FANDOM


(Appearance and Hazards)
m (clean up, typos fixed: albiet → albeit, Noticably → Noticeably, self righting → self-righting)
Line 3: Line 3:
   
 
==Appearance and Hazards==
 
==Appearance and Hazards==
[[File: Sir Killalot and Dundee MM.jpg|thumb|left|Dundee is attacked by Sir Killalot in its CPZ]]
+
[[File:Sir Killalot and Dundee MM.jpg|thumb|left|Dundee is attacked by Sir Killalot in its CPZ]]
 
The game's representation of the Robot Wars arena is somewhat poor, although given the technology, certain features do reflect real-life counterparts. The famous '''Pit of Oblivion''' is featured near the top-left hand corner of the arena, and is much larger than in real life. Four Corner Patrol Zones line the corners of the arena, each guarded by a house robot, who will turn to face competitors, but cannot leave their CPZ and so will only attack if a robot is in the zone. Due to there only being four CPZs, [[Shunt]] does not appear.
 
The game's representation of the Robot Wars arena is somewhat poor, although given the technology, certain features do reflect real-life counterparts. The famous '''Pit of Oblivion''' is featured near the top-left hand corner of the arena, and is much larger than in real life. Four Corner Patrol Zones line the corners of the arena, each guarded by a house robot, who will turn to face competitors, but cannot leave their CPZ and so will only attack if a robot is in the zone. Due to there only being four CPZs, [[Shunt]] does not appear.
   
 
In the middle of the arena, all of the Flame Jets in the floors and the walls have been replaced, instead combined into one large Flame Grille roughly the same size as the Pit. Chainsaws, instead of the real life Angle Grinders, line one edge of the arena, which slowly cause damage to competitor robots upon prolonged contact with them.
 
In the middle of the arena, all of the Flame Jets in the floors and the walls have been replaced, instead combined into one large Flame Grille roughly the same size as the Pit. Chainsaws, instead of the real life Angle Grinders, line one edge of the arena, which slowly cause damage to competitor robots upon prolonged contact with them.
   
On the left hand side of the arena, two large floor Spikes, thicker than real life, will fire at regular intervals. Seven of the competitor robots will be flipped on their sides and instantly eliminated, for some reason including Fire Storm, who was known for self righting. This happens when they are caught on a Spike when it fires- there is no flipping on the game besides this, and there is no opportunity to self-right. The floor of the arena is darker, and decorated by several marks and lines, as well as a large grille (Which would in real life conceal the Pits used in the Trials), but these serve only cosmetic purposes.
+
On the left hand side of the arena, two large floor Spikes, thicker than real life, will fire at regular intervals. Seven of the competitor robots will be flipped on their sides and instantly eliminated, for some reason including Fire Storm, who was known for self-righting. This happens when they are caught on a Spike when it fires- there is no flipping on the game besides this, and there is no opportunity to self-right. The floor of the arena is darker, and decorated by several marks and lines, as well as a large grille (Which would in real life conceal the Pits used in the Trials), but these serve only cosmetic purposes.
   
 
==Differences between the Game and Real Life==
 
==Differences between the Game and Real Life==
Line 18: Line 18:
 
==Trial Arenas==
 
==Trial Arenas==
 
For the game's trial modes, the layout of the arena has been modified to suit the purposes of each event:
 
For the game's trial modes, the layout of the arena has been modified to suit the purposes of each event:
*'''[[Gauntlet]]''' - As with the TV show, the arena has been set up with three main paths that the player can take to reach the other side. The Gauntlet in the game however is far longer than it ever was on the show, and has far more in the way of hazards, including dozens of Pits, Chainsaws and floor Spikes. Noticably, this is the only event where [[Shunt]] appears.
+
*'''[[Gauntlet]]''' - As with the TV show, the arena has been set up with three main paths that the player can take to reach the other side. The Gauntlet in the game however is far longer than it ever was on the show, and has far more in the way of hazards, including dozens of Pits, Chainsaws and floor Spikes. Noticeably, this is the only event where [[Shunt]] appears.
 
*'''[[Skittles]]''' - Unlike the TV show version, the barrels for this event are scattered individually throughout the arena, requiring the player to find each one and knock it over.
 
*'''[[Skittles]]''' - Unlike the TV show version, the barrels for this event are scattered individually throughout the arena, requiring the player to find each one and knock it over.
 
*'''Slalom''' - This event was unique to the game. Here the arena is set up with a long course that the player needs to navigate through, whilst staying within the areas marked by the chevron tape, and avoiding getting hit by the Flame Jets that scorch up through the floor. If the course is not completed, then progress is marked by how many of the Flame Jets were passed.
 
*'''Slalom''' - This event was unique to the game. Here the arena is set up with a long course that the player needs to navigate through, whilst staying within the areas marked by the chevron tape, and avoiding getting hit by the Flame Jets that scorch up through the floor. If the course is not completed, then progress is marked by how many of the Flame Jets were passed.
*'''[[Sumo]]''' - Similar to the event on the show, this competition takes place on a large plinth, albiet with two competitors competing to immobilise the other, or push them off the plinth. Unlike the version on the show, it appears to utilise its own dedicated arena, with a circular audience viewing area surrounding it- this one is also larger, and there is a much bigger drop off the edge.
+
*'''[[Sumo]]''' - Similar to the event on the show, this competition takes place on a large plinth, albeit with two competitors competing to immobilise the other, or push them off the plinth. Unlike the version on the show, it appears to utilise its own dedicated arena, with a circular audience viewing area surrounding it- this one is also larger, and there is a much bigger drop off the edge.
 
<gallery>
 
<gallery>
 
File:Metal Mayhem Gauntlet.png|[[Gauntlet]]
 
File:Metal Mayhem Gauntlet.png|[[Gauntlet]]

Revision as of 23:35, January 13, 2014

Metal Mayhem Arena

The War Zone in Robot Wars: Metal Mayhem

The War Zone is the only arena available to fight in when playing the video game Robot Wars: Metal Mayhem. The Arena is a representation of the Robot Wars Arena, the battle zone used for containing all of the battles during every series of Robot Wars. As the game is based upon Robot Wars: The Third Wars, it is this version of the arena the game attempts to reproduce.

Appearance and Hazards

Sir Killalot and Dundee MM

Dundee is attacked by Sir Killalot in its CPZ

The game's representation of the Robot Wars arena is somewhat poor, although given the technology, certain features do reflect real-life counterparts. The famous Pit of Oblivion is featured near the top-left hand corner of the arena, and is much larger than in real life. Four Corner Patrol Zones line the corners of the arena, each guarded by a house robot, who will turn to face competitors, but cannot leave their CPZ and so will only attack if a robot is in the zone. Due to there only being four CPZs, Shunt does not appear.

In the middle of the arena, all of the Flame Jets in the floors and the walls have been replaced, instead combined into one large Flame Grille roughly the same size as the Pit. Chainsaws, instead of the real life Angle Grinders, line one edge of the arena, which slowly cause damage to competitor robots upon prolonged contact with them.

On the left hand side of the arena, two large floor Spikes, thicker than real life, will fire at regular intervals. Seven of the competitor robots will be flipped on their sides and instantly eliminated, for some reason including Fire Storm, who was known for self-righting. This happens when they are caught on a Spike when it fires- there is no flipping on the game besides this, and there is no opportunity to self-right. The floor of the arena is darker, and decorated by several marks and lines, as well as a large grille (Which would in real life conceal the Pits used in the Trials), but these serve only cosmetic purposes.

Differences between the Game and Real Life

  • The Pit, Flame Grille, and Spikes are larger than normal size.
  • The House Robots will never leave their CPZs.
  • One wall is lined with Chainsaws, instead of Angle Grinders.
  • The Floor Flipper and Flamethrowers are not present.

Trial Arenas

For the game's trial modes, the layout of the arena has been modified to suit the purposes of each event:

  • Gauntlet - As with the TV show, the arena has been set up with three main paths that the player can take to reach the other side. The Gauntlet in the game however is far longer than it ever was on the show, and has far more in the way of hazards, including dozens of Pits, Chainsaws and floor Spikes. Noticeably, this is the only event where Shunt appears.
  • Skittles - Unlike the TV show version, the barrels for this event are scattered individually throughout the arena, requiring the player to find each one and knock it over.
  • Slalom - This event was unique to the game. Here the arena is set up with a long course that the player needs to navigate through, whilst staying within the areas marked by the chevron tape, and avoiding getting hit by the Flame Jets that scorch up through the floor. If the course is not completed, then progress is marked by how many of the Flame Jets were passed.
  • Sumo - Similar to the event on the show, this competition takes place on a large plinth, albeit with two competitors competing to immobilise the other, or push them off the plinth. Unlike the version on the show, it appears to utilise its own dedicated arena, with a circular audience viewing area surrounding it- this one is also larger, and there is a much bigger drop off the edge.
Community content is available under CC-BY-SA unless otherwise noted.