For the Series 3 Robotic Soccer Competitor, see Malfunktion.
Malfunctions occur when one or many components fail accidentally inside the competitor, causing the robot to behave in a way that renders it unable to compete, usually either being stuck in one directional drive, stopping moving completely or being obstructed by the failure of weapons. This is not to be confused with a hostile immobilisation, where one or more components fail as a result of one or many attacks from an opponent, as opposed to as an act of random chance.
An immobilisation can be considered to be by malfunction if there has been a random failure of one or more components. This cannot be as a direct result of something that has happened during the fight, such as an attack causing a robot to become stuck in forward drive, but may be considered a malfunction if it is as a result of damage caused during a fight, but does not manifest itself immediately.
First robot to withdraw from the competition, after breaking down before its initial Gauntlet run and failing to move at all during its second attempt. Malfunctions caused by electrical and radio interference issues, as well as driveshaft damage caused while being moved before its re-run.
A leaking part limited the axe's flow rate, with cold weather freezing the liquid CO2, powering it and preventing the axe from returning to its neutral position. This resulted in Glitterbomb being unable to self-right after it was flipped over by Dantomkia.