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m (clean up, typos fixed: soley → solely, to to → to)
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==Notes==
 
==Notes==
 
[[File:SiberianOotA.png|thumb|Chaos 2 thrown out of the Military Base by a mine.]]
 
[[File:SiberianOotA.png|thumb|Chaos 2 thrown out of the Military Base by a mine.]]
[[File:ThreeSkullDraggers.png|thumb|A fight involving three [[Skull Dragger|Skull Draggers]].]]
+
[[File:ThreeSkullDraggers.png|thumb|A fight involving three [[Skull Dragger]]s.]]
 
*It is possible to get a robot out of the arena in this game. The robot that makes this the easiest is Behemoth, with Firestorm and Mortis also being fairly prominent, as well as custom robots implementing Mortis' lifter design. Panic Attack and Chaos 2 are also capable of performing an OotA, but this is harder. Another possible, but difficult way to get an OotA is to ram your opponent against an arena corner, much like Storm 2's OotA of The Steel Avenger. The Arena Floor Flipper in the Robot Wars UK Arena and the mines in the Siberia Military Base can achieve this too.
 
*It is possible to get a robot out of the arena in this game. The robot that makes this the easiest is Behemoth, with Firestorm and Mortis also being fairly prominent, as well as custom robots implementing Mortis' lifter design. Panic Attack and Chaos 2 are also capable of performing an OotA, but this is harder. Another possible, but difficult way to get an OotA is to ram your opponent against an arena corner, much like Storm 2's OotA of The Steel Avenger. The Arena Floor Flipper in the Robot Wars UK Arena and the mines in the Siberia Military Base can achieve this too.
 
*Some of the arenas have intentional gaps in the fences which make it easy to push a robot out the arena. For example, the North Sea Oil Rig has a gap in the fence around the helipad, there are gaps in the wall on the Tokyo Rooftop, and there is no fence to prevent robots falling into the sea in the Hamburg Dockyard. All the other custom built arenas are fully enclosed, making out of the arenas practically impossible (Except the mines in Siberia Military Base, which can sometimes blow a robot out of the arena).
 
*Some of the arenas have intentional gaps in the fences which make it easy to push a robot out the arena. For example, the North Sea Oil Rig has a gap in the fence around the helipad, there are gaps in the wall on the Tokyo Rooftop, and there is no fence to prevent robots falling into the sea in the Hamburg Dockyard. All the other custom built arenas are fully enclosed, making out of the arenas practically impossible (Except the mines in Siberia Military Base, which can sometimes blow a robot out of the arena).
Line 96: Line 96:
 
*In arcade mode, it's possible to have two or more opponents that are the same robot. Also, you can play in a battle and find yourself up against the robot that you are playing as. This mostly happens with Chaos 2. It is also possible in Tournament mode that the robot appears twice. Again, this mostly happens with Chaos 2.
 
*In arcade mode, it's possible to have two or more opponents that are the same robot. Also, you can play in a battle and find yourself up against the robot that you are playing as. This mostly happens with Chaos 2. It is also possible in Tournament mode that the robot appears twice. Again, this mostly happens with Chaos 2.
 
*Firestorm 2 is simply known as '''Firestorm''' in-game.
 
*Firestorm 2 is simply known as '''Firestorm''' in-game.
*When a robot is defeated through methods such as the pit or being flipped/pushed out of the arena, the ingame commentary will often act as if it occurred due to poor driving, even if it actually happened soley because it was pushed or flipped by an opponent.
+
*When a robot is defeated through methods such as the pit or being flipped/pushed out of the arena, the ingame commentary will often act as if it occurred due to poor driving, even if it actually happened solely because it was pushed or flipped by an opponent.
   
 
==Glitches==
 
==Glitches==
 
*Occasionally in some arenas, a House Robot will start a battle hovering above their CPZ, and drop down to the ground either during Jonathan Pearce's opening speech in the first round, or after "3, 2, 1, Activate" is called in later rounds. This often happens to Sir Killalot and Dead Metal in the New York Steelworks.
 
*Occasionally in some arenas, a House Robot will start a battle hovering above their CPZ, and drop down to the ground either during Jonathan Pearce's opening speech in the first round, or after "3, 2, 1, Activate" is called in later rounds. This often happens to Sir Killalot and Dead Metal in the New York Steelworks.
*It is possible to have more than the maximum of six robots in the arena (not including House Robots). During a tournament, if the player exits the repair screen to look at the battle menu, goes back to the repair screen and then back to the battle menu, one of the listings will have a blank space where the robot names should be. The player will then fight against not only their intended opponent, but those robots as well. Switching in between the repair screen and battle menu multiple times can cause the other battles to merge as well, and if performed successfully before the second round of the Russian Rampage tournament, 16 robots including the player will now appear in the arena. If the player wins one of these battles, the final (and earlier rounds if more than 4 robots were involved in the battle) will have no opponent in the arena resulting in an automatic win, although the glitch can cause the game to to crash, especially with 7 or more opponents.
+
*It is possible to have more than the maximum of six robots in the arena (not including House Robots). During a tournament, if the player exits the repair screen to look at the battle menu, goes back to the repair screen and then back to the battle menu, one of the listings will have a blank space where the robot names should be. The player will then fight against not only their intended opponent, but those robots as well. Switching in between the repair screen and battle menu multiple times can cause the other battles to merge as well, and if performed successfully before the second round of the Russian Rampage tournament, 16 robots including the player will now appear in the arena. If the player wins one of these battles, the final (and earlier rounds if more than 4 robots were involved in the battle) will have no opponent in the arena resulting in an automatic win, although the glitch can cause the game to crash, especially with 7 or more opponents.
 
*For unknown reasons, the glass in the middle of the Tokyo Rooftop arena appears to function similarly to a CPZ. When a player controlled robot touches the glass, at least one House Robot will start chasing the player for a short time, attempting to either push them off the edge or over the glass. However, this does not happen to a computer controlled robot when the player touches the glass.
 
*For unknown reasons, the glass in the middle of the Tokyo Rooftop arena appears to function similarly to a CPZ. When a player controlled robot touches the glass, at least one House Robot will start chasing the player for a short time, attempting to either push them off the edge or over the glass. However, this does not happen to a computer controlled robot when the player touches the glass.
   

Revision as of 17:16, January 13, 2014

"Dirty, underground, futuristic, mechanised mayhem"
— From the back of the Arenas of Destruction box

Robot Wars: Arenas of Destruction (often abbreviated as RW:AoD) is the second out of a total of five Robot Wars video games. It was created by Climax Group and published by BBC Multimedia. It was released for the PC and PlayStation 2 on November 22, 2001. In this game, players fight in many arenas and tournaments in order to earn money and build robots.

The PC version of the game was also distributed in the United States, published by Vivendi Universal Games and released on October 22, 2002, with Stefan Frank replacing Jonathan Pearce as the commentator. There was also a Dutch version of the game released by Uitgeverij Memphis Belle, which was also quite similar to the UK and US releases, however the language on the menus was in Dutch, and the commentator's voice was replaced by that of Rob Kamphues. The PC version was also distributed in Japan by Natsume. The game itself was the original English version but the manual was translated into Japanese. Roadshow Interactive distributed the UK PlayStation 2 version in Australia.

Arenas

AoD TV Studio

Location Chooser

The game has a variety of arenas that each contain varying degrees of hazards including pits, unexploded mines, car crushing devices and molten metal. The arenas are as follows:

Features

Buying and Making a Robot

MyFirstBotAOD

My First Bot

When you first start the game, you start with 2000 credits and a robot called My First Bot, which is a small wedge-shaped robot armed with a spring-loaded pickaxe and armoured in wood. You can sell this robot and get an extra 1350 credits to spend on a new one. There are various parts to use when making a robot. The chassis cost 100-500 credits, the locomotion costs 0-1700, the power costs 100-1500, the drive costs 40-3500, the weapons cost 150-9500, the armour costs 100-5000, and the extras cost 10-100 credits, but you can get some items at a lower price in the Scrapyard. There are also some items exclusively sold in the Scrapyard, such as the Aluminium step-plate.

Robot Battles

You must enter your robots in Championship mode in order to gain money. In the later tournaments, you need to pay an entry fee in order to take part. There are three tournaments in each of the arenas, with different entry requirements for each event. These requirements usually involve entering a robot of a certain weight, fitted with a certain type of weapon, or within a certain cost.

AoD Workshop

Workshops

Besides Championship mode, there are numerous other options depending on what type of battle you want. There is Freeplay mode, where you can battle against up to five CPUs, the CPUs are chosen at random. There are five different types of Freeplay battle. These are:

  • One on One - Battle against another robot.
  • Annihilator - Battle against 1-5 robots.
  • Collateral Damage - This is about causing as much damage as possible to a set of objects scattered around the arena.
  • Capture the Flag - This is where you must get the flag and hold onto it until the match ends.
  • Mad Bomber - This is where a robot has a bomb attached to it and the robot must give another robot the bomb. If a robot doesn't get rid of the bomb, the bomb will explode, eliminating the robot.

Freeplay mode is both a single and multiplayer mode. You can also choose to not have the House Robots in the arena.

AoD Chaos 2 vs Thor

Chaos 2 against Thor

The second mode of play is Vengeance. This can be single or multiplayer. In Vengeance mode, you can only go up against a robot that is in your possession, i.e. a robot you have made or bought. Unlike Freeplay mode, you must have the House Robots in the arena.

The third mode of play is Training Ground. This is where you can practise your skills against three challenges. These challenges are:

  • Slalom - Where you attempt to get your chosen robot through a slalom in quickest time.
  • Robot Battle - This is a one on one battle against a robot of your choice. There is also no commentary in this mode.
  • Ultimate Challenge - This is where you can take any one of your robots and put them up against a House Robot.

Playable Robots and House Robots

Main article: Competitor Robots in Arenas of Destruction

There are many playable robots that must be bought in order to use them. Robots are separated into weight categories which are, lightweight, middleweight, heavyweight and super heavyweight. Robots that participated in reality are very expensive and are classed as super heavyweights. The only exception to this is Chaos 2 which is classed as a heavyweight. The following robots are the "real-life" competitor robots:

In addition to these competitors, there is a robot called Thor, the winning entry from a contest in the original Robot Wars Magazine that was held to design a robot for Arenas of Destruction. Thor is treated as though it were a real-life competitor; it must be unlocked by winning a certain event, and it uses is own unique components. It has no relation to the Thor that did appear in Robot Wars.

Although the setting for this game is around Series 4 of Robot Wars, Refbot does not appear, but Dead Metal, Shunt, Sir Killalot, Matilda and Sergeant Bash do.

Voice Artists

There are two voices in this game, the commentator and the Robot Builder Advisor. Jonathan Pearce is the commentator in the UK version, Stefan Frank in the US version and Rob Kamphues in the Dutch version. Interestingly, Frank's commentary is word-for-word exactly the same as Pearce's (except for the pronunciation of the letter "Z") and Kamphues' commentary is a direct translation into Dutch. Beatie Edney voices the Robot Builder Adviser in both English language versions.

Notes

SiberianOotA

Chaos 2 thrown out of the Military Base by a mine.

ThreeSkullDraggers

A fight involving three Skull Draggers.

  • It is possible to get a robot out of the arena in this game. The robot that makes this the easiest is Behemoth, with Firestorm and Mortis also being fairly prominent, as well as custom robots implementing Mortis' lifter design. Panic Attack and Chaos 2 are also capable of performing an OotA, but this is harder. Another possible, but difficult way to get an OotA is to ram your opponent against an arena corner, much like Storm 2's OotA of The Steel Avenger. The Arena Floor Flipper in the Robot Wars UK Arena and the mines in the Siberia Military Base can achieve this too.
  • Some of the arenas have intentional gaps in the fences which make it easy to push a robot out the arena. For example, the North Sea Oil Rig has a gap in the fence around the helipad, there are gaps in the wall on the Tokyo Rooftop, and there is no fence to prevent robots falling into the sea in the Hamburg Dockyard. All the other custom built arenas are fully enclosed, making out of the arenas practically impossible (Except the mines in Siberia Military Base, which can sometimes blow a robot out of the arena).
  • Entering the profile name 'JPEARCE' will unlock everything in the game and give the player 999,999 credits.
  • Arenas of Destruction is technically Terrorhurtz's first ever appearance in Robot Wars, because the game was released just before Robot Wars: Advanced Destruction and before Heat L of Series 5 was shown on television. Team Hurtz' better-known (at the time) robot Killerhurtz could not be included in the game because the rights to its name and likeness were owned by BattleBots.
  • Terrorhurtz has "10^12" instead of "Hz^12" painted on its side.
  • In arcade mode, it's possible to have two or more opponents that are the same robot. Also, you can play in a battle and find yourself up against the robot that you are playing as. This mostly happens with Chaos 2. It is also possible in Tournament mode that the robot appears twice. Again, this mostly happens with Chaos 2.
  • Firestorm 2 is simply known as Firestorm in-game.
  • When a robot is defeated through methods such as the pit or being flipped/pushed out of the arena, the ingame commentary will often act as if it occurred due to poor driving, even if it actually happened solely because it was pushed or flipped by an opponent.

Glitches

  • Occasionally in some arenas, a House Robot will start a battle hovering above their CPZ, and drop down to the ground either during Jonathan Pearce's opening speech in the first round, or after "3, 2, 1, Activate" is called in later rounds. This often happens to Sir Killalot and Dead Metal in the New York Steelworks.
  • It is possible to have more than the maximum of six robots in the arena (not including House Robots). During a tournament, if the player exits the repair screen to look at the battle menu, goes back to the repair screen and then back to the battle menu, one of the listings will have a blank space where the robot names should be. The player will then fight against not only their intended opponent, but those robots as well. Switching in between the repair screen and battle menu multiple times can cause the other battles to merge as well, and if performed successfully before the second round of the Russian Rampage tournament, 16 robots including the player will now appear in the arena. If the player wins one of these battles, the final (and earlier rounds if more than 4 robots were involved in the battle) will have no opponent in the arena resulting in an automatic win, although the glitch can cause the game to crash, especially with 7 or more opponents.
  • For unknown reasons, the glass in the middle of the Tokyo Rooftop arena appears to function similarly to a CPZ. When a player controlled robot touches the glass, at least one House Robot will start chasing the player for a short time, attempting to either push them off the edge or over the glass. However, this does not happen to a computer controlled robot when the player touches the glass.

Cover Gallery

Game Images

Credits

Vivendi Universal†

  • Lori Inman, Jill Le Grand, Patrick Sweeney, Brandon Valdez, Randy Linch

BBC

  • Producer: Colin Fuidge
  • Executive Producer: Dave Anderson
  • Rights and Acquisitions Executive: Tim Bolaji
  • Head of Rights and Acquisitions: Sian Teasdale
  • Technical Manager: Kish Hirani
  • Marketing Executive: Emma Such
  • Localisation Manager: Lena Strand
  • Product Development Director: Sarah Hennings
  • Director of Multimedia: Dave Lee

Voices

  • Game Commentary: Jonathan Pearce, Stefan Frank†
  • Robot Builder Advisor: Beatie Ednay, Larrissa Murray†
  • Music Robot Wars theme tune by Golden Break Music

Climax

Programming
  • Lead Programmer: Ben Potton
  • Programmers: Nick Vincent, Will Baker, Dominic Wong, Tony Mack, Ewen Graham, Zzkj
  • Additional Code and Advice: Chris Caulfield, Shawn Hargreaves, Damyan Pepper
Art
  • Lead Artist: Matt Cooper
  • Artists: Kate Wright, Dave Harrap, Jerry Smith, Adam Comiskey, Ryan Frank, Adam Attew
Design
  • Lead Designer: Mark Davies
  • Designers: Cal Blagbrough, Tim Adams, Oliver Reid Smith
Sound
  • Music: Matt Lightwood
  • Sound Effects: Matt Simmonds
Testing
  • Test Manager: Stuart Bayliss
  • Testers: Barry Martin, Stuart Thomson, Tony Read, Bradley Oakley
Management
  • Production: Barry Simpson
Senior Management
  • Group Development Director: Gary Liddon
  • Creative Director: Joe Cavalla

US Localization†

  • Production: Sarah Bain
  • Programming: Ewen Graham, Tony Mack, Leigh Bird, Will Baker
  • Art: Kate Wright

Robots Credits

  • Hypno-Disc: Dave Rose, Ken Rose, Derek Rose
  • Mortis: Infrantor 5*, Rob Knight, Arthur Chilcott, Ben Gord
  • Chaos II: George Francis, Ian Swann, Richard Swann
  • Terrorhurtz: John Reid, Dominic Parkinson, Rebecca Reaston-Brown
  • Panic Attack: Kim Davies, Michael Davies, Christian Bridge**
  • Behemoth: Anthony Pritchard, Michael Pritchard, Kane Aston
  • Diotoir: Peter Redmodn***, Carion Byrne, Joe Gavin
  • Razer: Ian Lewis, Simon Scott, Vincent Blood
  • Pussycat: Alan Gribble, David Gribble, Robert Bettington
  • Firestorm: Graham Bone, Alex Mordue, Hazel Heslop
  • Thor: Jamie Leslie
  • With thanks to all at Robot Wars LLC and Mentorn Baraclough Carey**** and special thanks to Steve Carsey, Tom Gutteridge, Bill Hobbins, Stuart McDonald, Julian Fullalove, Chris Reynolds, Derek Foxwell

*"Infrantor 5" most likely comes from Infranor Motors, one of Mortis' original sponsors.
**Christian Bridge's name is shown in brackets, due to him joining the team via the competition in the Robot Wars Magazine
***Misspelling of Peter Redmond.
****Misspelling of Mentorn Barraclough Carey. †US version only

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