Pincers (also known as jaws or claws) are the name given to a type of gripping weapon found in Robot Wars. They usually consist of a pair of blades designed to apply force to two sides in order to pinch, cut or grip robots.
A favoured weapon of the House Robots (with Growler, Sergeant Bash, Sir Killalot and Mr Psycho all using them for most of their careers), the weapon first appeared on Series 3 Semi-Finalist Pitbull in the form of jaws; the slicing pincers debuted later on in the same series with Agent Orange. The original General Carnage had smaller claws mounted on extended arms. Dual pincers first appeared in basic form on the original Judge Shred.
Pincers are a type of weapon that rely on crushing or gripping from two sides simultaneously. They take their name from the tool, which used mechanical advantage to apply pressure to two blunt concave jaws arranged like the blades of scissors, used for gripping and pulling objects. Most pincers were designed to grip opponents, although a few were designed to pierce through them as well.
In Robot Wars, pincers can take many form and are often called jaws or claws rather than pincers, where they are designed to resemble mouths or hands respectively. Jaws in particular can vary in length, width and operation - some such as the weapon of Pitbull were better suited for grabbing, whilst others such as Chompalot's were designed with crushing in mind.
Advantages and DisadvantagesEdit
- Depending on the design, a set of pincers can be designed to double as another weapon type, such as a lifting weapon. Lambsy and S.M.I.D.S.Y. are notable examples.
- Pincers can often display effective weapons synergy with lifters or overhead weapons, as demonstrated in the designs of Agent Orange, General Carnage and Judge Shred. Lambsy was able to incorporate a pneumatic spike into its jaws, and Draven combined its jaw with a lifting mechanism which also enabled it to potentially self-right.
- Pincers have enormous grip strength. In the Series 3 Semi-Final battle between Pitbull and Fire Storm, the former was able to continue holding onto Fire Storm despite being bounced by an arena spike.
- Pincers can be incorporated into an invertible design, as demonstrated by S.M.I.D.S.Y, Lambsy and General Chompsalot.
- Pincers are designed to target the underside of other robots, often considered to be their most vulnerable part. They can often cause considerable damage to the underside, or even lift opponents off the floor as a result. Chompalot achieved the latter in its Extreme 2 Iron Maidens final against Pussycat, with Crushtacean later replicating the feat with Cerberus.
- Pincers can be especially effective in damaging or destroying narrow components, for example beams, weapon arms and aerials. The various versions of Sir Killalot's jaws achieved this on numerous occasions, often snapping entire components in half, such as the axle for Dreadnaut's lifting forks in Series 2, Iron-Awe's axe in Series 4 and Gabriel 2's mace in Series 10. Additionally, Crushtacean immobilised Mr Nasty in Series 6 by slicing its aerial off with its claws.
- House Robots equipped with pincers also possessed unique benefits with their usage of said weapons. For example, Sir Killalot and Mr Psycho could use their much larger arm-mounted jaws/claws to hold competitors high off the floor, carry them around and even dump them out of the arena.
- Pincers, like other crushers, can prevent another robot from using its weapon, although not to as much of an extent as vertical crushers. This was best demonstrated in Chompalot's Head to Head in Series 8, where it managed to prevent Gabriel from using its torque reaction weapon to damage Chompalot.
- Dara Ó Briain: "You have to drive it very carefully just to get the exact right place to grab somebody."
- Team Draven: "No...as long as something happens between there, we get ahold of it..."
- Dara Ó Briain (holding his forefinger and thumb beside Draven's pincers): "You're talking about - this is the zone of danger, this size of area here."
- — Dara expresses doubts about the attack range of Draven's jaw
- Pincers have a very limited attack range as a result of their narrow width, which makes them one of the most difficult to position effectively for an attack.
- Pincers which were combined with lifting mechanisms could prove especially easy to avoid as a result of their aforementioned characteristics. General Carnage's Series 3 fight against Behemoth especially demonstrated this shortcoming.
- As they are thin, pincers can easily be broken or bent out of shape by rotating weapons. Crushtacean's claws in particular were broken by Supernova's disc during their battle in the Third World Championship, as was Draven's jaw following attacks from PP3D in Series 9.
- Gripping pincers such as the jaws of General Chompsalot are not usually designed to cause damage, making it very difficult for robots equipped with these weapons to score damage points in the event of a Judges' decision.
List of Robots with PincersEdit
Robots are listed alphabetically. Robots which are not heavyweight entries are listed with a green background. House Robots are listed with a yellow background. Robots equipped with gripping jaws (designed to prioritise holding a robot rather than causing damage) are listed in bold.
|Robot||Series Appearances with Pincers||Notes|
|Agent Orange||Series 3||Also featured an overhead pickaxe.|
|Aggrobot||Series 6-7, Extreme 1||Could change from horizontal to vertical orientations as well as exert 17 tonnes of crushing force in Series 7. Combined with a front lifting bar.|
|Automatic Jack||Series 2|
|Behemoth||Series 9||One of Behemoth's four interchangeable weapons was a pair of grabbing arms that held robots onto a lifting platform. Only used in its Series 9 battle against Cherub, with the use of this weapon resulting in its loss and elimination from the series.|
|Bluemax||Dutch Series 2|
|Cerberus||Extreme 1-2||Used a spike to clamp opponents against its head. This design was made for Series 4, but weight constraints prevented the head from being used.|
|Chompalot||Series 6, 8, Extreme 2||Extreme 2 Iron Maidens champion. Only the upper jaw was active, which functioned in a similar way to a vertical crusher.|
|Constrictor||Series 7||Used a lifter as the primary weapon with the clamp on the bottom.|
|Crocodilotron||Series 3||Only the top jaw moved, which had teeth lined along the bottom and could double as a flipper/lifter.|
|Crushtacean||UK Series 5-7, 9, Extreme 2, Dutch Series 2||Designed to resemble a crab, with a dual set of claws operated by motion-sensitive gloves. Dutch Series 2 Grand Finalist as Krab-Bot.|
|Diotoir||Extreme 2||An overhead arm paired with a spring-powered lifter.|
|Draven||Series 8-9, Extreme 1||Mounted on a lifting arm which could double as a srimech. Four tonnes of crushing force.|
|Dundee||Series 3||Pair of upper and lower crushing rams, each lined with metal teeth driven by chains. Upper ram also included a circular saw, and could double as a flipper/lifter when lowered.|
|Eleven||Series 5||A walkerbot.|
|Eric||Series 3-4||Main weapon was a lifting arm; two sets of teeth underneath it enabled the weapon to double as a clamp when opened.|
|General Carnage||Series 3||Mounted on a lifting arm.|
|General Chompsalot||US Season 1-2||Recurring runner-up finisher in side events.|
|Gnasher||Series 3||Competed exclusively in Robotic Soccer.|
|Growler||Series 6-7, Extreme 2||Jaws modelled on a dog's head, with four tonnes of crushing force.|
|HIGH-5||Series 9||Based on ACE Robotics' S.M.I.D.S.Y., with clamping/lifting jaws shaped like a pair of hands. Lifting capacity of 280kg.|
|Judge Shred||Series 3||Mounted on a pair of lifting arms. Used flipping weapons in subsequent appearances.|
|Lambsy||Series 5, Extreme 2||Jaws were also used as a flipper, and concealed a retracting spike.|
|Major Tom 3||Series 7|
|Mr. Psycho||Series 6-7, Extreme 2, Dutch Series 2, German Series||Designed to resemble a clawed hand, mounted on the end of his left arm.|
|Pitbull||Series 3||Series 3 Semi-Finalist, and the only robot equipped with jaws to reach the Semi-Finals.|
|RCC||Dutch Series 1|
|Reactor 2||Series 5||Main function was as a flipper, nicknamed a "flamp".|
|Red Dragon||Series 3|
|Sabretooth||Series 8||Uses a single grabbing arm in combination with a steep wedge to grab opponents; the arm was also intended to enable the robot to self-right. Also featured a rear-mounted spinning drum.|
|Saw Point||Series 7, Extreme 2||Known as Sawpoint 2 in Series 7.|
|Sgt. Bash||Series 3-7, Extreme 1-2, US Seasons 1-2, Nickelodeon, Dutch Series 1-2, German Series||Replaced a front ramming blade initially used for Series 1-2. Initially a set of jaws of life similar to Sir Killalot's, upgraded to custom-made pincers for Series 4 onwards.|
|Sir Killalot||Series 2-10, Extreme 1-2, US Seasons 1-2, Nickelodeon, Dutch Series 1-2, German Series||Hydraulic jaws mounted on his left arm. Originally a set of jaws of life, replaced with custom jaws between Series 4-7 and a cutting claw for Series 8-10. Known as Sir K in Nickelodeon Robot Wars.|
|S.M.I.D.S.Y.||Series 3-5, Extreme 1||Jaws could also function as a lifter or a ramming wedge. Modified into and replaced with a lifting scoop in later series.|
|Snake Bite||US Season 2||Pair of biting 'fangs' mounted on the front wedge.|
|Sobek||US Season 1|
|Spartacus (Lightweight)||Series 2|
|Spartacus||US Season 1, UK Series 7|
|Tartarus||Series 7, Dutch Series 2|
|THE BASH||Series 10||World Series competitor, representing the Netherlands. Resembled a smaller version of the House Robot Sergeant Bash.|
|Trilobyte||US Season 2|
|Tyranabot||US Season 2, Nickelodeon||Nickelodeon Robot Wars US Champion.|
|Wowot||Series 5, US Season 2||Jaws were mounted on a vertical arm, and could function as a vertical crusher.|