Road to the Semi-Finals
- Heat, Round 1: Beat Ajjay (9-3)
- Heat, Round 2: Beat Aftershock (10-1)
- Heat, Round 3: Beat Scraptosaur (7) (10-0)
- Melees: Qualified over Propeller-Head with Texas Tornado (0-6-8)
- Quarter-Final, Round 1: Beat Androne 4000 (12-0)
- Quarter-Final, Round 2: Beat Ironside3 (10-1)
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Road to the Semi-Finals
- Heat, Round 1: Beat Infernal Contraption (12-0)
- Heat, Round 2: Beat The Tartan Terror (12-0)
- Heat, Round 3: Beat Mechadroid (9-0)
- Melees: Qualified over Botwork with Wild Thing (0-0-12)
- Quarter-Final, Round 1: Beat The Swarm (13-0)
- Quarter-Final, Round 2: Beat Cedric Slammer (13-0)
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Votes for Magnetar
- Everyone writing this tournament off as a Carbide victory seems to have forgotten the other robot here which could stop Carbide. Magnetar is an improves version of Pulsar, which has a history of stopping massive spinners in its path. Ironside3 has been beaten multiple times (although with those two it's a coin toss), and Magnetar was upgraded to basically make sure it beats Ironside3 each time. But the most telling is how an unreliable Pulsar managed to destroy Supernova with a weapon collision. When Carbide and Magnetar hit, the even faster drum on Magnetar will come out on top, pinging Carbide away at massive speeds. Carbide's weapon reliability wasn't impervious, and a big hit damaging the weapon chain on Carbide isn't unlikely here. A weaponless Carbide was never that great, and even a weaponless Magnetar would win that fight, as its wedge is a lot more optimised to get under Carbide and push it about. Magnetar solved the problems Pulsar had and dialled the weapon up to 11. I'm just sad the srimech issue hampered it in the final, because it was the Carbide killer I had tipped for the Series 10 title, and we were denied a smashing battle. Jimlaad43(talk) 09:54, January 25, 2020 (UTC)
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Votes for Carbide
- Carbide will cause more damage to Magnetar here than Magnetar will to Carbide. Even if Carbide is flung away, it will then know to go for the sides of Magnetar. Carbide could also try and push Magnetar into a CPZ, because three out of four reboot house robots could get it over, meaning Carbide could get more attacks in, whilst it is upside down. And whilst I'm not saying it won't self-right, because Magnetar definitely will, I think Carbide will deal more damage when Magnetar is vulnerable, rather than vice versa. If Carbide can, it will KO Magnetar. If not a tight Judges' decision. (Of course Carbide draws the only machine it'll struggle against whilst it's on my sweepstake team.) Adster1005 10:01, January 25, 2020 (UTC)
- Carbide is not beatable. I don’t subscribe to Terrorhurtz doing it over and over, nor Nuts 2, nor would I back Apollo or Eruption to do so since they lost 3 times. Magnetar is a fun unknown and I’d have them beat Eruption, but not Carbide. Carbide just stupidly reliable and Magnetars grand final performance took some sheen off its own reliability. Toon Ganondorf (t c) 10:09, January 25, 2020 (UTC)
- Honesty, even though Magnetar is meant to be an "improved version" of Pulsar, I think Carbide has this easy. Magnetar still had its issues (namely being flipped) and honestly, it never really fought a major spinner in Series 10, which means we don't know how to properly judge this. But Carbide is so powerful and aggressive that I can see the first hit potentially knocking one side immobile before the rest will cause hefty damage elsewhere.Diotoir the son of nemesis (talk) 10:21, January 25, 2020 (UTC)
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