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The Series 4 Robot Wars Set was the fourth incarnation of the Robot Wars Arena, designed by Julian Fullalove, who replaced Steve Clark as the lead designer. Both The Fourth Wars and the unaired American Robot Wars 2000 pilot were filmed at Park Street Studios, St Albans, less than ten minutes away from Elstree Studios where the previous series had been filmed. At the end of Series 4, filming was moved back to Elstree Studios for Series 5/Extreme 1; not long afterwards, Park Street Studios was sold off, before going bankrupt in 2003.

The Series 4 arena once again underwent a complete redesign, with substantial changes made between it and the arena used in Series 3.

General Description[]

Robot-Wars

The arena set up for the Pinball Warrior side competition

Series 4 blue pod

Series 4 balcony, on display during filming of Extreme 2

As with previous incarnations, the Series 4 arena consisted of a large rectangular base with a plywood floor. Several changes were made to the arena from its Series 3 form.

Firstly, the metal barriers were replaced with a wall made from sections of 1ft steel and polycarbonate, in an effort to improve durability and safety.[1] Additionally, the scrap metal sculptures found in previous series were replaced by large spotlights, while the balcony and back wall received a noticeably different design resembling the interior of a military submarine. Meanwhile, the cherry pickers where competitors controlled their robots in Series 3 were replaced with static booths that allowed teams access to the balcony for post-battle interviews.

Series 4 arena gateway

Saw Point enters the arena through one of the entry gates

Competitor and House Robots would now enter the arena through one of three entry gates located beneath the balcony and control booths. Each contained a bullpen where robots would be placed, activated and driven out of, along with large sliding doors (labelled Green (left) and Red (right) in the case of competitor entrances), and a smaller gate forming one of the bulletproof wall panels.

Doors and gates were both connected by a flat-floored section, over which robots could directly access the arena from their designated bullpens. For battles, the wooden doors would be manually operated by Robot Wars crewmembers, while the gates would be automatically raised to the same height as the other wall panels.

Houserobots

Promotional photo of the Series 4 House Robots, positioned in front of the central gate

The central gate formed part of the large Robot Wars logo - a prominent design feature since Series 1 - retaining the twin sliding doors featured in previous series. It was also used by roboteers to enter the arena and collect their trophies upon winning a main or side competition in this series.

Attilathedrum arena back

Attila the Drum in its starting position, highlighted by a yellow marker

The arena's colour scheme received a substantial overhaul, with a grey floor and most of the arena hazards being marked out in yellow and black hazard stripes with red borders. Lighting was a mix of blue, purple, pink, white, orange and yellow, carrying over the mysterious aura evident in Series 3. Three yellow markers were added to highlight starting positions for competitors in Eliminator melees, which can be seen in various close-up shots throughout the series. During the Tag Team Terror event, two sides of the arena were outlined with solid red and blue borders, to represent tag zones. These borders were also present during the Sumo Basho event.

Hazards[]

The Series 4 arena featured few completely new hazards, with the majority of the existing hazards instead being carried over with considerable mechanical and cosmetic changes. However, the arena floor spikes, which attracted controversy in Series 3, were discarded.

Bulldog breed shunt

Shunt axes Bulldog Breed 2 in his CPZ

  • The Corner Patrol Zones (CPZs) remained in each corner of the arena, patrolled by one of the House Robots and marked in yellow and black hazard stripes with red borders. The introduction of Refbot in this series marked a change in how the House Robots could attack other robots, in that they no longer had the freedom to leave their CPZs until a competitor was confirmed to be immobilised.
S.M.I.D.S.Y

Panic Attack attempts to lower S.M.I.D.S.Y. into the descending Pit (bottom-right)

  • The Pit of Oblivion featured substantial changes, now consisting of a panel in the floor painted in yellow and black hazard stripes with a red border. In every battle, the pit panel would initially sit flush with the floor in the raised position, before descending after a certain amount of time elapsed. This time varied as the producers saw fit (the video game Robot Wars: Arenas of Destruction, based on this series, has the time set at a fixed 1:40). A siren sound effect was added to herald the pit's descent, although no such sound was actually audible in the arena during filming. As in Series 2, smoke plumes would fire from within the pit whenever a competitor robot fell in, instead of sparks as in Series 3.
Hammer&tong floor flipper

The floor flipper throwing Hammer & Tong

Terror bull fire

Terror-Bull sets its tail alight over a flame jet

  • The Floor Flipper received major improvements, featuring the same markings as the Pit and being made larger than before. The Flipper also received more powerful pneumatics which enabled it to throw defeated competitors over more easily, sometimes even throwing them across the arena. The hazard was known as the Evil Ejector during the Series 4 Celebrity Special.
Gemini immobilised

Tornado prepares to impale one of the Gemini twins on a spike (left and top-right)

  • Fire hazards were the most common from within the arena - the established Flame Pit was supplemented by flame jets spouting single jets of fire from the arena floor, along with flamethrowers lining the side wall underneath the balcony. As with the previous series, these hazards proved reasonably effective in burning out internal components and setting fire to robots featuring flammable materials, although they were generally ineffective against most competitors.
  • Sets of static and retractable spikes also lined the arena walls, which supplemented the circular saws found in Series 3; the latter referred to in this series as grinders. However, the spikes would be discarded completely by the time of the arena's next redesign.
  • Spouts of CO2 were also featured near the CPZs, although these were mainly used as atmospheric hazards.

Arena Perimeter[]

CraigCharlesS4Balcony

Craig Charles presents from the balcony

As with the main battle enclosure, the arena perimeter also received major changes, although traces of the older Series 3 set are visible. Most of these changes were carried out to improve audience, roboteer and crew safety following the introduction of more powerful rotating weapons such as Hypno-Disc's disc in the previous series.

S4BoothsandBalcony

The revised booths and balcony

The balcony itself remained the same as the previous series, but the backdrop was changed to give the arena a more military-inspired feel. More noticeably, two static control booths replaced the cherry pickers formerly used, which were more spacious and provided better protection for the roboteers through using bulletproof glass windows.

At the end of most battles, Craig Charles would interview competitors on the balcony, as he had done in Series 2. With the balcony potentially having to accommodate Charles, two or more teams of up to three members each, plus camera crews, this arrangement caused considerable problems with the balcony being cramped and lacking enough space for the teams to move around in. Certain interviews held throughout Series 4 especially highlighted this issue.

S4Crowd

The audience overlook the arena during Series 4

Safety provisions were much improved for Series 4, with several new measures being introduced in response to behind-the-scenes accidents affecting previous series.

Containing the arena was a large polycarbonate enclosure with dimensions of 72ft x 60ft x 32ft, with an additional 4ft 'trench' between this and the inner walls. This 'trench' - containing the tracks for an externally-operated gantry camera system - also served as an improvised 'flip-out' zone, allowing competitors to throw opponents over the inner walls. Audience seating areas had a theoretical capacity of around 1,000 spectators, by then placed completely behind the enclosure and a crowd control barrier to maximise safety.[1]

Changes from the Previous Series[]

  • The pit and floor flipper were covered in yellow and black markings.
  • The pit again fired a smoke screen instead of sparks, and descended after a certain amount of time.
  • The cherry pickers were reconnected to the balcony.
  • Booths replaced cherry pickers.
  • Flame jets were placed on the arena floor.
  • Flamethrowers lined the arena wall.
  • The entire arena was now surrounded in plexiglass for safety reasons.
  • The scrap metal sculptures were discontinued.
  • The floor spikes were discarded.
  • Sets of static and retractable spikes lined the arena wall along with circular saws.

Trivia[]

  • The floor flipper in Series 4 had two different mechanisms.

References[]

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