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The '''self-righting mechanism''' (or srimech, derived from the words '''s'''elf-'''ri'''ghting '''mech'''anism) is something of an essential in ''[[Robot Wars]]''. In its simplest terms, it is a device used to flip a robot back onto its wheels if it gets flipped over.
+
The '''self-righting mechanism''' (more commonly referred to as '''srimech''', derived from the words '''s'''elf-'''ri'''ghting '''mech'''anism) is a device used by robots to flip itself back onto its wheels if it gets flipped over or stuck. Srimechs are one of two main methods of neutralising the effect of flipping, lifting and vertical spinning weapons, the other being [[Invertible Robots|invertible designs]].
   
Although the first attempt to self-right in the UK Series was by [[Chaos 2|Chaos]], after being flipped over by [[Matilda]] in Series 2, the first successful srimech in the UK Series was used by [[Cassius]] also in Series 2, where it used its flipping arm to right itself after being overturned by [[Sir Killalot]].
+
The first robot to attempt self-righting in the UK Series was [[Chaos 2|Chaos]], after being flipped over by [[Matilda]] during its [[Robot Wars: The Second Wars|Series 2]] [[Robot Wars: The Second Wars/Heat B#Final|Heat Final]] against [[Mace]]. However, the first successful use of a srimech in the UK Series was by [[Cassius]], also in Series 2, where it used its flipping arm to right itself after being overturned by [[Sir Killalot]] during its [[Pinball]] run.
   
==Powering==
+
==Power Sources==
Usually, self-righting mechanisms are powered by either pneumatics (usually as part of a flipping weapon, [[Chaos 2]] and [[Cassius]] were some of the first robots to have utilised these systems) or by an electric motor powered by the battery, [[Hypno-Disc]] and [[Panic Attack]] used these rather rare systems to great effect. However, there are also occasionally self-righting mechanisms powered by other means. [[Razer|Razer's]] self-righting wings are a good example-they were moved up and down by a steel cable attached to the weapon, allowing it to self-right, as well as give its infamous "salute".
+
Usually, self-righting mechanisms are powered by either pneumatics (usually as part of a flipping weapon, [[Chaos 2]] and [[Cassius]] were some of the first robots to have utilised these systems) or by an electric motor powered by the battery ([[Hypno-Disc]], [[Panic Attack]] and robots built by [[Team Ranglebots]] used these somewhat rarer systems). However, there are also occasionally self-righting mechanisms powered by other means, such as [[Razer|Razer's]] self-righting wings which were moved up and down by a steel cable attached to the weapon, allowing the robot to self-right and perform its distinctive "salute".
   
 
==Origins of the Srimech==
 
==Origins of the Srimech==
[[File:Biohazard.jpg|thumb|left|Biohazard, the first machine ever to self-right]]
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[[File:Biohazard.jpg|thumb|Biohazard, the first machine ever to self-right]]
The origins of the self-righting mechanism lie not only in UK Robot Wars, but in the original US competition, and famous robots '''Biohazard''' and '''Vlad the Impaler'''.
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The origins of the self-righting mechanism lie not only in UK ''Robot Wars'', but also in the original US competition, with famous American robots such as [http://battlebots.wikia.com/wiki/BioHazard Biohazard] and [http://battlebots.wikia.com/wiki/Vlad_the_Impaler Vlad the Impaler].
*In 1996, Biohazard defeated rival machine Vlad the Impaler by pinning it against the wall for 30 seconds. The match ended and Biohazard released its foe, but Vlad, apparently disappointed at the loss, turned and used its pneumatic lifter on Biohazard to flip and immobilise it. Biohazard was able to self-right by use of its electric lifting arm. This is generally believed to be the first display of self-righting at a tournament, but it took place after the conclusion of a match and had no bearing on the outcome.
+
*In the 1996 US competition, Biohazard defeated rival machine Vlad the Impaler by pinning it against the wall for 30 seconds. The match ended and Biohazard released its opponent, but Vlad the Impaler, apparently disappointed at the loss, turned and used its pneumatic lifting spikes on Biohazard to flip and immobilise it. Biohazard was able to self-right by use of its electric lifting arm. This is generally believed to be the first display of self-righting at a tournament, but it took place after the conclusion of a match and had no bearing on the outcome.
 
[[File:Vlad-BBS3.jpg|thumb|Vlad the Impaler, the first robot to self-right during a battle]]
 
[[File:Vlad-BBS3.jpg|thumb|Vlad the Impaler, the first robot to self-right during a battle]]
*In 1997, in another match between Biohazard and Vlad the Impaler, Vlad demonstrated its special pneumatic device that could quickly and repeatedly pop Vlad back upright from an inverted orientation. The device was successfully used to self-right from an immobilised position several times, but Vlad lost the match in a judge's decision.
+
*In 1997, in another match between Biohazard and Vlad the Impaler, the latter demonstrated its top-mounted self-righting mechanism, consisting of an adapted pneumatic ram that could quickly and repeatedly thrust Vlad the Impaler back upright from an inverted orientation. The device was successfully used by Vlad the Impaler to self-right from an immobilised position several times, but did not prevent it from losing the match on a judge's decision.
  +
*Also in 1997, during a heavyweight melee, [[frenZy]] used its hammer to self-right after getting tipped upside-down by [[The Master#Outside Robot Wars|Snake]] and [http://battlebots.wikia.com/wiki/DooAll DooAll]. This was the first documented case of a robot achieving this feat with an [[Overhead weapons|overhead weapon]].<ref>https://www.youtube.com/watch?v=Q-evhuSTAkY#t=0m43s</ref>
[[File:Cassius.jpg|thumb|left|Cassius, father of the srimech, the first robot to self-right and manage to continue in the tournament]]
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[[File:Cassius S2.png|thumb|Cassius, pioneer of the srimech in UK competition, the first robot to self-right and manage to continue in the tournament]]
*In [[Robot Wars: The Second Wars]], Cassius was flipped onto its back by [[Sir Killalot]] during the Pinball trial<ref>https://www.youtube.com/watch?list=PL096DCF9124F25F58&v=hXIreYJq-p0&feature=player_detailpage#t=389</ref>. Despite this, Cassius used its flipping arm to self-right, landing on its wheels and managing to continue the Pinball trial. This was the first recorded time that a srimech had allowed a robot to continue in a tournament.
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*In [[Robot Wars: The Second Wars]], Cassius was flipped onto its back by [[Sir Killalot]] during its [[Robot Wars: The Second Wars/Semi-Final 2|Semi-Final]] [[Pinball]] run<ref>https://www.youtube.com/watch?list=PL096DCF9124F25F58&v=hXIreYJq-p0&feature=player_detailpage#t=389</ref>. Despite this, Cassius used its [[Front-hinged flippers|front-hinged flipping arm]] to self-right, landing on its wheels and managing to continue its run. This was the first occasion where a srimech had allowed a robot to continue in a tournament, as Cassius would progress to the Arena stage with its run.
*Later in that series, Cassius was fighting reigning UK Champion [[Roadblock]]. Cassius was once again flipped over, but used its righting arm to land back on its wheels and go on to defeat Roadblock in battle. This was the first ever recorded instance of a robot going on to win a battle after being flipped.
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*Later in that series, Cassius fought reigning UK Champion [[Roadblock]] in its [[Robot Wars: The Second Wars/Grand Final#Cassius (5) vs Roadblock (1)|Grand Final Eliminator]]. Cassius was once again flipped over during the battle, but used its flipping arm to throw itself back onto its wheels before proceeding to defeat Roadblock via knockout. This was the first ever recorded instance of a robot going on to win a battle after being flipped over.
   
The term was coined by [[Rex Garrod]] after Cassius self-righted for the first time. All three robots are credited with the evolution of the self-righting mechanism, and are all members of [[The Combat Robot Hall of Fame]].
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The term was coined by [[Rex Garrod]] after Cassius self-righted for the first time. Cassius, Biohazard and Vlad the Impaler are all credited with the evolution of the self-righting mechanism, and are all members of [[The Combat Robot Hall of Fame]].
   
 
==Types==
 
==Types==
During the show's history, there were three different ways in which a robot could self-right:
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During the show's history, there were multiple different ways in which a robot could self-right:
 
===Weapons===
 
===Weapons===
 
[[File:CassiusS2Pinball.jpg|thumb|Cassius self-rights for the first time]]
 
[[File:CassiusS2Pinball.jpg|thumb|Cassius self-rights for the first time]]
 
[[File:MortisSrimechS3.jpg|thumb|Mortis demonstrates its self-righting arm]]
 
[[File:MortisSrimechS3.jpg|thumb|Mortis demonstrates its self-righting arm]]
[[File:Iron-Awe self-right.png|thumb|Iron-Awe, the first robot to use an [[overhead weapon]] to self-right]]
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[[File:Iron-Awe self-right.png|thumb|Iron-Awe, the first UK ''Robot Wars'' competitor to use an [[overhead weapon]] to self-right]]
  +
[[File:Mute self righting Judge Shred 3.gif|thumb|Mute struggles to self right, whilst Judge Shred 3 gets another flip in]]
 
[[File:Refbot counts out ceros.JPG|thumb|Ceros is counted out after losing power to its flipper]]
 
[[File:Refbot counts out ceros.JPG|thumb|Ceros is counted out after losing power to its flipper]]
The first and simplest way was through the use of a robot's own weapon. This was first seen in Series 2, where eventual runner-up [[Cassius]] used its flipping arm to right itself after being flipped over on two occasions. Earlier in Series 2, [[Chaos 2|Chaos]] also attempted to self-right using its own flipping arm, but failed to do so. After Series 2, more robots began to be capable of righting themselves using their flippers, starting with [[Chaos 2]] in its Series 3 Heat Final, with other flipper-wielding robots, including [[Firestorm]], [[Bigger Brother]], [[Thermidor 2]] and [[Apollo]], all proving capable of doing so in later series.
+
One of these methods was through the use of a robot's own weapon. This was first seen in Series 2, where eventual runner-up [[Cassius]] used its flipping arm to right itself after being flipped over on two occasions. Earlier in Series 2, [[Chaos 2|Chaos]] also attempted to self-right using its own flipping arm, but failed to do so. After Series 2, more robots began to be capable of righting themselves using their flippers, starting with [[Chaos 2]] in its [[Robot Wars: The Third Wars|Series 3]] [[Robot Wars: The Third Wars/Heat E#Heat Final|Heat Final]], with other flipper-wielding robots, including [[Firestorm]], [[Bigger Brother]], [[Thermidor 2]] and [[Apollo]], all proving capable of doing so in later series.
   
In Series 4, [[Iron-Awe]] became the first robot to self-right using an axe, and this was followed by others including [[Dominator 2]], [[Terrorhurtz]] and [[Thor]] as the series progressed. Other forms of self-righting weapons included the lifting arms of [[Wild Thing]] and [[Mortis]], and the lifting scoop of [[Behemoth]], which was upgraded to do so for Series 8.
+
In [[Robot Wars: The Fourth Wars|Series 4]], [[Iron-Awe]] became the first UK ''Robot Wars'' competitor to self-right using an axe, and this was followed by others including [[Dominator 2]], [[Terrorhurtz]] and [[Thor]] as the series progressed. Other forms of self-righting weapons included the lifting arms of [[Wild Thing]] and [[Mortis]], and the lifting scoop of [[Behemoth]], which was upgraded to do so for [[Robot Wars: Series 8|Series 8]]-[[Robot Wars: Series 10|10]].
   
  +
[[Robot Wars: Series 9|Series 9]] Grand Finalist [[Aftershock]] became the first robot to successfully incorporate a self-righting design using a spinning weapon. This is different to various other robots which have survived a flip with a lucky bounce off the spinner, as its disc and later asymmetrical bar spinner proved themselves reliable at self-righting.
The advantage of self-righting through use of a weapon is that focus can be put on the weapon itself without having to make room or weight allowances for a secondary mechanism to re-right the robot. The main disadvantage, however, is that they could be rendered ineffective if the weapon was damaged or disabled. In the case of pneumatic weapons, including flippers, hammers and axes, they could lose effectiveness over time with every usage due to their limited CO<sub>2</sub> supplies, and eventually be unable to self-right when it ran out. This ultimately cost robots like [[Chaos 2]], [[Tsunami]] and [[TR2]] throughout both the original and rebooted series.
 
  +
  +
The main advantage of self-righting through the use of a weapon is that all the design focus can be on exploiting the power from the weapon without having to accommodate extra self-righting mechanisms, therefore reducing the weight and power that can be put through the main weapon. The main disadvantage is that weapons are targets for opponents, and are also subject to damage or [[Malfunctions|malfunctions]]. These can adversely affect both the weapon's effectiveness and its capacity to self-right, or even result in the weapon failing completely. Pneumatic weapons, such as flippers and axes, are particularly susceptible to depletion as they run on limited CO<sub>2</sub> supplies, which will start to run out, either reducing the power of the weapon or causing it to stop firing altogether. This ultimately cost robots like [[Chaos 2]], [[Tsunami]] and [[TR2]] throughout both runs of ''[[Robot Wars]]''.
   
 
{|class="wikitable"
 
{|class="wikitable"
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!Notable robots
 
!Notable robots
 
|-
 
|-
|[[Rear-hinged flippers|Rear-hinged true flipper]]
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|[[Rear-hinged flippers|Rear-hinged flipper]]
|Robots are catapulted in an arch back onto their wheels. One of the most entertaining to watch but the one where CO<sub>2</sub> depletion is most problematic. Chaos 2 was the first to self-right successfully using this weapon type.
+
|Robots are catapulted in an arch back onto their wheels. One of the most entertaining to watch but the one where CO<sub>2</sub> depletion is most problematic. Chaos 2 was the first to self-right successfully using this weapon type (Series 3, Heat Final).
|[[Chaos 2]], [[Thermidor 2]], [[Apollo]]
+
|[[Chaos 2]], [[Dantomkia]], [[Apollo]]
|-
 
|[[Rear-hinged flippers|Rear-hinged flipping arm]]
 
|Robots are catapulted in an arch back onto their wheels. Easier to use on an angle (when side-stranded), but also suffers from the same CO<sub>2</sub> problem as true flippers.
 
|[[Gemini]], [[Sir Chromalot]] (Series 5 and 6)
 
|-
 
|[[Front-hinged flippers|Front-hinged true flipper]]
 
|Flipper activates and pushes body up and backwards until gravity pulls it back onto its wheels. Does not require an "explosive" flip but fails if pinned or does not have a clear space behind it.
 
|[[Firestorm|Firestorm 2-5]], [[G.B.H.|G.B.H. 2]], [[Mute]]
 
 
|-
 
|-
|[[Front-hinged flippers|Front-hinged flipping arm]]
+
|[[Front-hinged flippers|Front-hinged flipper]]
|Same motion and strengths/weaknesses as the front-hinged true flipper. The first type of srimech to work successfully on the show (Cassius, Series 2 Semi-Final).
+
|Flipper activates and pushes body up and backwards until gravity pulls it back onto its wheels. Does not require an "explosive" flip but fails if pinned or does not have a clear space behind it. The first type of srimech to work successfully on the show (Cassius, Series 2 Semi-Final).
|[[Cassius]], [[Firestorm|Fire Storm]]
+
|[[Firestorm]], [[Mute]], [[Cassius]]
 
|-
 
|-
 
|[[Lifters]]
 
|[[Lifters]]
|The robot is heaved onto its wheels as the lifter opens. Lacks the powerful trajectory that rear-hinged flippers have.
+
|The robot is heaved onto its wheels as the lifter opens. Lacks the powerful trajectory that rear-hinged flippers have, and is usually slower.
 
|[[Wild Thing]] (Series 4-5), [[Mortis]]
 
|[[Wild Thing]] (Series 4-5), [[Mortis]]
 
|-
 
|-
 
|[[Lifting scoops]]
 
|[[Lifting scoops]]
 
|Same motion as Lifters. Effectiveness depends on the weapon's design, size and power.
 
|Same motion as Lifters. Effectiveness depends on the weapon's design, size and power.
|[[Behemoth]] (Series 8)
+
|[[Behemoth]] (Series 8-10), [[Shockwave]]
 
|-
 
|-
  +
|[[Overhead Weapons]]
|[[Spiked axes]]/[[Bladed axes]]/[[Hammers]]
 
|Functions essentially in the same method as front-hinged flipping arms. Suffer from balancing issues if the robot is too wide or heavy (as seen in [[Bamm Bamm]]'s failure in Series 7), and from limited CO<sub>2</sub> supplies if pneumatically-powered.
+
|Functions essentially in the same method as front-hinged flippers. Suffer from balancing issues if the robot is too wide or heavy (as seen in [[Bamm Bamm]]'s failure in [[Robot Wars: The Seventh Wars|Series 7]]), and from limited CO<sub>2</sub> supplies if pneumatically-powered.
|[[Dominator 2]], [[Iron-Awe]], [[Terrorhurtz]]
+
|[[Dominator 2]], [[Iron-Awe]] (Series 4, 6-7), [[Terrorhurtz]]
 
|-
 
|-
 
|[[Vertical crushers]]
 
|[[Vertical crushers]]
|An example of this never appeared in a televised ''Robot Wars'' battle, but a single competitor, TX-108, which competed in an unaired battle of ''[[Robot Wars Extreme]]'', used a crushing arm that could push backwards as a srimech. This allowed the robot to save weight, at the expense of slow self-righting.
+
|TX-108, which competed in an unaired battle of ''[[Robot Wars Extreme: Series 1]]'', used a crushing arm which could push backwards as a srimech, negating the need for an additional mechanism. This allowed the robot to save weight, at the expense of slow self-righting, although TX-108 itself would not appear in televised combat.
 
|[[TX-108]]
 
|[[TX-108]]
|-
 
|Rotating Ring
 
|A large, rotating, metal ring around the robot that can tip it back on its wheels as well as flipping/lifting other robots.
 
|[[Nuts]]
 
 
|-
 
|-
 
|[[Vertical flywheels]]
 
|[[Vertical flywheels]]
 
|The flywheel makes contact with the arena floor as the robot is inverted, 'kicking' it back onto its wheels.
 
|The flywheel makes contact with the arena floor as the robot is inverted, 'kicking' it back onto its wheels.
 
|[[Aftershock]]
 
|[[Aftershock]]
 
|-
  +
|[[Bar spinners|Bar spinners (horizontal)]]
  +
|When inverted, Apex could be spun up to full speed, and the gyroscopic imbalance caused the robot to naturally flip itself back over. However, this capability was never demonstrated in televised combat.
 
|[[Apex]]
 
|-
  +
|[[Bar spinners|Bar spinners (vertical)]]
  +
|Functions in the same method as vertical flywheels.
  +
|[[Aftershock]]
 
|-
  +
|[[Unique weapons|Snapping jaw]]
  +
|A jaw designed to snap downwards, which also exerts enough force when retracting to right the wielder.
  +
|[[Bucky the Robot]]
 
|-
  +
|[[Bludgeoners]]
  +
|If placed on one of its front-mounted tool spinners, the Series 10 version of Expulsion could self-right through gyroscopic precession. However, this capability was never demonstrated in televised combat.<ref>https://www.facebook.com/teamexpulsion/videos/545697705764247/</ref>
 
|[[Expulsion]] (Series 10)
 
|-
  +
|[[Drums]]
  +
|Although invertible, [[Concussion]] and [[Sabretooth|Sabretooth's]] drums in their Series 10 incarnations allowed each robot to self-right if inverted, using the gyroscopic forces acting on the robot as the drum spins.<ref>https://www.youtube.com/watch?v=btimsW9bd70</ref><ref>https://www.youtube.com/watch?v=sJa-XhSLOxo</ref>
  +
|[[Concussion]] (Series 10), [[Sabretooth]] (Series 10)
 
|}
 
|}
   
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[[File:X-terminator_2_self_righting.JPG|thumb|The Series 4 X-Terminator's side spikes push it back onto its wheels]]
 
[[File:X-terminator_2_self_righting.JPG|thumb|The Series 4 X-Terminator's side spikes push it back onto its wheels]]
 
[[File:HypnoDiscselfrights.jpg|thumb|Hypno-Disc heaves itself back upright against Atomic 2]]
 
[[File:HypnoDiscselfrights.jpg|thumb|Hypno-Disc heaves itself back upright against Atomic 2]]
  +
[[File:Pulsar_srimech.jpg|thumb|Pulsar demonstrates its srimech arm]]
 
[[File:Firestorm_vs_panic_attack.JPG|thumb|Panic Attack struggles to self-right against Firestorm 3]]
 
[[File:Firestorm_vs_panic_attack.JPG|thumb|Panic Attack struggles to self-right against Firestorm 3]]
 
[[File:ChaosRazer13Black1.jpg|thumb|Razer has one of its wings ripped off by 13 Black]]
 
[[File:ChaosRazer13Black1.jpg|thumb|Razer has one of its wings ripped off by 13 Black]]
 
Not every weapon has a self-righting capability, so another form of srimech was a separate mechanism added to the robot, which existed in various forms across the show's history. These included top-mounted lids such as those found on the later incarnations of [[Panic Attack]], to the side-mounted bars of [[Hypno-Disc]] and [[Ironside3]], self-righting wings attached to crushers such as [[Razer]] and [[Ming|Ming 3]] or specific side spikes such as on the various incarnations of [[X-Terminator]]. They could either function by re-righting the robot when it was on its back, or from its sides where it was most susceptible to being stranded.
[[File:Major_tom.jpg|thumb|The Series 6 version of Major Tom, showing the rollcage]]
 
Not every weapon type had a self-righting capability, so the second form of srimech was a separate mechanism added to the robot, which existed in various forms across the show's history. These included top-mounted lids such as those found on the later incarnations of [[Panic Attack]], to the side-mounted bars of [[Hypno-Disc]] and [[Ironside3]], and, perhaps most famously, the self-righting wings attached to [[Razer|Razer's]] crushing beak. They could either function by re-righting the robot when it was on its back, or from its sides where it was most susceptible to being stranded, as with Razer's wings and the side spikes and side arms used by various incarnations of [[X-Terminator]].
 
   
These self-righting mechanisms had the advantage that they did not detract from the efficiency and longevity of a robot's weapon. At the same time, however, they could often be easily targeted by opponents, and, like weapon-based srimechs, were prone to failure if they were damaged or did not work properly. Additionally, they were generally less effective than weapon-based srimechs. This was of particular relevance to Panic Attack, whose self-righting lid rarely succeeded in fully righting the robot, and broke after [[Refbot]] tried to free it from the arena wall in the Extreme 2 Commonwealth Carnage. [[13 Black|13 Black's]] side-bar srimech was also susceptible to failing, which it did in both of its Series 7 battles, while Razer's wings were easily torn off by both [[Big Nipper]] and 13 Black during its appearances.
+
These self-righting mechanisms had the advantage that they did not detract from the efficiency and longevity of a robot's weapon. At the same time, however, they could often be easily targeted by opponents, and, like weapon-based srimechs, were prone to failure if they were damaged or did not work properly. Additionally, they were generally less effective than weapon-based srimechs. This was of particular relevance to Panic Attack, whose self-righting lid rarely succeeded in fully righting the robot, and broke after [[Refbot]] tried to free it from the arena wall in the [[Robot Wars Extreme: Series 2|Extreme 2]] [[Robot Wars Extreme: Series 2/Commonwealth Carnage|Commonwealth Carnage]]. [[13 Black|13 Black's]] side-bar srimech was also susceptible to failing, which it did in both of its Series 7 battles, while Razer's wings were easily torn off by both [[Big Nipper]] and 13 Black during its appearances.
   
 
{|class="wikitable"
 
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|-
 
|-
 
|Side-Bars
 
|Side-Bars
|A small, top-mounted bar mechanism intended to push the robot sideways back onto its wheels. Rare, with Hypno-Disc being the first robot to use one, although it was not seen in action until Extreme 1.
+
|A small, top-mounted bar mechanism intended to push the robot sideways back onto its wheels. Hinged at one side by the edge of the robot, it was long enough to overcome any obstructions by the robot's weapons.
|[[Hypno-Disc]], [[13 Black]], [[Ironside3]]
+
|[[Hypno-Disc]], [[Kan-Opener]] (Series 5), [[13 Black]], [[Ironside3]]
 
|-
 
|-
 
|Overhead Bar
 
|Overhead Bar
  +
|A bar mounted on the top of a robot designed to turn the robot back onto its wheels either forwards or backwards. Differs from side arms in that they are usually hinged at the front or the rear of the robot, pushing it back onto its wheels in a similar motion to front- or rear-hinged lifters.
|The Alien featured a variation of the bar-srimech that functioned overhead, turning the robot over its front. Notably, however, it malfunctioned in Series 5 after getting stuck on its own spinning hammer.
 
|[[The Alien]]
+
|[[The Alien]], [[Pulsar]], [[Magnetar]]
 
|-
 
|-
  +
|Overhead Lids
|Rear "Lid"
 
|A rear-mounted srimech which ranged from a simple series of bars (like Cedric Slammer) to a full-covered "lid" (like the Series 4-5 and Extreme 2 versions of Panic Attack). These srimechs were often ineffective and prone to failure, with Panic Attack only self-righting once in three attempts.
+
|A wide self-righting mechanism mounted on the top of a robot designed to turn the robot back onto its wheels either forwards or backwards. Ranging from multiple bars joined together (e.g. Cedric Slammer) to full-covered "lids" (e.g. the Series 4-5 and Extreme 1-2 versions of Panic Attack). They push the robot back onto its wheels using a similar motion to rear-hinged lifters. These srimechs were sometimes ineffective and prone to failure due to the slowness of their activation, with Panic Attack famously only self-righting once in three attempts.
 
|[[Panic Attack]], [[Cedric Slammer]]
 
|[[Panic Attack]], [[Cedric Slammer]]
 
|-
 
|-
 
|Side Spikes
 
|Side Spikes
 
|Pneumatic spikes situated on either side of the robot, which would push it back over if it was positioned on its side.
 
|Pneumatic spikes situated on either side of the robot, which would push it back over if it was positioned on its side.
|[[X-Terminator]](Series 3-4, Series 7)
+
|[[X-Terminator]] (Series 3-4, Series 7)
 
|-
 
|-
 
|Side Arms
 
|Side Arms
 
|A mechanism very similar to the side spikes. Small arm-like mechanisms installed into the side of the robot which would push it back onto its wheels, and were attached close to the robot's base.
 
|A mechanism very similar to the side spikes. Small arm-like mechanisms installed into the side of the robot which would push it back onto its wheels, and were attached close to the robot's base.
|[[ICU]], [[X-Terminator]](Series 5-6), [[Eric]]
+
|[[Behemoth]], [[ICU]], [[X-Terminator]] (Series 5-6), [[Eric]]
|-
 
|Tower Mechanism
 
|The Series 4 version of Sir Chromalot featured a unique self-righting mechanism which was largely based on the side arm srimech. Supported by a large tower, a series of arms would push down on the robot, much like an umbrella, in an attempt to push it back onto its wheels. This srimech was never properly seen in action.
 
|[[Sir Chromalot]] (Series 4)
 
|-
 
|Rollcage
 
|A series of bars mounted on top of the robot to help it roll back over if it was flipped. The main difference between rollcages and the "rollover" design used by other robots is that the bars are exposed and separate from the robot, often leaving them vulnerable to being damaged in the process.
 
|[[Spikasaurus]], [[Major Tom]] (Series 6)
 
 
|-
 
|-
 
|Wings
 
|Wings
 
|First, and most notably, used by Razer, these were most commonly seen in robots armed with vertical crushers. These were usually two blade- or wing-shaped mechanisms mounted either side of the robot, which were attached to the crusher by a cable, and would open when the crusher reached a certain angle.
 
|First, and most notably, used by Razer, these were most commonly seen in robots armed with vertical crushers. These were usually two blade- or wing-shaped mechanisms mounted either side of the robot, which were attached to the crusher by a cable, and would open when the crusher reached a certain angle.
 
|[[Razer]], [[Ming|Ming 3]], [[Chompalot]]
 
|[[Razer]], [[Ming|Ming 3]], [[Chompalot]]
  +
|-
 
|Rotating Ring
 
|A large, rotating, metal ring around the robot that can tip it back on its wheels as well as flipping/lifting other robots.
  +
|[[Nuts]] (Series 8)
  +
|-
  +
|Rotating Turret
  +
|Modelled to look like a flamethrower previously used by [[Sergeant Bash]], a turret with sideways rotation, capable of turning the robot back onto its wheels.
  +
|[[THE BASH]] (Series 10)
  +
|-
 
|Tower Mechanism
 
|The Series 4 version of Sir Chromalot featured a unique self-righting mechanism which was largely based on the side arm srimech. Supported by a large tower, a series of arms would push down on the robot, much like an umbrella, in an attempt to push it back onto its wheels. This srimech was never properly seen in action.
 
|[[Sir Chromalot]] (Series 4)
 
|}
 
|}
   
===Body Shape===
+
===Passive Designs===
 
[[File:Extreme_mini_morg.JPG|thumb|The rollover design of Mini Morg]]
 
[[File:Extreme_mini_morg.JPG|thumb|The rollover design of Mini Morg]]
  +
[[File:MightyMouse.png|thumb|The rollbar at the back of Mighty Mouse]]
 
[[File:Major_tom.jpg|thumb|The Series 6 version of Major Tom, showing the rollcage]]
 
[[File:Robochicken_vs_mega_morg.JPG|thumb|Mega Morg lies stranded after the flip by Robochicken]]
 
[[File:Robochicken_vs_mega_morg.JPG|thumb|Mega Morg lies stranded after the flip by Robochicken]]
  +
Passive designs were self-righting mechanisms which did not require any moving parts to work. Mostly, they all included some kind of curved armour or bars designed to roll the robot back onto its wheels when it was flipped over. Robots such as [[The Morgue]] and [[Velocirippa]] were successful at surviving flips by opponents as the momentum of the flip allowed the shape to carry them back onto their wheels.
The third, and rarer, form of self-righting came from the robot's body. Some robots, such as [[Velocirippa]] and the [[The Morgue|Morgue]] series of robots, were designed as such that they would be able to roll back onto their wheels when they were flipped. Usually, these robots were semi-cylindrically shaped, and the srimech functioned similarly to the rollcage. The first robot to boast a roll-over body was Series 2 competitor, [[Ivanhoe]], with the most notable and successful examples being the Morgue series.
 
   
Although extremely effective and reliable if designed correctly, requiring no power from a seperate weapon or mechanism, the body-shape srimech was difficult to design properly, and it was possible for the robot to become stranded on its back if the flip lacked momentum. These shortcomings resulted in Ivanhoe's defeat in Series 2 as it was lifted onto its side by [[G.B.H.]], and Mega Morg's loss in Series 7 after it was flipped straight onto its back by [[Robochicken]].
+
However, they all required sufficient space behind them to allow the robot to roll back over. The robots rarely had a backup srimech if the robot was trapped on a wall, leading to the robot becoming immobilised. It was also possible for the robot to become stranded on its back if the flip lacked momentum, or was in the wrong plane of attack. These shortcomings resulted in Ivanhoe's defeat in Series 2 as it was lifted onto its side by [[G.B.H.]], and Mega Morg's loss in Series 7 after it was flipped straight onto its back by [[Robochicken]], which was not the intended direction aimed for by the design.
  +
  +
{|class="wikitable"
  +
!Srimech Type
  +
!Description of srimech
  +
!Notable robots
  +
|-
  +
|Rollover body shape
  +
|A roughly Semi-circular shaped body shell allowed the robot to continue rolling after being flipped, eventually falling onto its wheels. Very effective when flipped sideways, but problematic when flipped from the front, as demonstrated by Mega Morg against Robochicken in Series 7.
  +
|[[Ivanhoe]], [[Depoppesaurus Rex]], [[The Morgue]]
  +
|-
  +
|Rollbar
  +
|One bar mounted high above the robot, which used the imbalanced centre of gravity of the robot to roll itself back onto its wheels.
  +
|[[Velocirippa]], [[Mighty Mouse]]
  +
|-
 
|Rollcage
 
|A series of bars mounted on top of the robot to help it roll back over if it was flipped. The main difference between rollcages and the rollover design used by other robots is that the bars are exposed and separate from the robot, often leaving them vulnerable to being damaged in the process.
 
|[[Spikasaurus]], [[Major Tom]] (Series 6)
  +
|}
   
 
==References==
 
==References==

Revision as of 15:02, 28 March 2019

The self-righting mechanism (more commonly referred to as srimech, derived from the words self-righting mechanism) is a device used by robots to flip itself back onto its wheels if it gets flipped over or stuck. Srimechs are one of two main methods of neutralising the effect of flipping, lifting and vertical spinning weapons, the other being invertible designs.

The first robot to attempt self-righting in the UK Series was Chaos, after being flipped over by Matilda during its Series 2 Heat Final against Mace. However, the first successful use of a srimech in the UK Series was by Cassius, also in Series 2, where it used its flipping arm to right itself after being overturned by Sir Killalot during its Pinball run.

Power Sources

Usually, self-righting mechanisms are powered by either pneumatics (usually as part of a flipping weapon, Chaos 2 and Cassius were some of the first robots to have utilised these systems) or by an electric motor powered by the battery (Hypno-Disc, Panic Attack and robots built by Team Ranglebots used these somewhat rarer systems). However, there are also occasionally self-righting mechanisms powered by other means, such as Razer's self-righting wings which were moved up and down by a steel cable attached to the weapon, allowing the robot to self-right and perform its distinctive "salute".

Origins of the Srimech

Biohazard

Biohazard, the first machine ever to self-right

The origins of the self-righting mechanism lie not only in UK Robot Wars, but also in the original US competition, with famous American robots such as Biohazard and Vlad the Impaler.

  • In the 1996 US competition, Biohazard defeated rival machine Vlad the Impaler by pinning it against the wall for 30 seconds. The match ended and Biohazard released its opponent, but Vlad the Impaler, apparently disappointed at the loss, turned and used its pneumatic lifting spikes on Biohazard to flip and immobilise it. Biohazard was able to self-right by use of its electric lifting arm. This is generally believed to be the first display of self-righting at a tournament, but it took place after the conclusion of a match and had no bearing on the outcome.
Vlad-BBS3

Vlad the Impaler, the first robot to self-right during a battle

  • In 1997, in another match between Biohazard and Vlad the Impaler, the latter demonstrated its top-mounted self-righting mechanism, consisting of an adapted pneumatic ram that could quickly and repeatedly thrust Vlad the Impaler back upright from an inverted orientation. The device was successfully used by Vlad the Impaler to self-right from an immobilised position several times, but did not prevent it from losing the match on a judge's decision.
  • Also in 1997, during a heavyweight melee, frenZy used its hammer to self-right after getting tipped upside-down by Snake and DooAll. This was the first documented case of a robot achieving this feat with an overhead weapon.[1]
Cassius S2

Cassius, pioneer of the srimech in UK competition, the first robot to self-right and manage to continue in the tournament

  • In Robot Wars: The Second Wars, Cassius was flipped onto its back by Sir Killalot during its Semi-Final Pinball run[2]. Despite this, Cassius used its front-hinged flipping arm to self-right, landing on its wheels and managing to continue its run. This was the first occasion where a srimech had allowed a robot to continue in a tournament, as Cassius would progress to the Arena stage with its run.
  • Later in that series, Cassius fought reigning UK Champion Roadblock in its Grand Final Eliminator. Cassius was once again flipped over during the battle, but used its flipping arm to throw itself back onto its wheels before proceeding to defeat Roadblock via knockout. This was the first ever recorded instance of a robot going on to win a battle after being flipped over.

The term was coined by Rex Garrod after Cassius self-righted for the first time. Cassius, Biohazard and Vlad the Impaler are all credited with the evolution of the self-righting mechanism, and are all members of The Combat Robot Hall of Fame.

Types

During the show's history, there were multiple different ways in which a robot could self-right:

Weapons

CassiusS2Pinball

Cassius self-rights for the first time

MortisSrimechS3

Mortis demonstrates its self-righting arm

Iron-Awe self-right

Iron-Awe, the first UK Robot Wars competitor to use an overhead weapon to self-right

Mute self righting Judge Shred 3

Mute struggles to self right, whilst Judge Shred 3 gets another flip in

Refbot counts out ceros

Ceros is counted out after losing power to its flipper

One of these methods was through the use of a robot's own weapon. This was first seen in Series 2, where eventual runner-up Cassius used its flipping arm to right itself after being flipped over on two occasions. Earlier in Series 2, Chaos also attempted to self-right using its own flipping arm, but failed to do so. After Series 2, more robots began to be capable of righting themselves using their flippers, starting with Chaos 2 in its Series 3 Heat Final, with other flipper-wielding robots, including Firestorm, Bigger Brother, Thermidor 2 and Apollo, all proving capable of doing so in later series.

In Series 4, Iron-Awe became the first UK Robot Wars competitor to self-right using an axe, and this was followed by others including Dominator 2, Terrorhurtz and Thor as the series progressed. Other forms of self-righting weapons included the lifting arms of Wild Thing and Mortis, and the lifting scoop of Behemoth, which was upgraded to do so for Series 8-10.

Series 9 Grand Finalist Aftershock became the first robot to successfully incorporate a self-righting design using a spinning weapon. This is different to various other robots which have survived a flip with a lucky bounce off the spinner, as its disc and later asymmetrical bar spinner proved themselves reliable at self-righting.

The main advantage of self-righting through the use of a weapon is that all the design focus can be on exploiting the power from the weapon without having to accommodate extra self-righting mechanisms, therefore reducing the weight and power that can be put through the main weapon. The main disadvantage is that weapons are targets for opponents, and are also subject to damage or malfunctions. These can adversely affect both the weapon's effectiveness and its capacity to self-right, or even result in the weapon failing completely. Pneumatic weapons, such as flippers and axes, are particularly susceptible to depletion as they run on limited CO2 supplies, which will start to run out, either reducing the power of the weapon or causing it to stop firing altogether. This ultimately cost robots like Chaos 2, Tsunami and TR2 throughout both runs of Robot Wars.

Srimech Type Description of srimech Notable robots
Rear-hinged flipper Robots are catapulted in an arch back onto their wheels. One of the most entertaining to watch but the one where CO2 depletion is most problematic. Chaos 2 was the first to self-right successfully using this weapon type (Series 3, Heat Final). Chaos 2, Dantomkia, Apollo
Front-hinged flipper Flipper activates and pushes body up and backwards until gravity pulls it back onto its wheels. Does not require an "explosive" flip but fails if pinned or does not have a clear space behind it. The first type of srimech to work successfully on the show (Cassius, Series 2 Semi-Final). Firestorm, Mute, Cassius
Lifters The robot is heaved onto its wheels as the lifter opens. Lacks the powerful trajectory that rear-hinged flippers have, and is usually slower. Wild Thing (Series 4-5), Mortis
Lifting scoops Same motion as Lifters. Effectiveness depends on the weapon's design, size and power. Behemoth (Series 8-10), Shockwave
Overhead Weapons Functions essentially in the same method as front-hinged flippers. Suffer from balancing issues if the robot is too wide or heavy (as seen in Bamm Bamm's failure in Series 7), and from limited CO2 supplies if pneumatically-powered. Dominator 2, Iron-Awe (Series 4, 6-7), Terrorhurtz
Vertical crushers TX-108, which competed in an unaired battle of Robot Wars Extreme: Series 1, used a crushing arm which could push backwards as a srimech, negating the need for an additional mechanism. This allowed the robot to save weight, at the expense of slow self-righting, although TX-108 itself would not appear in televised combat. TX-108
Vertical flywheels The flywheel makes contact with the arena floor as the robot is inverted, 'kicking' it back onto its wheels. Aftershock
Bar spinners (horizontal) When inverted, Apex could be spun up to full speed, and the gyroscopic imbalance caused the robot to naturally flip itself back over. However, this capability was never demonstrated in televised combat. Apex
Bar spinners (vertical) Functions in the same method as vertical flywheels. Aftershock
Snapping jaw A jaw designed to snap downwards, which also exerts enough force when retracting to right the wielder. Bucky the Robot
Bludgeoners If placed on one of its front-mounted tool spinners, the Series 10 version of Expulsion could self-right through gyroscopic precession. However, this capability was never demonstrated in televised combat.[3] Expulsion (Series 10)
Drums Although invertible, Concussion and Sabretooth's drums in their Series 10 incarnations allowed each robot to self-right if inverted, using the gyroscopic forces acting on the robot as the drum spins.[4][5] Concussion (Series 10), Sabretooth (Series 10)

Separate Mechanisms

RazerPirouette

Razer raises its wings

X-terminator 2 self righting

The Series 4 X-Terminator's side spikes push it back onto its wheels

HypnoDiscselfrights

Hypno-Disc heaves itself back upright against Atomic 2

Pulsar srimech

Pulsar demonstrates its srimech arm

Firestorm vs panic attack

Panic Attack struggles to self-right against Firestorm 3

ChaosRazer13Black1

Razer has one of its wings ripped off by 13 Black

Not every weapon has a self-righting capability, so another form of srimech was a separate mechanism added to the robot, which existed in various forms across the show's history. These included top-mounted lids such as those found on the later incarnations of Panic Attack, to the side-mounted bars of Hypno-Disc and Ironside3, self-righting wings attached to crushers such as Razer and Ming 3 or specific side spikes such as on the various incarnations of X-Terminator. They could either function by re-righting the robot when it was on its back, or from its sides where it was most susceptible to being stranded.

These self-righting mechanisms had the advantage that they did not detract from the efficiency and longevity of a robot's weapon. At the same time, however, they could often be easily targeted by opponents, and, like weapon-based srimechs, were prone to failure if they were damaged or did not work properly. Additionally, they were generally less effective than weapon-based srimechs. This was of particular relevance to Panic Attack, whose self-righting lid rarely succeeded in fully righting the robot, and broke after Refbot tried to free it from the arena wall in the Extreme 2 Commonwealth Carnage. 13 Black's side-bar srimech was also susceptible to failing, which it did in both of its Series 7 battles, while Razer's wings were easily torn off by both Big Nipper and 13 Black during its appearances.

Srimech Type Description of srimech Notable robots
Side-Bars A small, top-mounted bar mechanism intended to push the robot sideways back onto its wheels. Hinged at one side by the edge of the robot, it was long enough to overcome any obstructions by the robot's weapons. Hypno-Disc, Kan-Opener (Series 5), 13 Black, Ironside3
Overhead Bar A bar mounted on the top of a robot designed to turn the robot back onto its wheels either forwards or backwards. Differs from side arms in that they are usually hinged at the front or the rear of the robot, pushing it back onto its wheels in a similar motion to front- or rear-hinged lifters. The Alien, Pulsar, Magnetar
Overhead Lids A wide self-righting mechanism mounted on the top of a robot designed to turn the robot back onto its wheels either forwards or backwards. Ranging from multiple bars joined together (e.g. Cedric Slammer) to full-covered "lids" (e.g. the Series 4-5 and Extreme 1-2 versions of Panic Attack). They push the robot back onto its wheels using a similar motion to rear-hinged lifters. These srimechs were sometimes ineffective and prone to failure due to the slowness of their activation, with Panic Attack famously only self-righting once in three attempts. Panic Attack, Cedric Slammer
Side Spikes Pneumatic spikes situated on either side of the robot, which would push it back over if it was positioned on its side. X-Terminator (Series 3-4, Series 7)
Side Arms A mechanism very similar to the side spikes. Small arm-like mechanisms installed into the side of the robot which would push it back onto its wheels, and were attached close to the robot's base. Behemoth, ICU, X-Terminator (Series 5-6), Eric
Wings First, and most notably, used by Razer, these were most commonly seen in robots armed with vertical crushers. These were usually two blade- or wing-shaped mechanisms mounted either side of the robot, which were attached to the crusher by a cable, and would open when the crusher reached a certain angle. Razer, Ming 3, Chompalot
Rotating Ring A large, rotating, metal ring around the robot that can tip it back on its wheels as well as flipping/lifting other robots. Nuts (Series 8)
Rotating Turret Modelled to look like a flamethrower previously used by Sergeant Bash, a turret with sideways rotation, capable of turning the robot back onto its wheels. THE BASH (Series 10)
Tower Mechanism The Series 4 version of Sir Chromalot featured a unique self-righting mechanism which was largely based on the side arm srimech. Supported by a large tower, a series of arms would push down on the robot, much like an umbrella, in an attempt to push it back onto its wheels. This srimech was never properly seen in action. Sir Chromalot (Series 4)

Passive Designs

Extreme mini morg

The rollover design of Mini Morg

MightyMouse

The rollbar at the back of Mighty Mouse

Major tom

The Series 6 version of Major Tom, showing the rollcage

Robochicken vs mega morg

Mega Morg lies stranded after the flip by Robochicken

Passive designs were self-righting mechanisms which did not require any moving parts to work. Mostly, they all included some kind of curved armour or bars designed to roll the robot back onto its wheels when it was flipped over. Robots such as The Morgue and Velocirippa were successful at surviving flips by opponents as the momentum of the flip allowed the shape to carry them back onto their wheels.

However, they all required sufficient space behind them to allow the robot to roll back over. The robots rarely had a backup srimech if the robot was trapped on a wall, leading to the robot becoming immobilised. It was also possible for the robot to become stranded on its back if the flip lacked momentum, or was in the wrong plane of attack. These shortcomings resulted in Ivanhoe's defeat in Series 2 as it was lifted onto its side by G.B.H., and Mega Morg's loss in Series 7 after it was flipped straight onto its back by Robochicken, which was not the intended direction aimed for by the design.

Srimech Type Description of srimech Notable robots
Rollover body shape A roughly Semi-circular shaped body shell allowed the robot to continue rolling after being flipped, eventually falling onto its wheels. Very effective when flipped sideways, but problematic when flipped from the front, as demonstrated by Mega Morg against Robochicken in Series 7. Ivanhoe, Depoppesaurus Rex, The Morgue
Rollbar One bar mounted high above the robot, which used the imbalanced centre of gravity of the robot to roll itself back onto its wheels. Velocirippa, Mighty Mouse
Rollcage A series of bars mounted on top of the robot to help it roll back over if it was flipped. The main difference between rollcages and the rollover design used by other robots is that the bars are exposed and separate from the robot, often leaving them vulnerable to being damaged in the process. Spikasaurus, Major Tom (Series 6)

References