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#Atomic will dominate to start with, but with 101 struggling so much I can see them swapping out first. Fluffy then has a golden opportunity to damage the Atomic boys; neither their flipper nor their armour is as tough as it was in Series 7. Sure it probably won't be Hypno-Disc levels, but it'll be enough to render the flipper useless. Kan-Opener didn't have the toughest armour either, and while Fluffy may tire out, I can't see Kan-Opener getting a good grip on 101 due to their width, who can push the grabber around with it's better traction and pushing power. [[User:The R A Z 3R|<font color="black">'''R'''</font><font color="green">'''a'''<font color="black">'''z'''</font><font color="green">'''3'''</font></font><font color="black">'''r'''</font>]]([[User talk:The R A Z 3R|talk]]) 20:43, October 5, 2017 (UTC)
 
#Atomic will dominate to start with, but with 101 struggling so much I can see them swapping out first. Fluffy then has a golden opportunity to damage the Atomic boys; neither their flipper nor their armour is as tough as it was in Series 7. Sure it probably won't be Hypno-Disc levels, but it'll be enough to render the flipper useless. Kan-Opener didn't have the toughest armour either, and while Fluffy may tire out, I can't see Kan-Opener getting a good grip on 101 due to their width, who can push the grabber around with it's better traction and pushing power. [[User:The R A Z 3R|<font color="black">'''R'''</font><font color="green">'''a'''<font color="black">'''z'''</font><font color="green">'''3'''</font></font><font color="black">'''r'''</font>]]([[User talk:The R A Z 3R|talk]]) 20:43, October 5, 2017 (UTC)
 
#Kan-Opener was not nearly as good-ish as it was at this stage, honestly. Fluffy's unreliable, but Atomic's gonna suffer critical damage and even if that messes up, they still have 101 to net a victory. Its a matter of weaklinks and synergy and Kan-Opener isn't able to help Atomic here... and I don't think Atomic can win even with a KO. 101 is first, but I can see them moving out to tag Fluffy in to cause cataclysmic damage in the process. --[[User: DemonOfTomorrow|<span style="color:red">Demon Of</span>]] [[User talk: DemonOfTomorrow|<span style="color:red">Tomorrow</span>]] 17:34, October 6, 2017 (UTC)
 
#Kan-Opener was not nearly as good-ish as it was at this stage, honestly. Fluffy's unreliable, but Atomic's gonna suffer critical damage and even if that messes up, they still have 101 to net a victory. Its a matter of weaklinks and synergy and Kan-Opener isn't able to help Atomic here... and I don't think Atomic can win even with a KO. 101 is first, but I can see them moving out to tag Fluffy in to cause cataclysmic damage in the process. --[[User: DemonOfTomorrow|<span style="color:red">Demon Of</span>]] [[User talk: DemonOfTomorrow|<span style="color:red">Tomorrow</span>]] 17:34, October 6, 2017 (UTC)
  +
#Kan Opener loses to both opponents, really; 101 can just shove it all over the place, and Fluffy can destroy it. That leaves Atomic, who will also lose massive chunks of armour to Fluffy should the two meet, which they most likely will. Should Fluffy break down (which it might not- remember that it lasted the whole way against Terrorhurtz and 101) we're looking at 101 v Atomic; that's a difficult one. 101 and Atomic will both be really aggressive, but neither is likely to get a KO. I can see 101 just about winning on aggression by merit of how big and slippery it is, making it difficult to flip. Even if Atomic does land a few flips, I don't think that can outweigh the damage and aggression dealt by the combo of Fluffy and 101 to both opponents.[[User:Judoska|Judoska]] ([[User talk:Judoska|talk]]) 19:48, October 7, 2017 (UTC)
 
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Revision as of 19:48, 7 October 2017

Forums: Index > Tag Team Series 5 > Tag Team Series 5 - Finals


Robot Wars: The Fifth Wars: is a competition held on the Robot Wars Wiki. It is based on the first Fifth Wars, with the substantially same structure.

But everyone is in a Tag Team.

RULES FOR FINAL - To take things up a notch, we are going to be really testing the bonds of teamwork. As a result, we will now be using EXTREME 2 RULES.

This means that if you believe a weak robot will be immobilised, you can and should vote to eliminate them and their stronger ally. If you feel that each team would lost one member by the end of a fight, you can vote as normal. May the best team win!

Semi-Final 1

Round 1

Note: In all cases, the starting robots are listed first, as decided by coin toss.

Wheely Big Cheese & Wolverine vs Splinter & V.I.P.E.R. 01

Wheely Big Cheese & Wolverine Splinter & V.I.P.E.R. 01
Wheely Big Cheese 5
Wolverine Official
Splinter
Viper01
Votes for Wheely Big Cheese & Wolverine
  1. Splinter's self-righting capability is very dubious, so it won't be recovering like Dominator 2 did. This is WBC's third fight, so I'm giving it the benefit of the doubt in surviving like it did against Crushtacean, which means Wolverine won't have much trouble mopping up VIPER. Toon Ganondorf (t c) 11:23, October 1, 2017 (UTC)
  2. Both machines will be flipped and possible OOtA.Diotoir the son of nemesis (talk) 11:27, October 1, 2017 (UTC)
  3. I actually argue that Splinter will prove difficult for Wheely Big Cheese to target with its flipper, due to the former's speed and agility. Therefore, with the use of its weapons, Splinter may have the advantage. However, with the assistance of Wolverine, I think Splinter's abilities will eventually be countered, and once distracted, Wheely Big Cheese will punish it with powerful flips. Even when geared properly, I doubt V.I.P.E.R. 01 could do much here, and may receive an OotA from Wheely Big Cheese. SpaceManiac888 (Talk) 11:42, October 1, 2017 (UTC)
  4. I can see two OotAs coming here, or at least Splinter could be left with a broken axe after some huge flips from WBC Wolverine will dominate VIPER, giving this pair a comfortable win. Raz3r(talk) 11:49, October 1, 2017 (UTC)
  5. Splinter is going into orbit, VIPER won't be any use. Jimlaad43(talk) 13:38, October 1, 2017 (UTC)
  6. Once again, everyone is over-rating Wheely Big Cheese. "It flipped a robot from the centre of the arena once in twelve fights, it'll do it all the time." No, the problem here is Wolverine, who's fast and has a good flipper and simply won't let either Splinter or VIPER have any breathing space. CrashBash (talk) 14:05, October 1, 2017 (UTC)
  7. Splinter has the ground clearance and VIPER isn't the quickest, so both are vulnerable to flipping but Wolverine will probably take care of VIPER itself. Datovidny (talk) 17:17, October 1, 2017 (UTC)
  8. The two flippers will be too much for Splinter and VIPER here. Hogwild94 (talk) 18:09, October 1, 2017 (UTC)
  9. If Splinter pulled out its driving skill that we saw in Series 4 and Extreme rather than Series 5, it could possible take an early lead on Wheely Big Cheese, but indeed it will be Wolverine that clears ahead, especially dealing with the easy VIPER. TOAST 11:15, October 2, 2017 (UTC)
  10. Yeah, Splinter just won't be able to manipulate the arena in a Tag Team environment. Wolverine is also a machine that Splinter has no real answer for, and V.I.P.E.R. is a write-off. Nweston8 (talk) 15:50, October 2, 2017 (UTC)
  11. Splinter will prove a challenge for WBC as long as it stays away from the flipper. If it does get caught, and at some point in the battle I think it will, it wasn't the most reliable self-righter. Wolverine should be able to deal with VIPER comfortably. Combatwombat555 (talk) 16:45, October 2, 2017 (UTC)
Votes for Splinter & V.I.P.E.R. 01
Winner: Wheely Big Cheese & Wolverine (11-0)

Crushtacean & Robochicken Evo vs Fluffy & 101

Crushtacean & Robochicken Evo Fluffy & 101
Crushtacean
Robochicken Evo
Fluffy
Extreme 101
Votes for Crushtacean & Robochicken Evo
  1. All right. Fluffy's third fight, and I'm giving it the same exact reliability. This means it'll start strong, smash Crushtacean's claws. Crushtacean may not survive before Fluffy breaks down, but in a one-on-one fight with Robochicken and 101 I'm giving it in favour of Robochicken. Robochicken is at least as capable as Mega Morg. If Crushtacean survives to the end, then this wins on default. 11:23, October 1, 2017 (UTC)
  2. As with Toon, I also will be judging fluffy's reliability, it not like its partner 101 will be much help against this team ether, unlike Robochicken who can deal some damage and flip the two.Diotoir the son of nemesis (talk) 11:31, October 1, 2017 (UTC)
  3. With the chicken's flipper and the crab's shape, I can't see what 101 can do, so it's all on Fluffy to stay alive, avoid the flipper and still deal damage to outweigh the perky crab's aggression on the judges' nod, because I don't fancy Fluffy to KO the chicken. Datovidny (talk) 17:17, October 1, 2017 (UTC)
Votes for Fluffy & 101
  1. I do understand that Crushtacean did beat Twisted Metal Evo. However, I actually think that Fluffy's weapon is low enough to hit the wheels of its opponent, causing a very early knockout whereby it will not break down itself. I may have highly rated Robochicken Evo in the first two battles, but against two invertible robots, one of which is deadly, the other a great pusher, I struggle to see it asserting itself in this battle. SpaceManiac888 (Talk) 11:42, October 1, 2017 (UTC)
  2. It's not like Fluffy broke down immediately, and we saw how Crushtacean dealt with horizontal spinners of Fluffy's calibre - badly. Both machines will probably be KOed to leave Robochicken and 101. I don't recall Mega Morg actually doing anything to 101 in their TTT fight, and 101 looked off during that battle anyway. 101 can still shove Robochicken about, and while Robochicken might get a flip or two, I don't think it'll be enough thanks to 101's invertiblity. With the damage caused by Fluffy on Crushtacean, and the aggression of 101, I see this side taking it. Raz3r(talk) 11:45, October 1, 2017 (UTC)
  3. Is 101 capable enough of pitting a crippled Crushty and Robochicken? Yes. Fluffy will have destroyed the other two before it reaches the point where its reliability may become an issue, but it is a clear win. Jimlaad43(talk) 13:39, October 1, 2017 (UTC)
  4. TG, you claim that "Robochicken is at least as capable as Mega Morg", but that's a vote against Robochicken because 101 was winning that particular clash. If we assume that both Crushty and Fluffy are dead by this point, plus the high likelihood that Robochicken has taken some damage, 101 will dominate Robochicken, just like it did Mega Morg and win the decision that follows. CrashBash (talk) 14:00, October 1, 2017 (UTC)
  5. With Fluffy out first, Crushtacean will be easily pwned, and Robochicken was always vulnerable to spinners. 101 will be a mere bit part player. Hogwild94 (talk) 18:10, October 1, 2017 (UTC)
  6. Based on Crushtacean's performance against Supernova and Ironside3, it doesn't feel like an exaggeration to say it will get one-hit-KO'ed, so even if Fluffy later dies, Robochicken-Evo won't be able to knock out 101 and recover the points. TOAST 11:08, October 2, 2017 (UTC)
  7. Fluffy is going to cause terminal damage early on against Crushtacean, and Robochicken won't come out unscathed either. Even if Fluffy grinds to a halt, 101 won't lose enough points to Robochicken to turn the fight. Nweston8 (talk) 15:52, October 2, 2017 (UTC)
  8. I want to vote for the crab and chicken (incidentally, great name for a pub) but Fluffy should easily deal with Crushtacean, and Robochicken's armour was hardly the best. If Fluffy dies, it'll happen once Robochicken is well down on points. Combatwombat555 (talk) 16:48, October 2, 2017 (UTC)
Winner: Fluffy & 101 (8-3)

Atomic 2 & Kan-Opener vs Trouble 'n' Strife & Wild Thing

Atomic 2 & Kan-Opener Trouble 'n' Strife & Wild Thing
Atomic official photo
Kanopener5
Trouble & Strife
Wild thing official photo
Votes for Atomic 2 & Kan-Opener
  1. Trouble 'n' Strife is going over, because if Atomic can get Hypno-Disc over it can sure as hell get a robot who rocks on its high ground clearance over. Not sure how TNS goes once overturned, but I'll certainly give Kan Opener and Atomic the odds against Wild Thing as Kan Opener is perfect to target the wheels and Atomic can keep tossing it around. Toon Ganondorf (t c) 11:23, October 1, 2017 (UTC)
  2. The flipping power of Atomic and the crusher from Kan-Opener will most likely prove too much for TnS and Wild Thing.Diotoir the son of nemesis (talk) 11:34, October 1, 2017 (UTC)
  3. If we're looking at head to heads, Atomic will likely come out on top if it can avoid the rear spinner, and I'm not sure if Wild Thing has the power to push KAN-opener around. To be honest I'd put better odds on the claws doing something, maybe even target the exposed wheels and make them start wobbling a bit. Datovidny (talk) 17:21, October 1, 2017 (UTC)
  4. I think Hogwild has grossly overestimated the size of Trouble 'n' Strife, it's going over within the first minute, and then Wild Thing has to deal with catchup mode, where it will perform fairly well, but a grip from Kan-Opener would easily run out the timer. This team only has to stall. TOAST 11:11, October 2, 2017 (UTC)
  5. Atomic should be able to deal with Trouble 'n' Strife early on, and although Kan-Opener didn't impress against Atomic, it still only was knocked out because of a flip - it's not like Wild Thing is going to be able to dispatch of it quickly. Wild Thing is going to have to dodge Atomic attacks, avoid the nuisance that'll prove to be Kan-Opener and try to right Trouble 'n' Strife, and it'll just be too much for it. Nweston8 (talk) 15:54, October 2, 2017 (UTC)
  6. Probably the toughest decision so far in this tournament, at least for me. I can see Atomic 2 getting the better of TnS pretty quickly, flipping them over from the side or the front. Will Wild Thing come out to save its partner before the count-out? Perhaps, perhaps not. Whatever the case, Wild Thing will come out eventually, and I can see them absorbing Atomic 2's attacks and wearing them down, causing some damage to the armour and flipper blade, although nowhere near as much as Hypno-Disc did. It's likely that Wild Thing will be flipped a lot, as this happened a lot with this form, and I can't see it recovering enough points from TnS' struggled to counter it. While Kan-Opener didn't have the toughest armour either - and if TnS is righted it can flip over Kan-Opener - they can also damage Wild Thing's mobility with the claws. Atomic is more likely to right its partner though, and will be quicker at doing it than Wild Thing. Raz3r(talk) 16:38, October 2, 2017 (UTC)
  7. Trouble 'n' Strife might start well, but Atomic is the better flipper and should see T'n'S upside-down relatively early on. I can see Wild Thing rushing out to attempt to right it, but I can equally see Atomic and Kan-Opener moving in to intercept and blocking it from doing so, and neither of them is an opponent Wild Thing can deal with quickly, I don't think it'll beat the count. Wild Thing is likely to fight back strongly towards the end of the battle, but unless it can do some severe damage to Kan-Opener and knock it out (and this version of Wild Thing only knocked out Napalm, so I doubt it can), it's going out. Combatwombat555 (talk) 17:01, October 2, 2017 (UTC)
  8. After observing the arguments on this side, I agree with Toast that I overrated Trouble 'n' Strife, Atomic will most likely flip it first, leaving Wild Thing playing a catch up it won't be able to win, so I am switching sides. Hogwild94 (talk) 17:29, October 2, 2017 (UTC)
Votes for Trouble 'n' Strife & Wild Thing
  1. Wild Thing wins lol because Wild Thing. T'n'S may not be simple for Atomic because of the spinner, as we know Atomic's record against spinners. It's facing two spinners, which could both rip the flipper blade off, where it's game over for that team as Atomic is the only one that can immobilise Wild Thing. Otherwise an easy clean-up job for the Adams' Jimlaad43(talk) 13:44, October 1, 2017 (UTC)
  2. Yes, Atomic will likely flip Trouble over, with ease. Yes, I'm fairly certain Trouble can't self-right. Yes, if this were a one-on-one, I'd vote for Atomic. But do you seriously believe that Wild Thing is just going to leave its teammate sprawled on its back, absolutely helpless, for the entire fight, and not try to right it? The guidelines for this particular round was that the bonds of teamwork would truly be tested, why are we suddenly ignoring it? Wild Thing, ala Firestorm with Scorpion, will race out when Trouble is flipped over and re-right it (and it can do that, its own self-righter would work ideally for that). From then on, if there's a weaklink, it's Kan-Opener. We've seen how badly it does against spinners and we know this version is flawed against flippers. True, Atomic (by the same logic as Wild Thing and Trouble) will help re-right Kan-Opener, but it can't resurrect it once it inevitably breaks down after severe spinner damage. CrashBash (talk) 13:57, October 1, 2017 (UTC)
  3. I agree that Trouble 'n' Strife will be knocked out relatively early. However, I would argue that Atomic 2, despite dominating Wild Thing at first, may struggle later on and even be knocked out. After all, although it would be stupid to consider Wild Thing's disc to be on par with Hypno-Disc, it has cause some decent damage and aggression against robots such as Trouble 'n' Strife and Prizephita Mach 2, so I would argue that it would at least cause SOME damage to its opponent here. With Atomic's armour being rather weak, I can see the relentless power and strength from Wild Thing being enough to turn the tide of battle against it. Meanwhile, Kan-Opener did not impress me in its only battle, and I see it virtually doing nothing to stop Wild Thing, of which the latter's disc might be able to exploit the holes that had to be drilled into its opponent. SpaceManiac888 (Talk) 11:42, October 1, 2017 (UTC
Winner: Atomic 2 & Kan-Opener (8-3)

Loser's Melee

Vote ONE team you think will triumph over the other two, therefore reinstating them into the top four of this semi-final.

Splinter & V.I.P.E.R. 01 vs Crushtacean & Robochicken Evo vs Trouble 'n' Strife & Wild Thing

Splinter & V.I.P.E.R. 01 Crushtacean & Robochicken Evo Trouble 'n' Strife & Wild Thing
Splinter
Viper01
Crushtacean
Robochicken Evo
Trouble & Strife
Wild thing official photo
Votes for Splinter & V.I.P.E.R. 01
  1. Now, with the distraction of the other teams, Splinter has the front wedge design to actually come around and pit Wild Thing. Crushtacean has too much ground clearance to avoid Splinter for too long, and will join Wild Thing in the pit. VIPER will likely be pitted in return. If each team has 1 robot left, the winner will be decided by who killed most, which was Splinter.--Jimlaad43(talk) 20:13, October 3, 2017 (UTC)
Votes for Crushtacean & Robochicken Evo
  1. Might be alone, but I disagree. Trouble 'n' Strife looks like it'll be easily controlled by Splinter or particularly Crushtacean- those nodules either side of the flipper that house the wheels look easily grabbed, I think it'll control it in the same way it did Chaos 2 (before it pitted itself) and pit T'n'S. Wild Thing is the best robot in the fight, but it's going to struggle to knock out any of its opponents: Splinter and Crushtacean are awkward to deal with and can grapple back; Robochicken has weak armour but has the flipper which Wild Thing tended to have difficulties with, plus was never caused to break down through damage; and VIPER has some pretty decent armour and survived the best efforts of the House Robots. Wild Thing can't win alone if even one other team has a full complement. As for the others, Crushtacean and Robochicken have the better weaponry; Robochicken can cause Splinter problems, given the dodgy srimech, and VIPER can easily be grappled. Combatwombat555 (talk) 20:39, October 3, 2017 (UTC)
  2. It's difficult because you can't always bank on who's going to attack who first. On the whole, I think these two are the least vulnerable to everything else. Maybe if T&S gets the disc into position it has a chance of causing damage, but I'm not totally sure if Wild Thing has any sort of pushing advantage over these two, the crab can grab most of them with ease, and I think Robochicken could probably line up some flips with a few of these. Datovidny (talk) 08:43, October 4, 2017 (UTC)
Votes for Trouble 'n' Strife & Wild Thing
  1. Both Splinter and Crushtacean are better robots than Trouble 'n' Strife, and Wild Thing runs rings around their respective partners. However, I can't give the edge to either of the other teems because Crushtacean won't have been repaired lightly (those claws look like they need a lot of work to get going), and VIPER is just too much of a burden for Splinter to carry them against two flywheel opponents. Trouble 'n' Strife to hold its own but then Wild Thing to enter the fray and bring the aggression game for the judges. Toon Ganondorf (t c) 19:46, October 3, 2017 (UTC)
  2. This one seems fairly routine. GutripperSpeak 19:48, October 3, 2017 (UTC)
  3. This team is by far the superior. CrashBash (talk) 19:49, October 3, 2017 (UTC)
  4. Looking at Trouble 'n' Strife, it looks like its disc will be able to damage Crushtacean's body and wheels, possibly for a knockout. Although I suspect Splinter should be able to control it at first, remember the other opponents that are against it. Robochicken-Evo has a flipper and so does Trouble 'n' Strife, and with Wild Thing being in the mix and Splinter having an unreliable srimech, it is going to be overturned eventually. I also see Robochicken-Evo overturning Trouble 'n' Strife too, leaving it, Wild Thing and V.I.P.E.R. 01 the remaining robots. And although it may flip Wild Thing a couple of times, Robochicken-Evo will be overwhelmed by the aggression caused by its opponent. Meanwhile, V.I.P.E.R. 01 may survive, but it will not be able to do much to counteract Wild Thing's aggression. Wild Thing and Trouble 'n' Strife to win a Judges' decision on aggression. SpaceManiac888 (Talk) 20:10, October 3, 2017 (UTC)
  5. Wild Thing finally wins a Losers' melee! Shocking stuff! Heck, their record in 3-way battles is a startling 1 win/3 losses, Extreme 2 All-Stars might have even given us another, but here in a six-way melee, they find their spirit. TOAST 22:24, October 3, 2017 (UTC)
  6. Splinter will probably start the strongest, axing the flat top of Crushtacean and the weak armour on Trouble 'n' Strife, but it'll be let down by VIPER later on in all departments. Crushtacean can be flipped easily too, and may well be the first to fall, but if Splinter's srimech plays up they could go first too, against either Robochicken or Trouble 'n' Strife. I cannot see what can be done to finish off either Trouble 'n' Strife or Wild Thing, and Wild Thing's aggression and control should see the pair through. Raz3r(talk) 13:33, October 4, 2017 (UTC)
  7. Just the better team.Diotoir the son of nemesis (talk) 13:43, October 4, 2017 (UTC)
  8. If Trouble 'n' Strife was dealt was early on, I'd back Splinter to carry out a win against Wild Thing. However, most of these machines could survive the distance, and Trouble 'n' Strife's hits and Wild Thing's aggression will see this pair through in a compact arena. Nweston8 (talk) 14:14, October 4, 2017 (UTC)
  9. OK, I need to remember we're voting to go through rather than eliminate nowadays. This pair are far better balanced than the other two; two destructive discs, a decent flipper and plenty of tenacity. Hogwild94 (talk) 20:10, October 4, 2017 (UTC)
WINNERS: Trouble 'n' Strife & Wild Thing (9-1-2)

Round 2

Wolverine & Wheely Big Cheese vs Trouble 'n' Strife & Wild Thing

Wolverine & Wheely Big Cheese Trouble 'n' Strife & Wild Thing
Wolverine Official
Wheely Big Cheese 5
Trouble & Strife
Wild thing official photo
Votes for Wolverine & Wheely Big Cheese
  1. Right then. So a couple of people have noted that Wheely Big Cheese will probably break down, especially against Wild Thing. However, one also has to remember two things; firstly, Trouble 'n' Strife is vulnerable to both of its opponents. After all, its high ground clearance and slow speed will prove heat magnets for both opponents to exploit. Even if Wild Thing rights it, surely the constant flips, especially from Wheely Big Cheese, will take their toll internally in the end? Then, there is Wolverine. If Trouble 'n' Strife is flipped over, Wolverine's speed and plow might just be adequate enough to push and slam Wild Thing away from its opponent. Although I am sure that Wild Thing can knockout Wheely Big Cheese's wheels, its ground clearance at the sides, a particular weakness this Wild Thing had, will surely be exploited by Wolverine a bunch of times. Henceforth, with one robot on each team down, but with Wolverine being them more aggressive, I am going to have to side here. SpaceManiac888 (Talk) 18:45, October 5, 2017 (UTC)
  2. Wolverine is hardly just a flash in the pan that did alright in its only battle - it also beat Tornado four times. I'll back it to move the rather limited - in terms of mobility - Trouble 'n' Strife around the arena nicely in the opening stages, before Wild Thing comes in to help it out. Wheely Big Cheese will then throw Trouble 'n' Strife over, leaving it in big trouble. Wild Thing will struggle to get purchase to move the blocky and nimble Wolverine around, and honestly, I don't think Wild Thing has a consistently good time against Wheely Big Cheese either. Sure, it's a long shape, but Wild Thing doesnt have the pace, width, or purchase that Series 4 Tornado provided with its drives, so I can see Wheely Big Cheese turning away from danger quite consistently, and it should get in a good flip or two with a good enough swing around. Nevertheless, Trouble 'n' Strife will leave Wild Thing with too much to do here. Nweston8 (talk) 12:30, October 6, 2017 (UTC)
Votes for Trouble 'n' Strife & Wild Thing
  1. Wild Thing and Trouble 'n' Strife are about to replicate Firestorm 3's route through to the final. Wild Thing was simply one of the most reliable machines out there, and I'm sure it could survive a Wheely Big Cheese flip before the cheese conks out like it did in its actual fourth fight in Series 5. Meanwhile, before everyone starts talking about Wolverine as the second coming of Tornado, remember that Wheely Big Cheese beat it without breaking a sweat. Trouble 'n' Strife vs Wolverine will end up with Wolverine inverted and then its at the mercy of two better opponents. Meanwhile, Wild Thing is perfectly designed to damage WBC wheels. Toon Ganondorf (t c) 10:21, October 5, 2017 (UTC)
  2. Wolverine will possibly win the battle against TnS but I just can't see it surviving against Wild Thing nor can I see WBC being able to keep up against Wild Thing because at the end of the day it's Wild Thing, it's mad and always on the offensive.Diotoir the son of nemesis (talk) 11:00, October 5, 2017 (UTC)
  3. The weaklink here is Wheely Big Cheese. You know how I feel about it by this stage. It's just too unreliable and too impractical at this stage. Wolverine will almost certainly survive to the judges decision, since neither can finish it off, but then that's the whole two-versus-one thing, and since Wheely Big Cheese will be immobilised by then, and neither Wild Thing nor Trouble will be, they automatically go through. CrashBash (talk) 11:17, October 5, 2017 (UTC)
  4. Even Heat H on-fire Wheely Big Cheese can't beat Wild Thing. Jimlaad43(talk) 11:38, October 5, 2017 (UTC)
  5. OK, now can we talk about how potent Trouble 'n' Strife's disc can be? Even if it gets flipped, Wild Thing can easily boss Hweely Big Cheese into submission and take it to a judges decision, which they'll win. Hogwild94 (talk) 17:27, October 5, 2017 (UTC)
  6. This is fair enough, especially if TNS actually managed to flip Wolverine. TOAST 18:49, October 5, 2017 (UTC)
  7. Wolverine vs TnS could be very interesting. Both can certainly flip each other over, but Wolverine looks lower and more balanced. That said, I can see Wild Thing coming to the rescue and out driving the opposition, before slashing away at WBC's wheels, avoiding the huge flipper and snatching the win. Raz3r(talk) 20:27, October 5, 2017 (UTC)
WINNERS:

Atomic 2 & Kan-Opener vs 101 & Fluffy

Atomic 2 & Kan-Opener 101 & Fluffy
Atomic official photo
Kanopener5
Extreme 101
Fluffy
Votes for Atomic 2 & Kan-Opener
  1. I'm done voting for Fluffy, its just too unreliable. My heart says Fluffy could beat Atomic 2 and Kan Opener 1 on 1, but 101 can't even the playing field (not in Series 5). Toon Ganondorf (t c) 10:21, October 5, 2017 (UTC)
  2. As always I don't judge a robot for having a BFW and once 101 is flipped around and possibly pitted. Fluffy won't have much of a chance, ether Kan-Opener (as we've seen in the past) will grasp and struggle letting go allowing Atomic to continue its assault.Diotoir the son of nemesis (talk) 10:55, October 5, 2017 (UTC)
    To be fair though, three robots here have BFWs. Still, you have made a point about not focusing on big weapons for votes. I am no doubt considering making a list on arguments to avoid in Arena discussions. SpaceManiac888 (Talk) 18:45, October 5, 2017 (UTC)
  3. We know what will happen when Kan-Opener and Fluffy come out - Kan-Opener will be KO'ed within seconds, and then Fluffy will probably break down not long afterwards. The battle starts with Atomic vs 101, and it will end with Atomic vs 101. Yes, Atomic may have taken some pretty nasty Fluffy scars by then, but its flipper and probably mobility should still be OK, and all the flips it lands on 101 should be enough, since 101 has little to retaliate with. CrashBash (talk) 11:19, October 5, 2017 (UTC)
  4. Such a close battle, but I'll back this team. Fluffy has the potential to seriously damage Atomic, and Atomic will take the brunt of a couple of hits. However, Atomic is quick and aggressive - it shoot itself aggressively towards Fluffy and hurl it over without having to always be precise. Atomic will be left limping, but vitally, it'll knock Fluffy out at some point. Kan-Opener survives due to Atomic focusing on Fluffy, and it can puncture 101 pretty badly. Then, this pair should be able to comfortably carry out the rest of the fight against 101. Nweston8 (talk) 12:36, October 6, 2017 (UTC)
Votes for 101 & Fluffy
  1. Fluffy will last long enough to knock chunks out of both opponents. If Atomic has lost the flipper, then 101 has a cakewalk to victory for this team. Jimlaad43(talk) 11:42, October 5, 2017 (UTC)
  2. I can't see Atomic flipping 101, it's just too slippery. IIRC, Dominator 2 was the only robot ever to successfully overturn it. TBF, it never faced a decent flipper, so maybe that's unfair, but still, I see it staying the right way up and Tornadoing Atomic around. Fluffy should easily beat Kan-Opener, and Atomic will take damage too, not as much as Hypno-Disc, but it will only be holding on for a judges decision it can't win. Hogwild94 (talk) 17:30, October 5, 2017 (UTC)
  3. Well, I disagree with Hogwild here, Atomic is easily going to dominate 101, because even if it does not flip it, it can still push the invertible machine around. However, there is the fact that 101 will not be knocked out as a result of these flips, meaning that eventually, Atomic and Fluffy will collide. Considering that Fluffy's break down occurred a battle earlier, if one was to take realism rules into account, I suspect that its issues will be fixed in time for this battle. Although Atomic's flips will score points, the key difference between its battle with Hypno-Disc when compared to Fluffy is that even if overturned, Fluffy will be right back on the assault. Eventually, a poor judgement from Atomic will see its flipper be ripped right off, possibly by its own control rather than Fluffy's. Because of this, Kan-Opener must attempt a knockout on Fluffy to stand any chance of winning this. However, considering how Fluffy easily knocked out the better Series 6 version, I cannot see it surviving for long. SpaceManiac888 (Talk) 18:45, October 5, 2017 (UTC)
  4. Atomic will dominate to start with, but with 101 struggling so much I can see them swapping out first. Fluffy then has a golden opportunity to damage the Atomic boys; neither their flipper nor their armour is as tough as it was in Series 7. Sure it probably won't be Hypno-Disc levels, but it'll be enough to render the flipper useless. Kan-Opener didn't have the toughest armour either, and while Fluffy may tire out, I can't see Kan-Opener getting a good grip on 101 due to their width, who can push the grabber around with it's better traction and pushing power. Raz3r(talk) 20:43, October 5, 2017 (UTC)
  5. Kan-Opener was not nearly as good-ish as it was at this stage, honestly. Fluffy's unreliable, but Atomic's gonna suffer critical damage and even if that messes up, they still have 101 to net a victory. Its a matter of weaklinks and synergy and Kan-Opener isn't able to help Atomic here... and I don't think Atomic can win even with a KO. 101 is first, but I can see them moving out to tag Fluffy in to cause cataclysmic damage in the process. --Demon Of Tomorrow 17:34, October 6, 2017 (UTC)
  6. Kan Opener loses to both opponents, really; 101 can just shove it all over the place, and Fluffy can destroy it. That leaves Atomic, who will also lose massive chunks of armour to Fluffy should the two meet, which they most likely will. Should Fluffy break down (which it might not- remember that it lasted the whole way against Terrorhurtz and 101) we're looking at 101 v Atomic; that's a difficult one. 101 and Atomic will both be really aggressive, but neither is likely to get a KO. I can see 101 just about winning on aggression by merit of how big and slippery it is, making it difficult to flip. Even if Atomic does land a few flips, I don't think that can outweigh the damage and aggression dealt by the combo of Fluffy and 101 to both opponents.Judoska (talk) 19:48, October 7, 2017 (UTC)
WINNERS: