdown though, I'm backing Rosie to wedge under 259 and take it to the House Robots, or clutch it out with the Judges. TOAST 10:00, January 20, 2020 (UTC)
  5. Reguardless of who I vote for, either Crash or Raz3r will go out. I won’t lie I was conflicted on this one and there is good arguments for 259 to win this. However I think this comes down to control and for me Rosie is definitely gonna control this with the wedge and the speed to make it possible.Diotoir the son of nemesis (talk) 11:45, January 20, 2020 (UTC)
  6. And this is where I can get behind the ‘glass cannon’ arguments held against 259. It will cause a lot of superficial damage to Rosie the Riveter in the opening moments, but once the weapon belt comes loose, the tables will be turned very quickly. Rosie to ram the discless 259 into the hazards for a comfortable win on aggression and control. VulcansHowl 20:45, January 20, 2020 (UTC)
  7. Frankly, 259’s gone further than I ever anticipated, and the question in this fight is which robot will give out first. 259 has to end this fast I think, because it’ll get weaker as the fight trundles on. If Rosie can survive the first minute I think it can outlast the spinner and score some good rams until the vertical spinner breaks down entirely. Raz3r(talk) 22:34, January 20, 2020 (UTC)
  8. This side's more convincing to me. Combatwombat555 (talk) 22:47, January 20, 2020 (UTC)
Winner: Rosie the Riveter 2 (5-8)

Behemoth vs Arena CleanerEdit

Behemoth Arena Cleaner
Behemoth turntable
Arena cleaner
Votes for Behemoth
  1. This is a tough one and a close one, but with Behemoth's driving, it should be able to skirt around the killzone of the spinner and get behind Arena Cleaner before the DJ's turn around. If it can slide under the rear and push Arena Cleaner, driving it into the wall, it could ricochet around and slow or stop the spinner. Behemoth is a robot I can trust to be able to keep away from the spinner and attack from the rear. A good slam against the wall and bounce away could damage the wheels if it bounces awkwardly or ends up in a CPZ. Behemoth will have learned from its loss against Carbide in Series 8 where it realised it isn't a damage sponge, it does need to stay away from the spinner and get behind. Driving skill difference between the teams is what gives Behemoth the advantage here. Jimlaad43(talk) 23:57, January 19, 2020 (UTC)
  2. I am still expecting some people to try and defend Arena Cleaner somehow. Newsflash, Arena Cleaner is no Carbide in the arena. Its weapon will be neutralised, it has no major control to speak of in any sense and its got no major defense beyond the standard Loanerbot armour and drive and everything given to it. Behemoth can just bust out the anti-spinner plough and just charge into Arena Cleaner constantly to suffocate and throw around Arena Cleaner. Eventually, it'll either break down or go into the pit, doesn't really matter what happens, but I fear it'll somehow get votes because people still think an overrated loanerbot can win everything with a powerful weapon, not realising that driving can completely neutralise said weapon. --TheyCallMeDoot (*doot doot*) 00:26, January 20, 2020 (UTC)
  3. I can only back Behemoth seeing how they handled Hypno-Disc all those years prior - a strategy I believe they can use to greater effect here. Relative to how ahead of the curve Hypno-Disc was in terms of offensive power back in Extreme, Arena Cleaner just isn't on that level. Behemoth is more than well enough equipped to deal with the stock bot. SFCJack (talk) 02:07, January 20, 2020 (UTC)
  4. All things considered, I'd honestly expect Arena Cleaner to land a few hits on Behemoth's anti-spinner plough and then throw out its weapon belt. Behemoth can then pretty much do whatever it wants. CrashBash (talk) 05:32, January 20, 2020 (UTC)
  5. I will say this, the Anti Spinner scoop was not as good as everyone says it is. When it faced Carbide you can see it almost got torn in half and was almost one away from being torn completely off but we are dealing with a stockbot here and honestly can't see it surviving a ram or two from Behemoth who is likely to charge in and potentially break something inside Arena Cleaner, whether that's the chain belt or the removable link.Diotoir the son of nemesis (talk) 06:51, January 20, 2020 (UTC)
  6. Behemoth to withstand the attacks, get some lift up and overs in, as well will be able to control Arena Cleaner and push it on to flames and the spikes, as well as push it into the House Robots. Behemoth to take the decision on aggression and control, quite easily. Adster1005 08:05, January 20, 2020 (UTC)
  7. Behemoth with the anti spinner scoop can withstand Arena Cleaner sufficiently to flip and win this. Hogwild94 (talk) 18:34, January 20, 2020 (UTC)
  8. Behemoth’s early tactic against Carbide in their Series 10 Group Battle was to go for the sides and steer the defending champion into the CPZs wherever possible. Despite the anti-spinner plough taking some sizeable gouges in the process, I’d say that this tactic worked out fairly well for Team Make Robotics until their literal pitfall. If Behemoth repeats this approach against the more compact and decidedly less manoeuvrable Arena Cleaner, then Mills and Stark are in major trouble, especially if recoil against the wall or Sir Killalot’s front causes damage to their machine’s drive and weapon systems. VulcansHowl 20:45, January 20, 2020 (UTC)
  9. Ultimately, I am just not convinced regarding Arena Cleaner's control, to the point where I can see Behemoth charging into it and deflecting it into a CPZ. The House Robots can do the rest, especially to those, well, exposed wheels. Henceforth... Don't bring wheels into the arena count: 64. SpaceManiac888 (Talk) 00:35, January 21, 2020 (UTC)
Votes for Arena Cleaner
  1. Ill start the trend on this side. While I’m not ready to overhype Arena Cleaner, I am comfortable voting for it to beat Behemoth. The anti Carbide plow did not look as effective as intended in thr brief scuffle they shared, and Behemoths run against spinners is really limited to Hypno Disc 20 years ago, and containing a PP3D who was floundering after the Cherub fight. Behemoth has nothing to offer against ACs weak wheels and I feel confident that AC is coming out on top. Even driving is overrated - the way Behemoth rockets around the arena, I’m sure AC can clip it at some point. Toon Ganondorf (t c) 02:38, January 20, 2020 (UTC)
  2. I'm a little tired of Behemoth's win over Hypno-Disc still helping it out in the modern day. It's often ignored that Behemoth's win over Hypno-Disc was the very first time 100kg Hypno-Disc had even fought. I actually feel like the Supernova win speaks more to Behemoth's credit, as it sustained a realistic amount of damage there but still won. Then you've got the negative example where Disc-O-Inferno took the scoop off - you can pick and choose whatever suits the argument in the moment, so let's just operate using the reboot Behemoth only. That's who is fighting, after all. Specifically, we need to take the Type B anti-spinner bucket in isolation and judge just how useful it is. The relatively thin aluminium bucket was described as being sacrificial armour which cushions the blows, and this proved to be true against PP3D, but Carbide showed it still left Behemoth exploitable, and I am left to believe that the aluminium was chosen only because of weight constraints and not because it's actually a better choice than their usual titanium. There isn't a doubt in the world that Arena Cleaner can shred through the aluminium bucket of Behemoth, so it's less a case of 'will Behemoth tank the spinner', and more a case of 'how long it can tank the spinner'. For me, not long enough to win this fight. Anthony Pritchard's 'act first, think later' driving strategy has always been detrimental to Behemoth's performance, and I'd be much more likely to consider a Behemoth win in the hands of Kevin Cleasby, but here Ant will open himself up to too much damage in the name of stopping the spinner. If Arena Cleaner can get even a single contact to the side of Behemoth in the midst of their collisions, then I reckon that side of Behemoth's drive will go instantly. Arena Cleaner only needed one hit to take out Shunt, after all! Or does that not count because Shunt is a "stock robot" built by the same guys as Arena Cleaner? Behemoth's flipping capabilities are completely irrelevant against Arena Cleaner, so as a pure aluminium rambot, I think it's only a matter of time before the damage adds up from Arena Cleaner's huge, lightning-fast bar spinner, and eventually Behemoth's drive system will suffer a fatal injury before it can inflict any kind of KO on Arena Cleaner, who isn't suffering from Team Toad's internal rework and weight-saving measures. Scott Mills is used to being in the Top 40, but the Top 16 of Ragnabot is a chart position he would fully deserve with Robo Challenge's goliath spinner. TOAST 10:00, January 20, 2020 (UTC)
  3. The anti-spinner bucket is just kind of strange. It's designed to take a lot of hits, but it isn't a duty-built Terrorhurtz-esque wedge that helps to turn the opposing spinner into a threat against itself. This particular bucket also makes lifting and flipper opportunistically more awkward. So I do think Arena Cleaner can consistently cause the visual impression on this fight to take a Judges' call. NJGW (talk) 20:23, January 20, 2020 (UTC)
  4. Notice how much Behemoth got deflected away by horizontal spinners upon contact with the likes of PP3D and Carbide. How can Behemoth hope to control Arena Cleaner and stop the spinners if it gets thrown away all the time? Not only does this allow Arena Cleaner to remain at near full speed, but it means that the aluminium anti-spinner scoop can’t last forever. It did take damage in both fights it was used, and the same will happen here, except this time Arena Cleaner won’t have an internal meltdown like PP3D or have its fight ended abruptly like against Carbide in S10. Behemoth’s drive was damaged on one side by Carbide in one hit in their heat final, and again by Magnetar in the S10 Grand Final, and I just can’t see the scoop or the drive of Behemoth lasting three minutes. Behemoth’s only hope is to get round the back and shove Arena Cleaner into a CPZ, but it won’t give etc both wheels of Arena Cleaner off the ground at once from any angle, and one small mistake will result in a big hit to the sides or the scoop Raz3r(talk) 22:34, January 20, 2020 (UTC)
  5. I agree, to be honest. Behemoth's anti-spinner scoop added reasonable defence at the expense of pretty much all of its attacking ability- it's now pretty much limited to pushing opponents around and trying to steer them into hazards, which is easier said than done when said opponent has a large bar spinner that'll deflect both of you in random directions. The scoop itself wasn't in great shape after taking only a handful of hits from Carbide; as the fight wears on, Arena Cleaner should be able to do similar damage and start opening up the sides of Behemoth to attacks, which would probably kill it. Combatwombat555 (talk) 23:01, January 20, 2020 (UTC)
Winner: Behemoth (9-5)
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