Votes for Magnetar
- Everyone writing this tournament off as a Carbide victory seems to have forgotten the other robot here which could stop Carbide. Magnetar is an improves version of Pulsar, which has a history of stopping massive spinners in its path. Ironside3 has been beaten multiple times (although with those two it's a coin toss), and Magnetar was upgraded to basically make sure it beats Ironside3 each time. But the most telling is how an unreliable Pulsar managed to destroy Supernova with a weapon collision. When Carbide and Magnetar hit, the even faster drum on Magnetar will come out on top, pinging Carbide away at massive speeds. Carbide's weapon reliability wasn't impervious, and a big hit damaging the weapon chain on Carbide isn't unlikely here. A weaponless Carbide was never that great, and even a weaponless Magnetar would win that fight, as its wedge is a lot more optimised to get under Carbide and push it about. Magnetar solved the problems Pulsar had and dialled the weapon up to 11. I'm just sad the srimech issue hampered it in the final, because it was the Carbide killer I had tipped for the Series 10 title, and we were denied a smashing battle. Jimlaad43(talk) 09:54, January 25, 2020 (UTC)
- Except me Jimlaad, Magnetar was the only robot remaining that I think has any chance of beating Carbide! The wedge factor gives me enough confidence to go for Magnetar here. In this battle, I believe the first spinner-to-spinner collision will take out both weapons, by knocking out Carbide's weapon belt and causing terminal damage to Magnetar's drum. And from then on? Providing both robots retain their mobility, Magnetar wins, because it has the much better shape for wedging underneath and pushing its foe. Carbide is doomed the moment it loses its spinner's functionality, because it lacks a plan B. Magnetar to take full advantage, either pitting its opponent or winning a Judges' decision on aggression and control. SpaceManiac888 (Talk) 11:21, January 25, 2020 (UTC)
- Now, here's where I believe we have a genuine 'Carbide killer' on our hands. One of the few Discovery-era BattleBots fights I've managed to watch is Witch Doctor vs Tombstone from last year's Twitch event, which turned out to be a spectacular and sweet revenge for the former. While it is difficult - and arguably unfair - to directly compare 2017 Robot Wars entries with 2019 BattleBots machines, Magnetar for me has similar qualities to Witch Doctor in that it has a drisc-type weapon and a team who were confident in dealing spinner-on-spinner blows. It can use the drum to damage Carbide's less durable armour and send it recoiling, while its thick HARDOX hull should stand up well to any hits it receives in return. Carbide's weapon system will no doubt begin to suffer as it is being thrown around; if direct damage to the shaft and chain won't stop the bar, then the constant strain placed on the 'Bille-tek' motor will. Should these weapon-on-weapon blows disable Magnetar's drum, it also has the wedge shape and drive power to push Carbide Terrorhurtz-style into the walls and hazards, scoring valuable aggression and control points while causing even more recoil damage to the reigning champions. Carbide won't be getting any points for recoiling against Magnetar or anywhere else, and if it loses the bar spinner under any circumstances, it's done for. This is without a doubt the reboot’s equivalent to Razer vs Hypno-Disc, and for me, a fight where the strengths of Team Ranglebots’s machine can truly shine. VulcansHowl 12:38, January 25, 2020 (UTC)
- Much as I don't want to discredit Witch Doctor's win, it seems unfortunately clear that Tombstone had drive issues from the outset. Witch Doctor's drum was also completely written off in the exchange, which I believe Magnetar is at risk of too. TOAST 12:42, January 25, 2020 (UTC)
- Remember when I said that Magnetar and Eruption were the last hopes to defeat Carbide? Yeah, because this was the exact god-damned matchup I was hoping would happen. Carbide may seem almost invincible, with its big spinning bar of death, decent reliability and precision engineering to make it the most dangerous 'bot of the UK, but against a 'bot like Magnetar, which is low to the ground and has a wedge designed to scoop up spinners, this will be the first time that Carbide will be completely unable to do anything. The only hope that Carbide has to cripple Magnetar is to attack the rear as the sides protect Magnetar well enough, but it has to go quite a way around seeing as Magnetar is both wide yet short at the same time. If Carbide manages to collide with the front, then it will get bounced up and ready to get an uppercut to the base courtesy of Magnetar's spinning drum of death, which will most likely cause some mobility problems on that impact. If Carbide gets thrown onto its back, then it is well and truly dead in the water as that bar will not be able to reach Magnetar in any way aside from the drum, which will cause severe damage. Eventually, Carbide's spinning bar will give out as that weapon really starts to struggle if pressured hard enough, so all Magnetar has to do from here on in is to smash Carbide into immobility or into the pit. I really do hope Magnetar wins this, because if not, then Carbide will blatantly curbstomp everything else left... --TheyCallMeDoot (*doot doot*) 16:49, January 25, 2020 (UTC)
- Magnetar had improved considerably by now, whereas Carbide had largely stood still. Carbide has more body for Magnetar to try and hit and is more prone to being thrown over by a large impact. Hogwild94 (talk) 18:57, January 25, 2020 (UTC)
- I don't like this battle. At all. It would have been awesome to see, don't get me wrong, but the fact that we didn't see it (and never would have done even if Robot Wars had continued, what with Carbide's retirement afterwards and all) means we have way too many unknowns to deal with. Magnetar never faced a top-tier spinner, which means there's no way of knowing what might happen if it gets a heavy hit. Conversely, Magnetar's weapon is the one type of spinning weapon Carbide never faced (and it fought nearly every other), so there's no way of knowing what may happen upon that first contact. Both weapons could theoretically die in the first impact (but if that's the case, then Magnetar comes across as being the better equipped to win the pushing match). Magnetar could easily have a reliability issue, but then Carbide wasn't entirely perfect with this either. We know both robots begin to struggle if they can't finish the fight immediately. I'd probably have to try and do a full analysis on this to decide the winner, something that I don't really have the time to do, but the only reason I'm voting for Magnetar here is simply because the votes for it - Space's, Vulcan's and Doot's in particular - are just ever so slightly more convincing. Just. CrashBash (talk) 21:21, January 25, 2020 (UTC)
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Votes for Carbide
- Carbide will cause more damage to Magnetar here than Magnetar will to Carbide. Even if Carbide is flung away, it will then know to go for the sides of Magnetar. Carbide could also try and push Magnetar into a CPZ, because three out of four reboot house robots could get it over, meaning Carbide could get more attacks in, whilst it is upside down. And whilst I'm not saying it won't self-right, because Magnetar definitely will, I think Carbide will deal more damage when Magnetar is vulnerable, rather than vice versa. If Carbide can, it will KO Magnetar. If not a tight Judges' decision. (Of course Carbide draws the only machine it'll struggle against whilst it's on my sweepstake team.) Adster1005 10:01, January 25, 2020 (UTC)
- Carbide is not beatable. I don’t subscribe to Terrorhurtz doing it over and over, nor Nuts 2, nor would I back Apollo or Eruption to do so since they lost 3 times. Magnetar is a fun unknown and I’d have them beat Eruption, but not Carbide. Carbide just stupidly reliable and Magnetars grand final performance took some sheen off its own reliability. Toon Ganondorf (t c) 10:09, January 25, 2020 (UTC)
- No robot is "unbeatable". Even robots with no losses to their names can't really vouch to being unbeatable, they just weren't facing the right opponent. The fact that Carbide does have losses to its name proves it's not unbeatable. CrashBash (talk) 15:33, January 25, 2020 (UTC)
- Honesty, even though Magnetar is meant to be an "improved version" of Pulsar, I think Carbide has this easy. Magnetar still had its issues (namely being flipped) and honestly, it never really fought a major spinner in Series 10, which means we don't know how to properly judge this. But Carbide is so powerful and aggressive that I can see the first hit potentially knocking one side immobile before the rest will cause hefty damage elsewhere.Diotoir the son of nemesis (talk) 10:21, January 25, 2020 (UTC)
- Magnetar can't get around Carbide's huge range without touching the weapon which will quickly disable the drum. Carbide can either voluntarily take out Magnetar's drum or just hit somewhere else. Magnetar's armour will hold up, but the internals won't. I wouldn't frel comfortable in chancing a Magnetar vote here, even if it is the biggest threat remaining. TOAST 12:39, January 25, 2020 (UTC)
- As much as I'd like Carbide to fall here to encourage a less expected champion, I'm not convinced by the arguments for Magnetar. Will it really stand up to sustained attacks over the course of the fight? For me, Carbide can attack Magnetar without risking losing its weapon, but I don't think Magnetar has that luxury with Carbide. I don't buy the "Carbide barely upgraded, but Pulsar/Magnetar did" argument - the robot made three consecutive title fights. Much like your classic series icons, Carbide's history speaks for itself and justifies the lack of need for a makeover. Carbide will be unable to do anything? Magnetar still has three exposed sides to be attacked here. Relative to the rest of the machine, Magnetar's wheel protection isn't impenetrable and sustained hits could hamper mobility as the fight progresses. SFCJack (talk) 21:36, January 25, 2020 (UTC)
- I really, really, really wish I could back Magnetar. I even started typing out a vote, but even I wasn’t truly believing it, more out of hope than anything. Carbide’s improvements from Series 8 to 9 are clear as day, and while the differences between 9 and 10 aren’t as big, they didn’t need to be. After Series 8, Carbide’s blade stopped just once because of burn-out in 16 fights. Said burn-out was also the final fight of a series in which it had taken a battering from previous fights with the likes of Gabriel 2, Aftershock, Nuts 2 and Rapid. In Ragnabots, we tend to assume the robots are always in their optimum condition, no matter what round they are in, and at optimum condition, Carbide’s blade should hold, its reach will keep Magnetar from getting round the back without extensive risks, and the power of the weapon could well knock Magnetar’s own weapon out. Magnetar lost its weapon twice to flippers in the S10 Grand Final, let alone the most powerful spinner in Robot Wars, and while its armour is very strong, internally Magnetar was largely untested by its opponents. Carbide’s weapon survived Aftershock’s “one tooth solution” just fine, and I don’t think Magnetar can achieve a killing hit to the weapon either. Instead. I see Carbide stopping Magnetar’s drum, then smashing the front corners of it until Magnetar is killed for good. Raz3r(talk) 16:53, January 26, 2020 (UTC)
- Magnetar may have been more reliable than Pulsar but I'd say Magnetar is on its best day is less reliable than Carbide. Carbide to hit Magnetar until it dies. Sam (BAZINGA) 21:28, January 26, 2020 (UTC)
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