Invertability Edit

If 101 is upside down for longer than 30 seconds it is classed as immobile, despite it being perfectly mobile. The same goes for Pussycat and Tornado. So, flipping it upside down and then letting it drive across the arena until it is out according to the game is a strategy to beating it. --AlexGRFan97 (talk) 21:45, November 15, 2012 (UTC)

Not true. I've played as 101 and Tornado, and they've been driven upside down, perfectly mobile, and nothing has happened. Also, it's impossible to flip Pussycat upside-down. CrashBash (talk) 07:31, November 16, 2012 (UTC)
Different game version? There was a patch released for the PC version. StalwartUK (talk) 13:32, November 16, 2012 (UTC)
I prefer what we have now, because it's more spefic to 101. Any robot, invertible or not, is counted out when it gets flipped.
But I'm with CrashBash here. I have played this game a lot, and I have never seen 101, Tornado etc. counted out while they've been inverted. As far as I know, it only applies to the fictional robots like Spanners etc., and only when they are AI-controlled. Christophee (talk) 14:33, November 16, 2012 (UTC)
What did the patch fix? Did it have anything related to invertability? --AlexGRFan97 (talk) 16:14, November 16, 2012 (UTC)
Readme only mentions a few improvements to increase compatiblity with various graphics cards. Patched version is 1.115b (should be able to see this on the lower-left hand corner of the main menu screen). StalwartUK (talk) 16:41, November 16, 2012 (UTC)
I never had a problem with invertability patch or otherwise. CrashBash (talk) 17:16, November 16, 2012 (UTC)
Not even against Spanners? That's the only invertible robot I have ever noticed being counted out when overturned. Is there any proof (a video preferably) of 101 or Tornado being counted out when inverted? Christophee (talk) 21:45, November 16, 2012 (UTC)
Oh, Spanners never worked upside down anyway, but I don't tend to remember the fictional robots too much. I was only refering to 101 and Tornado. I played the game with the patch and without it and never had an issue. CrashBash (talk) 09:10, November 17, 2012 (UTC)
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