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[[File:TerrorhurtzAOD.jpg|thumb|Terrorhurtz in Robot Wars: Arenas of Destruction]]
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{{Arenas of Destruction TV Robot
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|title1=Terrorhurtz
'''[[Terrorhurtz]]''' was a heavyweight robot that competed in the final three series of UK Robot Wars, achieving one heat final, one fourth place, and withdrawing from its final series. It was armed with an extremely powerful pneumatic axe that fired with enough force to throw itself over. Terrorhurtz is known for causing incredible amounts of damage, as its axe can fire at over 100mph. Terrorhurtz made its first, and last appearence in [[Robot Wars: Arenas of Destruction]].
 
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|image1=[[File:TerrorhurtzAOD.jpg|thumb]]
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|caption1=Terrorhurtz in ''Robot Wars: Arenas of Destruction''
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|cost=19300 credits
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|weight=79kg
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|chassis=
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|locomotion=2 wheels
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|power=
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|drive=
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|weapons=Double-headed axe
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|armour=
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}}
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{{Quote|Terrorhurtz is a new robot to Robot Wars from the Killerhurtz team. Let's see what it's capable of.|[[Jonathan Pearce]]'s in-game commentary}}
   
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'''[[Terrorhurtz]]''' was a heavyweight robot which competed in Series 5-10 of the UK ''[[Robot Wars]]'' and the second series of ''[[Robot Wars Extreme]]''. Its best performance came in [[Robot Wars: The Sixth Wars|Series 6]], where it finished fourth overall; it also reached the heat final in [[Series 10]]. However, it only reached the second round of its heat in [[Robot Wars: The Fifth Wars|Series 5]], [[Robot Wars: Series 8|8]] and [[Robot Wars: Series 9|9]], and was disqualified from [[Robot Wars: The Seventh Wars|Series 7]] for arriving at the studio unfinished.
==Killerhurtz & Terrorhurtz==
 
   
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Built and entered by [[Team Hurtz]], Terrorhurtz was armed with an extremely powerful double-headed pneumatic axe, which fires at over 100mph and with enough force to throw the robot over. The axe is also capable of acting as a [[Self-righting mechanism|self-righting mechanism]]. Terrorhurtz made its first of two video game appearances in ''[[Robot Wars: Arenas of Destruction]]''.
It was originally planned that Killerhurtz would featured in this game, due to success overseas in American competition ''Battlebots''; however Battlebots owned the rights to Killerhurtz, so the game designers decided to use the robot that John Reid had recently built for Series 5. As Arenas of Destruction was release prior to the broadcasting of [[Robot Wars: The Fifth Wars/Heat L|the final heat of Series 5]], the game was Terrorhurtz's first appearence.
 
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==Killerhurtz & Terrorhurtz==
 
It was originally planned that Terrorhurtz's predecessor, [[Killerhurtz]], would be featured in ''Arenas of Destruction'', due to the latter's success overseas in the US robot combat show, ''BattleBots''. However, ''BattleBots'' owned the merchandising rights to the latter, so the developers of ''Arenas of Destruction'' decided to use Terrorhurtz, John Reid's then-latest machine, instead. As ''Arenas of Destruction'' was released before [[Robot Wars: The Fifth Wars/Heat L|Heat L of Series 5]] was broadcast, the game marked Terrorhurtz's first appearance in any piece of ''Robot Wars'' media.
   
==Appearence and Armament==
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==Appearance and Armament==
Terrorhurtz retains most of its detail in Arenas of Destruction, most importantly its large, bladed axe and translucent body; however some differences are noticable. The axe arm is longer, and the robot is overall more rounded and lower to the ground than its real life counterpart. Like in real life, Terrorhurtz is armed with a large axe that is very powerful. Unlike real life however, the axe can only rest in one position, and is slower.
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Terrorhurtz retains most of its detail in ''Arenas of Destruction'', most importantly its large, double-bladed axe and translucent body; however some differences are noticeable. The axe arm is longer, and the robot is overall more rounded and lower to the ground than its real life counterpart. Terrorhurtz's chassis shape in its in-game form seems to closely resemble that of Team Hurtz's later ''BattleBots'' entry [[Basher|Beta]], and also lacks the front/rear wedge plates and side skirts found in its Series 5 incarnation. Like in real life, Terrorhurtz's axe is powerful and can be used to right itself in-game; however, it can only rest in one position, and is slower.
   
==Stratagies==
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==Strategies==
===Using Terrohurtz===
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===Using Terrorhurtz===
Terrorhurtz has quite destructive weaponry, and so it is capable of causing plenty of damage, although it doesn't have the best armour. It is also unflippable; however your best tactics are to hit the other robots with the axe, and also to lure them into pits and traps, as Terrorhurtz has mediocre pushing power.
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Terrorhurtz has quite destructive weaponry, and so it is capable of causing plenty of damage, although it doesn't have the best armour. It is also unflippable; however your best tactics are to hit the other robots with the axe, and also to lure them into pits and traps if the axe breaks, as Terrorhurtz has mediocre pushing power.
   
===Against Terrohurtz===
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===Against Terrorhurtz===
Regardless of whether the axe is on or not, Terrorhurtz will always be able to right itself, rendering flipping weapons impotent. Spinning weapons and other axes are far more effective, as the armour is weak. Besides from this, pushing or luring Terrorhurtz into hazards is a good idea.
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While the axe is equipped, Terrorhurtz will always be able to right itself, rendering flipping weapons impotent. Spinning weapons and other axes are far more effective, as the armour is weak. Besides from this, pushing or luring Terrorhurtz into hazards is a good idea. However, should the axe break off, it is far simpler to strand it upside down.
   
 
==Differences from Real Life==
 
==Differences from Real Life==
*The axe is slower, and will default in one position
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*The axe is slower, and defaults in one position rather than functioning as a double-sided weapon.
*The body is lower down and more rounded
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*The body is lower down and more rounded, and lacks front/rear wedge plates and side skirts which the real robot had in Series 5-6 and Extreme 2.
*The axe arm is longer
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*The axe arm is longer and its axe head is bigger.
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*The Hz<sup>12</sup> ([https://en.wikipedia.org/wiki/Terahertz_radiation Terahertz]) decal is instead replaced with a 10<sup>12</sup> ([https://en.wikipedia.org/wiki/Terabyte Terabyte]).
 
[[File:TerrorhurtzStat.jpg|frame|Terrorhurtz's stats in Arenas of Destruction]]
 
[[File:TerrorhurtzStat.jpg|frame|Terrorhurtz's stats in Arenas of Destruction]]
 
{{Robots in Arenas of Destruction}}
 
{{Robots in Arenas of Destruction}}
[[Category:Robots in Arenas of Destruction]]
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[[Category:TV series robots in Arenas of Destruction]]

Latest revision as of 13:52, 30 April 2018

"Terrorhurtz is a new robot to Robot Wars from the Killerhurtz team. Let's see what it's capable of."
Jonathan Pearce's in-game commentary

Terrorhurtz was a heavyweight robot which competed in Series 5-10 of the UK Robot Wars and the second series of Robot Wars Extreme. Its best performance came in Series 6, where it finished fourth overall; it also reached the heat final in Series 10. However, it only reached the second round of its heat in Series 5, 8 and 9, and was disqualified from Series 7 for arriving at the studio unfinished.

Built and entered by Team Hurtz, Terrorhurtz was armed with an extremely powerful double-headed pneumatic axe, which fires at over 100mph and with enough force to throw the robot over. The axe is also capable of acting as a self-righting mechanism. Terrorhurtz made its first of two video game appearances in Robot Wars: Arenas of Destruction.

Killerhurtz & Terrorhurtz[]

It was originally planned that Terrorhurtz's predecessor, Killerhurtz, would be featured in Arenas of Destruction, due to the latter's success overseas in the US robot combat show, BattleBots. However, BattleBots owned the merchandising rights to the latter, so the developers of Arenas of Destruction decided to use Terrorhurtz, John Reid's then-latest machine, instead. As Arenas of Destruction was released before Heat L of Series 5 was broadcast, the game marked Terrorhurtz's first appearance in any piece of Robot Wars media.

Appearance and Armament[]

Terrorhurtz retains most of its detail in Arenas of Destruction, most importantly its large, double-bladed axe and translucent body; however some differences are noticeable. The axe arm is longer, and the robot is overall more rounded and lower to the ground than its real life counterpart. Terrorhurtz's chassis shape in its in-game form seems to closely resemble that of Team Hurtz's later BattleBots entry Beta, and also lacks the front/rear wedge plates and side skirts found in its Series 5 incarnation. Like in real life, Terrorhurtz's axe is powerful and can be used to right itself in-game; however, it can only rest in one position, and is slower.

Strategies[]

Using Terrorhurtz[]

Terrorhurtz has quite destructive weaponry, and so it is capable of causing plenty of damage, although it doesn't have the best armour. It is also unflippable; however your best tactics are to hit the other robots with the axe, and also to lure them into pits and traps if the axe breaks, as Terrorhurtz has mediocre pushing power.

Against Terrorhurtz[]

While the axe is equipped, Terrorhurtz will always be able to right itself, rendering flipping weapons impotent. Spinning weapons and other axes are far more effective, as the armour is weak. Besides from this, pushing or luring Terrorhurtz into hazards is a good idea. However, should the axe break off, it is far simpler to strand it upside down.

Differences from Real Life[]

  • The axe is slower, and defaults in one position rather than functioning as a double-sided weapon.
  • The body is lower down and more rounded, and lacks front/rear wedge plates and side skirts which the real robot had in Series 5-6 and Extreme 2.
  • The axe arm is longer and its axe head is bigger.
  • The Hz12 (Terahertz) decal is instead replaced with a 1012 (Terabyte).
TerrorhurtzStat

Terrorhurtz's stats in Arenas of Destruction