Robot Wars Wiki
Register
Robot Wars Wiki
(Adding categories)
Tag: categoryselect
No edit summary
(10 intermediate revisions by 4 users not shown)
Line 1: Line 1:
  +
{{TV Arena
{{quote|All over the globe, engineers, designers, technicians, students, and anyone with a lust for wanton violence are designing and building radio-controlled mechanised warriors. Why? So they can destroy each other in our hi-tech arena|Craig Charles}}
 
  +
|title1=Robot Wars Arena (Series 3)
[[File:S3Arena.jpg|thumb|The Series 3 Arena]]
+
|image1=[[File:S3Arena.jpg|thumb]]
The '''Series 3 Robot Wars Set''' was the third incarnation of the [[Robot Wars Arena]], designed, once again, by Steve Clark. For this series, the location was moved to Elstree Studios, the previous location was razed to the ground to make room for the new Millennium Dome (now the O<sub>2</sub> arena). The arena was heavily modified from its last incarnation, mostly due to the fact that the arena no longer needed to be set up to accommodate the Gauntlet, only being required for the main wars and some small side competitions. As with previous years, the arena was a made from plywood, and the relative weakness of the arena floor meant that several robots got their axes stuck in the arena during this series.
 
  +
|caption1=The Series 3 Arena
However, according to the [[Robot Wars Fun Fax]] this set was only used for this series, because the producers decided the set was too small. Filming was moved to Park Street in St. Albans for Series 4, although Elstree would again be used to film Series 5 and Extreme 1.
 
  +
|filming_location(s)=Elstree Studios
 
  +
|uk_series=3
==General Description==
 
  +
|us_series=
[[File:S3PitSparks.jpg|thumb|left|The pit releases a jet of sparks when a robot is pitted]]
 
  +
|dutch_series=
As always, the arena was a large square made of plywood, surrounded again by a small metal barrier, however this time the large metal bars that lined the wall had been replaced with a more solid fixture, save for small holes cut in the side. The neon scrap metal sculptures remained a feature, although there were noticeably less than in the first two series. The entire arena was less well-lit than previous and future sets, giving the arena a dark, mysterious aura. The setup of the balcony remained the same, although there was a significant change in its appearance. The cherry pickers were now wider, and consisting of a roofed compartment, for controlling the robots, and open area, for being interviewed, because there was no longer room on the balcony for anyone except [[Craig Charles]], who talked from the balcony to the contestants on the cherry pickers. [[File:Chaos2EnterArena.jpg|thumb|Team Chaos wheel Chaos 2 into the arena for the Grand Final via the ramp]]
 
  +
|german_series=
  +
}}
 
{{quote|All over the globe, engineers, designers, technicians, students, and anyone with a lust for wanton violence are designing and building radio-controlled mechanised warriors. Why? So they can destroy each other in our hi-tech arena.|Craig Charles}}
 
The '''Series 3 Robot Wars Set''' was the third incarnation of the [[Robot Wars Arena]], designed by Series 1-2 set designer Steve Clark. For this series, the location was moved to Elstree Studios, with the Docklands location used in Series 1-2 being razed to the ground to make room for the new Millennium Dome (now the O<sub>2</sub> arena). According to the [[Robot Wars Fun Fax]] this set was only used for this series, because the producers decided that the set was too small. Filming was moved to Park Street in St. Albans for [[Robot Wars Arena/Series 4|Series 4]], although Elstree would again be used to film Series 5, part of ''[[Robot Wars Extreme: Series 1]]'' and the [[Dutch Robot Wars: Series 1|first series]] of ''[[Dutch Robot Wars]]''.
   
  +
The Series 3 arena was heavily modified from its previous incarnation, mostly as a result of it no longer being required to be set up for the now-discontinued [[The Gauntlet|Gauntlet]] stage. Its usage was therefore restricted to the main combat-focused [[UK Championship]] as well as numerous combat- and trial-based side competitions held throughout the series. As with previous years, the arena was made out of plywood, and the relative weakness of the arena floor meant that several robots got their axes stuck in the arena during this series.
The large Robot Wars sign remained, however was used only once during this series, for Craig Charles and the [[Chaos 2]] team to enter the arena and be presented with their champion's trophy. For this series, robots entered the arena via ramps on the other side of the arena.
 
   
==Battle Arena==
+
==General Description==
  +
[[File:Pinball_Series_3_arena.jpg|thumb|left|The Series 3 arena in its Pinball configuration]]
The third incarnation of the Robot Wars Arena featured fewer hazards than the previous series, mostly due to the retiring of The Gauntlet. Hazards that were retired include: the pendulum; the slow moving arena spikes; the PPZ; and the pyramids.
 
  +
[[File:Thirdwarsarena.png|thumb|The Series 3 arena in battle]]
 
As in previous series, the arena consisted of a large rectangular base with a plywood floor, surrounded by a small metal barrier. The large metal bars used in Series 2 were replaced with a more solid fixture, although still with small holes cut in the sides. The neon scrap metal sculptures remained a prominent feature of the façade wall, although there were noticeably fewer of these than in the first two series. The entire arena was less well-lit than in previous and future sets, with heavy usage of blue, purple, yellow and grey lights giving it a dark, mysterious aura. The setup of the balcony remained the same, although its appearance was significantly changed. The cherry pickers were enlarged, consisting of a fully-enclosed compartment where roboteers controlled their robots, and an open area where they could interact with [[Craig Charles]] after battles.
  +
[[File:Thirdwars_arena_display.jpg|thumb|left|The Third Wars arena's display]]
  +
[[File:Chaos2EnterArena.jpg|thumb|Team Chaos wheel Chaos 2 into the arena for the Grand Final via the ramp]]
 
The large ''[[Robot Wars]]'' logo remained, but was not used as an entry gate as in previous series. Instead, it was used only once in the Grand Final to let [[Team Chaos|Team Chaos]] enter the arena for their trophy presentation. For this series, competing robots would be wheeled into the arena via a large ramp on the other side.
   
  +
==Hazards==
The flame pit made another appearance in this series, once again located in the bottom right hand corner of the arena. As the robots developed and became more sophisticated, the flame pit made noticeably less impression on the robots during this series.
 
 
The third incarnation of the Robot Wars Arena featured fewer hazards than the arena in the [[Robot Wars Arena/Series 2|previous series]], mostly due to the decision to abandon the Gauntlet and [[The Trial|Trial]] stages from previous series. Hazards that were retired included the swinging pendulums, the Perimeter Patrol Zone (PPZ) and the spiked pyramids.
  +
[[File:Bulldog_Breed_Shunt_Series3.png|thumb|Shunt axes Bulldog Breed in the CPZ during Series 3]]
  +
*The '''Corner Patrol Zones''' ('''CPZs''') were reintroduced to replace the PPZ, situated in all four corners of the arena. Each CPZ was a circular zone marked in yellow and black hazard stripes, and would contain one of the four [[House Robots]] featured in every battle. As in previous series, entering a CPZ would be especially hazardous to competitors, as the House Robots had the potential to severely damage, immobilise or take them to other arena hazards throughout the course of the series.
 
[[File:S3PitSparks.jpg|thumb|For Series 3, the pit released a jet of sparks whenever a robot was pitted]]
  +
*The '''[[The Pit|Pit of Oblivion]]''' also made a return for this series, retaining the same size and visual appearance as in Series 2. However, unlike in Series 2 and all series between Series 4-7, a jet of sparks would be fired whenever a competitor robot was pushed or fell into it, instead of the smoke plumes in the aforementioned series. For this series, the pit was opened for the first two rounds of every Heat, and closed from the Heat Final stage onwards. In stages were it was closed, the pit was filled with lights and covered by a grate which robots could drive over.
  +
[[File:Techophobic_vs_pitbull.JPG|thumb|Technophobic is set alight over the Flame Pit after being pushed there by Pitbull]]
  +
*The '''Flame Pit''' was another of the returning hazards, once again located in the bottom right-hand corner of the arena. As in previous series, it proved highly effective in burning internal components and setting fire to robots with flammable armour and materials, with [[Technophobic]], [[Diotoir]] and even [[Sir Killalot]] being notably affected throughout this series. Even so, it was generally ineffective against well-armoured and flame-proof competitors. Sets of wall-mounted '''flamethrowers''' were also located on the wall immediately beneath the balcony, which operated just as effectively as the Flame Pit.
 
[[File:SMIDSY spike.JPG|thumb|S.M.I.D.S.Y. being bounced by an arena spike]]
  +
*Perhaps the most controversial hazards in Series 3 were the upgraded '''Arena Spikes'''. Unlike in previous series, where they slowly rose out of the floor to lift and dislodge a robot's chains or tracks, they fired much more quickly, with enough force to thrust robots off the arena floor. This would usually be enough to knock them off balance or possibly flip them over completely, resulting in several robots such as [[Behemoth]], [[Thing 2]] and [[Pitbull]] losing battles after driving over and getting flipped by a spike.
   
  +
*Most of the arena was lined with '''circular saws''', which were mounted through some of the holes in the barriers. They were intended to cause damage to any robots that drove close to them, and while the damage they caused was largely superficial, they usually caused large amounts of sparks to fly, adding to the visual spectacle.
[[File:SMIDSY spike.JPG|thumb|S.M.I.D.S.Y. being bounced by the floor spike]]
 
Perhaps the most controversial of all arena hazards was an upgrade of a previous hazard, the arena spikes. In previous series, the spikes slowly raised, and pushed a robot's wheels off the ground, at worst dislodging a track, as happened twice with [[Mortis]] during Series 2; however in Series 3 the spikes were upgraded, and now fired very quickly and with enough force to lift a robot clean off the ground, often onto its side. This manipulated the results of many competitors, notably ruining the chances of [[Behemoth]], [[Thing 2]] and [[Pitbull]].
 
   
  +
*As in Series 2, a '''grate''' with lights beneath it also featured opposite the Flame Pit, although this primarily served as an aesthetic feature.
Also returning was the infamous '''Pit of Oblivion''', which remained the same size and decoration, but was different in that for this series sparks were activated when a robot was pitted, unlike the smoke screen the preceded and followed it. For this Series, the pit was open for the first two rounds of a heat, but was then closed for the duration of the heat final, Semi-finals, and the Grand Final. The decision to close the pit could be viewed as controversial, as it gave an unfair advantage to certain competitors, and detracted from the otherwise impressive killing power of robots such as [[Pitbull]], [[Steg-O-Saw-Us]] and [[The Big Cheese]].
 
 
[[File:S3Flipper.jpg|thumb|The Floor Flipper prepares to throw its first defeated competitor, Behemoth]]
 
  +
*The final addition for this series was the '''Floor Flipper''', which would become one of the arena's signature hazards in later series. In Series 3, the Floor Flipper was a plain square panel lined with yellow and black hazard tape, and was only powerful enough in this series to flip defeated competitors over a short distance after they had been placed on it by a House Robot. A spotlight would be fixed onto the affected robot immediately before it was flipped but this did not happen when Beast of Bodmin was flipped in Semi-Final 2, with the spotlight instead appearing after it was flipped. The first time the Floor Flipper was used was in Heat B, where [[Behemoth]] was thrown over after controversially losing its Heat Final to [[Pitbull]].
[[File:S3CPZ.jpg|thumb|left|Sir Killalot waits in the new look CPZ]]
 
The '''Corner Patrol Zones''' made a comeback after the Perimeter Patrol Zone was retired. These zones was markedly different from the original CPZs, in that they were now much smaller, rounded zones, coloured with black and yellow chevron markings, in contrast to the large squares lined with black and yellow ticker tape that appeared in the first wars. Like in the previous wars, it was very dangerous to stray into the CPZ, and the House Robots immobilised many robots over the course of this series.
 
 
The Series 3 arena was lined with circular saws that could cause damage to the side of a robot, although it was largely superficial damage, it did tend to throw impressive looking sparks into the air, which made good entertainment. These circular saws were first seen in the very first battle of Series 3, when the seemingly out of control [[Stinger]] smashed into the arena wall.
 
 
[[File:S3Flipper.jpg|thumb|The floor flipper, ready to fire for the first time]]
 
The final addition for this series was the least noticeable, but became one of the most prominent of all. The Floor Flipper in series 3 was little more than a concealed panel in the arena floor, marked only by yellow and black ticker tape. It served as the cover for the pit in battles where the pit was closed. When an immobilised robot was defeated, the house robots occasionally put the robot onto the flipper, which would then be fixed by a spotlight, and the robot would be thrown, although in this primitive guise was far less powerful than it would later become. The first robot to be flipped was Behemoth, at the end of its controversial battle with Pitbull.
 
   
 
==Arena Perimeter==
 
==Arena Perimeter==
 
[[File:CraigCharlesS3Balcony.jpg|thumb|left|Craig Charles presents from the new balcony]]
 
[[File:CraigCharlesS3Balcony.jpg|thumb|left|Craig Charles presents from the new balcony]]
As with the rest of the arena, the perimeter of the arena had been totally revamped as well. The neon sculptures had been cut down to only a few, and the Robot Wars sign became defunct as an entrance, although it still worked, as was seen during the [[Robot Wars: The Third Wars/Grand Final|Grand Final]].
+
As with the rest of the arena, the arena perimeter underwent a total revamp. The number of neon sculptures lined on the façade wall had been reduced, while the ''[[Robot Wars]]'' logo no longer functioned as an entry gate, although it was still seen to function during the [[Robot Wars: The Third Wars/Grand Final|Grand Final]].
 
[[File:S3BalconyCherrypickers.jpg|thumb|left|The Series 3 layout for the balcony and cherry pickers]][[File:S3Cherrypickers.jpg|thumb|right|[[Team Razer]] look on from inside one of the cherry pickers]]
 
  +
The design for the balcony was also altered, with the solid wall used in previous series being replaced with metal guard rails, and the balcony itself made separate to the cherry pickers. The cherry pickers themselves were also significantly altered. Besides the addition of fully-enclosed compartments with transparent screens, they could now be accessible from the arena floor and moved to one of two higher levels; the middle level for battles, and the upper level for interviews. While more accessible than the static cherry pickers used in Series 1-2, these cherry pickers had a tendency to sway and wobble while moving and when raised. One notable incident saw David Kingsbury, the driver of [[Anorakaphobia]], becoming physically sick during its battle against [[Miss Ile]] as a direct result of the cherry picker's movements.
[[File:S3BalconyCherrypickers.jpg|thumb|The new layout for the balcony and cherry pickers]]
 
The balcony had also been replaced, and was now much thinner and was not connected to the cherry pickers. From here Craig Charles could communicate with roboteers, and talk to the camera as well. The balcony was now protected by metal guard rails, as a replacement for the old solid wall, incidentally the opposite of the change to the arena wall.
 
   
  +
As in Series 2, Craig Charles would present and interview roboteers from the balcony, with roboteers communicating with him from their cherry pickers during interviews.
[[File:S3Cherrypickers.jpg|thumb|left|The all new cherry pickers with [[Team Razer]] in it]]
 
The first of two changes to the perimeter of the arena that had practical implications was the revamping of the cherry pickers. Previously, the cherry pickers were static, and were accessed via the balcony, where as in this series, the cherry pickers moved and were accessible by the arena floor itself. The cherry pickers themselves had three levels: the ground level, where roboteers would get into and exit the cherry pickers, the middle level, where robots would be controlled from, and the higher level, where interviews would be conducted from. This was not without its faults however, the cherry pickers would noticeably wobble during battles, even causing the driver of [[Anorakaphobia]] to be sick.
 
   
 
[[File:S3Crowd.jpg|thumb|The audience during Series 3]]
 
[[File:S3Crowd.jpg|thumb|The audience during Series 3]]
The other change was the audience stands, which were now better protected on four sides, perhaps due to the greater focus on combat that was one of the greatest changes for Series 3. This proved important especially when [[Firestorm]] was thrown from the arena by Chaos 2. However, the audience were still seated above the ground, looking down on the arena.
+
Another noticeable change concerned the audience stands, which featured improved protection between them and the arena circumference. While the audience were still seated above the arena as in Series 1-2, they were also positioned further back from the arena wall than before. The resulting space in between the stands and the wall effectively acted as a flip-out zone when [[Chaos 2]] threw [[Firestorm|Fire Storm]] out of the arena during its Grand Final eliminator.
   
 
==Changes from the Previous Series==
 
==Changes from the Previous Series==
*Floor flipper introduced.
+
*The Floor Flipper was introduced.
*CPZs reintroduced, to replace the PPZ.
+
*The CPZs were reintroduced to replace the PPZs.
*Circular saws on the edge of the arena.
+
*Circular saws lined the arena walls.
  +
*Flamethrowers lined the wall beneath the balcony.
*The pit now fired sparks after the submersion of a defeated robot, instead of smoke.
 
  +
*The pit now fired sparks instead of a smoke plume whenever a competitor robot fell in.
  +
*The arena spikes were upgraded to fire faster than in previous series.
 
*The arena wall was replaced by a solid wall, instead of metal rails.
 
*The arena wall was replaced by a solid wall, instead of metal rails.
*The balcony and cherry pickers were disconnected.
+
*The balcony and cherry pickers were no longer connected to each other.
*The cherry pickers now moved.
+
*The cherry pickers were now capable of raising and lowering to three different levels.
*The audience were now better protected.
+
*The audience stands were moved further back and better protected.
*The large Robot Wars sign was now cosmetic, roboteers accessed the arena via a ramp on the other side of the arena.
+
*The large ''Robot Wars'' logo no longer functioned as an entry gate for competitor robots; roboteers instead brought their machines into the arena via a ramp on the other side.
*The arena was less well-lit in this series.
+
*The arena was less well-lit in this series, with predominantly blue, purple, yellow and grey lighting.
   
 
{{Robot Wars}}
 
{{Robot Wars}}

Revision as of 00:23, 1 October 2019

"All over the globe, engineers, designers, technicians, students, and anyone with a lust for wanton violence are designing and building radio-controlled mechanised warriors. Why? So they can destroy each other in our hi-tech arena."
— Craig Charles

The Series 3 Robot Wars Set was the third incarnation of the Robot Wars Arena, designed by Series 1-2 set designer Steve Clark. For this series, the location was moved to Elstree Studios, with the Docklands location used in Series 1-2 being razed to the ground to make room for the new Millennium Dome (now the O2 arena). According to the Robot Wars Fun Fax this set was only used for this series, because the producers decided that the set was too small. Filming was moved to Park Street in St. Albans for Series 4, although Elstree would again be used to film Series 5, part of Robot Wars Extreme: Series 1 and the first series of Dutch Robot Wars.

The Series 3 arena was heavily modified from its previous incarnation, mostly as a result of it no longer being required to be set up for the now-discontinued Gauntlet stage. Its usage was therefore restricted to the main combat-focused UK Championship as well as numerous combat- and trial-based side competitions held throughout the series. As with previous years, the arena was made out of plywood, and the relative weakness of the arena floor meant that several robots got their axes stuck in the arena during this series.

General Description

Pinball Series 3 arena

The Series 3 arena in its Pinball configuration

Thirdwarsarena

The Series 3 arena in battle

As in previous series, the arena consisted of a large rectangular base with a plywood floor, surrounded by a small metal barrier. The large metal bars used in Series 2 were replaced with a more solid fixture, although still with small holes cut in the sides. The neon scrap metal sculptures remained a prominent feature of the façade wall, although there were noticeably fewer of these than in the first two series. The entire arena was less well-lit than in previous and future sets, with heavy usage of blue, purple, yellow and grey lights giving it a dark, mysterious aura. The setup of the balcony remained the same, although its appearance was significantly changed. The cherry pickers were enlarged, consisting of a fully-enclosed compartment where roboteers controlled their robots, and an open area where they could interact with Craig Charles after battles.

Thirdwars arena display

The Third Wars arena's display

Chaos2EnterArena

Team Chaos wheel Chaos 2 into the arena for the Grand Final via the ramp

The large Robot Wars logo remained, but was not used as an entry gate as in previous series. Instead, it was used only once in the Grand Final to let Team Chaos enter the arena for their trophy presentation. For this series, competing robots would be wheeled into the arena via a large ramp on the other side.

Hazards

The third incarnation of the Robot Wars Arena featured fewer hazards than the arena in the previous series, mostly due to the decision to abandon the Gauntlet and Trial stages from previous series. Hazards that were retired included the swinging pendulums, the Perimeter Patrol Zone (PPZ) and the spiked pyramids.

Bulldog Breed Shunt Series3

Shunt axes Bulldog Breed in the CPZ during Series 3

  • The Corner Patrol Zones (CPZs) were reintroduced to replace the PPZ, situated in all four corners of the arena. Each CPZ was a circular zone marked in yellow and black hazard stripes, and would contain one of the four House Robots featured in every battle. As in previous series, entering a CPZ would be especially hazardous to competitors, as the House Robots had the potential to severely damage, immobilise or take them to other arena hazards throughout the course of the series.
S3PitSparks

For Series 3, the pit released a jet of sparks whenever a robot was pitted

  • The Pit of Oblivion also made a return for this series, retaining the same size and visual appearance as in Series 2. However, unlike in Series 2 and all series between Series 4-7, a jet of sparks would be fired whenever a competitor robot was pushed or fell into it, instead of the smoke plumes in the aforementioned series. For this series, the pit was opened for the first two rounds of every Heat, and closed from the Heat Final stage onwards. In stages were it was closed, the pit was filled with lights and covered by a grate which robots could drive over.
Techophobic vs pitbull

Technophobic is set alight over the Flame Pit after being pushed there by Pitbull

  • The Flame Pit was another of the returning hazards, once again located in the bottom right-hand corner of the arena. As in previous series, it proved highly effective in burning internal components and setting fire to robots with flammable armour and materials, with Technophobic, Diotoir and even Sir Killalot being notably affected throughout this series. Even so, it was generally ineffective against well-armoured and flame-proof competitors. Sets of wall-mounted flamethrowers were also located on the wall immediately beneath the balcony, which operated just as effectively as the Flame Pit.
SMIDSY spike

S.M.I.D.S.Y. being bounced by an arena spike

  • Perhaps the most controversial hazards in Series 3 were the upgraded Arena Spikes. Unlike in previous series, where they slowly rose out of the floor to lift and dislodge a robot's chains or tracks, they fired much more quickly, with enough force to thrust robots off the arena floor. This would usually be enough to knock them off balance or possibly flip them over completely, resulting in several robots such as Behemoth, Thing 2 and Pitbull losing battles after driving over and getting flipped by a spike.
  • Most of the arena was lined with circular saws, which were mounted through some of the holes in the barriers. They were intended to cause damage to any robots that drove close to them, and while the damage they caused was largely superficial, they usually caused large amounts of sparks to fly, adding to the visual spectacle.
  • As in Series 2, a grate with lights beneath it also featured opposite the Flame Pit, although this primarily served as an aesthetic feature.
S3Flipper

The Floor Flipper prepares to throw its first defeated competitor, Behemoth

  • The final addition for this series was the Floor Flipper, which would become one of the arena's signature hazards in later series. In Series 3, the Floor Flipper was a plain square panel lined with yellow and black hazard tape, and was only powerful enough in this series to flip defeated competitors over a short distance after they had been placed on it by a House Robot. A spotlight would be fixed onto the affected robot immediately before it was flipped but this did not happen when Beast of Bodmin was flipped in Semi-Final 2, with the spotlight instead appearing after it was flipped. The first time the Floor Flipper was used was in Heat B, where Behemoth was thrown over after controversially losing its Heat Final to Pitbull.

Arena Perimeter

CraigCharlesS3Balcony

Craig Charles presents from the new balcony

As with the rest of the arena, the arena perimeter underwent a total revamp. The number of neon sculptures lined on the façade wall had been reduced, while the Robot Wars logo no longer functioned as an entry gate, although it was still seen to function during the Grand Final.

S3BalconyCherrypickers

The Series 3 layout for the balcony and cherry pickers

S3Cherrypickers

Team Razer look on from inside one of the cherry pickers

The design for the balcony was also altered, with the solid wall used in previous series being replaced with metal guard rails, and the balcony itself made separate to the cherry pickers. The cherry pickers themselves were also significantly altered. Besides the addition of fully-enclosed compartments with transparent screens, they could now be accessible from the arena floor and moved to one of two higher levels; the middle level for battles, and the upper level for interviews. While more accessible than the static cherry pickers used in Series 1-2, these cherry pickers had a tendency to sway and wobble while moving and when raised. One notable incident saw David Kingsbury, the driver of Anorakaphobia, becoming physically sick during its battle against Miss Ile as a direct result of the cherry picker's movements.

As in Series 2, Craig Charles would present and interview roboteers from the balcony, with roboteers communicating with him from their cherry pickers during interviews.

S3Crowd

The audience during Series 3

Another noticeable change concerned the audience stands, which featured improved protection between them and the arena circumference. While the audience were still seated above the arena as in Series 1-2, they were also positioned further back from the arena wall than before. The resulting space in between the stands and the wall effectively acted as a flip-out zone when Chaos 2 threw Fire Storm out of the arena during its Grand Final eliminator.

Changes from the Previous Series

  • The Floor Flipper was introduced.
  • The CPZs were reintroduced to replace the PPZs.
  • Circular saws lined the arena walls.
  • Flamethrowers lined the wall beneath the balcony.
  • The pit now fired sparks instead of a smoke plume whenever a competitor robot fell in.
  • The arena spikes were upgraded to fire faster than in previous series.
  • The arena wall was replaced by a solid wall, instead of metal rails.
  • The balcony and cherry pickers were no longer connected to each other.
  • The cherry pickers were now capable of raising and lowering to three different levels.
  • The audience stands were moved further back and better protected.
  • The large Robot Wars logo no longer functioned as an entry gate for competitor robots; roboteers instead brought their machines into the arena via a ramp on the other side.
  • The arena was less well-lit in this series, with predominantly blue, purple, yellow and grey lighting.