Robot Wars Wiki
Robot Wars Wiki

"Being the ball inside a pinball machine must be like being on giant assault course, and that's what faces the robots in our Pinball Warrior Tournament. Oh yeah, and the course assaults back."
Craig Charles

The Pinball Warrior Tournament was a side event held in every heat of Robot Wars: The Fourth Wars, based on the Pinball Trial from the Second Wars. Competitors were required to score as many points as possible within the time limit, by hitting targets and clearing obstacles scattered around the arena. The robot with the highest score by the end of the tournament would be declared the winner.

In contrast with the Third Wars Pinball, which predominantly featured robots that did not appear in the main competition, all of the competing machines in the Pinball Warrior Tournament also featured in the main competition of The Fourth Wars, and with the exception of Hypno-Disc and Banshee, made an additional appearance in at least one other side event in The Fourth Wars.

Gemini eventually won the competition by a margin of 10 points from long time leader Spawn of Scutter.


The Pinball Warrior arena featured the following obstacles and targets, each with a certain amount of points depending on their difficulty:

  • Two stacks of six barrels (5 points per barrel)
  • Silver sphere (25 points if pushed into the pit)
  • See-saw ramp (20 points if driven completely over)
  • Multiball release (10 points for releasing, 5 points for each ball pushed into the pit)
  • Swinging car doors (25 points)
  • 50- and 75-point targets, patrolled by Sergeant Bash (50 points), Matilda (50 points) and Dead Metal (75 points)

Additionally, Sir Killalot was given free reign of the arena, posing another obstacle for the competitors (although this was not always the case, with Sir Killalot and Dead Metal's roles being reversed during several competitors' runs; Stinger, S.M.I.D.S.Y., Razer, Banshee, Diotoir, Firestorm 2 and Inverterbrat). The pit used in the Pinball Warrior Tournament was located opposite the Floor Flipper, and was much shallower than the one used in the main series, allowing robots to drive out of it if they fell in.


Rank Robot Image Heat featured Runthrough Score
1 Gemini GeminiPinball.jpg Heat M Gemini split up, then teamed up to knock down the barrels, one half then hit Sergeant Bash's target, activated the multiball release and drove through the car doors, while the other drove straight over the bridge to make a full run. Then it managed to hit Matilda's target just before cease was called. 255
2 Spawn of Scutter SpawnofScutterPinball.jpg Heat E Spawn of Scutter started off by scoring points from the barrels, before it drove into Matilda and Dead Metal's targets before hitting the multiball release and driving into Sergeant Bash's target. Then it knocked down the other barrels, scoring a total of 245 points. 245
3 Killerhurtz KillerhurtzPinballS4.jpg Heat P Killerhurtz quickly sped through the barrels before driving into Matilda's target and getting attacked by the house robots. Killerhurtz managed to escape and hit Dead Metal's target, the multiball release and Sergeant Bash's target. Killerhurtz was then was once again attacked by the house robots, leaving it with 235 points. 235
4 King B3 KingB3Pinball.jpg Heat I King B3 drove straight into the barrels, knocking them over, then rammed Sergeant Bash out of the way to score points from Sergeant Bash's target. King B3 then hit the multiball release and drove through the car doors, scoring more points before pushing Matilda out of the way to reach the house robot's target but ran out of time just as it reached Dead Metal's. 225
=5 Bigger Brother BiggerBrotherPinball.jpg Heat G Bigger Brother quickly knocked down the barrels, then hit Sergeant Bash's target and activated the multiball release. It tried to reach Dead Metal's target, but couldn't so instead Bigger Brother drove through the car doors, hit Matilda's target and knocked down the remaining barrels. 180
=5 Diotoir DiotoirPinball.jpg Heat L Diotoir hit the barrels first knocking a few down, before hitting Sergeant Bash's target and was immediately set alight by Bash. After that, Diotoir drove into the multiball release, but got stuck. After being freed by Dead Metal, Diotoir hit the house robot's target and drove through the car doors. Diotoir ended its run on fire and with a bowling ball stuck to it. 180
=7 Hypno-Disc HypnoDiscPinball.jpg Heat B Hypno-Disc smashed down a few barrels, before dodging Sergeant Bash to score points. It then knocked down the other set of barrels. It then tried to drive over the ramp, but as Sir Killalot pushed the ramp, Hypno-Disc couldn't get over it. Hypno-Disc struck the multiball release, before Dead Metal tried to grab hold of it to prevent it hitting the 75 point target. 135
=7 Firestorm 2 FirestormPinball.jpg Heat N Firestorm smashed into the barrels, knocking them down, but couldn't get to Sergeant Bash's target. Then, after being attacked by Dead metal, Firestorm hit the multiball release, then Dead Metal's target and the car doors, but couldn't get underneath Matilda to reach its target. 135
9 101 101Pinball.jpg Heat A 101 raced towards the barrels and knocked a few over, before trying to take on Sergeant Bash. It couldn't, and so it tried to go over the ramp. It didn't go over the ramp completely, so it didn't score any points. It tried to take on Killalot, before pressing the multi-ball release. It then attempted to get through the car door, but kept into the side of it rather than through it. 101 then managed to hit Dead Metal's target just before its run finished, and so earned 125 points. 125
=10 Razer RazerPinballS4.jpg Heat J Razer started promisingly, quickly scoring points from the barrels, Matilda's target and the car doors but suddenly abandoned its run to attack Sir Killalot, leading to a score of 95 points. 95
=10 Inverterbrat InvertabratPinball.jpg Heat O Inverterbrat drove at the barrels first, knocking them down, then pushed the sphere around and drove through the car doors before hitting Matilda's target. However it then did nothing else and only scored a total of 95. 95
=12 Stinger StingerPinball.jpg Heat D Stinger knocked down a few Barrels, but was forced into the pit by Dead Metal. It drove out, before hitting Sgt. Bash's target. It then scored points from the multiball. 75
=12 Banshee BansheePinball.jpg Heat K Banshee very slowly went towards the barrels, knocking them over and continued to hit Sergeant Bash's target. Then went on to activating the multiball release. After that the robot was attacked by Sir Killalot before it could do anything else. 75
14 S.M.I.D.S.Y. SMIDSYPinball.jpg Heat H S.M.I.D.S.Y. immediately drove up and over the bridge, then hit the multiball release, scoring points. It tried to knock down the barrels, but could only manage to drive around them. S.M.I.D.S.Y. suddenly started smoking, but eventually managed to knock the barrels down, it then tried to hit any targets, but was blocked by the house robots. 70
=15 Spikasaurus SpikasaurusPinball.jpg Heat C Spikasaurus knocked down a set of Barrels, but was then attacked by the house robots, it then tried and failed to activate the multiball release and only gained further points from knocking into the car door. It hit Matilda's target, but after cease was called. 40
=15 Attila the Drum AttilatheDrumPinball.jpg Heat F Attila drove into Sergeant Bash, trying to get to the target, but couldn't. Instead it scored points by knocking down the barrels and drove at Sergeant Bash's target again, but still was unable to reach the target. Then Attila knocked down the other set of barrels and accidentally drove into the pit, Killalot freed it but Attila could do no more. 40


Pinball Warrior.JPG


  • Toy versions of the obstacles used in the Pinball Warrior tournament were packaged with the Pullbacks based on the House Robots; the barrels with Dead Metal, the car door with Matilda, the multiball release with Shunt, the targets with Sergeant Bash, and the ramp and sphere with Sir Killalot.
  • The modified car tyres which the points targets were made from were converted into the Pit release button seen in Series 5, Extreme 1 and Dutch Series 1. This can be seen in a few battles, where the '50' can be seen lit up behind the new symbol for the Pit release button.