- "Create your own carnage in the mechanised mother of all wars!"
- — Part of the blurb on the back of the box
Robot Wars: The Game was a board game released around the time of the Fourth Wars. It came with six solid steel, silver coloured robot figurines that were based on the robots Razer, Panic Attack, Chaos 2, Suicidal Tendencies, Bolt from the Blue and Destruct-A-Bubble, however there were a number of faults with these figurines. Razer had no self-righting wings and the claw was not curved, Chaos 2 had a triangular wheel cover on each side that wasn't present on the actual robot, Suicidal Tendencies had its front scoop which it only used in BattleBots, and Destruct-A-Bubble did not display its spike weapon (although this may have been deliberately omitted for safety). On the other hand, Panic Attack and Bolt From The Blue were relatively accurate.
Playing the game[edit | edit source]
The game can be played by 2-6 players and is normally played over around 45 minutes. The contents included a score sheet, 64 (approximately) yellow coins as well as weapon and battle cards. The game starts by each player rolling a dice (there are six included with the game) 10 times in order to earn coins. Rolling a 2, 4 or 6 bags the player a coin, which can then be used to "upgrade" the robots. If there are 4-6 players, the battle cards will determine who fights who and when. Then a dice is rolled to see who goes first. A weapon is then assigned to each robot.
Capabilities[edit | edit source]
- Speed: Perhaps the most vital capability. Speed indicates how many spaces the robot can move around the war zone (maximum 8 spaces). However, if the robot's speed reaches zero, it is immobilised.
- Power: This statistic indicates how well the robot can push and from how many directions.
- Manoeuvrability: This tells you how many 90 degree turns the robot can make during a go (maximum 4 turns). If it reaches zero, the robot can only turn after it has moved.
The Game[edit | edit source]
After each roboteer has taken five turns, the pit tile is removed. If, after everyone has taken 15 turns, there is no clear winner, the total number of damage points are counted up. The player with the most damage goes out of the competition.
Damage points[edit | edit source]
If a robot drives onto an angle grinder, a flame pit, the floor flipper, a spike, a C.P.Z. or get attacked by an opponent, they receive damage points. If 5 damage points or more are received, the player has to roll the yellow dice block, which lowers the robot's capabilities by one. If a robot is pushed into a CPZ under similar circumstances, the black dice block is rolled instead. Along with the option of lowering a capability, this dice block also features an "R.I.P." side which results in instant immobilisation. Being pushed into the pit of oblivion also results in losing the game immediately.
The player who has won the grand final wins the game.