Robot Wars Wiki
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|Was effective as a trapping mechanism; Mousetrap could easily drag robots across the arena once it had slammed the trap down.
 
|Was effective as a trapping mechanism; Mousetrap could easily drag robots across the arena once it had slammed the trap down.
 
|Could not function as a [[srimech]].<br/>Was vulnerable to damage, as shown in the battle with [[S3]].
 
|Could not function as a [[srimech]].<br/>Was vulnerable to damage, as shown in the battle with [[S3]].
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|[[Piranha]]
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|Knife blade
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|[[File:Piranha.jpg|thumb]]
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|Extreme 2
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|The weapon functioned as a large blade that was fired like an axe.
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|Was fast-acting
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|Not very powerful
 
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|[[Roter Osche]]
 
|[[Roter Osche]]

Revision as of 20:26, 15 April 2011

In Robot Wars, some robots created weapons that did not fit into any category. These are known as unique weapons.

They may still act as overhead or rotating weapons, but functioned in very different ways. The most famous unique weapons would include Mousetrap and Tentomushi.

Definition

A unique weapon is designated by the fact that it does not fit one exclusive category of weapon. The weapon of Mousetrap for example, functioned in the same way as a hammer (Series 4) or bladed axe (Series 5/Extreme 1), but also as jaws when it clamped down on robots.

In addition, there may be weapons that do not fit any category whatsoever, such as the weapons of Tentomushi or Darke Destroyer 2.

Advantages and Disadvantages

Advantages

  • Roboteers can often use the custom weapon to fit in with the design of their robot, for both effectiveness and entertainment. Mousetrap is the best example of both.
  • Creating a new type of weapon grants a robot the element of surprise.

Disadvantages

  • It is very difficult to know whether a weapon will be effective in combat without predecessors to compare with.

List of robots with Unique weapons

Robots are listed alphabetically. Robots that aren't heavyweight are listed with a green background.

Robot Weapon Picture Series Appearances with Unique weapon Description Advantages Disadvantages
Binky Nose axe and Battle sled Binky Series 3 Binky's battle sled was a large wedge scoop attached to a frame. The frame, itself attached to Binky's turret body, was capable of rotating around so that Binky's battle sled had a 360 degree range. Provided a good deal of protection when facing an opponent, as it kept robots at least three feet away from the mechanics. Was very slow in moving around, often required torque from the actual robot. Taking up a good deal of Binky's 80kg limit, often the body rotated and the battle sled remained still.
Daisy Heavy overhead "Skipping rope" Daisy Series 3 Described as a skipping rope, Daisy's weapon was a thick metal blade which swung over the robot to strike opponents. Very little is known about the weapon as it, and Daisy, were never seen in action. It appeared to be able to strike both front and back
Its design would have allowed it to act as a srimech
Potential reliability issues, although unknown whether this was the reason Daisy pulled out
Would have struggled against large opponents, such as its would-be opponent, Aggrobot.
Darke Destroyer 2 Spring-loaded "wagglers" Darkedestroyer2wagglers Series 4 The wagglers were two spring-loaded, sharp pieces of metal that would be fired when they came into contact with another robot, hopefully slicing into the shell Could be fired at an incredible rate Were very weak, and never caused any damage
Dome Pneumatic trebuchet Dome Series 5 The trebuchet functioned as an overhead flail, with the "ammunition" a disc attatched to the main arm by a chain Very fast Didn't cause much damage
Mousetrap Trap mechanism Mousetrap sumpthing Series 4-5 The mechanism was designed to resemble the actual mechanism of a conventional mousetrap. Functioned as an overhead weapon, with a heavy bar, and then a guillotine blade in Series 5, as the impacting part of the weapon. Recorded four wins, including a Series Semi-Final and victory over the seeded Evil Weevil, with this weapon. Was effective as a trapping mechanism; Mousetrap could easily drag robots across the arena once it had slammed the trap down. Could not function as a srimech.
Was vulnerable to damage, as shown in the battle with S3.
Piranha Knife blade
Piranha
Extreme 2 The weapon functioned as a large blade that was fired like an axe. Was fast-acting Not very powerful
Roter Osche 'Demolition Hammer' RoterOsche Series 2 The weapon worked like a jackhammer to dent and buckle other robots' armour. It was strong enough to damage the arena sidewall, but was not seen in action on the televised broadcast. Proved very powerful and destructive. Only worked on slow or immobile opponents.
Mounted high, likely too high to hit most low-profile robots.
Tentomushi 'Smothering Shell' Tento akill Series 3 It also had a small spinning disc, but the main weapon was the 'smothering shell'; this was lined with foil on the underside of the shell to cripple the reception of the aeriel of the trapped robot. Recorded two wins, one of which being a draw, including a Middleweight Championship title and a victory in the Series 3 War of Independance. Could easily immobilise an opponent by trapping it with the foil on the underside of the 'smothering shell'. Was necessarily fragile.
Toe Cutter Spring-loaded blade Toe cutter audition Series 3 The blade was a 5kg blade attached to a Clay Pigeon trap, which when fired would hopefully cut into the armour Was very fast and could be fired in quick succession Wasn't very powerful, very narrow range of attack.