Robot Wars Wiki
Robot Wars Wiki
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Hypno-Disc in the game adopts the guise of its Series 4 appearance, the series on which the game is based, however it does feature the black wheels and flatter disc with smaller blades that would have been on the Series 3 version of the robot. When the disc spins up to speed it could cause immense damage and rip entire panels of armour away from robots in the show, the disc is still capable of damage in-game, but not to this extent. The disc can often break off in the game, this most likely happens during melees or annihilator battles though.
 
Hypno-Disc in the game adopts the guise of its Series 4 appearance, the series on which the game is based, however it does feature the black wheels and flatter disc with smaller blades that would have been on the Series 3 version of the robot. When the disc spins up to speed it could cause immense damage and rip entire panels of armour away from robots in the show, the disc is still capable of damage in-game, but not to this extent. The disc can often break off in the game, this most likely happens during melees or annihilator battles though.
   
Another thing different from the real life version is the fact that Hypno-Disc struggles with self-righting, and can only truly successfully self right after firing the srimech numerous times, stop and let the robot rock from side to side for a second or so, and then continually fire the srimech again to ensure that Hypno-Disc lands on its wheels. Hypno-Disc in-game is fairly reliable, quite unlike the real life counterpart. Something else different in the game is that Hypno-Disc has good pushing power, and can outpush most robots and send them into the arena hazards.
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Another thing different from the real life version is the fact that Hypno-Disc struggles with self righting, and can only truly successfully self right after firing the srimech numerous times, stop and let the robot rock from side to side for a second or so, and then continually fire the srimech again to ensure that Hypno-Disc lands on its wheels. Hypno-Disc in-game is fairly reliable, quite unlike the real life counterpart. Something else different in the game is that Hypno-Disc has good pushing power, and can outpush most robots and send them into the arena hazards.
   
 
==Strategies==
 
==Strategies==
 
===Using Hypno-Disc===
 
===Using Hypno-Disc===
It takes a few seconds for the flywheel to spin up to maximum speed, so avoid the opponent during this time. It can take a few attacks to get through an opponents armour, but once you do concentrate attacks on the exposed chassis to build up damage points and potentially immobilise the opponent. Hypno-Disc has a low ground clearance but it is still wise to avoid making contact with flippers, especially Chaos 2 as the self-righting arm is not always reliable. If the disc isn't causing enough damage or comes off, Hypno-Disc still has decent speed and pushing power which you can use to push opponents around, into CPZs or the pit.
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It takes a few seconds for the flywheel to spin up to maximum speed, so avoid the opponent during this time. It can take a few attacks to get through an opponents armour, but once you do concentrate attacks on the exposed chassis to build up damage points and potentially immobilise the opponent. Hypno-Disc has a low ground clearance but it is still wise to avoid making contact with flippers, especially Chaos 2 as the self righting arm is not always reliable. If the disc isn't causing enough damage or comes off, Hypno-Disc still has decent speed and pushing power which you can use to push opponents around, into CPZs or the pit.
   
 
===Against Hypno-Disc===
 
===Against Hypno-Disc===
Keep pressurizing the front of Hypno-Disc to prevent the flywheel from building energy, also constant pressure from a saw or axe can cause it to break off entirely. Hypno-Disc has a very low ground clearance making it difficult for many wedges and flippers to get underneath, and its enhanced pushing power can cause problems for two wheel drive robots trying to push it around. If you manage to flip Hypno-Disc over, push it against a wall or into a House Robot, as it often struggles to self right and the self-righting arm can break under pressure.
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Keep pressurizing the front of Hypno-Disc to prevent the flywheel from building energy, also constant pressure from a saw or axe can cause it to break off entirely. Hypno-Disc has a very low ground clearance making it difficult for many wedges and flippers to get underneath, and its enhanced pushing power can cause problems for two wheel drive robots trying to push it around. If you manage to flip Hypno-Disc over, push it against a wall or into a House Robot, as it often struggles to self right and the self righting arm can break under pressure.
   
 
==Differences from Real Life==
 
==Differences from Real Life==
*Hypno-Disc often struggles with self-righting, when it can self-right easily in real life.
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*Hypno-Disc often struggles with self righting, when it can self-right easily in real life.
 
*Hypno-Disc has good pushing power unlike its real life counterpart.
 
*Hypno-Disc has good pushing power unlike its real life counterpart.
 
*Hypno-Disc's flywheel often falls off, which never happened on the show.
 
*Hypno-Disc's flywheel often falls off, which never happened on the show.
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