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'''Robot Wars: Metal Mayhem''' was the very first [[Robot Wars video game]] to be created. For the Game Boy Color, it was based around the third series of ''[[Robot Wars]]'' and featured competitors from that series.
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'''Robot Wars: Metal Mayhem''' was the very first of the [[Robot Wars video games]] to be created. For the Game Boy Color, it was based around the third series of ''[[Robot Wars]]'' and featured competitors from that series.
   
 
==Features==
 
==Features==

Revision as of 13:59, 11 April 2011

Robot Wars: Metal Mayhem was the very first of the Robot Wars video games to be created. For the Game Boy Color, it was based around the third series of Robot Wars and featured competitors from that series.

Features

The game itself featured several different modes. The first of these was the Robot Workshop mode, which allowed players to build their own robots from several choices of components and categories, divided into Chassis, Motors, Gear Ratios, and a Weapon (From a choice of either a Pneumatic Spike, an Axe, a Flipper, or a Circular Saw).

The next mode was the Grudge Match mode, which allowed the player to select a robot to control and an opponent to fight in a standard one-on-one battle, with best of three results. This, in turn, linked to the War Zone mode, which was the same as the Grudge Matches, except the player's opponents were preselected, and eight of them had to be fought and beaten in a row to win. One hit knock outs included being flipped by an arena spike or falling into the pit of oblivion. Otherwise, robots had to wear down their opponent's hit point gauge through attacks, arena hazards or House Robots. A robot bursts into flames once its health reaches zero.

Finally, there was a Trials mode, which consisted of a variety of challenges that the player could do. These consisted of the Gauntlet, Sumo, Skittles, and the Slalom, a new event in which a robot had to navigate a path across the arena to the end zone, whilst avoiding periodic bursts of flame which erupted from the floor.

Differences between game and show

  • Dead Metal was featured as pink and grey, rather than the all grey appearance he had on the show. This was most likely inspired by Dead Metal's original lobster-esque colour scheme, and to add some colour to the game.
  • The pit is four times its normal size. Arena spikes are also heavily enlarged, most likely to make them visible in the miniature game.
  • The flame pits have been merged into one large flame pit that sits in the centre of the arena. If a robot drives onto the flames, their health will deteriorate rapidly.
  • The arena floor flipper is omitted from the game.
  • House Robots are unable to leave their CPZs. This is due to the fact that a robot is automatically eliminated if immobilised, and breakdowns are not a part of the game.
  • Flippers or lifters are unable to flip opponents over, merely flap up and down whilst whittling down an opponent's health. The only way to flip an opponent is via the floor spikes.
  • X-Terminator appears in a plain silver colour scheme similar to its Series 4 incarnation, X-Terminator 2, rather than the red and orange version in Series 3, which the game is based off.
  • Self-righting mechanisms are omitted from the game, due to the instant KO from being flipped.
  • The ability to throw an opponent out of the arena is omitted.
  • Due to the limited graphics available, most robots (including House Robots) have only a single weapon. As a result of this downgrade, famous machines lose much of their trademark.

Errors

  • Thermador features in the game, but under the name Thermidor 2.
  • Only two dimensions are given for Sir Chromalot and Diotoir.
  • Crasha Gnasha is purple in the arena, rather than blue like its real-life counterpart and menu artwork.
  • Chaos 2's weapon is incorrectly listed as "Pneumatic Axe".

Reception

The game proved very unpopular with reviewers and fans of the show, due to the awkward controls, lack of notable competitiors (many of the featured robots did not progress past the first two rounds of their respective heats), no effective or unique weaponry (Flipping robots, including Chaos 2, Diotoir and Firestorm could not flip opponents, for example), minimal levels of customisation on player-built robots, and poor graphics, even by Game-Boy standards.

Credits

  • Graphics Bryan King, Kevin Knott, Gary Kennedy, TagMonkeys
  • Lead Programmer: Chris Erunning
  • Production: Chris Erunning
  • Production Assistant: Gary Marshall
  • Sound Effects: Mark Ortiz